Page 19 of 30 FirstFirst ... 91011121314151617181920212223242526272829 ... LastLast
Results 901 to 950 of 1485

-=DoW40k2:WOA=- (ret) - Tau updates #1459

  1. #901
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom


    mega armour in the making.
    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me!
    http://steamcommunity.com/groups/dow40k2-woa Join up for updates and view other members.

  2. #902
    thats great horus but i need you at somethnig Im creating a mod called the imperium strikes back all it does is mainly modify the camapin but im at a stand still for coding but models i can just get from shuma if if its ok with u can i use some of yours for wargear cos your sheild and hammer (hand held isntead of two handed) r just awesome keept it up mate
    I was once like you thriving on life, living large is what i used to say but now im a necron and all i can say is: I can never be bargained with, I won't see reason, I don't feel pity, or remorse nor do i feel fear and i will never stop until you, my human friends are dead

  3. #903
    great horus ever
    I love Warhammer

  4. #904
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom


    Looted tank is getting a rework too. Skorcha default weapon. boom gun is a tier 3 upgrade while you can upgrade sponson weapons for big shootas at tier two, and rockets for tier 3 to make a nice scaling tank

  5. #905
    Ah nice, the scaling idea is really good.

    Let da umiez do da burny dance!

  6. #906
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom

  7. #907
    Member shadowninja0069's Avatar
    Join Date
    Apr 2010
    Location
    Conover NC
    one word toasty gj.

  8. #908
    Hey Horus. I was wondering if you could update the first post? It's difficult keeping track of this mod withoutn wading through from page 1 to 19. Also, if you could update what's included in the download please? Thanks

  9. #909
    awesome!..i was thinking.. what about a tier system with the ork tanks? like tier 1 be the looted pred, tier 2 be a looted russ and tier 3 be a looted land raider..

  10. #910
    Member psycho's Avatar
    Join Date
    Jan 2011
    Location
    Russian Federation
    Also, if you could update what's included in the download
    Agreed to Didsy - and 'twould be awesome to know if it's already possible to play CSM in skirmish!
    Fear not the psycho.

  11. #911

  12. #912
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    nope, its just a skorcha upgrade.

  13. #913
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    http://fok.dow-mods.com/viewtopic.php?f=139&t=5474

    Can view a bit of a texture update there

  14. #914
    Member
    Join Date
    Sep 2006
    Location
    Liverpool, United Kingdom
    I have installed the mod as instructed in the installation notes, I get to the main menu and see the FC with the WoA changes to his model... When I try to launch a game I crash...

    Do I need to have the CR expansion to play this?
    - Scope


  15. #915
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    Look at the title and first post As for the ctd, im not sure what causes that... as it works fine on my end. Someone else may know if they've already fixed it.

  16. #916
    love it horus keep up the awesome work!..

  17. #917
    Member Tyron's Avatar
    Join Date
    Jan 2010
    Location
    Norwich, England
    Horus, I've downloaded your mod. But when I load it up, I go to custom games and click Chaos. The 3 hero's are Chaos lords, the middle a chaos sorcoror with a change portrait and the other 2 with no changes just like normal marines with smooth heads and diffrent shoulder, and the Space marines have 3 FC hero's one looks like a normal marine and the other 2 are missing body parts. When I try to play the Game just crashes, Any help?
    Youtube of Dow2 Mods
    Lords of the Warp [Closed]
    Black Templar Campaign

    Tyron: Creator of:
    - Lords of the Warp
    - Black Templar Campaign

  18. #918
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    As for the ctd, im not sure what causes that... as it works fine on my end. Someone else may know if they've already fixed it.
    ^

  19. #919
    Member psycho's Avatar
    Join Date
    Jan 2011
    Location
    Russian Federation
    harrydude95, it's just the current version of the mod, mate. It's pretty buggy and undone - there are some missing low-res textures for SM, unplayable Eldar, Nids and Chaos races, SCAR errors in campaign, missing texts, etc.
    Well, at least Horus continues his work on the mod.

