I've made a mod that adds new game modes to Dawn of War 2 and as no doubt like DoW1 there's a whole load of people who never look at the mod forums I thought I'd post it here to see what people think of the ideas at least, if they are not to try the mod... you never know, one of them may make it into DoW2 one day!
Tug of War
Tug of War is a slightly adapted version of the victory point win condition. The ultimate goal is still to drain the VP total of your enemy, however in Tug of War your VP total increases for each point that you own, allowing you to recover up to your initial starting points.
Leech is a halfway point between VP and annihilate. For every VP that you own, the enemy HQ's lose 10 hitpoints per second. This is not a huge amount, but combined with your attacks will bring them crumbling down.
Take and Hold
Take and Hold is an old favourite from DoW 1 reborn. If your team holds at least 2/3 of the VP's on the map then a 5 minute countdown begins. When this countdown reaches 0 then you win, however if you lose your VP's then it resets.
In this mode each time has a number of lives which corresponds to the number of people on the team, so in a 3 vs 3 you will have 3 lives whereas in a 1 vs 1 you will have 1 life. Every time a hero on your team gets incapacitated then your life pool diminishes and when it reaches 0 then you lose! Note that the lives are shared so in a 3 vs 3 then one player could die 3 times, or each player perish once.
Similar to hero incap only that if one team has every player's hero incapacitated at once then they lose
If your team have no victory points for 60 seconds then you lose
Free for all
As requested, it's annihilate, only it's every man/bug/ork/elf for themselves!
Mirror - Kindly provided by strategy informer:
Thanks for your time and interest!