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Dawn Of Coalescence:[Update @ post#633] Seeking OE , Mapping and AI specialists.

  1. #651
    @ lootedcarnifex: There will be one in good time.


    Imperator firing fx issue resolved, thanks again to Hellboy






  2. #652
    Resident AI guy thudmeizer's Avatar
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    Sweet Mumma Jesus that motha is really coming along.. oh the F-I-R-E-P-O-W-E-R!!

  3. #653
    fantastic! That is... one untextured titan still cool though.
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  4. #654
    Banned Hellboy's Avatar
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    I do have 1 titan
    He has all anim, all textures, 50% oe code.
    Last edited by Hellboy; 14th Apr 12 at 6:25 PM.

  5. #655
    Banned Hellboy's Avatar
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    TITAN IMPERATOR 2ND VERSION!

  6. #656
    Member Jaguar-Lord's Avatar
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    impressive ! the next step would be to allow titans to ignore impassible terrain (those monsters shouldn't have to care about tress and walls... THIS is a challenge !

  7. #657
    Member PsykoTenshi's Avatar
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    Now. I bear screenies with me! I and shall share them with you






    Want more? Here's a download link to all the 60 pics in a zip file.

    Yay for the forums' code automagically resizing my huge 1600x900 pics into something less gigantic.
    Last edited by PsykoTenshi; 23rd May 12 at 1:43 PM.

  8. #658
    Nice! Very good.

    - I see the Dark Eldar Raven is flying lower than all other aircraft?
    - I suggest you guys remove that continuous spawned flame fx that appear near the Baneblade variants, you saw on 3+ screenies, I had that happen to me once, big massive fx appearing all over, and over, continuously, and it crashes your game first with massive lag. Just to point out.
    - Do you guys also include the new Dark Eldar units such as the Reaper and Shadow Super-heavy? If you guys do, could you please tell me the correct reload times of their weapons via weapon code? Cosmo won't, ever, and guessing the reload times is a gigantic and daunting task. If you by any chance have their guns fire correctly, definitely let me know their weapon reload times, Reaper AND Shadow Super-Heavy.

    Question... what are those black icons? Thanks.

  9. #659
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    !!! great work !!!

  10. #660
    Member daffy96's Avatar
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    HI! Can someone post here the download link?? Because if i search it myself, i will surely spend all my life in the research...
    THANKS!!!
    It is a bird! It is a plane!
    NO!
    IT IS THE BANEBLAAAAAAAAAAAAAAADE!

  11. #661
    please someone could give me the link to download the mod? I would like to test the imperator titan and all in general good hehe: P thanks ^^

  12. #662
    The link isn't up yet because the mod isn't done yet, if you read the forum at all you would know this. Have patience.

  13. #663
    Member daffy96's Avatar
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    Why in the post #655 the imerator titan titan is selectioned but in the lower part of the screen there are the info of the stormhammer?

  14. #664
    jo what a shame: (

  15. #665
    Member PsykoTenshi's Avatar
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    @ daffy96: on which screenie is the Imperator selected? I didn't see it selected on any of the whole pack (the one to download).

  16. #666
    Member daffy96's Avatar
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    @PsykoTenshi: post #655

  17. #667
    Member PsykoTenshi's Avatar
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    That's a post from Hellboy, therefore he should be able to answer you question, not me. The answer most likely involves the word "placeholder" though.

  18. #668
    Member Arkagunner328's Avatar
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    IMPERATOR TITAN INGAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    'You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Such failure must be as depressing to bear as it is pathetic to behold.'
    - Imotekh the Stormlord to Marshal Helbrecht during the battle for Schrodinger VII

  19. #669
    Wow, this looks amazing! How long have you guys been working on it? There's certainly a lot of races, but if you manage to pull it off and make them unique, it will be an unbelievably good mod. Good luck.

    Oh also, will you be able to disable titans? I'm not a big fan of massive units :P

  20. #670
    Great 'Scot!!!!

    It looks like the forums were hit with 1.21 jiggawatts of electricity!!!




  21. #671
    Member PsykoTenshi's Avatar
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    non-Steam game Dawn of War: Nounstorm
    I just hope the forums server's flux capacitor is still functional.