  20. #920
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    Any way :S
    Texture update on the whirlwind launcher





    ----------

    2048*4096 texture at the moment. Will get smaller when the textures done, but the psd will be there if people want to make the black bits team colourable.

  21. #921
    Oh its the good old DoW1 launcher.

    "His wrath falls from the heavens!"

  22. #922
    Member Tyron's Avatar
    Join Date
    Jan 2010
    Location
    Norwich, England
    looking goood

  23. #923
    Member shadowninja0069's Avatar
    Join Date
    Apr 2010
    Location
    Conover NC
    looking good budy!!!!!1

  24. #924
    i just played the beta.. my god the models are amazing.. the chimera the landraider then leman russ the dam battle wagon look amazing i am stunned with how good the models are.. horus man i can not wait till you mod these thing to make it like the old FOK.. i just can not wait. give me more options for units or what this tank can have on it.. oh i cant wait. just i hope you make your own turret/ vanquisher style leman russ the upgrade one that they have for table top/ retribution is LAME.. im also shocked they put the manticore in and not the basilisk.. hope to see that too.

  25. #925
    i personally hope you make an executioner like you did for armored company

  26. #926
    i also meant to put.. make the units more lke table top like FOK.. a person taking a battle cannon round.. BS!... the baneblades main gun.. fires a solid projectile... BS! lol seems like you wont be needing to really do 2 man teams for the heavy weapons i think they have the guy carrying it on his back isnt so bad of an idea and it looks cool when they are setting up.. only thing missing is mortars and missiles...

  27. #927
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    Updates.






    Some commander armour visuals change based on wargear now for MP.

    Oh, and minor abilities like doombolt and the likes will autofire on its own when you purchase them. saves on microing I'm particularly fond of the rubric marines and aspiring sorcerers atm

  28. #928
    Member psycho's Avatar
    Join Date
    Jan 2011
    Location
    Russian Federation
    Nice work! Keep it up!

  29. #929
    SICK AS *$# I LOVE IT KEEP IT COMING HORUS!!!!! I CANT WAIT!! IG ALL THE WAY! basilisk... chimera upgrades.. leman upgrades.. land raider upgrades..

    god i cant wait..
    Last edited by Grizzly Bear; 1st Mar 11 at 8:19 PM.

  30. #930
    "BEWARE MY WHIRLWIND" lol it will blow peoples faces off

  31. #931
    Awesome...I especially like the librarian.

    Horus, I have a problem, please tell me if you have encountered it before. All textures except SM epic armor looks Ultra on Ultra settings...but the SM epic mp armor is not. What could cause that?

  32. #932
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    Code:
    MipLevels_NumConfig = 4;
    
    MipLevels =
    {
        {    directory = "Art\\Race_Chaos\\Structures\\",                    maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\Race_Eldar\\Structures\\",                    maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\Race_IG\\Structures\\",                        maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\RACE_MARINE\\structures\\",                    maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\Race_Ork\\structures\\ORK_BASE\\",                maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\Race_Ork\\structures\\",                    maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\Race_Tyranid\\Structures\\",                    maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\Race_Chaos\\",                        maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\Race_Eldar\\",                        maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\Race_IG\\",                            maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\RACE_MARINE\\",                        maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\Race_Ork\\",                            maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\Race_Tyranid\\",                        maxDropLevels = { 2, 1, 0, 0, },    },
    
        --  don't let the texture manager drop any mips for the fx, they drop mips themselves based on fx config separate from texture detail
        {    directory = "Art\\FX\\",                            maxDropLevels = { 0, 0, 0, 0, },    },
        {    directory = "Art\\UI\\",                            maxDropLevels = { 0, 0, 0, 0, },    },
        {    directory = "Art\\Terrain_Textures\\",                        maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\Badges\\",                            maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "Art\\",                                maxDropLevels = { 2, 1, 0, 0, },    },
        {    directory = "UI\\",                                maxDropLevels = { 0, 0, 0, 0, },    },
    }
    probably the textureconfig.lua settings. just add in the path to the texture like above and see what happens.



