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-=DoW40k2:WOA=- (ret) - Tau updates #1459

  1. #1201
    Senior Member horusheretic's Avatar
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    It's not telling me anything useful , and use code tags.
    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me!
    http://steamcommunity.com/groups/dow40k2-woa Join up for updates and view other members.

  2. #1202

  3. #1203
    Senior Member horusheretic's Avatar
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    try deleting the config file. other than that i don't have a clue atm.

  4. #1204
    very cool so far.. i have that no range thing issue too i have the patch for that gonna do it later. my question is why do IG have like 4 different guardsman sqauds? i know one is regular 1 is vet? and 1 is conscripts?

    cant wait to see more custom content. Hope you put and map pack later on down the path like with FOK.

    teh AI bad... and the bolters or marines fails to have sound.
    Last edited by Grizzly Bear; 26th Jun 11 at 7:00 PM.

  5. #1205
    Senior Member horusheretic's Avatar
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    what difficulty are you playing with the ai?

    easier levels won't pick up much until about 10 mins into the game atm.
    my question is why do IG have like 4 different guardsman sqauds? i know one is regular 1 is vet? and 1 is conscripts?
    Guardsmen, Swt, hwt, and veterans.

  6. #1206
    i was playing expert. i also feel like a upgradable weapon is missing from the IG squads but i cant put my finger on it. Also marines the devistator sqaud how come they spawn with all the weapons why not have them pick upgrade type ?

    i also suggest updating Moddb webpage too

  7. #1207
    any way to change pop limit from 1500 to 2K or more for apoc size battles? or such? i guess to have more lemans ill have to wait till ar.co. doctrine? Doctrine ideas could be changed with heroes. like IG infantry company would have a lord commissar. Ar Co would have the lord general?

  8. #1208
    excuse me horus i would like to ask why all the chaos commanders look the same? :S i thought u made some look different if im not mistaken :S
    p.s great WORK for example this http://steamcommunity.com/id/Warmast...83394243646933 pic of chaos lord for world eaters doesnt look the same as the commander in game at all and many others too
    not only the chaos lords,but the space marines too. the default models are being shown. im referring to the pictures of the different commanders u posted on steam community, maybe its because u havnt added them in this alpha version orr????
    Last edited by booni93; 28th Jun 11 at 2:30 PM.

  9. #1209
    how come the dread starts with and only has a multimelta? what happened to the assualt cannon and just the regular combat arm?

    confirmed space marine bolters dont have any sound. also multimelta has no sound either

    tank shock is cool but you have to make it be as if all units get thrown from the attack if they are touched by the tank.. currently sometimes the tank just stops half way.. or if something like a wall is in the way when a wall isnt going to stop a tank. like the force commander charge is perfect for a tank.. the ability lets the FC charge threw almost all terrain and knocked over all enemy in his way.. the tank just stops the unit moves and then the tank continues.. or just stops entirely. this should be like the FC heroic charge.
    Last edited by Grizzly Bear; 28th Jun 11 at 3:34 PM.

  10. #1210
    Senior Member horusheretic's Avatar
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    i was playing expert. i also feel like a upgradable weapon is missing from the IG squads but i cant put my finger on it.
    mortar and missile launcher? no models yet.

    Also marines the devistator sqaud how come they spawn with all the weapons why not have them pick upgrade type ?
    engine doesnt seem to allow multileader upgrades like dow, otherwise you'd have that. I don't like the whole idea of buying a marine with each weapon, though that would be possible. I like how devs and havocs are atm though.

    i also suggest updating Moddb webpage too
    with what, the mod upload link :P did that when i released a version.

    any way to change pop limit from 1500 to 2K or more for apoc size battles? or such? i guess to have more lemans ill have to wait till ar.co. doctrine? Doctrine ideas could be changed with heroes. like IG infantry company would have a lord commissar. Ar Co would have the lord general?
    the company doctrines are a maybe. not really something i had planned.

    For the pop limit i need someone with win condition coding knowledge to code that.

    excuse me horus i would like to ask why all the chaos commanders look the same? :S i thought u made some look different if im not mistaken :S
    p.s great WORK for example this http://steamcommunity.com/id/Warmast...83394243646933 pic of chaos lord for world eaters doesnt look the same as the commander in game at all and many others too
    not only the chaos lords,but the space marines too. the default models are being shown. im referring to the pictures of the different commanders u posted on steam community, maybe its because u havnt added them in this alpha version orr????
    they were originally like that untill i started working on the upgrade system, in which meant i had to remove it all in the mean time. The only stuff in there at present is the UM legionaire stuff. the chaos lord should change looks when you upgrade a mark though.

    how come the dread starts with and only has a multimelta? what happened to the assualt cannon and just the regular combat arm?
    because that's its default weapon in the codex. Dreadfist and mutli-melta.

  11. #1211
    hmm i just really want to see the armored company doctrine make a return.. plus using the different hero units ( HQ) it would seem reasonable to have each of the 3 CDR's able to be chosen to be the doctrine you pick. nothign better then throwing a couple lemans into someones face.

  12. #1212
    OK so GKs arnt in this release right?? as in the grey knight units
    srry if im being annoying but im trying to find out everything in this alpha release

  13. #1213
    Senior Member horusheretic's Avatar
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    GK units wont be in until they are a bit more complete.

    Plasma weapons now get hot on a 16% chance, insta-killing the wielder. On the upside they are now high damage slow firing weapons. With the new armour types and damage system i am currently ironing out, this not only adds a little humour to your forces committing the odd bout of suicide but also weapons scale better against tough/weaker units.

    bolter damage
    Code:
    armour_damage_multipliers: {
    | building: 0f;
    | vehicle: 0f;
    | infantry: 0f;
    | building_light: 0f;
    | commander: 1.16f;
    | heavy_infantry: 0f;
    | building_defence: 0f;
    | super_heavy_infantry: 0f;
    | infantry_fire_resist: 0f;
    | armour_2_toughness_3: 0.66f;
    | armour_2_toughness_4: 0.5f;
    | armour_2_toughness_5: 0.33f;
    | armour_2_toughness_6: 0.16f;
    | armour_3_toughness_3: 0.83f;
    | armour_3_toughness_4: 0.66f;
    | armour_3_toughness_5: 0.5f;
    | armour_3_toughness_6: 0.33f;
    | armour_3_toughness_8: 0f;
    | armour_4_toughness_3: 1f;
    | armour_4_toughness_4: 0.83f;
    | armour_4_toughness_5: 0.66f;
    | armour_5_toughness_3: 1.16f;
    | armour_5_toughness_4: 1f;
    | armour_5_toughness_5: 0.83f;
    | armour_6_toughness_3: 1.33f;
    | armour_6_toughness_4: 1.16f;
    | armour_none_toughness_3: 1.5f;
    | armour_none_toughness_4: 1.33f;
    | armour_10: 0.16f;
    | armour_11: 0f;
    | armour_12: 0f;
    | armour_12_walker: 0f;
    | armour_13: 0f;
    | armour_14: 0f;
    | armour_14_lr: 0f;
    | armour_5_toughness_6: 0.66f;
    | armour_6_toughness_5: 1.16f;
    | armour_3_toughness_6_avatar: 0.33f;
    };
    multilaser
    Code:
    armour_damage_multipliers: {
    | building: 0f;
    | vehicle: 0f;
    | infantry: 0f;
    | building_light: 0f;
    | commander: 1.33f;
    | heavy_infantry: 0f;
    | building_defence: 0f;
    | super_heavy_infantry: 0f;
    | infantry_fire_resist: 0f;
    | armour_2_toughness_3: 0.83f;
    | armour_2_toughness_4: 0.66f;
    | armour_2_toughness_5: 0.5f;
    | armour_2_toughness_6: 0.33f;
    | armour_3_toughness_3: 1f;
    | armour_3_toughness_4: 0.83f;
    | armour_3_toughness_5: 0.66f;
    | armour_3_toughness_6: 0.5f;
    | armour_3_toughness_8: 0.16f;
    | armour_4_toughness_3: 1.16f;
    | armour_4_toughness_4: 1f;
    | armour_4_toughness_5: 0.83f;
    | armour_5_toughness_3: 1.33f;
    | armour_5_toughness_4: 1.16f;
    | armour_5_toughness_5: 1f;
    | armour_6_toughness_3: 1.5f;
    | armour_6_toughness_4: 1.33f;
    | armour_none_toughness_3: 1.5f;
    | armour_none_toughness_4: 1.33f;
    | armour_10: 0.5f;
    | armour_11: 0.33f;
    | armour_12: 0.16f;
    | armour_12_walker: 0.16f;
    | armour_13: 0f;
    | armour_14: 0f;
    | armour_14_lr: 0f;
    | armour_5_toughness_6: 0.83f;
    | armour_3_toughness_6_avatar: 0.5f;
    };
    strength 4 power weapon

