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lorankorn's models

  1. #1

    lorankorn's models

    The Legacy of Loran Korn

    The following notes were written by Loran Korn himself

    The following models were made to beef up CoH's weapon and vehicle arsenal and to enhance game play. These models were made for you players out there.
    Although the basic models are my work these new toys are the result of the combined efforts from members of the dev team of N44.

    Special thanks:

    - to Relic for this wonderful game
    - to Sweeten, a dear friend who is the leader of our team
    - to Tankdestroyer, who used to be our lead-animator
    - to Halftrack for all his generous help
    - to Beefy for his valuable contributions (UV mapping, model tune ups, animation)
    - to DMz whose models reflect on his special talent
    - to Geo, a friend and very talented 2D artist
    - to Roeben from the German community for helping me with animation
    - to Ninja for his great icons
    - to Xalibur for his wonderful skinpack and other little arts

    Thank you all, for this I could not do without you.
    Models :

    M1917 US Enfield "Doughboy" rifle
    This weapon model comes with its own custom sound and fixed physics (thanks Sweeten)

    http://www.mediafire.com/?moyrmrmmq0y

    ^ Alternate Link

    V3 Alternate Link

    M20 Recon and Command vehicle

    http://www.mediafire.com/?zzmjw0luqmk

    ^ Alternate Link

    M4 Sherman Jumbo

    http://www.mediafire.com/?odlnqymcniz

    ^ Alternate Link

    Machine Gun pack
    The pack contains the MG34 German light machine gun, the M1919A6 US light machine gun and the ZB26 Chech made light machine gun in German service. The models come with their custom sounds.

    http://www.mediafire.com/?jn5qojmttzu

    Sten Mk. 5 submachinegun

    http://www.mediafire.com/?xkzogzneolq

    ^ Alternate Link

    Sten MK. 5 with custom sound
    These new weapons work best with my loop_sound_mod but this download s for those who dont use that mod.

    http://www.mediafire.com/?wbmyorwmznc

    ^ Alternate Link

    M4A3 Sherman 76mm

    http://www.mediafire.com/?azywy2kyn1n

    ^ Alternate Link

    Kar98k Sniper Rifle
    Although there is a model-mix Sniper Mauser this is a completely new model. A soldier ebps (armed with this weapon) is added for easy integration into any mod you are playing with.

    http://www.mediafire.com/?uyznzdwmjm1

    ^ Alternate Link

    M1 Carbine
    Full woodstock. The ebps of the rifleman_sergeant is added to the pack. Of course with basic knowledge of Corsix you can add this weapon to the troop of your choice. Since the M1A1 Carbine in game is incorrectly called M1 Carbine, this weapon bears the file names "M1 Carabine".

    http://www.mediafire.com/?yujqyztduyx

    ^ Alternate Link

    PaK40

    http://www.filefront.com/16594173/pak40.rar

    ^ Alternate Link

    LeIG 18 75mm and 75mm Pack Howitzer

    http://www.megaupload.com/?d=RS1E2Q70

    ^ Alternate Link

    M21 Mortar Halftrack & 50 Cal AA MG Nest

    http://www.megaupload.com/?d=5QQ764IF

    ^ Alternate Link

    M21 Hotfix

    http://www.megaupload.com/?d=NP96YQZ0

    ^ Alternate Link

    Proper Weapon Fix - M21

    http://forums.relicnews.com/showpost...postcount=1097

    Grille M & Nashorn

    http://www.megaupload.com/?d=OD0AHAI6

    ^ Alternate Link

    SdKfz 251/2

    http://www.megaupload.com/?d=SUIO5NB5

    PaK 36

    http://www.megaupload.com/?d=HHV62UHF

    SdKfz 251/7

    http://www.filefront.com/16796009/SdKfz_251_7.rar/

    Skins - Pak 36 and SdKfz 251/7

    http://rapidshare.com/files/401233863/Geo36_sdk15_7.rar

    Post with Nashorn Shell

    http://forums.relicnews.com/showpost...postcount=1151

    ^ Alternate Link

    Detailed "FPS type weapons"

    http://www.mediafire.com/?zlbzttn1ogq

    Enjoy!
    Attached Images
    Last edited by Lethal Dosage; 18th Feb 12 at 12:37 AM. Reason: Added Alternate Links for most files.
    Dev-Team member of Normandy 44
    Dev-Team member of Eastern Front

  2. #2
    Member WartyX's Avatar
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    Very nice, I don't think I've ever seen Milkshape models look so good.
    EASTERN FRONT DEVELOPER

  3. #3
    first great sounds and now weapons? nice... scoped k98, mg34.... hope you lern fast and we can see them skinned

  4. #4
    Member BurroDiablo's Avatar
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    Great work Loran


    Eastern Front Mod
    Eastern Front Mod Artist

  5. #5
    Thanks. I really wanna make PAK 40. Gotta tell you though I have a hard time finding reference material. I Normandy I saw two of those on display and never once got the chance to take photos of various angles. So I will have to work by drawings and blueprints found on the net. Why is a gun so much more trouble to make than a infantry weapon? At least for me.

  6. #6
    awesome work on the M1919 and MG34, would love to see them ingame
    "Airborne, death from above"

  7. #7
    Member Gamerisin's Avatar
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    hi Loran...jojo...now models mmm...

    Nice work,I would also like to see them ingame,btw,I heard some of your sounds from EF mod and...I got to say...I'm disappointed

    Hahahaha....no I'm kidding mate,just teasing you...the Mosin is great,still need to hear the others but I really liked the Mosin and the T-34 hull mg

    Can u PM wich sounds did u made so I can have an idea of what to expect on the release
    R.I.P.(Requiescat in pacem) loran korn & MrScruff
    Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)

  8. #8
    @newcomer
    I am gonna have to make a 600-tris model out of a 13.000 tris detailed one! But I reckon they still gonna look ok.

  9. #9
    Member eliw00d's Avatar
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    Holy crap! An M1919A6 would be truly amazing, and fill in so many gaps! The other models are amazing as well, I can't wait to see them in game!

  10. #10
    Member sweeten2213's Avatar
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    Very nice, Loran!

    Did't know you were multi-talented.

    You asked if people were interested...ahhh....hell yeah!

    You'll have help from my team as well.

    As a matter of fact, I'll PM you soon.
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
    RIP MrScruff - you were a true friend and a true talent
    Normandy 44 : European Theater - Project Leader
    N44 ModDB Site
    N44 : ET Website - N44 XFire Community - N44 Guide
    CoH Mods - Waffen Mod
    Eastern Front - AI Coder/Asst Coder

  11. #11

    these models look great!!

    do you have any plans to also include the The M1919 Browning is a .30 caliber medium machinegun:

    http://en.wikipedia.org/wiki/M1919_Browning_machine_gun

    because i really think that the game would really be much better if it were included.

  12. #12
    Actually there is one in the files I dont know why is it there or whether it works but among the prop items there is a tripod mounted 30 cal.

  13. Modding Senior Member Company of Heroes Senior Member  #13
    Celéstial by heart Celution's Avatar
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    Fantastic work loran! I really hope you can get them ingame.

  14. #14
    Member SasiMuel's Avatar
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    Wonderful!!!!

  15. #15
    Thanx. I am just getting familiar with the recommened tris (face count) and I think I am gonna have to rethink my approach. I am doing some low-poly stuff as we speak, like the MG34 and the M1919A6 30cal. I guess I am just a detail-maniac and this aint gonna take me nowhere should I wanna get my models ingame.
    It is not an "if" actually. It is a "when". And I hope it is also a "soon".

  16. #16
    Member Aidas2's Avatar
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    I already made the Mg34 Coh fit for N44 and TD is working on it and the M1919 is already ingame, just not finished, but they are very nicely done

  17. #17
    I absolutely love the De-Lisle Carbine(thats what it is right?) and the howitzer! Ive wanted to make a request for that howitzer(forgot the name)
    Great work
    "SHIT!" "Watch your language soldier!" "It's not language! It's shit! Literally..."
    Life's a bitch... and then you die... so deal with it! Any questions?
    "I went outside once... the graphics were alright, but the gameplay sucked!"

  18. #18
    Member Mirage Knight's Avatar
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    Nice work there loran korn!

    On the topic of Howitzers, I'd love to see a proper 10.5 cm leFH 18/40 ingame - as opposed to that...thing...that Relic included in TOV.

    Also, is there any chance of seeing a 7.5 cm PaK40?

  19. #19
    PAK40 is a must! Or even a Pak43! I have detailed photos of an intact Pak43 I made in Normandy and I would like do one. My problem is, I am a Milkshape person so I am only learning how to UV Map in Max. Will take some time before I get it right but I am on it.

  20. #20
    Member DemoSS's Avatar
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    Good work, loran! How many tris in your De Lisle? Maybe I could UV map it and skin if you want.. And then you could attach the custom sound for it.

  21. #21
    Awesome work, Loran! I especially love the M1919A6, as I was getting tired of giving my US Para Rifles the BAR instead of their proper LMG.

    Or even a Pak43! I have detailed photos of an intact Pak43 I made in Normandy and I would like do one.
    Can it be the proper PaK43 with cruciform mount? The PaK43/41 on the 41 wheeled carriage was just a temporary expedient, and the cruciform looks much cooler.

  22. #22
    Even though I thought of rolling down the poly count and then screeny it I forgot. I think it is still a little high Demo, something like 500+ but "just for a weapon" I think it is too many. So I will have to redo the thing again. I am working on the MG34 and I have already finished with the 30cal. The latter turned out to be 638 tris. I think I will live with that considering that I made it from my original which is over 13 thousand polies! The MG34... I try to keep under 500. Thank you for the offer. I am only learning as we speak how to handle Max and I am such a noob it will take some time. The customs sounds are already sitting and waiting all ready to roll.

    Is this what you mean Sturm? Its probably even better to make than the rolling type.
    Attached Images

  23. #23
    Member eliw00d's Avatar
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    Yes, that is the cruciform Sturm was talking about.

    I can only assume that it would also be an easy model to bring to the game, since you could probably model mix it with the FlaK36 and use existing animations/crew. I don't know much about that process, but that seems to be the current trend.

  24. #24
    Member Gamerisin's Avatar
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    why not have both? I mean...the germans could have it as a new defensive weapon just like the 88...it can be doctrine specific in mods an the moving one can also be used as doctrine or call in...what do you think???

  25. #25
    In the case of the PaK43, you'll need new animations since it doesn't have the same seats as the FlaK36. There's one seat on the left side of the gun, for the gunner, which can be seen in that picture just below the hand crank. The loader can stand on the right side, 'pretending' to have his feet on an imaginary plate at the base of the gun. Any additional crew will just be standing around the gun like normal.

    The PaK43/41 would operate just like a regular PaK38 when it comes to animations.

  26. #26
    Member Mirage Knight's Avatar
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    On the PaK 43, you could have it as an emplace-able weapon for Wehr Defensive...operating much like the Brit's 16 Pounder without the need for a facing ability

  27. #27
    Member eliw00d's Avatar
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    I think the PaK40 should take priority, though, as it was much more numerous and much desired!

  28. #28
    I'll take them all

    Awesome work loran

  29. #29
    Member Ninja117's Avatar
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    I think you should mostly work on the Handheld Browning and the PaK43 (The one thats fixed to the ground)

    It Would make a good replacement for the 88 in the defensive doctrine seeing as it is used twice (Once for the Defensive Doctrine and once for Luftwaffe Tactics)

  30. #30
    Member sweeten2213's Avatar
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    @ Loran - you don't have to worry about the Pak 40 - I'll pm you why

    @ Public - there will be a pak 40 available at some point soon - no worries

  31. #31
    Member eliw00d's Avatar
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    Quote Originally Posted by sweeten2213
    @ Loran - you don't have to worry about the Pak 40 - I'll pm you why

    @ Public - there will be a pak 40 available at some point soon - no worries
    Ah! That's right, I had forgotten. Then, a PaK43 would be sexcellent!

    Since you are working on infantry support weapons, here are some ideas:

    Walther P38
    Hafthohlladung
    Gammon Bomb
    Kz 8cm GrW42
    7,5cm LG40
    7,5cm leIG18
    15cm sIG33
    M1C Sniper Rifle

  32. #32
    Member sweeten2213's Avatar
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    7,5cm leIG18
    15cm sIG33
    I second these, plus that 105mm Pack Howie I belive you have up there

  33. #33
    I third the leIG18 and sIG33. Not only were they used as artillery, but were also wheeled into position and fired over open sights directly at targets. If it held up the advance of the German infantry, the battalion/regimental Infantry Gun Platoon was called up to blast the enemy out of its hiding place.

    The GrW42 Kurz is the shortened 8cm mortar used by the Fallschirmjäger, so of use to any modder who wants more authenticity with their FJs. The drawback to the lighter mortar was reduced range over the regular GrW34 model.

    The 7.5cm LG40 was a recoilless rifle only a little bit larger than a tripod-mounted MG42. It was also used by the Fallschirmjäger, as both an anti-tank weapon and an infantry gun for knocking out defensive positions. This little sucker packs quite a punch for something that can be picked up and carried around like an HMG/Mortar.

  34. #34
    I made the Mg34 and the M1919A6 in "low" poly but the MG34 is still 670tris and the 30cal is 628. Can we live with that? Or is it way too high still?
    Last edited by loran korn; 6th May 10 at 10:43 AM.

  35. #35

    final product

    568-poly, I can't do any better than that or no details left. Should it be low-poly enough for a support weapon then we have an MG34 I would say.
    Last edited by loran korn; 6th May 10 at 10:43 AM.

  36. #36
    Member DemoSS's Avatar
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    I think even 700 tris would be OK if it isn't a mass used weapon (like SMGs, rifles). Some of mine models are about 600 tris in average, but with the addons (scopes etc.) the count of the tris is about 650-700..

  37. #37
    R U saying then it should be ok in your opinion? Cuz then I will have to map the thing. Custom sounds are all ready for it.
    Do I have to make a Lafette version of it too, or can it be model mixed with the MG42 stand?

    I really want to see MG34s on a Lafette ingame. Those were used all to the end and many MGs in Normandy were 34s. The bunkers and museums are all full of those in Normandy and I have seen hundreds of pictures showing MG-nests with MG34-Lafette in them.

    I was advised that infantry weapons should not go over 200-300 tris but damned if I can make anything that low-poly. I tried optimizing in max but I am such a noob I can't do it. Even by watching tuts on it. Maybe they cannot be any more simplified...
    The scoped mauser I can make within an 800 boundary, the DeLisle about 450 but I can't for the life of mine go with 200-300.

  38. #38
    Member DemoSS's Avatar
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    As you wish.. I think it's normal for the support weapons. But I don't know the results while playing with it online..

    So, what about the De Lisle? I think 450 tris perfect for it..

  39. #39
    Especially considering it wasnt mass used and wouldnt be so in game. In the end it shouldnt be a problem.

  40. #40
    Member Angelic's Avatar
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    I think, you should really keep it as low as possible, also skinning will add alot of details
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    Albert Einstein

  41. #41
    The skin (with a good normal map) will only add surface details but there are 3d details I would hate to lose. The weapon's characteristics demand that certain things are not overlooked.
    I will eventually get it. There is a lot of thinking envolved where you put every vertex and face when building a model.

    The DeLisle can be simplified still, I will do it, but first we have an Eastern Front deadline so I dont have as much time on my hand as I would like. The DeLisle will be a nice addition I am sure. Its a must for the British commandos. It is stealthy yet adds distance and accuracy. I really wanna try those in game.

    Every model will come with its custom sounds too, now that we figured how to link rgo-bsc-smf!

  42. #42
    Member eliw00d's Avatar
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    Take a look at the Relic models, and try to emulate the external details they used. As said before, skins can be used to make the detail, and you won't be zoomed in all the way on troops to necesitate an extraordinary amount of external detail, anyways. It just takes some finesse.

  43. #43
    i guess you right.
    aint that funny about jorge's walter? you just mentioned it like yesterday. great model too! i love it.

  44. #44
    Member TigerTanker's Avatar
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    Nice, I like it alot. Hope you'll be able to put 'em ingame.

  45. #45
    Member eliw00d's Avatar
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    Quote Originally Posted by loran korn
    i guess you right.
    aint that funny about jorge's walter? you just mentioned it like yesterday. great model too! i love it.
    That is definitely funny!

