Looking very nice GrOrc.
been eagerly awaiting that titan.
And yes please Thud. Those models would be awesome.![]()
Looking very nice GrOrc.
been eagerly awaiting that titan.
And yes please Thud. Those models would be awesome.![]()
Congratulations on that, GrOrc.Your work is truely very, VERY GREAT!
Question, why are there two versions of a Revenant Titan? What's the difference between this one and the other one released shown here?
Geometry and textures of this model the same as I know. This is model from Craftworld mod. However animation, OE, and AE code are different. See post #547 for details about makers of this unit within Titanium Wars Mod framework. I asked Thudmeizer for this model long time ago. I received from him only 3D geometry without bones. Hard work should be done: bone structure + animations + OE code + AE code. Andrei354 help me with bone structure + some complex animations. Other work are mine. The work took a long time with long breaks and it was completed only recently...Originally Posted by ProfessorGenius
>>> Titanium Wars Mod <<<
Wow, can't wait! Keep it up!
Animations can be done and reworked an infinite time. A lot depends on the work of animator...
I have to ask: Is it possible to make the Waaagh! banners turrets turn around faster? Compared to the other races, it takes very long to spin around if the enemy comes at you from the opposite direction to which the turrents are facing. I just find it strange that the grots that man the turrets are slower than the ones sitting on your other buildings.
The mind is like a parachute. It doesn’t work unless it’s open.
Hey GrOrc, great Mod, was wondering if you had considered giving more options for win conditions such as auto abilities, etc, like other mods have.
To Rytlock. This is true feature. Grotz turrets turn slower than other races turrets because other turrets are automatic mechanical devices.
To Blackrobe Titanium Wars must be played in the only one true win condition -- annihilation all opponents.
That is the way it should be.![]()
Hey GrOrc, I think you misunderstand me, as I probably did not explain properly. When I said win conditions, I actually meant "Game options". Of course I always play "annihilate' option. But what I meant was, in setting up a game in game options, will you have other options, and I will use the example again, of "auto abilities" as in other mods, which in itself is not a win condition, but rather a means to focus on the battle in annihilating the oppnenet, as opposed to micromanaging each hero's powers. So will you be including more game options in the future?
To Blackrobe. Maybe maybe... I'll add something only if it is useful within TWM concept...
I just read on the Ultimate Apocalype mod page that they give you full access to their models. Please, oh please accept the offer. UA is a great mod, but I enjoy playing this mod more. I may have missunderstood the purpose of this mod, but aren't you trying to get as many units in as possible? It would be nice to at least see the Doomsday Monolith and Tau titan if that's in-game yet.
After all, it says on the front page:
"All Warhammer 40000 units must be in DoW!"
Tau titan - is UA'mod home-made conversion-invention, it is not GW or Forgeworld approved unit.
Jones correctly understand me and TWM concept. I use only GW (and/or FW) designed DoW units. In addition, I have high requirements to the quality of models. Model must be canonical by W40k standards with high tech quality by DoW (Relic) standards.
Doesn't the mod have a titan in the Tau army? As far as I'm aware in the fluff they've only encountered 3 and they never recovered or captured them.
Last edited by Ewokz; 4th Jan 12 at 4:38 PM.
(Formerly "The Herald")
"The bible is like an EULA. People just scroll past everything and click "I agree" without reading it."
-Moe
To Ewokz. Gue'la serve Tau Empire. Imperium titans can be easily used Tau. Gue'la operate Imperium-like titans and serve Tau with gladness. This is not inconsistent with Fluff. It is quite possible situation in the W40k universe. This situation is reflected in TWM.
...And for balance of course...![]()
Possible yes, but highly unlikly. Tau have more advanced weaponry so it makes little sense for them to use Imperial weapons. It's like stealing lasguns for their firewarriors to use, it's just not smart. And besides, it's not like the Gue'la can actually build a titan themselves. Only high-ranking techpriests know how to do that, but without a forgeworld even they couldn't build a titan. And just how do you capture one? Every titan battle I've ever read ends with the titan exploding due to cricital power overload.
Btw, the Doomsday titan is fluff, so why won't you use that? The model has higher quality than the original DoW Monolith.
http://wh40k.lexicanum.com/wiki/Doom...h#.TwVP3NTj5Yw
As far as I know, the Tau titan and the Aeonic Orb are the only units that isn't fluff, so you should be able to put all other units in. If you don't want to do it because it's to much work, then I understand. But the models are of no less quality than those of any other mods.
To Rytlock. Read the post #564 carefully. Think about two words: "canonical" and "quality".
In addition, I want to note. TWM is not a collection of all-all homemade models from all-all DoW Community. TWM is "all GW units mod". This is W40k Codexes oriented mod. And Relic quality oriented mod. These two principles are key. The W40k atmosphere is very important here. The Relic-like quality is very important too. I carefully watch over these principles. So I will not collect anything within TWM.
It's possible but it is yet to happen so far, the tau have only ever encountered 3 titans since they encountered the Imperium and they have captured zero of them. Even if they were to capture one in the future they lack the technology required to utlize it, as well as the landing gear to transport it, the ammunition facilities to keep it operational and any knowledge on how to train the titans crew. The sheer amount of requirements for imperial titans makes it near impossible for them to use one even if they captured it.
To Ewokz. No problem for Tau technomage.Do not underestimate the technology of Tau, the Tau propaganda, and the Gue'la loyalty to the Tau Empire. And remember please: the Galaxy is very-very huge. Not all events are documented in it (in the sources available to us).
![]()
Ive bothered GroRc abouth tau having the warhound myself. I never felt the Titan was a fitting unit for the Tau simply because of the disharmony between it and the normal tau hardware. And also its really booring to have the same unit for many factions. Yeah sure the Titan is great but great can get stale after a while. Only problem is that the unit most suited to replace it from the tau arsenal are non working in dark crusade: manta. Tau dont really have an arsenal of high price "relicy" units. And now that i have started let me just say a few words abouth the relic unit DINO. It belongs in a deep dark place.![]()
Tau have a Tiger Shark flyers, that comparable for prices with smallest imperium titan (660 and 520 points for Tau Tiger shark vs 750 points for Warhound Titan vs 400-500 points for Baneblade variants). While Manta is extremely large for DOW maps, Tiger Shark flyers should suite pretty well![]()
Last edited by jONES1979; 5th Jan 12 at 7:12 AM.
I accept your answer about the titan, you are probably correct.
I have read it, and I understand it. However, you have still not answered my question about the Doomsday Monolith. It is canon, but if you simple think that the model isn't good enough, then please say so. Judging by your post, I'd say that's your point.To Rytlock. Read the post #564 carefully. Think about two words: "canonical" and "quality".
@jONES1979
True, but I don't think it's possible to add that. It would be cool, but hovering units seem to work badly in the DoW engine. And since this is for DC, there are no flyers.
GrOrk "slow and purposeful"-ly move to SS. Hovering units works perfectly in DOW (land speeders for example) just set them higher, but of course, not true flyers which have no "hover" mode at "theory".
You're wrong fluffwise as only the soldiers/pilots of the titan legions can successfully pilot imperial titans for they are given the implants required to commune with the titan's machine spirit. Anyone who does not possess the implants will be treated by the ms as an enemy and will attempt to kill the intruder human or alien. This also includes titans self-destructing or deactivating where only a titan crew or tech priest can re-activate them. Of course chaos can work around such things as we know. Concerning the tau, no. You are wrong.To Ewokz. Gue'la serve Tau Empire. Imperium titans can be easily used Tau. Gue'la operate Imperium-like titans and serve Tau with gladness. This is not inconsistent with Fluff. It is quite possible situation in the W40k universe. This situation is reflected in TWM.
...And for balance of course
Course gameplay wise I understand that the the Tau need some sort of heavy firepower as the majority of super weapons they possess cannot be completely be made in DOW.
All is dust...
Yep Godlike's right, only if they captured a great number of high leveled specialized techpriests and titans from a titan legion as well as a vast number of facilities from a forge-titan world and then had them do everything could the Tau bring titans to the field. They'd also need other individuals to train new titan crews, and those with such specific knowledge tend to remain on titan homeworlds. If the Tau were to capture a titan I doubt they could do anything with it anyway, mankind, while in recession technology wise still is far, far ahead of the tau, titans are one of mankind's last and best weapons, the ability to use them, repair them and build them is incredibly advanced. Much more so than the Tau anyway.
