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[UPDATE 17a] TC MOD, badges and colour schemes for Retribution.

  1. #51
    Bumping for the sole purpose of notifying the forum (via the new post mechanic) that updates have occured.. see the first post for news: [update 2]

  2. #52
    Member Kendallv2000's Avatar
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    Hanger 8 - There was a slight problem in your DOW.2 Module Folder In the Zip which caused my game to crash.

    Code:
    [[data:common]
    folder.01 = GameAssets\Data
    archive.01 = GameAssets\Archives\sm_chapters.sga
    archive.02 = GameAssets\Archives\GameArt_DELTA.sga
    archive.03 = GameAssets\Archives\GameArt.sga
    archive.04 = GameAssets\Archives\GameArtEnvironment_DELTA.sga
    archive.05 = GameAssets\Archives\GameArtEnvironment.sga
    archive.06 = GameAssets\Archives\GameArtEnvironmentTextures_DELTA.sga
    archive.07 = GameAssets\Archives\GameArtEnvironmentTextures.sga
    archive.08 = GameAssets\Archives\GameMaps_DELTA.sga
    archive.09 = GameAssets\Archives\GameMaps.sga
    archive.10 = GameAssets\Archives\GameDefault_DELTA.sga
    ; Maps added by MapStarter. Cheers! -cope.
    archive.11 = GameAssets\Archives\GameDefault.sga
    archive.12 = Maps\2p_Ozymandias_v2point5.sga
    If someone doesn't have the bolded files,-

    ; Maps added by MapStarter. Cheers! -cope.
    archive.11 = GameAssets\Archives\GameDefault.sga
    archive.12 = Maps\2p_Ozymandias_v2point5.sga
    The game will crash however it can be fixed easily if you just delete thoughts lines of text.
    My Mapping Home Page link:
    http://kendall2000.mfbiz.com/#

  3. #53
    Bad Hangar-8.. I should have checked that. Thanks Kendallv2000.. additional lines edited out and the zip has been re-uploaded.

  4. #54
    hmm.... i tried to install it...
    but not sure what went wrong, the game can't launch...

    now i'm trying to reinstall it and try again...


    Edit:

    ok.... something is wrong with the files i think,
    i reinstalled it and it still doesn't work

    and i forgot to backup the module this time...
    now on my way to install it again *facepalm
    Last edited by Osborn; 15th Feb 10 at 8:21 PM.

  5. #55
    Most awesome mod, thanks! I totally appreciate all the work that must have gone into this!

  6. Technical Help Senior Member Modding Senior Member Company of Heroes Senior Member Dawn of War Senior Member  #56
    Cult of Personality Adonis's Avatar
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    Nice work, Hangar. Definitely love the attention to detail that you've put into the badges.

    Any chance that you'll make some for Chaos Marines when the expansion comes out?

  7. #57
    The Dark gods have commanded it be so.. who am I to argue

    WH40 Banners & Badges forums
    It's a f@cking TURRET!
    ..beans, roquefort cheese and broccoli

  8. Technical Help Senior Member Modding Senior Member Company of Heroes Senior Member Dawn of War Senior Member  #58
    Cult of Personality Adonis's Avatar
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    Great! Because, as you can see, they look like they're in need of some love.

  9. #59
    hm in multiplayer they can't see the new colours.... They say i have the bloodraven colours ... they cant be seen in mp
    Last edited by Buhh454; 28th Feb 10 at 9:22 AM.

  10. #60
    So, are further updates going to be done on this mod, because if so, I would really love to see some of the pre-heresy schemes added in, such as Pre-Heresy Luna Wolves or Thousand Sons.

    The last few posts were targeting Chaos from Chaos Rising, I was speaking of adding simple Pre-Heresy schemes for Space Marines.
    Last edited by Amcmilla13; 3rd Mar 10 at 2:06 PM.
    "No. Not now. Not ever. Do you hear me? I will use every cannon, every bomb, every bullet, every weapon I have down to my own teeth to end you! I swear it! I'm coming for all of you!" -Laura Roslin, President of the Twelve Colonies of Kobol.

  11. Technical Help Senior Member Modding Senior Member Company of Heroes Senior Member Dawn of War Senior Member  #61
    Cult of Personality Adonis's Avatar
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    If you read the last few posts, you'll see that the question was already asked and answered.

  12. Technical Help Senior Member Modding Senior Member Company of Heroes Senior Member Dawn of War Senior Member  #62
    Cult of Personality Adonis's Avatar
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    Seems that the new patch has no love for your badges, Hangar. I can't get them working now.

  13. #63
    I couldn't either, but I've managed to get it working here. I'll release an updated version very soon. Try this though (as it's one of the things I did do, and then it magically started working again..). Go to My Documents\My Games\Dawn of War 2 and clear out the cache, logfiles and playbacks. It might work, it might not. I'll PM you about testing the latest version once I have the Chaos colour schemes sorted out. looks like I'm going to have to add patterns to them at some point as well, their colour scheming is terrible.

  14. #64
    asking this here:

    any chance of an update for the relic eldar schemes with the badges from your site? those were all kinds of badass (and the colours could do with an update too)

  15. #65
    If Mirage Knight wants to collaborate, then yes.. he's one of the artists responsible for such awesome Eldar B&Bs in DOW1.

    I'm in the process of adding in Chaos badges and schemes now, and at some point might try and add some patterns to Chaos (seems daft they left out halved, quartered etc. Current scheme looks like they used one big brush).

  16. #66
    Member Mirage Knight's Avatar
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    Thanks for the props mate

    If there's enough of an interest, I'd be more than happy to redo the Eldar B&B's to take into account the higher resolutions offered in DOW 2. I take it the official Craftworlds need some loving?

  17. #67
    yus please - most of them have a scheme which is 90% primary colour, not taking use of the re-jigged colour schemes that came in a later patch. the badges are mostly just the plain colour 'stamps' like the default ones in DoW1, which is a bit of a disappointment, not that you see them asmuch

  18. #68
    Member Mirage Knight's Avatar
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    Righto - I'll get the file specs from Hangar and start working on updated Eldar badges. He's got (or at least should have) the colour info for the Craftworlds.

  19. #69
    Member Scarâ„¢'s Avatar
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    Glad to see this getting sorted, h-8.

    And glad to see Mirage Knight working his magic again.
    Pulse Carbine Lover

  20. #70
    Senior Member horusheretic's Avatar
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    if possible, new hive fleets as well. i would do them myself, i just cant find any references for them all.

    huge search engine weakness on my part i admit ¬¬

    im also in progress of reworking the colours also, to have specular, gloss and S&G versions.

    each colour being noticeably different for each. if you would like it when im done.

    why they couldn't just use a colour wheel system and have a few sliders for gloss and specular levels is beyond me. would allow for full colour control.
    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me!
    http://steamcommunity.com/groups/dow40k2-woa Join up for updates and view other members.

  21. #71
    SO YOU CAN'T HAVE SHINY DICK MARINES, HHHRRNNNGG

    in terms of tyranid schemes, there are very few 'official' hive fleet schemes. in some of the codexes they have a page with multiple schemes, or at least certainly in my 3rd edition one, but you can see relic were grasping for straws with their 'tendril' variations. i'l see if i can dig those pages up for you

  22. #72
    Senior Member horusheretic's Avatar
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    well, i know theres a few more "official" ones that havent been covered, but ive yet to see any paint schemes of them.

    we could obviously make some up in the mean time for a bit of variation and use mythical creature type names for them since thats the tendril trend currently

  23. #73
    First, thank you for the wonderful badges and banners you have created for us. Second, is it possible to incorporate these badges and color schemes into the single player campaign? I've done it before with other mods and I would like to be able to do it with this one as well. Thank you.

  24. #74
    heres the schemes page from the 4th ediion book horus:

    http://img51.imageshack.us/img51/237...nidschemes.jpg

    you could use black with coloured specularity to achieve some of those colours
    Last edited by Khorney; 12th Mar 10 at 1:23 PM.

  25. #75
    @horus: Currently I'm just adding colours as I need them, I'd be interested in your setup. I could add tyranid schemes as well, just I've no idea what to call them (just had a look at Khorneys pic, nice colours, no names )

    @rufmarine: Glad you've found it useful and fun. To change the colour schemes for the campaign isn't hard at all, I'd just need to edit the SP setting in the files I'm editing anyhow. Problem is, everyone has their favourite chapter and you can't choose ingame, so likely I'd have to make several versions of the mod. That in itself isn't a problem, a few one off variations here and there I don't mind. Come update time (to the mod) it does increase the workload however.

    That said, once I've updated and released the CR version (working on it now), PM me and I'll see if I can't help you out.

  26. #76
    Those Tyranid schemes do tell you which hive fleet they're from. You could name them based on that. For example, maybe the first three could be called Leviathan Splinter (Ash), Leviathan Splinter (Ice), and Leviathan Splinter (Dark), with the others named similarly.

    Also, a request for the next version: Could you add a Grey Knight scheme, or at least the Grey Knight badge? Deathwatch would be good, too. I know they're not exactly normal Space Marine chapters, but they'd be nice to have available, especially for people who prefer the Inquisition armies.

    I really like this mod, by the way. It's great to have so many chapters to choose from. I'm really looking forward to updates for the other races.
    Last edited by Morat; 12th Mar 10 at 7:06 PM.

  27. #77
    Senior Member horusheretic's Avatar
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    its a lot of copy/paste work and then adding in the names also. im trying to keep it colour progressive aswell if you know what i mean. not sure if thats the term if there is one

    reworking the golds and bronze type colours are going to be a bit of a nuisance but i feel i have some of them down to something decent enough.

    Heres a sample of how ive got it worked out atm:

    Code:
    -- icon guide: 
    -- / normal colours (pastels)
    -- * gloss versions
    -- + Specular
    -- /* gloss and specular
    
    -- last edited by Horus (HH)
    
    TeamColourInfoList = 
    {
    	Colours = 
    	{
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 50000000,
    			paintName = "Chaos Black",
    			armyPainterVisibility = true,
    		},
    		{	  --*
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 50000001,
    			paintName = "Chaos Black Gloss",
    			armyPainterVisibility = true,
    		},
    		{	  --+
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 2.5, 2.5, 2.5 },
    			teamGloss = 0.00,
    			paintLocId = 50000002,
    			paintName = "Chaos Black Specular",
    			armyPainterVisibility = true,
    		},
    		{	  --/*
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 2.5, 2.5, 2.5 },
    			teamGloss = 0.45,
    			paintLocId = 50000003,
    			paintName = "Chaos Black G&S",
    			armyPainterVisibility = true,
    		},	
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 20, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110485,
    			paintName = "Abyss Red",
    			armyPainterVisibility = true,
    
    		},	
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 25, 10, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9110536,
    			paintName = "Abyss Orange",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 20, 0, 20 },
    			teamGloss = 0.00,
    			paintLocId = 9110534,
    			paintName = "Abyss Purple",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 0, 20, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110484,
    			paintName = "Abyss Green",
    			armyPainterVisibility = true,
    		},	
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 20, 20, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9110533,
    			paintName = "Abyss yellow",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 0, 0, 20 },
    			teamGloss = 0.200,
    			paintLocId = 9110486,
    			paintName = "Abyss Blue",
    			armyPainterVisibility = true,
    
    		},		
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 20, 0, 30 },
    			teamGloss = 0.00,
    			paintLocId = 9110535,
    			paintName = "Abyss Magenta",
    			armyPainterVisibility = true,
    
    		},
    		{	-- /*
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 100, 100, 100 },
    			teamGloss = 0.5,
    			paintLocId = 50000004,
    			paintName = "Abyss Black",
    			armyPainterVisibility = true,
    		},	
    		{
    			teamColour = { 10, 10, 10 },
    			teamSpecular = { 25, 25, 35 },
    			teamGloss = 0.01,
    			paintLocId = 2000003,
    			paintName = "Beetle Black",
    			armyPainterVisibility = true,
    		},	
    		{	  --/
    			teamColour = { 25, 25, 25 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110457,
    			paintName = "Coal Black",
    			armyPainterVisibility = true,
    		},
    		{	  --+
    			teamColour = { 25, 25, 25 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0,
    			paintLocId = 50000006,
    			paintName = "Coal Black Specular",
    			armyPainterVisibility = true,
    		},
    		{	  --*
    			teamColour = { 25, 25, 25 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 50000005,
    			paintName = "Coal Black Gloss",
    			armyPainterVisibility = true,
    		},
    		{	  --/*
    			teamColour = { 25, 25, 25 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 50000007,
    			paintName = "Coal Black G&S",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 30, 30, 40 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.1,
    			paintLocId = 9110493,
    			paintName = "Iron",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 50, 50, 50 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107826,
    			paintName = "Boltgun Metal",
    			armyPainterVisibility = true,
    		},
    		{	  --*
    			teamColour = { 50, 50, 50 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107826,
    			paintName = "Boltgun Metal Gloss",
    			armyPainterVisibility = true,
    		},
    		{	  --+
    			teamColour = { 50, 50, 50 },
    			teamSpecular = { 10, 10, 10 },
    			teamGloss = 0.0,
    			paintLocId = 9107826,
    			paintName = "Boltgun Metal specular",
    			armyPainterVisibility = true,
    		},
    		{	  --/*
    			teamColour = { 50, 50, 50 },
    			teamSpecular = { 10, 10, 10 },
    			teamGloss = 0.45,
    			paintLocId = 9107826,
    			paintName = "Boltgun Metal G&S",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 75, 75, 75 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110459,
    			paintName = "Charadon Granite",
    			armyPainterVisibility = true,
    		},
    		{	  --*
    			teamColour = { 75, 75, 75 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110459,
    			paintName = "Charadon Granite Gloss",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 95, 95, 95 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107860,
    			paintName = "Mithril Silver",
    			armyPainterVisibility = true,
    
    		},	
    		{	  --*
    			teamColour = { 95, 95, 95 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107860,
    			paintName = "Mithril Silver",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 95, 95, 95 },
    			teamSpecular = { 25, 25, 25 },
    			teamGloss = 0.00,
    			paintLocId = 9107860,
    			paintName = "Mithril Silver",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 95, 95, 95 },
    			teamSpecular = { 25, 25, 25 },
    			teamGloss = 0.45,
    			paintLocId = 9107860,
    			paintName = "Mithril Silver",
    			armyPainterVisibility = true,
    
    		},	
    		{	  --/
    			teamColour = { 100, 100, 95 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.10,
    			paintLocId = 9110538,
    			paintName = "Platinum",
    			armyPainterVisibility = true,
    
    		},	
    		{	  --/
    			teamColour = { 100, 100, 100 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9110480,
    			paintName = "Adeptus Battlegrey",
    			armyPainterVisibility = true,
    		},		
    		{	  --*
    			teamColour = { 100, 100, 100 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110480,
    			paintName = "Adeptus Battlegrey",
    			armyPainterVisibility = true,
    		},
    		{	  --+
    			teamColour = { 100, 100, 100 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.0,
    			paintLocId = 9110480,
    			paintName = "Adeptus Battlegrey",
    			armyPainterVisibility = true,
    		},
    so going from the blacks and specular colourings through to the colours. theres a lot more after that.

  28. #78
    @Horus: That's an impressive list so far. If you don't mind me adding them in I'll make sure to credit you properly. It's becoming a bit of a community effort this one, Mirage has agreed to do the Eldar badges (seen some already, looking good).


    Word Bearers Sorcerer showing off.

    The mod does work in 2.1 and I'll be releasing it very soon. Then there will be an update or two, to include the Eldar badges, and again to include Horus updated colours.

    The question: How did I get mods working? Well, The only significant things I did were re-number my UCS range, which didn't seem to do anything and after that, delete the contents of:
    C:\Users\Rob\Documents\My Games\Dawn of War 2\Cache
    C:\Users\Rob\Documents\My Games\Dawn of War 2\Logfiles
    C:\Users\Rob\Documents\My Games\Dawn of War 2\Playback

    I'm not sure if I just got lucky, or whether doing that last action cleared something [shrug]

    [UPDATE] Mod has been given an overhaul for Chaos Rising, including Chaos Badges/updated colours. Please see the first post for info [update 3] and download link.

