Reasons DOW1 is still better than DOW2:
Mods like this
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Reasons DOW1 is still better than DOW2:
Mods like this
![]()
Chaos Buildings Mod Member (ChaosLordX13)
You may say, it is impossible for a man to become like the Machine. And I would reply, that only the smallest mind strives to comprehend its limits.
Alpha release soon.
hmm, i must ask- is this mod scaled? If one makes it smaller than fok size you can have even bigger epic units.
yes models are scaled differently than vanilla dow for exactly the reasons you mention.
well i want to play it now, wasn't too sure before but now that i know its scaled i do.
I would like to become a playtester please...
This mod sound awsome! keep up the great work!
but i do got 1 question
how demanding is this on your computer? will it be like fok where it prett heay so lower to med comps will lag a bit? or will lower computers not be able to run this without having to sit forever trying to do something?
Reason im asking is cause im running vista on my macbook, and i can run most mods great graphics at med, but fok i got to run on low to reduce lag.
It can get laggy on weak systems, especially if some of the races with larger squad sizes are involved like the various ig armies.
The current internal has over 40 working armies almost all of which have their own art folders, and after winrar is around 5 gigs, its 40+armies what do you want from me? :P
wow! I thought it would be like 2.5 or something. So how much new content in the mod, are u still using alot af placeholders or what?
the art folder is a bit of a chaotic mess and there's a lot of models not yet being used (remember the FINAL version will have in the neighborhood of 70 different armies) and im sure once thats cleaned up before release the size willcome down, but even then its gonna a mod only for the dedicated and/or patient :P
IW
Not being a twat- U ast me bout' play testing and i said sure and yeah nothing happened, is it not happening or what? (if not its all gud)
i honestly don't ever recall saying that to you, and in fact was intending my response to be taken as placid and peaceful![]()
i didnt mean that i thought that u said that i just wanted to ask without coming off rudely. Soo- is it happening or not.
yes
yes, what's your messenger app of choice (you've probably already told me but i have no short term memory), so we can get you set up?
Your mail box is full, i can't send you mp...24th Dec 09 3:10 PM HisoHiso I would like to become a playtester please...
Can you pm me a link too?
Last edited by HisoHiso; 28th Dec 09 at 2:25 AM.
"The current internal has over 40 working armies almost all of which have their own art folders, and after winrar is around 5 gigs, its 40+armies what do you want from me? :P"
Dude your amazing. Just wow. WOW.
Just please don't get bogged down. Make place holder armies.(Using existing units as
place holders for ppl who don't know) And work in the new graphics as you go.
This way people can get to there favorite armies faster.
(not that you need any advice with 40 playable so far)
Are Pre-Heresy armies selectable? Or just the Chaotic versions?
Will Chaos get there full compliment of Evil versions of Titans?
Whats the IW tech tree? Will they be able to build Titans? Will they have
access to Artillery? Forts? Walls? Warsmith +Servo?
Will you Allow your Titans for use in other mods?
How are the costs/health on the units?
Expensive/Longer lasting (FOK)
Cheaper/More easily killed (Titanium)
P.s. Thank you to all the modders who are allowing there content to be included
into this. Hopefully this will become the ultimate Community show case mod.
Dude your amazing. Just wow. WOW.
Just please don't get bogged down. Make place holder armies.(Using existing units as
place holders for ppl who don't know) And work in the new graphics as you go.
Thats pretty much what im hoping for, "If you build it they will come", eventually someone will get sick of looking at a certain pink box or crappy reskin and make something better :P
This way people can get to there favorite armies faster.
(not that you need any advice with 40 playable so far
Once i have stable release that doesn't break any forum rules and get me be b& im going to have regular public votes on what race to add next (i can get a full race CODE in game in a matter of hours)
Are Pre-Heresy armies selectable?
Not yet, i highly doubt the HHMP will let me use their stuff in a public release (though if im wrong about this PLEASE let me know) but eventually i do plan to include those as well.
Will Chaos get there full compliment of Evil versions of Titans?
That's the plan.
Whats the IW tech tree?