But yeah they obviously need to be in-game due to them needing a heavy weapon to face other guys, its just a matter of balance>fluff.
Yeah the tigershark would work nicely Jones, something for soulstorm mayhaps.
Also, i dislike the warhound for tau immensly myself but i must say i do think the tau perfectly capable of adapting it to their own use. Remember that the Tau are more advanced than the empirium in most areas. How hard can it be to fix it when the mechanicum that has an approach to science that is reminiscent of our dark ages can build it to start with.![]()
Well the Tau have many stronger weapons used for front line duty than the Imperium, but they are most definitely not as advanced, Imperial front-line tech just seems weaker than Tau tech due to the Immense demand of resources and numbers the Imperium faces. For instance the Imperium could give every guardsmen a plasma gun, but it would be far harder to source and supply such equipment. Titans for instance are far beyond the tau's abilities at the moment, machine spirits of titans for instance are incredibly confusing and complex, so much that even the best techpreists of mars don't understand them anymore and these guys can create technological wonders thousands of years in advance of the Tau's current technology.
They mostly deal with it like this because it is so amazingly complex, some of the technology they use was never designed to be used by single men, and other stuff was designed to only be used construction machines. Add to that the vast gulfs in the individual technology they deal with and it becomes impossible to both use and understand. Las technology for instance is probably from an age thousands of years before titans, yet a techpriest can repair both even if he might not understand both.How hard can it be to fix it when the mechanicum that has an approach to science that is reminiscent of our dark ages can build it to start with.
Their approach to the tech has no effect on how advanced it is, given time, instructions and materials, a cave man could create a bolt gun for instance.
#579
Tau have ungodly firepower but don't THROW themselves en-masse at the enemy like the Imperium (largest armies in the galaxy with the most # of h/w types).
However, Tau + Captured Gue'la Warhound Titan = Ahhhh No.. thats utterly stupid and not REMOTELY consistent with them. It should be a large anime-like mech/walker with thin-lines much like the one in Apoc Mod. Its like asking the Eldar to go with dulled hard-lines big mass units. Not gonna happen... Orks? AbsolutelySeeing a Tau use an Imperial Warhound? Sad.. would look completely ghey so no DO NOT go there.
Evokz you seem to have a clear view on how things are in the 40k universe, i hovewer do not agree. Everything ive read both codex wise and in novels/lore quite clearly paints the picture that the tau are more advanced than the empire technology wise. (there are exceptions offcource) that is why the tau technology are refered to as technomagic etc by various imperial sources. The fact is that the empire hasnt really progressed in 10 k years, they just replicate over and over with some exceptions. While the tau has a modern scientific approach to technology. That is why i would say that nothing the empire does technologically is beyond the tau given some time to figure out how it works.
I would be interested in seeing how you look at the eldar in comparison to the empire.
And we share the sentiment on the Tau warhound thud.![]()
#581
I would say the Tau and Eldar are the most tech savvy but Eldar would be the #1 most advanced but are dying.Tau.. Gah! RANGE GODS but thankfully are weak in CC so..
![]()
Well the Eldar clearly possess more than the Imperium in terms of know-how, but its predictably confined to psi-tech and theoretical stuff, as I doubt they fail to understand much if not all of the underpinning knowledge of the physics of the galaxy. There focus on psi-tech such a wraithbone and such makes them more difficult to compare to standard tech, for instance they could doubtless utilize and develop Tau/Imperial tech but it would be impossible or incredibly hard were the Imperials to use wraithbone.
The Tau are commonly advertised as highly advanced but in truth its more of highly adaptive and progressive race, in terms of intergalactic technology even the Orks process tech more advanced than the Tau. For example: void shields, warp travel, teleporters, genetic manipulation, titans, terraforming, cloning and complex ai to name just a few are things that the Imperial regularly uses that the Tau have currently either not developed or have only just begun. Such things require not just plans but a base knowledge and understanding to create, which the Imperium does have (although its spread throughout the most high ranking of the tech priests of mars).
