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-=DoW40k2:WOA=- (ret) - Tau updates #1459

  1. #401
    Horus but you can create it ? http://www.games-workshop.com/gws/ca...Id=prod1090206

    Is very cool

  2. #402
    Member Calgar's Avatar
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    failabbadon is fail, and i dont think horus will add characters the same as fok
    I'm not depressed, the world's just happier than me.

  3. #403
    Senior Member horusheretic's Avatar
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    we wont be having special characters... well maybe except one but im not going to tell you who that is.
    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me!
    http://steamcommunity.com/groups/dow40k2-woa Join up for updates and view other members.

  4. #404
    Member Calgar's Avatar
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    what? a special character, why won't you tell us?

    and can we guess?

  5. #405
    Senior Member horusheretic's Avatar
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    if you want but im not going to confirm anything

    started the destroyers too.

  6. #406
    Member Calgar's Avatar
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    that means one of the more famous or popular ones... if i guess right will you pm me and say that i am right and i will promiss not to tell

  7. #407
    Senior Member horusheretic's Avatar
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    no. it just means that i'm not telling you who i've got in mind
    little update ^^

  8. #408
    That's one Nice Spine. By the way, how do you plan to implement the Necron Lord and/or Lords? Are you going to go by the "Dedicated to X C'tan(Lord of the Dragon/Nightbringer/Deceiver/Outsider)" or by the "NecronX Lord(Spider Lord/Destroyer Lord/Flayed Lord/Immortal)" or by the rumored Tier system(Silver/Gold/Platinum)? Or simply make them more Special-character like as they're mentioned in the 5th edition rulebook?

    Because iirc you said that the commanders of the other races would be made "secondary commanders" like in DoW I, would this mean that the Necrons just get the Generic Necron Lord and no secondary commanders?

    Or is this all secritt hush hush for now?
    Last edited by Shuma; 9th Apr 10 at 1:08 PM.

  9. #409
    Senior Member horusheretic's Avatar
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    in short, there are no plans for the necrons.

    they are just being modelled.

    ill worry about that when the time comes.

  10. #410
    Senior Member horusheretic's Avatar
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    a painful day, good results though... something strange with the head though as it was meant to be seen ¬¬,

    still lots of things to fix, and erm uv map and texture but non the less fruitful

    sex on legs


  11. Modding Senior Member  #411
    Very nice, whatever they are .

    -cope.
    "When life gives you lemons, make lemonade. Then use the profits to buy an assault rifle. See if life makes the same mistake twice."
    When to report?

  12. #412
    Damn they look Angry... I think.

  13. #413
    YAY we are on the same page! with NOTHING working!

  14. #414
    Senior Member horusheretic's Avatar
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    well, i know how to fix the wierd stretching..strangely enough its to do with the uv map modifer ¬¬

    but the missing head is something new.
    probably because it might still be editable poly rather than editable mesh.

  15. #415
    yeah thats one thing, also make sure you have triangles instead of polygons, they smoth betetr and render betetr. But I too am having the weird LAWL NOTHING SHOWS UP problem as well.

    toss me your max file I'll toss you mine race to see who can fix it first. because we are basically having the same problem. cept mines more of a fuck you glitch and your seems more mechanical.

  16. #416
    those are sisters of battle ja?

  17. #417
    Ja, those are Sororitas.
    In art they have smaller bolters, but in TT minies they have big ones, so again thanks GW for being inconsistent !

    Well, perhaps novice sisters use smaller guns, and the bigger ones are only entrusted after a few years of fighting (silly idea, I know) .

    Anyway, I'm glad they are normal-human size instead of marines.

  18. #418
    Beauthiful sisters

  19. #419
    Why not do the =I= insignia on the pads using spec/normal maps? DOW2 does a very good job of making a flat texture look 3d using those..

    Excellent work though, thumbs up

    WH40 Banners & Badges forums
    It's a f@cking TURRET!
    ..beans, roquefort cheese and broccoli

  20. #420
    Question for horusheretic: are the rhinos actually usable in-game at this point? And do they have the space marine on top with the storm bolter?

  21. #421
    Senior Member horusheretic's Avatar
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    the pictures are of them in game are they not

    as for the storm bolters... i've already answered that a page or so back.

    Why not do the =I= insignia on the pads using spec/normal maps?
    because its one of those things that are noticeable up close.

    possible for the lower detailed mesh it can be changed.

    updates


  22. #422
    Is there a way to download and use the rhinos (even without the turrets) right now?

    I'd like to add them in to my next release

    Especially since Chaos has no transport right now.

  23. #423
    Awesome. By the way, a storm of scarabs should totally be the Necron's nuke.

  24. #424
    Senior Member horusheretic's Avatar
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    @GG
    perhaps. but anybody can make them... jsut remove the weapons from the preds and razorback.

    change the attachments too.

    its that simple.

    at shuma: scarabs arent going to have 900 hp each and deal bombs of damage. instead they'll be split into one each, so 100 hp, 1 attack. still you can probably end up getting loads.... however i like the nuke idea...

    Spawneth the sky blotter!

    started the monolith:



    edit:
    Last edited by horusheretic; 11th Apr 10 at 5:21 PM.

  25. #425
    Member boneless1's Avatar
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    Awesome love to make things go boom,,,,in a green way,,,reminds me of going green for the world >.>................back to the point lol Awesome work man

  26. #426
    The Monolith looks awesome, as for the nuke comment, it is fluffy that Necrons send literal clouds of scarabs first to their enemies to weaken them, in fact i think those black clouds with green lighting that come with the Necrons are usually nanobots and crap, i however don't remember where i read that but it could've been somewhere in Dark Crusade, at least for some reason that comment always reminds me of Dark Crusade.

