OK, so I'm sitting here thinking "Hey, big strategy type game with the Games Workshop's WH 40K lisence? Pretty cool". But there's one aspect of it I'm really interested in seeing how it's portrayed (if at all).....the Inquisition.
In all the previous games under this lisence, the Inquisition has been so shadowy as to appear utterly absent (but we all know that the Inquisition is everwhere! BWAHAHAHAHA!); Chaos Gate, Liberation Day and even the platform-concole based Fire Warrior all lacked these insidious agents of the Emperor, yet they are some of the most characterful and important parts of the Imperium; maybe not in terms of battles, but intergral none-the-less. Anyone who's played the Inquistor game done by GW will understand just how individual these beings can be, and just how much power and influence they can wield.
I can see them applied to the game in a number of ways; as special one-per-army units that can be upgraded down specific paths (monodominant, radical etc.) and provide various sub-units, such as arco-flagellants and bound daemonhosts which would add some very cool stuff to regular armies. They could be used as "stealth units", passing themselves off as enemies to infiltrate their bases and scope out the land; perhaps they could even be potent psychers, melting opposing unit's brains and stuff. If it'd be possible (and I hope this doesn't get the thread cut for mentioning other games outside of Relic) the hero system in Warcraft III would work for it I think. Just a thought, what do you lot all think?
On a similar note, how about a few special characters? Finally, we can see who would win between Yarrik and Ghazskull! Or perhaps see who's the better psycher, Ahriman or Eldrond the Farseer?
Live long and die later - Silent Bob :sniper: