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The mod:
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The mod adds new units, game play changes and more to Dow 2 retribution to be more similar to the tt game warhammer 40k.
Some Changes include:
Health, armour and weapon damage values
Sight and detection
Reworked cover system
New morale system
New upgrade system
Vehicle wrecks and Vehicle explotions
Morale system:
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Squads now have a morale bar based on the old energy system.
When it gets to about 30 (which roughly translates as about half strength in tt) the squad may then be forced to retreat.
When retreating there is a delay before morale will start to restore and regenerate.
You can no longer force retreats automatically unless they have low morale.
When a squad member dies, it will lose morale due to casualties.
Orks morale:
Orks morale system is based upon the numbers of the squad they have which is based upon "Mob rule".
Having just 3 orks left in a squad may cause them to retreat automatically until reinforced with higher numbers.
Boss Poles: Ork Nobs can be equipped with boss poles that when low enough on morale, have a chance to restore morale to the squad when they flee.
Numbers still low enough will still try to retreat and boss poles only work while the nob leader is alive.
Space marines + They shall have no fear:
Space marines have morale as normal, however:
They shall have no fear special rule makes them stop fleeing at 15 energy instead and morale recovers twice as fast before being restored after being broken.
Tyranids + Synapse:
Tyranids have their own unique morale system mechanics too.
Synapse creatures provide auras to lesser units and can make them fearless, meaning they won't retreat.
Lesser tyranid creatures when retreating will either frenzy or hide depending on the creature until they are either under the influence of the hive mind or
have recovered enough morale to operate as normal again.
They also have reduced sight range and awareness while not recieving synaptic feed back.
Upgrade system:
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Upgrades for squads are now based on a very complicated ability + upgrade system that bypasses the game limitation of 2 upgrades per squad.
This uses various menus that can be found on most units and has been reformed and improved on a lot behind the scenes... most notably tyranids and chaos at this stage.
If an upgrade or unit has "not available in this version", it is likely to have not been coded in or is very buggy/ not working as expected.
Vehicle explotions:
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Vehicles when exploding now do area effect damage and can potentially heavily damage or even wipe out nearby squads regardless of them being friend or foe.
Watch out for this!
Frequently Asked Questions:
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Q: Will "X" unit/upgrade or ability be in?
A: Possibly. Nothings guaranteed in a mod like this untill it's actually added in or working.
Q: Can we use your models/textures etc in our mods?
A: Yes, we believe firmly in community sharing providing:
1: You credit the mod appropriately by simply adding this to your credits:
"Woa + FoK Modteam -http://fok.dow-mods.com/index.php"
And thus any 3rd parties who are mentioned in our credits list.
2: We can use assets from your mod in return if asked and edit them, in turn allowing others to use them. You will also be appropriately credited for this.
3. You only use our assets in Dow 2 + expansions. Otherwise the answer is no.[/QUOTE]
Q: Will race visual packs work with this mod?
A: Yes and no... New wargears mean we have to edit them, while some others will work out when we add them as we use mostly a different code base to the vanilla game.
Heres a basic inclusion of what should work:
Eldar ulthwe (Autarch not at present)
most of the dark angels
Some of the ultramarines
some of the death korps
Credits:
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FoK/WoA Team:
HorusHeretic: Modeller, Animator, Texture, Coder, Team Leader
Mirage Knight: Coder
Melooo: Modeller
Fleshp0int: Texturer
3rd party:
Deus Imperator: Coder
Visit us:
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Warpstorm over aurelia mod forums:
http://forums.relicnews.com/showthread.php?239028
Firestorm over Kronus mod Forums
http://fok.dow-mods.com/index.php
Known bugs/ errors:
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Hotkeys:
Hotkeys are being reformed to more of the "gridkey" style. Currently this isnt fully added but to fix this easily you can turn on gridkeys in the options in the mean time
Game ctds at the start:
Change the hero selection in multiplayer to either the farseer, chaos lord, hive tyrant, captain, warboss or lord general accept the selection and then restart.
Sadly there is no real way of getting round this >_>
If it still ctd's then it's likely a possible unforeseen error.
In game text: (tooltips)
Tooltips are still being implemented. However most things will do what it says on the tin if you are familiar with the tabletop game.
Otherwise anything different will be in it's tooltip description.
System requirements:
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The mod will have lots more action and such going on than the normal game at times, so it is there fore recomended to have a better pc than what the game originally was designed for.
Another good performance tip is to turn down terrian quality. you may not get battle field scaring but it helps a lot during online gameplay and is only purely visual and not that much noticeable.
terrain decals that constantly get redrawn are what tends to slow down games the most.
Installation instructions:
Install to the steam retribution folder.
In the steam games window, set the launch properties with:
-modname Dow40k2WoA -nomovies -dev
Run the game.