The tau given large amounts of time and effort may be able to copy and eventually adapt such technology for themselves, but left alone they wouldn't create such things for potentially thousands of years. I can recall a short story of Tau scientists dissecting a marine and being confused and terrified, not only the extremes of its mutilation of its original human form but the high level of technology it took to create.
I think there was a discussion on this in the backstory sub-forum comparing Tau and Imperial differences, I'll try and dig it out as its pretty much got everything in there.
Ps. Necrons >Dark Eldar>Eldar>Imperial>Chaos>Tau>Ork>'nids.
Unless you consider the Ultimate winner as best technology, in which case 'Nids>all
Though I enjoy reading all of this (agrees with Ewokz all the way), but I think you should get back on topic before some moderator tell you to.
And thudmieizer, have you played this mod? Because the Tau DO have a warhound here. GrOrc believes this to be more appropriate than taking the Tau titan from the UA team, since that titan isn't canon, and thus doesn't exist.
And I still wish to point out that the Doomsday Monolith is canon.
#584
It doesn't matter what you think is canon. What matters is what GrOrc feels satisfied with putting in his modification.
I am an Iron Warrior! Iron Within, Iron Without!
Imo its more like necrons>eldar>dark eldar>tau>imperium>chaos>orcs>nids (nids is number 1 in everything bio ofc heh)
But yeah enough of this. Ive had my say.![]()
Hi GrOrc, the mod has reached final release? Cuz i wanna use all the Chaos Gods, please telle me it's in update!!!!! Cuz i used The Lord Of Changes but ascended a Bloodthirster...-.- Anyway keep up the awesome work!!!
@thud: the Tau warhound titan isn't a looted titan but the crew of the titan have turned is back to the imperium and have joined the greater good.
If this can be do by a guardsman, why it cannot be do by the crew of a titan?
----------
Hi, why in the army painter appears some stripes?
It is a bird! It is a plane!
NO!
IT IS THE BANEBLAAAAAAAAAAAAAAADE!
@daffy: You have a point but you seem unaware of the fanatical devotion the mechanicum and titan legions have towards the omnissiah which rivals (perhaps exceeds) devotion to the emperor. They'd rather die than expose to the secrets and rites of the machine god so would the machine spirits of the mechanicum war machines. Titan crews must swear an oath in the presence of the fabricator general, never to reveal or surrender their secrets or their machines to the enemy. Of course a few have succumbed to chaos and what they offer pales in comparison to (in the eyes of humanity) a deluded promise of the greater good.
I really enjoy this mod, in particular chaos. Hope you manage to get the LOC and KOS in someday.
Regards
GP
@godlike_power: the crew and the techpriest of the titan can have interest of the advanced technology of the tau, I think.
#590
In real War40k life, yes I would think that could happen but in a mod? Absolutely not especially when the Warhound is already an uber to other factions. It just makes absolutely no sense in terms of game design. Its 10,000x better to have a massive Tau Manta (only seeing its shadow on the map as it appears above out of view) unloading a legion of Tau suits/infantry/vehicles or opening fire on an area than Gue'la capped Warhound. Makes no sense and frankly, is absurd for a Tau in a mod to have it as its bulky and lumbering and nowhere fits the Tau. Thats GrOrk's decision of course but just seems totally absurd. Use a massive Tau Manta shadow instead: its incredibly original, utterly lethal, and makes total and absolute sense + never been done before.@thud: the Tau warhound titan isn't a looted titan but the crew of the titan have turned is back to the imperium and have joined the greater good.
If this can be do by a guardsman, why it cannot be do by the crew of a titan?![]()
To Thudmeizer. Heh! I think, all is possible in our DoW mods what is possible in W40k real life.
Although Thudo disagree with Imperium Titan captured by Tau in DoW mods, but his argument is actually in favor of this idea.Key idea: Imperium Titan captured by Tau is possible in real life of W40k universe. This is precisely the idea that is implemented in TWM. I use this idea, because Tau have not titan-like unit in current canonical W40k rules.