    I love the 75mm Pack Howitzer, by the way! I think you'd be the best man for the job for the 7,5cm leIG18 and 15cm sIG33.

    Also, the Gammon Bomb and Shaped Charge were just thoughts I had for simplicity, since they wouldn't need to be animated or anything (AFAIK?) but would be nice to have instead of recycling other grenade graphics.

    And I agree about the MG34 on a tripod, that would be ideal. I might even go so far as to replace nearly all vehicle weapons with the MG34.
    Last edited by eliw00d; 14th Jan 10 at 11:23 AM.

  46. #46
    Many think the MG34 came obsolete when the MG42 got in production. But its wrong. My MG34 (I have a weapon collection and you will not believe what trouble I got though to legalize it here in Gran Canaria, Spain!) came from a weapon stash from the Ukraine where it was delivered along with other 932 of them for the Eastern Front. In 1944! It was produced in 1943 and it is a "dot". So even thought in 1943 the MG42 was mass produced the MG34 still had its use. Many turret MGs were 34s but we dont have that in the game. My girlfriend's mom is a house nurse in Germany and was taking care of an 88 year old man who served in the SS in the Eastern Front. He died this summer but we had long talks about his experiences. He, among other things, told me how they hated some of their own hardware. He said that an MG gunner would replace his MG42 for a 34 any time and how they didnt like the 42 as it was a ammo waster and had no selector meaning had no single-shot capability.
    Like I said I saw with my own eyes a lot of MG34s in Normandy (well, archived pictures inside the bunkers) so in the summer of 1944 they were widely used on all fronts.
    Besides, I love the sound of the 34 and the ones I made and included in my mod is the sound of my own MG34. It is an awesome sounding weapon I think. Its also pretty if I you know what I mean.

  47. #47
    Member eliw00d's Avatar
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    Quote Originally Posted by loran korn
    Many think the MG34 came obsolete when the MG42 got in production. But its wrong. My MG34 (I have a weapon collection and you will not believe what trouble I got though to legalize it here in Gran Canaria, Spain!) came from a weapon stash from the Ukraine where it was delivered along with other 932 of them for the Eastern Front. In 1944! It was produced in 1943 and it is a "dot". So even thought in 1943 the MG42 was mass produced the MG34 still had its use. Many turret MGs were 34s but we dont have that in the game. My girlfriend's mom is a house nurse in Germany and was taking care of an 88 year old man who served in the SS in the Eastern Front. He died this summer but we had long talks about his experiences. He, among other things, told me how they hated some of their own hardware. He said that an MG gunner would replace his MG42 for a 34 any time and how they didnt like the 42 as it was a ammo waster and had no selector meaning had no single-shot capability.
    Like I said I saw with my own eyes a lot of MG34s in Normandy (well, archived pictures inside the bunkers) so in the summer of 1944 they were widely used on all fronts.
    Besides, I love the sound of the 34 and the ones I made and included in my mod is the sound of my own MG34. It is an awesome sounding weapon I think. Its also pretty if I you know what I mean.
    Agreed on all counts. But, you have to remember that this game was designed based on Saving Private Ryan and Band of Brothers, or merely for the Hollywood factor, so liberties were taken for creative purposes. That is what we modders are here for, though.

    I look forward to seeing your MG34 in game, as well as the M1919A6. Hopefully, we can get the M1919A4 in game as well (much more common than A6).

    Oh, by the way, another suggestion would be the American 81mm Mortar M1. A German 8cm GrW34 can not be used as they are totally different in appearance.

  48. #48
    Don´t worry (that much) about the polygons number...
    Now how the hell you legalised a MG34 in Spain?

  49. #49
    Member Mirage Knight's Avatar
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    Oh, by the way, another suggestion would be the American 81mm Mortar M1. A German 8cm GrW34 can not be used as they are totally different in appearance.
    I'll second that one! Any chance of seeing a 12cm GrW42 as well?

  50. #50
    @jorge
    Its tricky. But I wont discuss this on the air. I PM you though.

    So the poly-count isnt that big of a deal you say?
    Last edited by loran korn; 14th Jan 10 at 2:50 PM.

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