Thanks, I thought it be nice for new players to the mod to know about the community in the first post, instead of going through all the pages.
Edit: I managed to play my first several matches tonight. I have to say that I think GG did an outstanding job with Space Marines overall. Veteran squads look absolutely awesome especially. Golden helmed beaky FC looks much cooler than I thought; i'd say keep it now.
I haven't got a chance to play Orks yet -- nor have I fought them -- so I can't comment on them. Although they have a lot of cool looking units now, and look polished for the most part.
As for Eldar and Tyranids, some of their units & abilities looks really rough graphically. Personally, I wouldn't have added certain upgrades or units into the game until the propper modding tools were implemented.
Most ranged nid units kill the feeling of the game for me (shotgun blast termagants ect). The ranged carnifex doesn't even have a firing animation anymore, and the projectile launches out at all angles without it having to turn and fire. Gabriel, i'm sure you'e aware of these things, and hard at work fixing things, but i'm just giving my impressions.
I think Tyranoforming the landscape, then generating biomass, is one of my favorite parts of playing Nids now. Although tier 2 seems out of place compared to tiers 1 & 3. Can you possibly add single Capillary towers for tier 2, so there seems like an escalation and a middle between brood nests and tyronoforming a cluster of capillary towers?
Keep up the good work Gabe, this mod is certainly something special.