About Tau Manta. I can't use this unit in DC version of TWM. I can't use any flying units here. Mayby I'll use it in future SS version of TWM.
Is the Tau Manta in progress?
#593
You don't have to: make it an off-screen arty-like piece which casts a shadow over the entire map with the outline of the manta.. it would absolutely freak out the enemy. It could drop a legion of Tau suits/infantry/vehicles in a single area offering first covering first around the area before the drop. Its what the Manta is meant for: the best orbit-to-surface transport in all of War40k!!About Tau Manta. I can't use this unit in DC version of TWM. I can't use any flying units here. Mayby I'll use it in future SS version of TWM.
GrOrc, it says in the OP about titan and titan-like units. Will you in the future be adding the reaver titan? Can't remember who made it for the UA but is it a possibility?
Regardless, I wish you all the best.
Mayby maybe... I am needed with good quality models and textures. I have a very-very high requirements to quality...
Hey, i've been lurking on this site for awhile and don't usually post on forums but i have to say something about this mod. The strongholds are to HARD.
Im not a noob in dawn of war but i must not be as leet as you because i"ve spent hours and only been able to beat ONE Stronghold so far, the Ork one and that after hours of brutal fighting as IG. Now I've been doing the Necron one and its just impossible, three hours and i can even get to the Relic point? Is there some way to get the old AI back for us casual players who just want to play with these pretty new units in a compstomp and not do a Hotclick extravaganza? Failing that could i get a strategy on how to beat these guys cause Im apparently not good enough on my own.
Great words GP about the Omnissiah and the Mechanicum! Sorry but i 'm reading this post now at 01.36 here i italy, and sincerely i''m tired but i haven't understood what fo u mean with LOC Lord of Changes? and KOS u mean Keeper of Secrets? perhaps i found the words tell me i'm curious, and tired...![]()
@Owen D
What difficulty are you playing on? I can agree on that it's damn near impossible on hard. I can only play on hard with Space Marines, due to their awesome Honour Guard. I can also understand why you say that the Necron stronghold is hard. I mean, the opponent start spamming Pylons and Decievers a while into the game. However, since you play as IG, I'd suggest buildning some bassilisks and just blast the nearest camps away. It may feel cowardly, but it's damn effective.
If you don't want to do that then I suppose you could use the scanner on the bomb site, use the dropships to unload a huge army, and then run to the nearest tunnel and hope your commander won't get shot to bits on the way. I've never used that tactic myself, but if everything else fails: save the game and go all blitzkreig on the enemy. In case of catastrophic defeat: reload and try again.
Just to make sure there is no missunderstanding: I like the campaign of this mod much more than I liked the old campaign. I've finished it on hard with all races at least 2 times, but here I'm lucky if I can do it on Medium.
@Alexandrus
I'm not sure what your question is, but I think you're right on what LOC and KOS means.
Thanks for the tips Rytlock I had been using a brute force approach of masses of tanks and man slowly pushing forward against the tides of necron warriors. As you said I eventually get swamped by an unending wave of Ctan and pylons,i managed to get to the relic and set up turrets before im wiped out. Ill try replacing some of my russes with basilisks and spam radar/Earthshakers while the rest of my army try's to hold the hoards back, about the reload idea, i've been saving often but when i did a reload the necrons spawned Ctan army's instantly right on my forward base when on the original save it had been quiet, oh and im playing on standard with nearly full honor guard at start.
@Owen D
What upgrades do you give your units? I don't suppose I have to point out that plasma guns are the only useful ones against necrons. And when it comes to the relic, I'm suggesting using brute force or bassilisks to take down the defences and then use a small infiltration squad to take it later on. I think the snipers are at least able to un-capture points. Oh, and you shouldn't try to hold the relic. The area is to open to set up a stable defence. I like to put up a defensive line up on the hill looking down on the relic, it makes for an excelent natural defence. If you want to maximize the efficency of your defence you should always make the enemy attack from one direction.
Since this is my favourite tactic, putting up a stable defence against the IG stronghold is quite hard, since you have three possible routs of attack, and you can't fire on enemies that are in "negative cover" for some reason. At least you can't on that map.
There are currently 1 users browsing this thread. (0 members and 1 guests)