    Oh Marines now get the more modular armour parts like chaos marines now

    modders can mix and match for new wargear looks

    Chaplain and veteran bits in the works too.
    Last edited by horusheretic; 2nd Mar 11 at 7:44 AM.

  33. #933
    looking good as always horus

  34. #934
    Member Calgar's Avatar
    Join Date
    Mar 2010
    Location
    On the frontline
    Horus, would it be possible for the brush on the second pic to be put on the eagle helm on the first pic?
    I'm not depressed, the world's just happier than me.

  35. #935
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    It would be but it wouldnt really be ingame. I am a bit funky when it comes to how things look. I want each member of the honour guard to look different and unique as they are meant to be flashy

  36. #936
    Member Calgar's Avatar
    Join Date
    Mar 2010
    Location
    On the frontline
    You could use it for the company champion, that would make him pretty awsome and unique.

  37. #937
    now that DOW R is out, will the mod be playable on retribution?

    and i wondered. im not a modder so i wouldnt know. do you have to create a whole new model to do one thing IE manticore replace the missile system with the earthshaker rear? or does a complete new model have to be done?

    but from the images you posted recently i guess your able to modify infantry example- giving IG the proper model looks of a flamer or plasma back packs as TT?
    and i was thinking, the sentinel has the ability to do a stomp for CC usage, what about giving it the chainsaw addon as an upgrade for CC/ variant if you do it that way
    Last edited by Grizzly Bear; 2nd Mar 11 at 6:02 PM.

  38. #938
    Member shadowninja0069's Avatar
    Join Date
    Apr 2010
    Location
    Conover NC
    looking fn great hourus budy!!!!

  39. #939
    yea.. already beat the campaign... need this mod now lol.

  40. #940
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    another little update.




    Current Honour guard and level 3 commander melee armour.
    Honour guard is the for the support commander though

  41. #941
    another awesome showing!

  42. #942
    Member EvilPie's Avatar
    Join Date
    Oct 2010
    Location
    Death world, Victoria
    may I download some of your spacemarine helmets for my own use?

  43. #943
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    If its not going to be released, sure.
    Meet Reclusiarch augustine pakrios.

    A fanatical madman (I really do intend him to be mad/ or somewhat senile at least.) The torso is still being done (I have a bone bump map done that needs to be textured.) Oh and theres a helm too for mp wargear or something like that


  44. #944
    Member Tyron's Avatar
    Join Date
    Jan 2010
    Location
    Norwich, England
    looking good!, Can I ask when you will be updating this mod? I mean the download with all the new features

  45. #945
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    The new stuff will most likely be for retributon when its more mod friendly... but other than that i won't post a time frame because i know i wont make it. Theres still some random huge game breakers out there that i don't know how to fix or where to start yet. If i do go straight to retribution, i can rework the code in a more systematic manner and find out what bugs up or not as I go along.



    His helm and bone chest atm.

    I used Zbrush to get the bump maps PITA it was though >_<

  46. #946
    Member Tyron's Avatar
    Join Date
    Jan 2010
    Location
    Norwich, England
    Loving the colours lol

  47. #947
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    Its a bump map Its needs a decent texturer. My bone texture skills are meh.

    Chaos possessed torso parts.... This only for bump maps so it will look slightly different on the models.



  48. #948
    Member shadowninja0069's Avatar
    Join Date
    Apr 2010
    Location
    Conover NC
    hey budy looking good as allways keep up the work and ,on ba news im close to finaley finishing the ba reterns mod for dow2 and cr.just letting you and all know this will be my first real mod i made.

  49. #949
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom


    still more to add...

  50. #950
    Member Tyron's Avatar
    Join Date
    Jan 2010
    Location
    Norwich, England
    epic axe thing

Page 19 of 30 FirstFirst ... 91011121314151617181920212223242526272829 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •