Happy New Year fellas.
I would like to take a moment to remember Scruff, a super talented artist with whom I had the preveledge to work with in EF Mod Team. Requiescat in Pace. Ge will always be remembered.
We made a discovery with the EF Team so partial credit goes for Copernicus and Hartkeks. We succeeded making custom sounds through the means of BSC editing so (since I was already knee-deep in making custom sounds for EF) I made a new sound mod for the community in which every automatic weapon now sounds "real". Now the automatic weapons don't play random repetition of single sound files thus putting together a burst. Now the automatic weapons of every faction play a loop sound with the historically correct rate-of-fire. All sounds (including the vehicles) are made from recordings of the real thing. In addition, German tanks now have a real MG34 sound for their hull and coaxial machinguns.
This mod changes almost every sound and effect in the game and a part of it you have already met. Now it is integrated.
http://www.mediafire.com/?imejyh44duz
full sound mod "open file" - I corrected the mis-spelled *.bsc entry now there should be no bugs left in it
http://www.mediafire.com/?ztzu5ldznrn
loop only mod
just unpack it into your mod's directory, it will overwrite nothing and changes only the automatic weapon sounds to a lifelike experience.
http://www.mediafire.com/?mojyk1iznzf
the sound mod packed into an *.sga and the Data folder separately
http://www.mediafire.com/?wnxgzyzz5jw
smf.convert tool (its Mannarheim's brilliant stuff, I am only rehosting it on demand)
http://www.mediafire.com/?wmzeyymmzwn
smf.play tool (again its Mannarheim's), you can load and *.sga in it and listen to the sound files before you commit yourself to the mod itself.
http://www.mediafire.com/?xjw0ydmw4dm
the same full sound mod but balanced. on demand i blanced the weapons so they dont cancel each other out. i used a simpler wav format before converting it which is much easier to optimize. it cuts back on the mod's size drastically but ingame you wont notice a thing.
http://www.mediafire.com/?na2wzmgmjy5
only automatic weapons. really small file, same deal as above, optimized, balanced and simple wav format converted to *.smf.
Also: the correct filepath for a custom sound to play ingame is CoH/your_mod/DataSoundHigh and DataSoundLow (datasoundlow you only need when you wanna play with low audio settings). It is possible that the mod you are playing will want a different filepath. All you have to do then is make a folder CoH/your_mod/Data/sound/wav and copy only the sound files (*.smf) into this newly created folder. It might sounds more comlicated then it is and it is very unlikely that you will need to do this. I am only saying this in case...
Enjoy!





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are really amazing.thats a good job u just done.