WIP not posting all that here, has to be reworked a bit due to certain "issues"
Will they be able to build Titans?
Yes, including the infamous Dies Irae
Will they have access to Artillery?
Yes, lots
Forts?
Bunkers
Walls? Warsmith +Servo?
Yes to all those.
Will you Allow your Titans for use in other mods?
Once they're finished and in game anyone can use the necron titans im building.
How are the costs/health on the units?
Expensive/Longer lasting (FOK)
Cheaper/More easily killed (Titanium)
WAY too many to really describe it all here, other than guardsmen die in droves they way they're supposed to.
Costs are more in line with DoWPro than either of those, though i do use the FoK style of reinforcement.
ps my in box is cleaned out, so pm me again those that couldn't get through before.
#73
Aright, i've been pointed to this part of the thread since HHMP has been mentioned, so longer whacky answer first: as has been stated by someone somewhere in RN, we're "going to kill the modding community with this behaviour [insert as many exclamation marks as needed to show raving excitement]", said behaviour being explained as follows: short answer is no, the HHMP assets won't be usable. Some of them are 'pledged' for friends' mods and for these only, and/or as a mark of gratitude for reciprocated works and for no other reasons.Are Pre-Heresy armies selectable?
Not yet, i highly doubt the HHMP will let me use their stuff in a public release (though if im wrong about this PLEASE let me know) but eventually i do plan to include those as well.
We look to the heavens so that one day our children may look back towards home.
Do you have enough testers ?
if no i'd like to test your mod
please if so please PM with link
Currently seeking a person to edit tga's for skins.
First release date depends on how long it takes me to finish up the relictors, daemon world host and imperial fists armies, and my ability to resist finishing The Executioners, Mantis Warriors, Minotaurs and Lamenters.
Last edited by IronWarrior42; 7th Jan 10 at 1:51 PM.
edit tga's ? what's the amount of work to do and what do you need to be done?
Mod leader on :DARKNESS WITHIN Inquisition Linear Campaign Mod
Maps:Crimsom Spire,Skull-Throne, Frozen Impact map_mod
sorry should read "edit tga's for skins", my bad, at any rate it won't be as big of a need once i get THIS figured out.
small update:Alpha Legion, Black Legion, Blood Angels, Cadian Interior Guard, Cadian Shock Troops, Dark Angels, Elysian Drop Troops, Genestealer Cult, Imperial Fists, Harakoni Warhawks, Iron Hands, Kanak Skull Takers, Night Lords, Praetorian Guard, Raven Guard, Red Scorpions, Relictors, Salamanders, Tanith First and Only, Thousand Sons, Ultramarines, White Scars and Word Bearers all=100% basic coding, balancing and reskin/texturing completed (not to mention numerous changes to the basic races).
Daemon World Host, Executioners, Lamenters, Mantis Warriors, and Minotaurs 66% basic coding and reskin/texturing completed.
99th Elysian "D-Company" just started.
Probably go with my first release once the above are "ready" unless there's significant demand for an army or two not already on the list.
Last edited by IronWarrior42; 11th Jan 10 at 3:38 PM.
So what exactly will your Tanith army look like? Will it have lots of elite infiltrators good at both ranged and melee combat backed up by efficient snipers, or will it merely be a different-looking IG?
Definitely heavy on scouts, snipers, infiltration, including fully functional tank camo (tank using the camo can't move but can' still fire and attack ground) and TON of special characters.
Tank camo? What kind of tanks will the Tanith be getting? Standard IG lineup? It just seems a bit odd since the Tanith were purely light infantry, not even using Chimeras.
Glad to see they will have lots of special characters. I know you can't make them as powerful as they were in the novels, but I certainly hope they are powerful enough to play important roles in combat.
Another quick question. What will their morale be like? Will it be low like IG morale usually is, or will it be high, considering that the Tanith in the novels have high morale? And please don't let them build any commissars besides Gaunt, Hark, or that one trainee they had in Only in Death, and I certainly hope that there isn't any summary execution for this army, considering that no Tanith soldier in the books was ever summarily executed.
