Call it the "Larry"
Yeah thats just awesome. the "Larry mortar"
Call it the "Larry"
Yeah thats just awesome. the "Larry mortar"
That is so perfectly ridiculous! If Pouk won't use it, I may have to have some form of Larry-weapon.
Larry
Long Range
Antimatter
Remote
Rocket
(high) Yeild
there we go doci =P
Oh bugger they found me out.Long Range
Antimatter
Remote
Rocket
(high) Yeild
I have a number of those names.
Besides, doesn't Larry sound like some awesome huge weapon?
Actually it sounds like the dorky dude with glasses at college.
Then name it according to the language that you speak.My english is not good enough to name it properly.
If you notice, in my mods I name almost every ship by a different name as well as the weapons that they use.
I have a new AntiFighter/AntiMissile ship that I'm adding to an update called the Aspida Pavlos which is basically a rearranging of Greek words which means Missile Shield.
My suggestion is to pull up several Language dictionaries and look up words like missile, torpedo, ship, cannon and other things used in the game and play around with the results.
strange...as wonderfull as it may be,i'm still...up here... floating...and no one even seems to notice.
I think it's really about time to show something new, although it's still in an ugly unfinished stage. I haven't much time this week, so it still looks how it looks. What is it and how it works:
Hgn "Supercarrier":
-First step: you build one in a shipyard:
-Then you build an unusually big production subsystem:
-Surprise, there is destroyer comming out of it:
-Step four: Start your crusade across a map and destroy things while building reinforcements:
And a video at the end.
Well, there wasn't any news for a long time, so at least this thing, keep in mind that everything about it is unfinished.
I like the idea ^^, when seen from broadside, your carrier is very cute :P .
I just have to share one thing I were witnessing during a testing:
My frigates are capturing carrier while another completely different pair of frigates capturing me.
And for not to be absolutely off topic, on this youtube adress are two short r.e.a.r.m. related videos and others will be comming in a close future.
Sure, it truly rocks. I like the shape of the ion turret mount.
Lead developer of the Homeworld: Blue Planet TC.
Member of The Apocalypse Project TC for Freespace 2.
To all newbies : remember to use S110's clean data.
Latest version of CFHodEd.
you may truly be onto something with that design pouk. I've heard of a pocket battleship but not a pocket mothership. Looks awesome with or without the modules, and probably a force to be rekoned with too.
Seeing as you like the vaygr more than the hiigarans does that mean you plan to make a vaygr equivelent of this beast?
Nuke them 'till they glow then shoot them in the dark.
Thanks guys.
aquemnun: I had a Vaygr supercarrier drawn before than this, so yes, there will be the Vaygr equivelent, but I just felt like making something Hiigaran now.
Awesome to hear pouk. I look forward to future releases from a talented modder such as yourself..... Seriously your designs are as high quality as your models, and all that from one person is something to be very proud of.
Well, now I have pretty neat way to create ship icons:
But I'm dealing with the same problem as with the subsystem icons, everything is so blurred and I don't know why.
EDIT: I've probably found the cause shortly after I've post this, looks like it was caused by MITmaps.
2th EDIT: Ship icons are easy, here's supercarrier icon:
That means that the next release will be more complete and polished.
Last edited by Pouk; 29th Oct 09 at 4:42 PM.
ah MITmaps, the bane of ever icon creators existence.
I like the fact that the supercarrier icon seems somewhat bigger than normal icons, as if emphasising the sheer size and awesomeness of it. Also is that a slight retexture of the cloaked bomber or is it just me?
There are two versions, fighter and bomber. This is a fighter, it doesn't have missiles and it's cheaper. Fighter doesn't really do much, it isn't as capable as interceptor because it's slower and it would lose combat with it. But it has one advantage, at the end of the fight it can cloak and run away. (maybe I could slightly increase it's firepower, I don't know.)
ah I see. I thought you had changed the team colour textures for the cloaked bomber (with the orange stripe) but you just had stripe and fill colours as white. =P
How did you make these icons so perfect? They look EXACTLY like in-game icons. It blows my mind!
It are actualy a few very easy steps in Photoshop. But I'll gladly shear my way how I do them:
SHORT ICON CREATION TUTORIAL
1. render the ship in any 3D software from top view with textures. make it gray or dark gray. Save the picture as a Tiff with an alpha channel, which gives you the mask, so you can easily separate the ship from it's backgroud. The background should be white.
(if you dont have a 3D software, make an in-game screenshot. But I would again recomend the gray color, you'll see why. Also you would have to delete the backgroud manulay, since you dont have any alpha channel.)