    Ah, and so anyone can say I made a post "just 4 teh lulz", here's a never seen before, short video on DoC.
    lil'edit: A quick note on that video. It's about how Baneblade sponsons reached the fleet assets in SPAAAAACE (unintended bug), nothing epic. If you do not count the vision range covering the whole map... Or 4 Baneblades as something you see every day... Or the fact there are freekin spaceships in play too... Or both population caps well over 400...

    Edit: Gamefront finally took it down eh? All because they don't like hosting .mkv video files. I actually e-mailed them about it and the excuse response I got was because... people... uploaded .mkv format pirate movies ON GAMEFRONT?! Blatant lies me thinks. Anyhow I re-uploaded it to Mediafire. Enjoy your baneblades taking down spaceships.
    Last edited by PsykoTenshi; 24th Jul 12 at 11:37 AM.

  22. #672
    Member daffy96's Avatar
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    Battle Barge 'Litany of Fury'
    psykotenshi: the link of the video didn't work

  23. #673
    Member Corrupted Sol's Avatar
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    In my mind
    @daffy96:The video is working for me using VLC. Psykotenshi just has the view zoomed out so far that regular units are almost less than pixels.

  24. #674
    Titants Icons
    Just a teaser


    You will quake at the wrath of the emperor.
    Dawn Of Coalescence Mod

  25. #675
    Hello everyone! Firstly, sorry for my English (I am French ...) I am new to this website and I just register for this wonderful mod that I discovered there is barely an hour. I am moved before this kind of work that is awesome!! I saw you give an alpha beta of this mod wonderful but unfortunately I can not find the download link ... : (Is That a different version will soon sortire? Again sorry for my French, I hope you get to understand me I was surprised to have never heard of this mod, which for me is the best! You should post your work on Moddb:

    It will be much more popular as this.
    Well, I hope you will reply soon and thank you again for this mod, you made a titanic works ! Bravo! In French.
    See you soon

  26. #676

  27. #677
    There is no download link as yet - it is undergoing closed beta and development.
    Soul Storm Legions Mod, 0.95, 05 April, 2013
    http://forums.relicnews.com/showthread.php?267803

  28. #678

  29. #679
    Well, I finished reading the whole forum lol and I understand why the download link has been removed
    I hope this mod titanic advance.
    (I'm really sorry for my English I hope you understand me: ()
    I saw that the final version will have no less than 70 races! just wow!! I commend you for your hard work and I know that it is not still easy
    I hope a version released before the end of the holidays (do not dream lol).
    I have several tips for you:
    - First put your mod on ModDB site, you will be much more popular
    - I do not know if this is already done but adjust the size of vehicles realistically, not as in the base game (the Leman Russ were the size of an Imperial Guard ... without comments)
    - To the Death Korp Of Krieg, I will be eternally grateful if you allow them to build trenches engineer (or then make trenches with maps!)
    That's my advice and I beg you ... MAIL PICTURES OF THE DEATH Korp PLEASE!!! (Again, sorry for my english, I'm very ashamed of myself)

  30. #680
    Member PsykoTenshi's Avatar
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    @CrisisLeRouge: Oh, you will have Krieg and trenches alright...
    Gotta love them Death Korps, they make your average trained guardsmen look as brave and battle-ready as the average conscript.

    And I agree on scale being a mess on unmodified DoW. Giant guardsmen, tiny tanks, and not to mention the damage on stuff like the baneblade (that main gun fires blanks! >:I)
    Though I don't really see Dawn of Coalescence in ModDB (in my experience, people is way more impatient there, and this mod will not be finished anytime soon), it is up to the team directives to decide.

    I just hope my English wasn't too convoluted for you to interpretate xP

  31. #681
    Thank you for answer and no, your English is very good for me xD
    I hope as well that this mod will be released soon but you're right
    The Death Korp is my favorite regiment too!

  32. #682
    Member Arkagunner328's Avatar
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    how do we join the beta testers?

  33. #683
    If you're sincerely interested then pm me but be sure you have:

    Lots of free hard drive space (the mods about 30gb's uncompressed)

    A computer with good (not "GREAT") specs by MODERN STANDARDS (and yeah i know some people hate that but the sheer scale of the mod alone makes it unavoidable )

    Time, and patience, before you consider such.

