I about four years create the of my mod!
I have an operational experience with 3D program and strongly there is no knowledge in the field of HW2 SCAR-scripting: (
Much is already made, but many my ideas today I cannot simply embody, since simply I do not know as it to make!
Here at a forum I opened new themes, however the majority of questions remained without the answer (
Also to me stirs weak knowledge of English. All it brakes my work...
The basic idea of my modernisation it to create atmosphere feelings of game from original Homeworld!
Also the purposes of my mod:
1. Correction of original errors
2. Correction Original of balance (the weapon, armor, speeds, the costs, time to constructions etc.)
3. Possibility to play for other races (Progenitor, Kadeshi)
4. Addition of sounds from Original HW
5. Creation of new FX-effects
6. Obligatory observance of stylistics of Homeworld Universe(Only hw races, Only hw design)!!!
The Most important thing: I DO NOT WISH TO DEFORM SENSATION OF ORIGINAL STYLISTICS HOMEWORLD2!
More than for four years I have edited and have created a lot of new things for Homeworld2: EVOLUTION!
I have the big gratitude in relation to Dim@. This person has already helped me with many details concerning scripting in game, however its possibilities are limited!
At present my work is strongly slowed down in the absence of knowledge in the field of AI-scripting!
For release of Homeworld: EVOLUTION to me necessary to force CPU-player to use the all innovations which have been created for Hiigaran and Vaygr and completely to create AI for new race(Progenitor) in multiplayer.
I am in great need in the help of experts understanding how to create new rules in files - cpubuild.lua, cpubuildsubsystem.lua, cpumilitary.lua, cpuresearch.lua
Every day I expect your help in this area of scripting!
In advance many thanks...
Today, with help of one person I have created the strong CPU-player of Progenitor race, but CPU-Player of new race never uses Hyperspace Jumps.
This is a main problem! CPU Progenitor Player do not use Hyperspace for attacks, as it is done by the basic races.
I have found out that all AI-ships capable to use the Hyperplace For attack, are written down in the list located in hw2.exe file.
Today only two ships (if have onboard module HYPERSPACE TypeString) are capable to use Hyperspace Jumps together with nearest frigates and other capable ships. It Hgn_Battlecruiser and Vgr_Battlecruiser.
I think so, Progenitor is founder of Hyperspace Technologies and it should use Hyperspace also!
If more than five years ago I would know that there will be a problem with AI-Hyperspacing then at all would not wish to create Progenitor race for multiplayer. Progenitor race without use Hyperspace is a present shame!
It is necessary. If to solve a this main problem, then after a some time I can make the first release.