2. Run Photoshop and open your shipicon1600 file (or how is it called) and open your tiff with your ship. Go to "Select/Load selection" and load your alpha, that will select just the ship without backgroud, drag this into the shipicon file and adjust the size so it fits into place you want it.
3. Invert the picture, which will make the dark areas white (just like in games icons, the details and plating are white)
4. Create a new layer and paint it blue over the ship (so you'll completely cover the ship with a blue color). Set the blending mode of the layer to "Overlay". The grey ship is now blue.
5. Select yellow or orange and paint the areas you want in the very same layer. This one layer determine the color so it contain the base blue of the ship and the yellow/orange of the subsystems.
6. Create a new layer under all of this and make the bright blue outline. Because you had an alpha channel, you don't have to worry about painting over ship, where you don't wan't to, because it will stay hidden under the ship.
7. You will need to do some corrections. Paint some more bright details or reuse parts of an existing icons or clone the color layer to make it more saturate or adjust the levels of the ship to make it more contrast etc.
If you don't use Photoshop, it doesn't matter, the procedure should be more or less the same.
Soooo coool, you sould make this into a fully fledged tutorial, like making them from scratch, which files to edit and what things to do, all with pics. that would get stickied soooo bad!!
Thanks so much Pouk; I really appreciate the sharing of knowledge. I would second a complete tutorial on icon-adding if you'd be willing to make one.
I will consider it, the only problem would be my crappy english. But yeah, it would be nice to have potencial sticky thread... (after 2 or 3 months experience in modding, heh)
I'll probaly make the tutorial.
Very nice indeed. That's something I wanted to start with for HHF but didn't have time yet. I'm looking further into that.
hey this is a community, no doubt everyone would help you if you needed help, and your english isnt that bad.
Well, your tutorial is on a main page.
A thought just occurred to me pouk, seeing as the vaygr have physical "armor" subsystems, would it be worth the effort to make hiigaran "defense field subsystems" (with the little sheild generator and arm thing, like your platform) which would act like a normal defense feild but longer lasting but weaker to fire (IE only deflects a maximum of frigate grade firepower). Just an idea I thought I'd throw your way. =P
Well, the defense field subsystem was actualy the reason why I've put the third subsystem position to the nose section of my supercarrier -to have most cover in front of it, but I didn't think about it being weaker and standing longer, that's very interesting. When I think about it, I can make them both. Thank for the idea.
I don't really think you can have defense fields weaker than others. The fact that a weapon is supposed to bypass fields easier than others is weapon-specific and not defense field-specific. I would be interested if you find a way around that though.
As far as I was aware (although its been a while since I messed with defence fields) there was a bit of code in the defence field string that allowed you to modify how strong it is through percentages (IE 100% blocks everything, 50% blocks the weaker weapons but not the stronger ones, and 0% just sits around and looks pretty).I would be interested if you find a way around that though.
I could be wrong though, and if that isnt possibly it wouldnt be hard to add a subsystem limit in the unitcaps (so only a certain number of them can be built, to avoid the hiigarans having tons of bubble fields that deflect everything).
I think if there was a percentage system, the 50% just cuts ALL weapon damage in half (weaker weapons are not blocked but become so much weaker as to be ignorable)
10% of life is what happens to you and 90% is what you DO about it
Overmind5000: Thanks.
I've finally found some time to add rearm to moddb, so there it is.
Screen I've made for moddb:
![]()
Last edited by Pouk; 4th Nov 09 at 8:07 PM.
I concur, and rightly so. Which reminds me; something i've been mulling over about the super carrier. Have you taken into consideration the capital subsystem when you chose the size of the hyperspace window (IE so it doesnt cut through the subsystem when you hyperspace).Great Lords of Hiigara, that's Awesome!
Just thought I'd let you know if you hadnt thought of it.![]()
I found that comment helpful, as I just realized that my old destroyer would never fit through a window if I ever finished its inertialess drive module...Which reminds me; something i've been mulling over about the super carrier. Have you taken into consideration the capital subsystem when you chose the size of the hyperspace window
Well, it doesn't fit into a window right now, the front is cut off, but I'm definitely remembering it and it's at the end of my to-do list. But I'm not considerint it as a problem, I've did this with every ship I have.
The hyperspace window is defined by the size of the collision box (I mean box and not mesh), so you can just increase the collision box to have the wanted window size.
I know, I said I did it with every ship I have, but it's low priority at this time.
well glad to see I helped someone with that remark (doci) lol.
Yeah, sure, I forget about Doci.
aquemnun: Keep pointing out to things, your comments are very helpful. (I think we we have similar ideas)
And BTW people, do you like my tripple laser corvette? It was one of the first thing I've made and now I'm not sure if it belong here.
There are currently 1 users browsing this thread. (0 members and 1 guests)