    Please understand I mean no offense at all, i'm just acknowledging up front that, much like the mod itself, working on DoC is definitely "not for everyones tastes" and takes a little bit of insanity

  34. #684
    Hello, I read your posts and I am deeply touched! How can we not accept?! A big thank you to all of you, I'll send a mp to introduce myself

  35. #685
    @IronWarrior42 - your inbox is full.

  36. #686
    @ Lerouge; Death Korp and several other armies ( Imperial Guard, Iron Warriors, Imperial Fists, will be able to build trench lines (a somewhat "hard" defensive counter to artillery), infantry firing from trench lines have a tremendous advantage due to damage reduction, greatly decreased chance of being hit in the first place, and greatly decreased vulnerability to disrupting artillery style weapons (basi's, grenade launchers, vindicators, etc. The counter to enemy trenches is deepstriking units, ideally units with the melee lock ability, or an overwhelming vehicle assault.

  37. #687
    I always forget this mod exists and then get massively excited when I remember! Can't wait to see the new gameplay additions, they sound really intruiging - destructable terrain sounds awesome, as does the chance to use the KWE and the pretorians. I have no idea how far you are along, but keep going and good luck!

  38. #688
    thanks for the heads-up Fuggles, room made.

  39. #689
    Member Arkagunner328's Avatar
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    @ironwarrior: empty your inbox...

  40. #690
    damn, space cleared again,

  41. #691
    You can put some kind of chart that shows the progress of the mod%

    example: skins: 5% ...

    please ?

  42. #692
    Member Arkagunner328's Avatar
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    @IronWarrior did you receive my PM regarding my information? i think the PM system is down or something..

  43. #693
    @ CrisisLeRouge: If someone can somehow compile all the relevant data into a comprehensible yet concise chart of some kind i'll be happy to provide them with said data.

    @arkagunner: Finally was able to add you (seemingly so far)

    @ everyone else: lots and lots occurring with DoC atm, that much I can say with certainty.
    Past that I can't say anything with any degree of certitude

  44. #694
    ok thank you for answering

    Apart from that, have you received my MP? (you must be overloaded: p)

  45. #695
    Yes DoC appears to be experiencing "global mod warming"

    In both good and bad ways

  46. #696
    @LeRouge; I was sincere about anyone wanting to dredge my brain for the data and make "progress so far chart";

    I really do think it would be a great help and if only on the part of myself and our small ragtag band, most sincerely appreciated.

    Naturally we'd do all we can to make such a persons efforts as easy as possible, this supposed to be fun and SOMETIMES at worst a "labour of love" imho.

    As for a "Big Picture Progress Estimate";

    All i can say in the general sense, is that if not for the AI shortcomings (meaning team doc's AI shortcomings, most ESPCIALLY MYSELF, my AI has been bug infested since i was born) i'd probably have a "proper" public alpha out right now, and I'm definitely rapidly approaching the point where i may just HAVE to releas it warts and all, for better or worse. Us few can only do so much, especially when they're lead by a stubborn-unfrozen-caveman-modder such as myself


    @All parties still intersted in Dawn Of Coalescence: As always SIGNIFICANT progress continues to be made regardless and you and everyone elses interest and encouraging words after all this time mean a lot to all of us.

    There WILL be a release MUCH "sooner than later" we just don't like to talk TOO much about "what we've done" til we got everything darn near as close to "finished" as one can ever be with a project of this nature.


  47. #697
    This is very good news all!
    So a release out soon (within a week or one month instead?)
    Anyway thank you for your great job, congratulations to the whole team!

    Can you post more pictures?

    (and for my MP to be beta testers?)

  48. #698
    Can you post more pictures?

    Sure, just tell me what army/armies you would like to see units from, (I can only post so many pics at a time )
    , but be forewarned we only recently had an actual 3ds/OE specialist join the team so we're still working with a lot of stand-ins and wip stuff on the 3d end.

  49. #699
    Ok, thank you, I would love to see pictures of the Death Korp of Krieg and trenches please! ^ ^

  50. #700
    With this many races, it is scary to think how hard is to make this balanced and having good ai on top of all this and plus having new features like terain destruction etc, not to mention that probably for titans you will have to have special maps made, so that it can contain the shear awesomeness of it. All I can say is, good luck, if this actually gets to be a functional mod it is probably going to be the biggest content vise mod out there.

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