    Anyway i'm ranting, the 5th edition rulebook also mentions Scarabs, Spiders, Tomb Spiders and other assorted mechanical bugs and monsters being able to dig underground to infiltrate Imperial Guardsmen's bunkers and/or simply teleporting inside them to kill the opposition before the Necron troops even get close.

  27. #427
    Senior Member horusheretic's Avatar
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  28. #428
    @shuma but that would make necrons rigged and WoA no fun

  29. #429
    Necrons are always rigged.

  30. #430
    Senior Member horusheretic's Avatar
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    finished the monolith.

    the crystal and other similar things will be fx based hopefully.

    see the first post for picture.

  31. #431
    Not to whine, but why make the Crystal FX based?

  32. #432
    Senior Member horusheretic's Avatar
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    look at relics monolith to figure that out

  33. #433
    Just did, Hurrr, my mistake.

  34. #434
    Senior Member horusheretic's Avatar
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    started the tomb spyder

  35. #435
    Love the idea of the scarab warm nuke, but here's another idea if that does not work out, in a book I read a Necron Lord brought every single Necron back to life on the battlefield all at once. So that could be a good alternative, like a massive resurrection across the battlefield.
    "And what are the achievements of your fragile Imperium? It is a corpse rotting slowly from within while maggots writhe in its belly. It was built with the toil of heroes and giants, and now it is inhabited by frightened weaklings to whom the glories of those times are half-forgotten legends. I have forgotten nothing, and my wisdom has expanded far beyond mere mortal frailties."
    -Ahriman of the Thousand Sons

  36. #436
    Nice pictures.
    Why would SM use Rhinos when they got Razorbacks by the way?

  37. #437
    @Sideways:

    That's pretty much just the resurrection orb at work, and i bet it would be another Global that's not the nuke.

    @Horus:

    Oh god i beg you to use artistic liscence and make that thing more sexy than Gamesworkshop's god awfull brick miniature.



    The art of the Tomb Spyders is much better isn't it? Come on, you know you want to.

  38. #438
    Senior Member horusheretic's Avatar
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    the only thing different in that pic are the claws.



    did the legs. just hte head part, the underbelly and arms to do.

    @DI
    http://fok.dow-mods.com/viewtopic.php?p=66913#p66913

    Love the idea of the scarab warm nuke, but here's another idea if that does not work out, in a book I read a Necron Lord brought every single Necron back to life on the battlefield all at once. So that could be a good alternative, like a massive resurrection across the battlefield.
    depends on how well we can use the commander ressurection system... thats unexplored territory for us atm.

    other wise we would just give the lot FNP and the accompanying health regen in combat.

  39. #439
    Member potemkis's Avatar
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    Why would SM use Rhinos when they got Razorbacks by the way?
    You can hold more marines in a Rhino. If you're going by the codex, a Rhino can carry a squad of 10 marines, while a Razorback can only carry 6. If you read the fluff- it says that the reason for the lower crew capacity is due to the equipment needed for the weapons (kinda hard to fit guys under the energy cells to power the Lascannons).

    Same with the Landraider and Landraider Crusader. Crusader can hold 2 more models because it doesn't have the Lascannon energy cells blocking people from getting in.

  40. #440
    would be cool if the razorback was just an upgrade for the rhino. wouldnt be codexy tho.

    lascannons for the razorback will be available yes?

  41. #441
    Senior Member horusheretic's Avatar
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    when we get round to it yes.

  42. #442
    Can we get smoke grenade/frag launchers on the rhino as well? I am really looking forward to adding them in.

    Also, a smoke launcher graphic for the dreadnoughts would be nice, since the one in the campaign doesn't actually add the 3 luancher tubes to the back of Davian's dread.

  43. #443
    @Horus:

    And the legs, which are thicker and blockier in the mini, i mean, look at it:



    "Ugh" But then again, it's your mod, it was just a suggestion/request.

  44. #444
    Senior Member horusheretic's Avatar
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    i have the model in front of me and i find nothing really wrong with it.

    it is meant to be a tough thing after all seeing its toughness 6 and 2 wounds. anything less and it wouldnt really convey that.

  45. #445
    Well no offense but fluff wise, Necrons don't have to look though to be though. That's the marvel of Living Metal. Still it's just my personal opinion that the Tomb Spyder mini is too ugly.

  46. #446
    Member Fulcaris's Avatar
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    @gaberial , the smoke launchers are just decos you can't equip drednoughts with smokelaunchers id know i have a forgeworld ven dred , however its worth checking the forgeworld sheets about that
    Into the fires of battle, unto the anvil of war!
    The Firedrakes stand read to serve.

  47. #447
    Member IGBoy's Avatar
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    Brilliant Warmaster Horus! We await more "gifts" from you.
    "Faith is my SHIELD, my fury is my SWORD!!!"

  48. #448
    Senior Member horusheretic's Avatar
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    then this is a gift you will most certainly like

    ingame screens


  49. #449
    *_*
    Nice work Horus

    But one question:
    I read that you want a campaign mod, too.
    So you first mod the Campaign(s) and than the Skirmish/Multi player?

  50. #450
    "Perfect Every Time" Uncle Benny's Avatar
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    Tau with bolters! Yes!
    Kidding, but holy crap those FW's look nice!

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