lol someone has already mentioned it but yeah, misrepresenting CR there a bit gabe.
As for Codex Edition - I would suggest shrines are buildable in T1, where in your troops can get a mark of the appropriate god as an appropriate upgrade. Then, in T2 your troops with a mark can become chosen marines, like Rubric, Berserkers, etc.lol
Then in T3, you get all the demons, with T3 Call ins being greater demons.
I think this will work showing nicely the expansion of chaos forces as they mount up their presence - plus also leaves plenty of space for chaos preds, dreads, havoks, raptors, cultists, chosen, possessed, etc.



, I suggest adding a hoverjump skill to fireprism, exactly like in dow1, it's a hover vehicle and unlike other vehicles in dow2 it doesn't have charge ability, so I say let it get charge or a jump ability (if possible) and maybe even an armor upgrade.
, when people draw conclusions on one army being gimped vs another army, it is vital that they don't just hit the forums and calling a nerf or crying out their frustrations first thing they get pwned twice in a row. Take your time to get a good feel on this patch. Play and experiment with different tactics, using different units and buildorders before you draw conclusions. Also keep in mind balance doesn't necessarily mean that all races have to be equally strong in T1, T2, T3 but that they all have just about equal outcome of games won if played by equally skilled players. I realize some of us have had the chance to fool around betatesting for a few days but the actual patch was released yesterday, play - cry or have fun, test test test and find bugs