  29. Technical Help Senior Member Modding Senior Member Company of Heroes Senior Member Dawn of War Senior Member  #79
    Cult of Personality Adonis's Avatar
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    Getting an error when trying to download, Hangar.

    [EDIT] Ah, I see the problem. .zip is in there twice. Deleted one and downloaded no problem.
    Last edited by Adonis; 14th Mar 10 at 4:38 AM.

  30. #80
    Thanks for catching that, link updated accordingly

  31. #81
    By the way just downloaded and all of the SM colour schemes you added have "no range" error for names in the army painter but it looks great other wise.

  32. #82
    Did you use the Armypainter.ucs file? If it's not in:

    C:\Program Files (x86)\Steam\SteamApps\common\dawn of war 2\GameAssets\Locale\English

    you will get a no range error.

    Actually, this has given me an idea (to try and do it without a UCS file...).

  33. #83
    hey h-8, could you tell me where should i place the "tuning_info.rbf" file? I modified it so i could get better war-gear drop rates in single player campaign . I followed a tutorial posted by you, but it was referring to an older version of DoWII (1.8 i guess), so i'm rly not sure what to do coz i tried everything but still no changes to the drop rate. Could you post a small tutorial somewhere, or pm with some hints? Would really appreciate that. Thank you in advance!

  34. #84
    Yeah I am hanger 8 but still "no range"

  35. #85
    @khorne-: I've never used a tuning_info.rbf file, it's not included with the mod. Not sure what to do with that one, sorry.

    @Murchy: Just an idea, what native language are you running DOW2 in?

  36. #86
    Uhm, yes, forgot to mention i was a bit offtopic with this, its not related with the current mod, but you being the one that made the tutorial which had to do with editing tuning_info.rbf and placing it into certain folders so it would work, i thought that you knew. So can you look into it a bit ? I'm sure its not that complicated, but some thing are different from the previous updates, and I'm really confused:S.

  37. #87

  38. #88
    @khorne: Um, what tutorial, sure that wasn't Cope?

    @Murchy: Odd, and you've made sure it's in the right folder? Ok, try this..

    Make a copy of your DOW2.ucs file, then right click the following link and 'save as' to your C:\Program Files (x86)\Steam\SteamApps\common\dawn of war 2\GameAssets\Locale\English folder, overwriting the original. See if that works.

    DOWNLOAD modified DOW2.ucs file

  39. #89
    Senior Member horusheretic's Avatar
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    feel free to use it ive added your custom colours to it somewhere. likely where they should go in terms of the colour wheel and cloned the gold and bronze and made variants of them. you'll recognise them in the painter.

    army colours:
    Code:
    -- icon guide: 
    -- / normal colours (pastels)
    -- * gloss versions
    -- + Specular
    -- /* gloss and specular
    
    -- last edited by Horus (HH)
    
    TeamColourInfoList = 
    {
    	Colours = 
    	{
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 50000000,
    			paintName = "Chaos Black",
    			armyPainterVisibility = true,
    		},
    		{	  --*
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 50000001,
    			paintName = "Chaos Black Gloss",
    			armyPainterVisibility = true,
    		},
    		{	  --+
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 2.5, 2.5, 2.5 },
    			teamGloss = 0.00,
    			paintLocId = 50000002,
    			paintName = "Chaos Black Specular",
    			armyPainterVisibility = true,
    		},
    		{	  --/*
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 2.5, 2.5, 2.5 },
    			teamGloss = 0.45,
    			paintLocId = 50000003,
    			paintName = "Chaos Black G&S",
    			armyPainterVisibility = true,
    		},	
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 20, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110485,
    			paintName = "Abyss Red",
    			armyPainterVisibility = true,
    
    		},	
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 25, 10, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9110536,
    			paintName = "Abyss Orange",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 20, 0, 20 },
    			teamGloss = 0.00,
    			paintLocId = 9110534,
    			paintName = "Abyss Purple",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 0, 20, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110484,
    			paintName = "Abyss Green",
    			armyPainterVisibility = true,
    		},	
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 20, 20, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9110533,
    			paintName = "Abyss yellow",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 0, 0, 20 },
    			teamGloss = 0.200,
    			paintLocId = 9110486,
    			paintName = "Abyss Blue",
    			armyPainterVisibility = true,
    
    		},		
    		{	  --/
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 20, 0, 30 },
    			teamGloss = 0.00,
    			paintLocId = 9110535,
    			paintName = "Abyss Magenta",
    			armyPainterVisibility = true,
    
    		},
    		{	-- /*
    			teamColour = { 0, 0, 0 },
    			teamSpecular = { 100, 100, 100 },
    			teamGloss = 0.5,
    			paintLocId = 50000004,
    			paintName = "Abyss Black",
    			armyPainterVisibility = true,
    		},	
    		{
    			teamColour = { 10, 10, 10 },
    			teamSpecular = { 25, 25, 35 },
    			teamGloss = 0.01,
    			paintLocId = 2000003,
    			paintName = "Beetle Black",
    			armyPainterVisibility = true,
    		},	
    		{	  --/
    			teamColour = { 25, 25, 25 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110457,
    			paintName = "Coal Black",
    			armyPainterVisibility = true,
    		},
    		{	  --+
    			teamColour = { 25, 25, 25 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0,
    			paintLocId = 50000006,
    			paintName = "Coal Black Specular",
    			armyPainterVisibility = true,
    		},
    		{	  --*
    			teamColour = { 25, 25, 25 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 50000005,
    			paintName = "Coal Black Gloss",
    			armyPainterVisibility = true,
    		},
    		{	  --/*
    			teamColour = { 25, 25, 25 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 50000007,
    			paintName = "Coal Black G&S",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 30, 30, 40 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.1,
    			paintLocId = 9110493,
    			paintName = "Iron",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 50, 50, 50 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107826,
    			paintName = "Boltgun Metal",
    			armyPainterVisibility = true,
    		},
    		{	  --*
    			teamColour = { 50, 50, 50 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107826,
    			paintName = "Boltgun Metal Gloss",
    			armyPainterVisibility = true,
    		},
    		{	  --+
    			teamColour = { 50, 50, 50 },
    			teamSpecular = { 10, 10, 10 },
    			teamGloss = 0.0,
    			paintLocId = 9107826,
    			paintName = "Boltgun Metal specular",
    			armyPainterVisibility = true,
    		},
    		{	  --/*
    			teamColour = { 50, 50, 50 },
    			teamSpecular = { 10, 10, 10 },
    			teamGloss = 0.45,
    			paintLocId = 9107826,
    			paintName = "Boltgun Metal G&S",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 75, 75, 75 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110459,
    			paintName = "Charadon Granite",
    			armyPainterVisibility = true,
    		},
    		{	  --*
    			teamColour = { 75, 75, 75 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110459,
    			paintName = "Charadon Granite Gloss",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 95, 95, 95 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107860,
    			paintName = "Mithril Silver",
    			armyPainterVisibility = true,
    
    		},	
    		{	  --*
    			teamColour = { 95, 95, 95 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107860,
    			paintName = "Mithril Silver",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 95, 95, 95 },
    			teamSpecular = { 25, 25, 25 },
    			teamGloss = 0.00,
    			paintLocId = 9107860,
    			paintName = "Mithril Silver",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 95, 95, 95 },
    			teamSpecular = { 25, 25, 25 },
    			teamGloss = 0.45,
    			paintLocId = 9107860,
    			paintName = "Mithril Silver",
    			armyPainterVisibility = true,
    
    		},	
    		{	  --/
    			teamColour = { 100, 100, 95 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.10,
    			paintLocId = 9110538,
    			paintName = "Platinum",
    			armyPainterVisibility = true,
    
    		},	
    		{	  --/
    			teamColour = { 100, 100, 100 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9110480,
    			paintName = "Adeptus Battlegrey",
    			armyPainterVisibility = true,
    		},		
    		{	  --*
    			teamColour = { 100, 100, 100 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110480,
    			paintName = "Adeptus Battlegrey",
    			armyPainterVisibility = true,
    		},
    		{	  --+
    			teamColour = { 100, 100, 100 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.0,
    			paintLocId = 9110480,
    			paintName = "Adeptus Battlegrey",
    			armyPainterVisibility = true,
    		},
    		{	  --/*
    			teamColour = { 100, 100, 100 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9110480,
    			paintName = "Adeptus Battlegrey",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 102, 102, 111 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.1,
    			paintLocId = 9107827,
    			paintName = "Chainmail",
    			armyPainterVisibility = true,
    		},	
    		{	  --/
    			teamColour = { 125, 125, 125 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107842,
    			paintName = "Codex Grey",
    			armyPainterVisibility = true,
    		},
    		{	  --*
    			teamColour = { 125, 125, 125 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107842,
    			paintName = "Codex Grey",
    			armyPainterVisibility = true,
    		},
    		{	  --+
    			teamColour = { 125, 125, 125 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.0,
    			paintLocId = 9107842,
    			paintName = "Codex Grey",
    			armyPainterVisibility = true,
    		},
    		{	  --*
    			teamColour = { 125, 125, 125 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9107842,
    			paintName = "Codex Grey",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 150, 150, 150 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110460,
    			paintName = "Astronomican Grey",
    			armyPainterVisibility = true,
    		},
    		{	  --*
    			teamColour = { 150, 150, 150 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110460,
    			paintName = "Astronomican Grey",
    			armyPainterVisibility = true,
    		},
    		{	  --+
    			teamColour = { 150, 150, 150 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.0,
    			paintLocId = 9110460,
    			paintName = "Astronomican Grey",
    			armyPainterVisibility = true,
    		},		
    		{	  --/*
    			teamColour = { 150, 150, 150 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9110460,
    			paintName = "Astronomican Grey",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 167, 165, 176 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.1,
    			paintLocId = 9110489,
    			paintName = "Metallic Silver",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 175, 175, 175 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107852,
    			paintName = "Fortress Grey",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 175, 175, 175 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107852,
    			paintName = "Fortress Grey",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 175, 175, 175 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.0,
    			paintLocId = 9107852,
    			paintName = "Fortress Grey",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 175, 175, 175 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9107852,
    			paintName = "Fortress Grey",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 200, 200, 200 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110461,
    			paintName = "Light Grey",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 200, 200, 200 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110461,
    			paintName = "Light Grey",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 200, 200, 200 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.0,
    			paintLocId = 9110461,
    			paintName = "Light Grey",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 200, 200, 200 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9110461,
    			paintName = "Light Grey",
    			armyPainterVisibility = true,
    
    		},
    		{
    			teamColour = { 220, 210, 200 },
    			teamSpecular = { 30, 25, 20 },
    			teamGloss = 0.01,
    			paintLocId = 2000004,
    			paintName = "Pearl White",
    			armyPainterVisibility = true,
    		},	
    		{	  --/
    			teamColour = { 255, 255, 255 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107829,
    			paintName = "Skull White",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 255, 255, 255 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107829,
    			paintName = "Skull White",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 255, 255, 255 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.0,
    			paintLocId = 9107829,
    			paintName = "Skull White",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 255, 255, 255 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9107829,
    			paintName = "Skull White",
    			armyPainterVisibility = true,
    
    		},
    		{
    			teamColour = { 255, 255, 255 },
    			teamSpecular = { 0, 0, 50 },
    			teamGloss = 1,
    			paintLocId = 9107883,
    			paintName = "lightning White",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 255, 255, 255 },
    			teamSpecular = { 0, 75, 50 },
    			teamGloss = 1,
    			paintLocId = 9107883,
    			paintName = "spectral White",
    			armyPainterVisibility = true,
    		},
    		{	-- /*
    			teamColour = { 255, 255, 255 },
    			teamSpecular = { 200, 200, 200 },
    			teamGloss = 0.8,
    			paintLocId = 9107883,
    			paintName = "Mirror White",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 150, 100, 10 },
    			teamSpecular = { 75, 50, 5 },
    			teamGloss = 0.01,
    			paintLocId = 2000002,
    			paintName = "Celestial Lions Gold",
    			armyPainterVisibility = true,
    		},	
    		{
    			teamColour = { 175, 125, 35 },
    			teamSpecular = { 75, 50, 5 },
    			teamGloss = 0.01,
    			paintLocId = 2000002,
    			paintName = "Celestial Lions Gold",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 200, 150, 60 },
    			teamSpecular = { 75, 50, 5 },
    			teamGloss = 0.01,
    			paintLocId = 2000002,
    			paintName = "Celestial Lions Gold",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 250, 200, 110 },
    			teamSpecular = { 75, 50, 5 },
    			teamGloss = 0.01,
    			paintLocId = 2000002,
    			paintName = "Celestial Lions Gold",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 150, 100, 10 },
    			teamSpecular = { 50, 25, 5 },
    			teamGloss = 0.01,
    			paintLocId = 2000002,
    			paintName = "Celestial Lions Gold",
    			armyPainterVisibility = true,
    		},	
    		{
    			teamColour = { 175, 125, 35 },
    			teamSpecular = { 75, 50, 5 },
    			teamGloss = 0.01,
    			paintLocId = 2000002,
    			paintName = "Celestial Lions Gold",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 200, 150, 60 },
    			teamSpecular = { 100, 75, 30 },
    			teamGloss = 0.01,
    			paintLocId = 2000002,
    			paintName = "Celestial Lions Gold",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 250, 200, 110 },
    			teamSpecular = { 125, 100, 55 },
    			teamGloss = 0.01,
    			paintLocId = 2000002,
    			paintName = "Celestial Lions Gold",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 95, 35, 0 },
    			teamSpecular = { 25, 15, 5 },
    			teamGloss = 0.01,
    			paintLocId = 2000001,
    			paintName = "Old Bronze",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 120, 60, 20 },
    			teamSpecular = { 25, 15, 5 },
    			teamGloss = 0.01,
    			paintLocId = 2000001,
    			paintName = "Old Bronze",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 145, 85, 45 },
    			teamSpecular = { 25, 15, 5 },
    			teamGloss = 0.01,
    			paintLocId = 2000001,
    			paintName = "Old Bronze",
    			armyPainterVisibility = true,
    		},		
    		{
    			teamColour = { 170, 110, 70 },
    			teamSpecular = { 25, 15, 5 },
    			teamGloss = 0.01,
    			paintLocId = 2000001,
    			paintName = "Old Bronze",
    			armyPainterVisibility = true,
    		},	
    		{
    			teamColour = { 95, 35, 0 },
    			teamSpecular = { 50, 40, 30 },
    			teamGloss = 0.01,
    			paintLocId = 2000001,
    			paintName = "Old Bronze",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 120, 60, 20 },
    			teamSpecular = { 75, 65, 55 },
    			teamGloss = 0.01,
    			paintLocId = 2000001,
    			paintName = "Old Bronze",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 145, 85, 45 },
    			teamSpecular = { 125, 90, 80 },
    			teamGloss = 0.01,
    			paintLocId = 2000001,
    			paintName = "Old Bronze",
    			armyPainterVisibility = true,
    		},		
    		{
    			teamColour = { 170, 110, 70 },
    			teamSpecular = { 150, 115, 105 },
    			teamGloss = 0.01,
    			paintLocId = 2000001,
    			paintName = "Old Bronze",
    			armyPainterVisibility = true,
    		},	
    		{
    			teamColour = { 75, 65, 10 },
    			teamSpecular = { 23, 20, 10 },
    			teamGloss = 0.01,
    			paintLocId = 2000001,
    			paintName = "Relic Gold",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 100, 90, 35 },
    			teamSpecular = { 23, 20, 10 },
    			teamGloss = 0.01,
    			paintLocId = 9110488,
    			paintName = "Metallic Gold",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 125, 115, 60 },
    			teamSpecular = { 23, 20, 10 },
    			teamGloss = 0.01,
    			paintLocId = 2000001,
    			paintName = "Relic Gold",
    			armyPainterVisibility = true,
    		},
    		{
    			teamColour = { 150, 140, 60 },
    			teamSpecular = { 23, 20, 10 },
    			teamGloss = 0.01,
    			paintLocId = 2000001,
    			paintName = "Relic Gold",
    			armyPainterVisibility = true,
    		},
    		{	  --/*
    			teamColour = { 221, 152, 71 },
    			teamSpecular = { 23, 20, 10 },
    			teamGloss = 0.00,
    			paintLocId = 1,
    			paintName = "Black Legion Gold",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 189, 173, 157 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110462,
    			paintName = "Dheneb Stone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 189, 173, 157 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110462,
    			paintName = "Dheneb Stone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 189, 173, 157 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.0,
    			paintLocId = 9110462,
    			paintName = "Dheneb Stone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 189, 173, 157 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9110462,
    			paintName = "Dheneb Stone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 236, 214, 158 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107828,
    			paintName = "Bleached Bone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 236, 214, 158 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107828,
    			paintName = "Bleached Bone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 236, 214, 158 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.0,
    			paintLocId = 9107828,
    			paintName = "Bleached Bone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 236, 214, 158 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9107828,
    			paintName = "Bleached Bone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 170, 150, 115 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110463,
    			paintName = "Bone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 170, 150, 115 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110463,
    			paintName = "Bone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 170, 150, 115 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.0,
    			paintLocId = 9110463,
    			paintName = "Bone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 170, 150, 115 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9110463,
    			paintName = "Bone",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 145, 121, 99 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107857,
    			paintName = "Kommando Khaki",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 145, 121, 99 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107857,
    			paintName = "Kommando Khaki",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 145, 121, 99 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0,
    			paintLocId = 9107857,
    			paintName = "Kommando Khaki",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 145, 121, 99 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9107857,
    			paintName = "Kommando Khaki",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 110, 79, 63 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110464,
    			paintName = "Khemri Brown",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 110, 79, 63 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110464,
    			paintName = "Khemri Brown",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 110, 79, 63 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0,
    			paintLocId = 9110464,
    			paintName = "Khemri Brown",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 110, 79, 63 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9110464,
    			paintName = "Khemri Brown",
    			armyPainterVisibility = true,
    