    Code:
    armour_damage_multipliers: {
    | building: 0f;
    | vehicle: 0f;
    | infantry: 0f;
    | building_light: 0f;
    | commander: 1f;
    | heavy_infantry: 0f;
    | building_defence: 0f;
    | super_heavy_infantry: 0f;
    | infantry_fire_resist: 0f;
    | armour_2_toughness_3: 1.16f;
    | armour_2_toughness_4: 1f;
    | armour_2_toughness_5: 0.83f;
    | armour_2_toughness_6: 0.66f;
    | armour_3_toughness_3: 1.16f;
    | armour_3_toughness_4: 1f;
    | armour_3_toughness_5: 0.83f;
    | armour_3_toughness_6: 0.66f;
    | armour_3_toughness_8: 0f;
    | armour_4_toughness_3: 1.16f;
    | armour_4_toughness_4: 1f;
    | armour_4_toughness_5: 0.83f;
    | armour_5_toughness_3: 1.16f;
    | armour_5_toughness_4: 1f;
    | armour_5_toughness_5: 0.83f;
    | armour_6_toughness_3: 1.16f;
    | armour_6_toughness_4: 1f;
    | armour_none_toughness_3: 1.16f;
    | armour_none_toughness_4: 1f;
    | armour_10: 0.16f;
    | armour_11: 0.16f;
    | armour_12: 0.16f;
    | armour_12_walker: 0f;
    | armour_13: 0.16f;
    | armour_14: 0.16f;
    | armour_14_lr: 0f;
    | armour_5_toughness_6: 0.66f;
    | armour_6_toughness_5: 0.83f;
    | armour_3_toughness_6_avatar: 0.66f;
    };

  14. #1214
    Doctrines would be cool for Guard, but they don't exist anymore (except for veterans). The new Guard codex gave more choices of what to bring in an army, including Valkyries and squadrons of Leman Russes and Hellhounds (and variants).

    The thing with Armored Company is that you would have to have mechanized troops, and there doesn't seem to be a way to get a Guardsmen squad and a Chimera at the same choice (ie squad comes with the Chimera). Also, Leman Russes would have to be one of the first things you get in an army (as they are troops), but they are heavy armor. So unless other armies can crank out AV fairly early in the game...

  15. #1215
    Member Hopit's Avatar
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    I'd love to be able to download this, but nooooooo. I can't get a new password because I'm not authorised to request a new password for your forums. and I can't make a new one because my email is already in use!

  16. #1216
    the easy was would be jsut doing as done in FOK.. coding the chimera be able to be bought for each infantry squad built.

  17. #1217
    Or give the Chimera a one-use ability that spawns a GM squad?

  18. #1218
    Senior Member horusheretic's Avatar
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    Morale system is being reworked The energy bar now serves as a morale bar. Once it depletes there is a chance the squad will fall back.

  19. #1219
    next alpha release please im dieng here

    jkng take your time

  20. #1220
    thats a great idea for the morale - might have to steal that.

    in return, a protip you might be aware of - in COH you can break retreat by disabling a squads movement, so say you want SM with combat tactics or whatever, have it so when they retreat, after a few seconds it disables their movement for a second, then they will rally automatically

  21. #1221
    Senior Member horusheretic's Avatar
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    http://www.moddb.com/mods/dawn-of-wa...attle#imagebox
    How much sexier has that become

    Also trying out a new method of multi upgrades... if it works, you'll be able to have proper havocs and the likes.

  22. #1222
    Senior Member horusheretic's Avatar
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    Bit of a huge update initself....I've got the battle sisters rigged up to a new biped and its all mostly uvmapped. Soon to try and animate them. Heh.

    Just so you know how big an update that really is:

    seraphim, dominions retributors, celestians, cannoness, a new inquisitor, the living saint and the superiors

  23. Forum Subscriber  #1223
    excellent stuff hope things run smooth for you in the animation side of things

  24. #1224
    Sounds great Horus! It's good to see that you re-designed them to use proportions more in keeping with dow2's somewhat more realistic bodies as opposed to dow1's "super-deformed" unit bodies. Will you do this for the Aspect Warriors too next?

  25. #1225
    Senior Member horusheretic's Avatar
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    Battle sister update

  26. #1226
    great horus
    I love Warhammer

  27. #1227
    Member shadowninja0069's Avatar
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    looking great budy,im allso finaley showing great models check out my ba post sometime gl and gl hh and team.

  28. #1228
    Senior Member horusheretic's Avatar
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    I am seriously Fucked off at my own work, i amaze my self even sometimes. I consider myself a crap texturer, and even though I mostly model, This even out beats the crappy mesh i made for it that is rare for me. I only did it in a few mins haha >_>




    Update! XD




    The skull isnt even using bump mapping or anything yet either O_0
    Last edited by horusheretic; 16th Jul 11 at 8:22 PM.

  29. #1229
    Any news from alpha tester of Voa?

  30. #1230
    Senior Member horusheretic's Avatar
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    How sexy is this canoness now ;D




  31. #1231
    Member Fulcaris's Avatar
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    I want one O:
    Into the fires of battle, unto the anvil of war!
    The Firedrakes stand read to serve.

  32. #1232
    she would make a marvelous trophy on my side :P
    LSA|Eternal

  33. #1233
    Senior Member horusheretic's Avatar
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    she would make a marvelous trophy on my side :P
    I've got half the mind to model an old face as a shemale.

    I don't know where i am going with this, when it comes to texturing 2d stuff i am somewhat lacking vision, it's not something i am used too, and i am just going with the flow. I don't seem to like the plain empty colours much for Sisters, compared to SM... They dont really seem to fit that style much compared to all the actual art work i see.

  34. #1234
    I'm not sure what you're talking about, but i for one like how the sister is shaping up.
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
    Mod forum: SWR

  35. #1235
    Senior Member horusheretic's Avatar
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    When i hear of Battle sister, i get something like this image:

    or more to the skulled up hardened bitch like this:



    The armour looks really interesting in some way, just not one big flat colour like you see on the mini's (because its extremely hard to pain those kind of details of the first pic on them.)


  36. #1236
    Oh. Well you can just go crazy with the details and you can make them stand out with the team color, it just means more work. Use the images as reference if your imagination is failing you, i personally just open an image for reference in photoshop and keep switching when texturing something inspired in, something.

  37. #1237
    I wouldn't be looking at those old metal models dude. You'know they're getting a white dwarf codex right? Well I saw some of the plastics a while back. They've changed a little.

    Some Concept art


    More Concept art


    And something posted on"DakkaDakka", one of the more concerning rumours.



    We'll never know untill it happens though I guess

  38. #1238
    Senior Member horusheretic's Avatar
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    I wouldn't be looking at those old metal models dude.
    My sister models aren't entirely based on the mini. In fact you'll find there's quite a few things different. I've used other sources and fan art more as reference than the mini. I wanted to have the jon blanche Sister and it was kind of so at first but then i wanted something a bit different. I didn't like how the shoes turned out on the model at first either so i made them a bit more army practical, and then i started to base it a bit more on the picture i first posted the more i looked at it.

    And as much as a scantily clad woman in armour is in a witch hunters army, i doubt they'd trade the current look of the armour for that. it's as much an icon as the power armour for SM. More ornamented maybe, but i doubt they'd take the slaaneshi whore route. It's not gothic or even That much MO of the basic purge and penitence thing.

  39. #1239
    I like the art style more than the minis. I would like to see sisters that look like the above artwork, I like the ornamentation, the more streamlined armor look, and the new weapon style. They should definitely not look butch, old, ugly, or "bulky" the way SM/CSM do. They also should retain a somewhat practical degree of coverage: they ARE supposed to be wearing a type of power armor, and they DO expect to take enemy fire, so scantily clad "cheescake sisters" are out of the question. The new art style is in the right direction, and I hope Horus finishes that course and gives us some truly "new and improved" looking female elites to use in our games.

    Thanks a lot Horus! And keep up the good work!

  40. #1240

  41. #1241
    Member shadowninja0069's Avatar
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    holy hell hh she looks fn awsome love the face awsome work budy.

  42. #1242
    wow great !!!

  43. #1243
    Looks great so far! Could we get a couple of different Sister heads? Perhaps some with different hairstyles and hair colors? A redhead, a brunette... maybe an azn?

  44. #1244
    Senior Member horusheretic's Avatar
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    Hair colour is team colour, and different heads are planned
    Last edited by horusheretic; 21st Jul 11 at 5:39 AM.

  45. #1245
    Sounds great! Horus do you play Sisters in tt?

  46. #1246
    Senior Member horusheretic's Avatar
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    WH/gk allies.

    I also play chaos crons too. when i ever am in the mood for a tt game.

  47. #1247
    Just out of curiosity, of the models you've done/updated for DoW2, what models are ready to be used by modders right now?

    As in, which ones are proportioned correctly to look right in dow2 (as opposed to dow1's super-deformed models) and are animated/textured and ready to plug into a mod?

    Looking at your moddb entry, I really like your Autarch, and I'd like to use him for my mod, but he seems un-finished. Any chance that he's been done by now, along with the aspect warriors and servo-harness techmarine?

  48. #1248
    Senior Member horusheretic's Avatar
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    The male autarch is no longer used, instead the female one gets the new bits that arent already shipped along with the game. They just need to be coded in. There probably isnt much since the last version that could really be used as i jump from one thing to another for it all to be bunched up in one huge update down the road that appears seemingly out of now where :P

    ----------

    helm (And a witch finder sneaking its way in >_>)
    http://www.moddb.com/mods/dawn-of-wa...dates#imagebox

    Seraphim (with another hairstyleeeeeeee)
    http://www.moddb.com/mods/dawn-of-wa...ates1#imagebox

    yet another hairstyle
    http://www.moddb.com/mods/dawn-of-wa...ates2#imagebox

  49. #1249
    I'd really like to use the male autarch and give him the WSE voice. Any chance you could touch him up and release him for DoW2 please?

  50. #1250
    Senior Member horusheretic's Avatar
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    Doubt it atm.

    http://www.moddb.com/mods/dawn-of-wa...elia/images/hs
    another hairstyle...

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