They won't have nearly as many tanks available as standard IG and have to do a little more to get them as they have to rely on help from other regiments and/or pdf forces for that kind of support. The special characters will play a bigger role than tanks for the most part, just keep in mind other armies in this mod get titans and other super heavies, so I have to make sure that Tanith can hold up without resorting to (imo) "stupid" stuff like gaunt taking out titans and mkoll absorbing hellstorm shots.
I would suggest that any tanks the Tanith get be primarily used for anti-vehicle and anti-building work, and the Tanith should be more than capable of taking out most enemy infantry by themselves with little need for support. By the way, the Tanith were once aided by an armored regiment that had a superheavy tank. During the assault on the Doctrinopolis on Hagia the attack was led by a Pardus regiment that was headed by a Colonel Furst, who was commander of a Shadowsword named Castigatus. So it may be possible to give the Tanith a super-heavy of their own.
And I'm sorry if I bothered you with all these questions. Its just that the Tanith were my first introduction into the 40k universe, and I really want to see them faithfully represented. I wish you the best of luck with this mod.
Not a bother at all, glad someone is interested.
Quick question, will there be any air units implemented into this mod? By-the-way, This mod is absolutely amazing, the amount of possible races is just staggering to me, I wish you best of luck!
One would have to rebuild air units to make them acceptable, but im sure that could be done(somehow).
will there be any air units implemented into this mod?I've also taken great pains to adjust float heights and collision parameters to minimize the well documented issues with flyers in vanilla ss and we're still looking into other methods of improving their functionality.Flyers now automatically fall back to their designated point of origin or nearest building of the designated type. This is still in the early stages of development so expect bugs and dysfunctional behaviour but when it works as intended it makes flyers an entirely new element of gameplay in that they have to be managed in different fashion than other units, with multiple point plotted routes being the standard method of employment. .
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I kinda over looked that post...But thats kool. Will you be adding in your own air units? or just work with the current ones?Flyers now automatically fall back to their designated point of origin or nearest building of the designated type. This is still in the early stages of development so expect bugs and dysfunctional behaviour but when it works as intended it makes flyers an entirely new element of gameplay in that they have to be managed in different fashion than other units, with multiple point plotted routes being the standard method of employment. .![]()
Tau Manta, Necron Stalker, Marauder Destroyer, Valkyries and Vulutures.
NO TIGER SHARKS!! YOU FIEND!! Good job tho, heh are you gona send me that link any time soon?(im not nagging i was just wondering).
Hey as soon as there's a Tiger Shark model made available or something that can reasonably pass for one they're in too. And if you're interested in playtesting pm me.
You asked me i said sure, nothing after that. Im not mad 'bout the tiger shark i play chaos anyway![]()
My bad, I have a TERRIBLE short-term memory due to my illness, check ur pm box.
#95
One should never count out Tiger Sharks completely.
I like playing as the Tau, I think the Tiger Shark would be a kool thing. And the addition to the Imperial guards forces is good as-well.
Please let me test this! I'm an expert at finding unbalances, and I'm good at editing lua's and RGD's! This looks so good!
Um another question, The titans, did you make them or, are they from a mod, cause they look awfuly familiar to the ones in this mod.
http://vids.myspace.com/index.cfm?fu...ideoid=3780209
Just wondering.
Sorry, i thought i'd made it clear those were not my creation, tbh not sure who made them.
Oh okay, was just wondering, cause I had been looking for a mod that had titans in it, and the movie hinted some similarities with the few pictures of the Warlord titans you had. But anyways, keep up the good work
And reading the earlier post about the Tanith, I think they should also get the "Tread Fethers" as mentioned in Sabbat Martyr, wielded by the Vervunhivers, it will help with the anti-vehicle troubles, and if this is used in game, some suggestions for how many shots it would take to knock out vehicles, since in the fluffieness of the book says it can take down a tank in one hit. Shots from the "Tread Fether" should destroy a light armoured vehicle in 1-2 hits, and a heavy armoured vehicle in 3-4 shots, and titans...well...I have no idea.. Just suggestions.
Last edited by Grimboots; 15th Jan 10 at 10:33 PM.
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