    		},		
    		{	  --/
    			teamColour = { 57, 48, 39 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107879,
    			paintName = "Tin Bitz",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 57, 48, 39 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107879,
    			paintName = "Tin Bitz",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 57, 48, 39 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0,
    			paintLocId = 9107879,
    			paintName = "Tin Bitz",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 57, 48, 39 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9107879,
    			paintName = "Tin Bitz",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 50, 40, 28 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110465,
    			paintName = "Ork Leather",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 50, 40, 28 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110465,
    			paintName = "Ork Leather",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 50, 40, 28 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0,
    			paintLocId = 9110465,
    			paintName = "Ork Leather",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 50, 40, 28 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9110465,
    			paintName = "Ork Leather",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 81, 56, 32 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107855,
    			paintName = "Graveyard Earth",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 81, 56, 32 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107855,
    			paintName = "Graveyard Earth",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 81, 56, 32 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0,
    			paintLocId = 9107855,
    			paintName = "Graveyard Earth",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 81, 56, 32 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9107855,
    			paintName = "Graveyard Earth",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 74, 45, 28 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110525,
    			paintName = "Dried Blood",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 74, 45, 28 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110525,
    			paintName = "Dried Blood",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 74, 45, 28 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.0,
    			paintLocId = 9110525,
    			paintName = "Dried Blood",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 74, 45, 28 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9110525,
    			paintName = "Dried Blood",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 68, 34, 25 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107869,
    			paintName = "Scorched Brown",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 68, 34, 25 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107869,
    			paintName = "Scorched Brown",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 68, 34, 25 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0,
    			paintLocId = 9107869,
    			paintName = "Scorched Brown",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 68, 34, 25 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9107869,
    			paintName = "Scorched Brown",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 106, 50, 34 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110466,
    			paintName = "Calthan Brown",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 106, 50, 34 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110466,
    			paintName = "Calthan Brown",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 106, 50, 34 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0,
    			paintLocId = 9110466,
    			paintName = "Calthan Brown",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 106, 50, 34 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9110466,
    			paintName = "Calthan Brown",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 153, 83, 33 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9063342,
    			paintName = "Snakebite Leather",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 153, 83, 33 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9063342,
    			paintName = "Snakebite Leather",
    			armyPainterVisibility = true,
    
    		},
    		{	  --+
    			teamColour = { 153, 83, 33 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0,
    			paintLocId = 9063342,
    			paintName = "Snakebite Leather",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/*
    			teamColour = { 153, 83, 33 },
    			teamSpecular = { 1, 1, 1 },
    			teamGloss = 0.45,
    			paintLocId = 9063342,
    			paintName = "Snakebite Leather",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 192, 132, 51 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110467,
    			paintName = "Iyanden Darksun",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 202, 143, 71 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107851,
    			paintName = "Flesh Wash",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 240, 163, 88 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107848,
    			paintName = "Elf Flesh",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 167, 89, 39 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110468,
    			paintName = "Tau Sept Ochre",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 162, 68, 38 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107876,
    			paintName = "Tanned Flesh",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 127, 45, 16 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107880,
    			paintName = "Vermin Brown",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 102, 32, 22 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107878,
    			paintName = "Terracotta",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 90, 26, 18 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107832,
    			paintName = "Bestial Brown",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 70, 15, 15 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107844,
    			paintName = "Dark Flesh",
    			armyPainterVisibility = true,
    
    		},
    		{
    			teamColour = { 100, 0, 0 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 2000005,
    			paintName = "Deep Vein Red",
    			armyPainterVisibility = true,
    		},	
    
    		{	  --/
    			teamColour = { 100, 20, 0 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110470,
    			paintName = "Blood Raven Red",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 100, 20, 0 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9110470,
    			paintName = "Blood Raven Red",
    			armyPainterVisibility = true,
    
    		},
    		{	--/
    			teamColour = { 150, 0, 0 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 2000006,
    			paintName = "Arterial Spray",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 152, 27, 27 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 1,
    			paintName = "Khorne Red",
    			armyPainterVisibility = true,
    		},
    		{	  --/
    			teamColour = { 149, 16, 45 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107862,
    			paintName = "Red Gore",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 132, 14, 43 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107867,
    			paintName = "Scab Red",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 168, 50, 39 },
    			teamSpecular = { 8, 1, 2 },
    			teamGloss = 0,
    			paintLocId = 9110471,
    			paintName = "Mechrite Red",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 189, 50, 25 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110472,
    			paintName = "Macharious Solar Orange",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 203, 0, 26 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107822,
    			paintName = "Blood Red",
    			armyPainterVisibility = true,
    
    		},
    		{	  --*
    			teamColour = { 203, 0, 26 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.45,
    			paintLocId = 9107822,
    			paintName = "Blood Red",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 250, 0, 15 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = .00,
    			paintLocId = 9107863,
    			paintName = "Red Ink",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 242, 50, 13 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107823,
    			paintName = "Blazing Orange",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 255, 89, 10 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107850,
    			paintName = "Fiery Orange",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 204, 102, 6 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107841,
    			paintName = "Chestnut Ink",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 204, 116, 30 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107881,
    			paintName = "Vomit Brown",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 242, 137, 27 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107835,
    			paintName = "Bronzed Flesh",
    			armyPainterVisibility = true,
    
    		},
    
    
    		{	  --/
    			teamColour = { 255, 190, 5 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107854,
    			paintName = "Golden Yellow",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 255, 217, 2 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107875,
    			paintName = "Sunburst Yellow",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 255, 255, 0 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107831,
    			paintName = "Bad Moon Yellow",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 141, 112, 53 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9107846,
    			paintName = "Desert Yellow",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 107, 91, 32 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110473,
    			paintName = "Gretchin Green",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 116, 125, 58 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107839,
    			paintName = "Camo Green",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 90, 168, 35 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107870,
    			paintName = "Scorpion Green",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 52, 121, 52 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107853,
    			paintName = "Goblin Green",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 20, 111, 37 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107873,
    			paintName = "Snot Green",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 0, 80, 0 },
    			teamSpecular = { 0, 8, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110492,
    			paintName = "Metallic Green",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 31, 75, 39 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107843,
    			paintName = "Dark Angels Green",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 61, 68, 47 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110474,
    			paintName = "Knarloc Green",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 36, 42, 34 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107840,
    			paintName = "Catachan Green",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 35, 47, 43 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110475,
    			paintName = "Orkhide Shade",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 29, 87, 78 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110526,
    			paintName = "Swamp Green",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 22, 128, 114 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107845,
    			paintName = "Dark Green Ink",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 13, 91, 92 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110527,
    			paintName = "Scale Turquoise",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 5, 98, 120 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107821,
    			paintName = "Hawk Turquoise",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 117, 153, 168 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107874,
    			paintName = "Space Wolves Grey",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 141, 212, 219 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107856,
    			paintName = "Ice Blue",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 75, 148, 188 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110528,
    			paintName = "Glacier Blue",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 44, 90, 124 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107871,
    			paintName = "Shadow Grey",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 9, 84, 157 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107849,
    			paintName = "Enchanted Blue",
    			armyPainterVisibility = true,
    
    		},
    
    		{	--/
    			teamColour = { 12, 65, 154 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107865,
    			paintName = "Ultramarines Blue",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 50,50, 250 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110539,
    			paintName = "Void Blue",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 76, 91, 166 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110537,
    			paintName = "Crystal Blue",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 31,49, 131 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110477,
    			paintName = "Mordian Blue",
    			armyPainterVisibility = true,
    
    		},
    		{	  --/
    			teamColour = { 0, 0, 128 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.1,
    			paintLocId = 9110491,
    			paintName = "Metallic Blue",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 8,17, 70 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107824,
    			paintName = "Midnight Blue",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 18,26, 52 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110478,
    			paintName = "Necron Abyss",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 5, 44, 82 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107864,
    			paintName = "Regal Blue",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 35,55, 90 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110479,
    			paintName = "Fenris Blue",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 67, 51, 97 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110481,
    			paintName = "Hormagaunt Purple",
    			armyPainterVisibility = true,
    
    		},
    		
    		{	  --/
    			teamColour = { 33, 16, 50 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9110458,
    			paintName = "Leviathan Black",
    			armyPainterVisibility = true,
    
    		},
    		
    		{	  --/
    			teamColour = { 172, 146, 211 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9110482,
    			paintName = "Leviathan Purple",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 129,44, 146 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107861,
    			paintName = "Purple Ink",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 152,24, 124 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0,
    			paintLocId = 9107882,
    			paintName = "Warlock Purple",
    			armyPainterVisibility = true,
    
    		},
    
    		{	  --/
    			teamColour = { 90, 2, 88 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9107858,
    			paintName = "Liche Purple",
    			armyPainterVisibility = true,
    
    		},	
    
    		{	  --/
    			teamColour = { 217, 4, 126 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9107859,
    			paintName = "Magenta Ink",
    			armyPainterVisibility = true,
    
    		},	
    
    		{	  --/
    			teamColour = { 224, 137, 194 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9107877,
    			paintName = "Tenticle Pink",
    
    		},	
    
    		{	  --/
    			teamColour = { 222, 129, 112 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9107847,
    			paintName = "Dwarf Flesh",
    			armyPainterVisibility = true,
    
    		},	
    
    		{	  --/
    			teamColour = { 205, 170, 158 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9110483,
    			paintName = "Tallarn Flesh",
    			armyPainterVisibility = true,
    
    		},	
    		
    		{	  --/
    			teamColour = { 5, 55, 70 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107868,
    			paintName = "Scaly Green",
    			armyPainterVisibility = true,
    
    		},
    		
    		{	  --/
    			teamColour = { 42, 36, 89 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110529,
    			paintName = "Golden Purple",
    			armyPainterVisibility = true,
    
    		},
    		
    		{	  --/
    			teamColour = { 128, 0, 0 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9110490,
    			paintName = "Metallic Red",
    			armyPainterVisibility = true,
    
    		},
    		
    		{	  --/
    			teamColour = { 41, 71, 46 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110540,
    			paintName = "Insect Green",
    			armyPainterVisibility = true,
    
    		},		
    		
    		{	  --/
    			teamColour = { 133, 115, 62 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107834,
    			paintName = "Brazen Brass",
    			armyPainterVisibility = true,
    
    		},	
    
    		{	  --/
    			teamColour = { 167, 116, 65 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107830,
    			paintName = "Dwarf Bronze",
    			armyPainterVisibility = true,
    
    		},		
    
    		{	  --/
    			teamColour = { 228, 128, 35 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.0,
    			paintLocId = 9107837,
    			paintName = "Bubonic Brown",
    			armyPainterVisibility = true,
    		},	
    		{	  --/
    			teamColour = { 182, 196, 136 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9107866,
    			paintName = "Rotting Flesh",
    			armyPainterVisibility = true,
    		},
    		
    		{	  --/
    			teamColour = { 71, 46, 41 },
    			teamSpecular = { 7, 4, 4 },
    			teamGloss = 0.00,
    			paintLocId = 9110530,
    			paintName = "Bronze",
    			armyPainterVisibility = true,
    		},	
    		
    		{	  --/
    			teamColour = { 255, 190, 5 },
    			teamSpecular = { 25, 19, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110531,
    			paintName = "Metallic Yellow",
    			armyPainterVisibility = true,
    		},	
    		
    		{	  --/
    			teamColour = { 150, 90, 0 },
    			teamSpecular = { 15, 9, 0 },
    			teamGloss = 0.1,
    			paintLocId = 9110532,
    			paintName = "Metallic Orange",
    			armyPainterVisibility = true,
    		},	
    		
    		{	  --/
    			teamColour = { 41, 71, 246 },
    			teamSpecular = { 0, 0, 0 },
    			teamGloss = 0.00,
    			paintLocId = 9110541,
    			paintName = "Spectral Blue",
    			armyPainterVisibility = true,
    		},	
    		
    	
    		-- Horus additions
    		{
    			teamColour = { 0, 0, 255 },
    			teamSpecular = { 250, 170, 0 },
    			teamGloss = 1,
    			paintLocId = "",
    			paintName = "",
    			armyPainterVisibility = true,
    		},	
    	},
    
    	Badges = 
    	{
    		{
    			badgeTextureName = "Eldar_Alaitoc",
    			helpTextID = 9109532,
    			usableRaces = { "race_eldar" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Eldar_Altansar",
    			helpTextID = 9109540,
    			usableRaces = { "race_eldar" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Eldar_Biel_Tan",
    			helpTextID = 9109534,
    			usableRaces = { "race_eldar" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Eldar_Il_Kaithe",
    			helpTextID = 9109544,
    			usableRaces = { "race_eldar" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Eldar_Iyanden",
    			helpTextID = 9109530,
    			usableRaces = { "race_eldar" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Eldar_Iybraesil",
    			helpTextID = 9109546,
    			usableRaces = { "race_eldar" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Eldar_Lugganath",
    			helpTextID = 9109542,
    			usableRaces = { "race_eldar" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Eldar_Saim_Hann",
    			helpTextID = 9109536,
    			usableRaces = { "race_eldar" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Eldar_Ulthwe",
    			helpTextID = 9110495,
    			usableRaces = { "race_eldar" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Eldar_Yme_Loc",
    			helpTextID = 9109538,
    			usableRaces = { "race_eldar" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Ork_Bad_Moonz",
    			helpTextID = 9109510,
    			usableRaces = { "race_ork" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Ork_Bigchoppaz",
    			helpTextID = 9109524,
    			usableRaces = { "race_ork" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Ork_Blood_Axes",
    			helpTextID = 9109518,
    			usableRaces = { "race_ork" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Ork_Death_Skulls",
    			helpTextID = 9109512,
    			usableRaces = { "race_ork" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Ork_Evil_Sunz",
    			helpTextID = 9109514,
    			usableRaces = { "race_ork" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Ork_Goffs",
    			helpTextID = 9109516,
    			usableRaces = { "race_ork" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Ork_Goldtoofs",
    			helpTextID = 9109522,
    			usableRaces = { "race_ork" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "Ork_Snake_Bites",
    			helpTextID = 9109520,
    			usableRaces = { "race_ork" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "SM_Angels_Sanguine",
    			helpTextID = 9109644,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		
    -- SPACE MARINES START
    		
