Casefigure strat I wrote 6 years ago
Snow Flake Strat
By Noob
Here’s a team strat:
One Kushan, other Taiidan:
Kushan plan: 5/2 cols, three research, gravs to caps, research caps drive, gravs, then assaults. (Salves after assaults, split research up, one on salves, two on ions)
He moves MS to middle, as soon as u get controller able to build, send a coll to the top cloud, the next coll u build also goes to top cloud. Follow it with the first controller u build.
Don’t build second controller until you are a bit better in the ru, besides u wont need it until you have to go to the middle and that’s a long time off
The three remaining colls, they keep harvesting the dust near the MS, then go to middle as late as possible, followed by the controller.
Start building support right of the bat, and don’t forget the scouts.
By the time your three colls reach the middle, you’ll have at least two gravs and two assaults and plenty supports.
Taiidan plan:
5/2 colls, three research, caps/ field frigs.
Research cap drive, cap chassis, field frig, ions, destys.
Harvesting is exactly the same as the Kushan guy; only he sends his two colls and controller to the BOTTOM cloud.
This capper does not start building supports right off the bat: he'll need money for the assault frigs, he needs firepower, start building them when your two colls reach the bottom cloud.
By the time this player hits the middle he'll have 4/5 assaults, 4 supports, AND a field frigate.
No swarm can beat this, no wall stands a chance against this, if u play TOGETHER AS A TEAM:
Drag the enemy strike craft in the wells with ur scouts. Meanwhile the field capper is attacking enemy colls, damaging till their halfway dead, that way, if they decide to kami in the gravs, they will lose the coll but if the grav is supported, u will NOT lose the grav. By the way you’ll have plenty gravs, so u can afford a slip up.
Once the enemy has most his strike craft in the well range, put the grav on.
fieldcapper starts killing all the fighters and corvs in RECORD tempo (one of the sweetest things in hw is seeing four assaults kill 80 strike craft in a minute) , and sends his field frig over to block the fire of ANY attacking enemy assault frigs (if they chose strike craft they wont have ions yet, not by a long shot) whilst gravver helps using his assaults and a few of his supports (not ALL of them u need to keep supporting the gravs, cant afford to loose em now) to kill enemy fighters caught in well.
next, turn gravs off a second and make bballs of ur scouts.
get them out of the gravs range and put gravs back on.
now you will have two capfleets and two bballs pounding away on what ? what do they have? three ions? four miners?