    		{
    			badgeTextureName = "SM_Blacktemplars",
    			helpTextID = 9109507,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "SM_Bloodangels",
    			helpTextID = 9110509,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "SM_Bloodravens",
    			helpTextID = 9072783,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "SM_Darkangels",
    			helpTextID = 9109489,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "SM_Imperialfists",
    			helpTextID = 9109495,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "SM_Ironhands",
    			helpTextID = 9109499,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "SM_Ravenguard",
    			helpTextID = 9109505,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "SM_Salamanders",
    			helpTextID = 9109503,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "SM_Spacewolves",
    			helpTextID = 9109493,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "SM_Ultramarines",
    			helpTextID = 810001,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "SM_Whitescars",
    			helpTextID = 9109491,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		
    		{
    			badgeTextureName = "SM_Angels_of_Redemption",
    			helpTextID = 9109632,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		
    		{
    			badgeTextureName = "SM_Brazen_Claws",
    			helpTextID = 9109652,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		
    		{
    			badgeTextureName = "SM_Marauders",
    			helpTextID = 9109636,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		
    		{
    			badgeTextureName = "SM_Revilers",
    			helpTextID = 9109664,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		
    		{
    			badgeTextureName = "SM_Novamarines",
    			helpTextID = 9109654,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		
    		{
    			badgeTextureName = "SM_Taurans",
    			helpTextID = 9110421,
    			usableRaces = { "race_marine" },	
    			armyPainterVisibility = true,
    		},
    		
    		{
    			badgeTextureName = "IG_85th_Vendoland",
    			helpTextID = 9110506,
    			usableRaces = { "race_imperial_guard" },	
    			armyPainterVisibility = true,
    		},
    		
    			   {
    			badgeTextureName = "Relic01",
    			helpTextID = 9110605,
    			usableRaces = { "race_marine", "race_ork", "race_eldar" },			
    			armyPainterVisibility = true,
    		},
    		
    			   {
    			badgeTextureName = "Relic02",
    			helpTextID = 9110605,
    			usableRaces = { "race_marine", "race_ork", "race_eldar" },			
    			armyPainterVisibility = true,
    		},
    	
    		{
    			badgeTextureName = "GW_Deathwatch",
    			helpTextID = 9110604,
    			 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		 
    		{
    			badgeTextureName = "NoBadge",
    			helpTextID = 9110505,
    			usableRaces = { "race_marine", "race_ork", "race_eldar", "race_tyranid", "race_imperial_guard" },
    			-- race_imperial_guard needed for campaign
    			armyPainterVisibility = true,
    		},
    
    -- START: Badges added by hangar-8
    
    		{
    			badgeTextureName = "h8_angels_absolution",
    			helpTextID = 2000030,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_angels_encarmine",
    			helpTextID = 2000040,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_angels_fire",
    			helpTextID = 2000050,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_angels_porphyr",
    			helpTextID = 2000060,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_angels_sanguine",
    			helpTextID = 2000070,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_angels_vengeance",
    			helpTextID = 2000080,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_angels_vigilance",
    			helpTextID = 2000090,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_aurora",
    			helpTextID = 2000100,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_avenging_sons",
    			helpTextID = 2000110,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_black_consuls",
    			helpTextID = 2000120,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_black_dragons",
    			helpTextID = 2000130,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_blood_angels",
    			helpTextID = 2000140,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_brazen_minotaurs",
    			helpTextID = 2000150,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_brotherhood_thousand",
    			helpTextID = 2000160,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_celebrants",
    			helpTextID = 2000170,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_celestial_lions",
    			helpTextID = 2000180,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_crimson_fists",
    			helpTextID = 2000190,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_crimson_guard",
    			helpTextID = 2000200,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_dark_eagles",
    			helpTextID = 2000210,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 		
    		{
    			badgeTextureName = "h8_dark_hands",
    			helpTextID = 2000220,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_dark_hunters",
    			helpTextID = 2000230,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_dark_sons",
    			helpTextID = 2000240,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},  
    		{
    			badgeTextureName = "h8_death_eagles",
    			helpTextID = 2000250,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_death_knights",
    			helpTextID = 2000260,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},  
    		{
    			badgeTextureName = "h8_death_spectres",
    			helpTextID = 2000270,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_doom_eagles",
    			helpTextID = 2000280,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_doom_legion",
    			helpTextID = 2000285,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},		  
    		{
    			badgeTextureName = "h8_doom_warriors",
    			helpTextID = 2000290,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},  
    		{
    			badgeTextureName = "h8_eagle_warriors",
    			helpTextID = 2000300,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},  
    		{
    			badgeTextureName = "h8_emperors_hands",
    			helpTextID = 2000310,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_emperors_hawks",
    			helpTextID = 2000315,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},		  
    		{
    			badgeTextureName = "h8_emperors_spears",
    			helpTextID = 2000320,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},  
    		{
    			badgeTextureName = "h8_emperors_warbringers",
    			helpTextID = 2000330,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},  
    		{
    			badgeTextureName = "h8_exorcists",
    			helpTextID = 2000340,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_fire_angels",
    			helpTextID = 2000350,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_fire_lords",
    			helpTextID = 2000360,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_flame_eagles",
    			helpTextID = 2000370,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},		   
    		{
    			badgeTextureName = "h8_flesheaters",
    			helpTextID = 2000380,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_flesh_tearers",
    			helpTextID = 2000390,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    
    		{
    			badgeTextureName = "h8_genesis",
    			helpTextID = 2000400,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_golden_griffons",
    			helpTextID = 2000410,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_guardians_covenant",
    			helpTextID = 2000420,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 	
    		{
    			badgeTextureName = "h8_howling_griffons",
    			helpTextID = 2000430,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_imperial_harbingers",
    			helpTextID = 2000440,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 		
    		{
    			badgeTextureName = "h8_imperial_paladins",
    			helpTextID = 2000450,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_imperial_talons",
    			helpTextID = 2000460,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 	
    		{
    			badgeTextureName = "h8_invaders",
    			helpTextID = 2000470,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_iron_champions",
    			helpTextID = 2000480,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 		
    		{
    			badgeTextureName = "h8_iron_fists",
    			helpTextID = 2000490,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 		
    		{
    			badgeTextureName = "h8_iron_lords",
    			helpTextID = 2000500,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 	
    		{
    			badgeTextureName = "h8_iron_snakes",
    			helpTextID = 2000510,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_iron_templar_1",
    			helpTextID = 2000515,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_knights_raven",
    			helpTextID = 2000520,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},		
    		{
    			badgeTextureName = "h8_lamenters",
    			helpTextID = 2000530,
    				 usableRaces = { "race_marine" },
    			armyPainterVisibility = true,
    		}, 
    		{
    			badgeTextureName = "h8_lamenters_2",
    			helpTextID = 2000530,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_lion_warriors",
    			helpTextID = 2000540,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},	
    		{
    			badgeTextureName = "h8_mantis_warriors",
    			helpTextID = 2000550,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},	
    		{
    			badgeTextureName = "h8_marines_errant",
    			helpTextID = 2000560,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_marines_exemplar",
    			helpTextID = 2000570,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_marines_malevolent",
    			helpTextID = 2000580,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_mentor_legion",
    			helpTextID = 2000590,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},			
    		{
    			badgeTextureName = "h8_mortifactors",
    			helpTextID = 2000600,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_omega_marines",
    			helpTextID = 2000610,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_praetors_orpheus",
    			helpTextID = 2000620,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_raptors",
    			helpTextID = 2000630,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{
    			badgeTextureName = "h8_red_hunters",
    			helpTextID = 2000640,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_red_legion",
    			helpTextID = 2000650,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_red_scorpions",
    			helpTextID = 2000660,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_red_templar",
    			helpTextID = 2000670,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_red_wolves",
    			helpTextID = 2000680,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},	
    		{	
    			badgeTextureName = "h8_relictors",
    			helpTextID = 2000690,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},	
    		{	
    			badgeTextureName = "h8_sable_swords",
    			helpTextID = 2000700,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_scythes_emperor",
    			helpTextID = 2000710,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},	
    		{	
    			badgeTextureName = "h8_silver_skulls",
    			helpTextID = 2000720,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},	
    		{	
    			badgeTextureName = "h8_skull_bearers",
    			helpTextID = 2000730,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_sons_guilliman",
    			helpTextID = 2000740,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_sons_medusa",
    			helpTextID = 2000750,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_sons_orar",
    			helpTextID = 2000760,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},	
    		{	
    			badgeTextureName = "h8_soul_drinkers",
    			helpTextID = 2000770,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},	
    		{	
    			badgeTextureName = "h8_storm_hawks",
    			helpTextID = 2000780,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_storm_lords",
    			helpTextID = 2000790,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_storm_wings",
    			helpTextID = 2000800,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_subjugators",
    			helpTextID = 2000810,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_tigers_argent",
    			helpTextID = 2000820,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_war_bearers",
    			helpTextID = 2000830,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_warmongers",
    			helpTextID = 2000835,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_warrior_adepts",
    			helpTextID = 2000837,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},		
    		{	
    			badgeTextureName = "h8_white_minotaurs",
    			helpTextID = 2000840,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_white_panthers",
    			helpTextID = 2000850,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},
    		{	
    			badgeTextureName = "h8_white_templar",
    			helpTextID = 2000860,
    				 usableRaces = { "race_marine" },			
    			armyPainterVisibility = true,
    		},		
    		 
    --END: Badges added by hangar-8
    	},
    }
    ArmyPainterColours UCS:
    Code:
    50000000	Chaos black
    50000001	Chaos black (Gloss)
    50000002	Chaos black (Specular)
    50000003	Chaos black (G&S)
    50000004	Abyss Black (G&S)
    50000005	Coal Black (Gloss)
    50000006	Coal Black (Specular)
    50000007	Coal Black (G&S)
    50000008
    50000009
    50000011
    50000012
    50000013
    50000014
    50000015
    50000016
    50000017
    50000018
    50000019
    50000020
    50000021
    50000022
    50000023
    50000024
    not much done for the coulor names yet.. im still cloning them all

    the defaultchaptercolours file has lots of tyranid names in there:

    Code:
    --~ 9109569, -- LOCDB [9109569] 'Colossus'
    --~ 9109570, -- LOCDB [9109570] 'Hive Fleet Colossus'
    
    --~ 9109571, -- LOCDB [9109571] 'Hydra'
    --~ 9109572, -- LOCDB [9109572] 'Hive Fleet Hydra'
    
    --~ 9109573, -- LOCDB [9109573] 'Jormungandr'
    --~ 9109574, -- LOCDB [9109574] 'Hive Fleet Jormungandr'
    
    --~ 9109575, -- LOCDB [9109575] 'Tiamet'
    --~ 9109576, -- LOCDB [9109576] 'Hive Fleet Tiamet'
    
    --~ 9109577, -- LOCDB [9109577] 'Ophidia'
    --~ 9109578, -- LOCDB [9109578] 'Hive Fleet Ophidia'
    
    --~ 9109579, -- LOCDB [9109579] 'Ouroboris'
    --~ 9109580, -- LOCDB [9109580] 'Hive Fleet Ouroboris'
    
    --~ 9109581, -- LOCDB [9109581] 'Kraken Splinter Fleet'
    --~ 9109582, -- LOCDB [9109582] 'Leviathan Splinter Fleet'
    --~ 9109583, -- LOCDB [9109583] 'Behemoth Splinter Fleet'
    
    
    --~ 9109584, -- LOCDB [9109584] 'Harbinger'
    --~ 9109585 , -- LOCDB [9109585] 'Apophis'
    --~ 9109586 , -- LOCDB [9109586] 'Dagon'
    --~ 9109587 , -- LOCDB [9109587] 'Perseus'
    --~ 9109588 , -- LOCDB [9109588] 'Locust'
    --~ 9109589 , -- LOCDB [9109589] 'Scarabus'
    
    --~ 9109590, -- LOCDB [9109590] 'Hive Fleet Harbinger'
    --~ 9109591, -- LOCDB [9109591] 'Hive Fleet Apophis'
    --~ 9109592, -- LOCDB [9109592] 'Hive Fleet Dagon'
    --~ 9109593, -- LOCDB [9109593] 'Hive Fleet Perseus'
    --~ 9109594, -- LOCDB [9109594] 'Hive Fleet Locust'
    --~ 9109595, -- LOCDB [9109595] 'Hive Fleet Scarabus'
    
    
    --~ 9109596, -- LOCDB [9109596] 'Behemoth - Prandium Tendril'
    --~ 9109597, -- LOCDB [9109597] 'Behemoth - Macragge Tendril'
    --~ 9109598, -- LOCDB [9109598] 'Behemoth - Tyran Tendril'
    --~ 9109599, -- LOCDB [9109599] 'Behemoth - Thadros Tendril'
    --~ 9109600, -- LOCDB [9109600] 'Behemoth - Phall Tendril'
    --~ 9109601, -- LOCDB [9109601] 'Behemoth - Valos Tendril'
    
    --~ 9109602, -- LOCDB [9109602] 'Kraken - Ichar Tendril'
    --~ 9109603, -- LOCDB [9109603] 'Kraken - Devlan Tendril'
    --~ 9109604, -- LOCDB [9109604] 'Kraken - Darson Tendril'
    --~ 9109605, -- LOCDB [9109605] 'Kraken - Graia Tendril'
    --~ 9109606, -- LOCDB [9109606] 'Kraken - Lamarno Tendril'
    --~ 9109607, -- LOCDB [9109607] 'Kraken - Miral Tendril'
    --~ 9109608, -- LOCDB [9109608] 'Kraken - Moloch Tendril'
    --~ 9109609, -- LOCDB [9109609] 'Kraken - Kreel Tendril'
    --~ 9109610, -- LOCDB [9109610] 'Kraken - Sotha Tendril'
    --~ 9109611, -- LOCDB [9109611] 'Kraken - Veridian Tendril'
    
    --~ 9109612, -- LOCDB [9109612] 'Leviathan - Octavius Tendril'
    --~ 9109613, -- LOCDB [9109613] 'Leviathan - Gryphonne Tendril'
    --~ 9109614, -- LOCDB [9109614] 'Leviathan - Tarsis Tendril'
    --~ 9109615, -- LOCDB [9109615] 'Leviathan - Valedor Tendril'
    --~ 9109616, -- LOCDB [9109616] 'Leviathan - Capilene Tendril'
    --~ 9109617, -- LOCDB [9109617] 'Leviathan - Tesla Tendril'
    --~ 9109618, -- LOCDB [9109618] 'Leviathan - Carpathia Tendril'

  40. #90
    hey h-8 i reli like the look of what your doing here, but i just cant seem to get it to work. ive downloaded update 3 and removed the update 2 i previously had; placed all the files in the right location and swapped my dow2 module for yours. i cant figure out why but there is no change wat so ever with the army painter no new chapters atall

  41. #91
    Hm, sorry it's not working... did the older version work?

    Sounds like an obvious no-brainer, but double check all the files and file locations again. After that, I'll see what else we can do

  42. #92
    No joy hanger 8 i can live with it tho

  43. #93
    checked all the locations and their in the right places. i cleared all the log, cache and playback files aswell

    nah the older version didnt work. i tried in a vane attempt after the update. to 2.1
    Last edited by fenix1991; 14th Mar 10 at 12:17 PM.

  44. #94
    @Murchy and fenix1991: Possibly it's connected to the problems 2.1 has with mods. I'm not sure what's going on here, and not 100% how I managed to get my mod to run either (previously it had refused). I wish I had more to offer.

    Keep your eyes on this thread, and the Modding forums in general to see if any new info pops up. I'll be doing the same, and as soon as I have a proper solution for you, I'll post it here

  45. #95
    cheers h-8 for your help. yea i will do. thq nd relic are renowned for their mod breaking patches. look at company of heroes.

  46. #96
    Also getting the "no range" issue. Don't know if it's related, but the last six new(?) colors in the army painter palette are named like 'scout marine with shotgun'.

  47. #97
    Any of you with problems, are you running/attempting to run other mods by any chance? The 'scout marine with shotgun' is really weird, all I can think of is my UCS ranges are overlapping someone elses...

  48. #98
    i did have some mods, copes defence mod and an imp guard mod but they were both mod foldered and had their own modules with seperate shortcuts.

  49. #99
    I like my "scout with bolter" its exactly the shade of red i wanted in DOW2

    @hanger 8 cheers anyway sure it will be alright after an update

  50. #100
    I'm not sure what exactly the issues are, however I installed it on my copy with no problems at all. I'm using 2.1.1 with no other mods. Worked like a charm, and all the colors/army styles seem to have come through properly. I used your modified .module file and just made a backup of the original. Didn't have to clear out any playback folders or anything either.

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