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lorankorn's models

  1. #201
    I think we are on the wrong track here. We can make the grenade attachments for M1903, M1 Garand and for the Mauser. BUT! If we are to modify the weapon for that we will have to skin the entire weapon for the sake of having a launcher added to the end of the barrel.
    Why not just make the actual grenade for the US and the Germans (I guess its added as a state or something) and make the grenade model including the launcher attachment. So its properly there for visuals and when it is fired away it spawns anyway.
    Rifle grenades should be available for all factions I agree but there is no Lee Enfield model with an attachment in game so I guess it is safe to conclude that we dont need one either. We would just have to model the grenade itself and stick it on the end of the rifle. The business end that is.
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  2. #202
    Member TigerTanker's Avatar
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    Maybe I'm wrong, but I think I've seen m1 garand rifle grenades in the afrika korps mod. I've tested it once, and the rifleman squad had this upgrade. I've upgraded it, and they had garands with grenades, not enfields.

    So I think it's possible, it'd be cool.

  3. #203
    Member eliw00d's Avatar
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    Quote Originally Posted by TigerTanker
    Maybe I'm wrong, but I think I've seen m1 garand rifle grenades in the afrika korps mod. I've tested it once, and the rifleman squad had this upgrade. I've upgraded it, and they had garands with grenades, not enfields.

    So I think it's possible, it'd be cool.
    Model mix, I believe.

  4. #204
    If there is one so much for the better. Now it leaves only the Kar98K. I cant have a go at it atm I have a few things to finish but maybe later if Aidas or someone else doesnt feel like it. Aidas?

  5. #205
    Member Ninja117's Avatar
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    We Need These In-Game ASAP

    Also you can resking that Ammo Box to look like it has an open top.
    Last edited by Ninja117; 2nd Feb 10 at 4:34 PM.

  6. Company of Heroes Senior Member  #206
    Moderator Lethal Dosage's Avatar
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    Excellent MG34 Lafette there, my fallschirmjager and gebirgsjager can't wait to get hold of them!

    If we do manage to mount the MG34 on vehicles, it would be a good excuse for me to slightly nerf the PE's INF HT... plus if TankDestroyer does manage to get rear firing MGs onto the PE's 250 HTs, that would allow for more accurate variants, since most of the variants ingame had two MGs issued to them.

  7. #207

    M1919A6 and De Lisle

    Here is the M1919A6 light machinegun and the silenced De Lisle carbine. Only one more left, the Sten Mk.5 ... and then whatever comes up. So, soon I can go back to make the guns and vehicles.
    Attached Images

  8. #208
    @Request for M1919A6: Can you make an M1919A6 without the stock? Its not your model but generally the stock for it always seems very ugly to me. Like this(but with bipod):


    The DeLisle and M1919A6 looks AWESOME
    Last edited by sgt.davis; 3rd Feb 10 at 6:00 AM.
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  9. #209
    Member eliw00d's Avatar
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    @sgt.davis
    That is an M1919A4, not an A6.

    Now, if only we could get the M1919A4 working, we'd have basically all the weapons we'd ever need. Great work, Loran!

  10. #210
    Member sweeten2213's Avatar
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    Sweet!
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
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  11. #211
    I have yet to understand why the M1919A4 is not in the game. We have it among the props. Maybe its a big deal to code it and give it a proper crew I dont know. If only we could get that thing in the game working all would be muy bueno.
    The Sten Mk. 5 we dont even need but since I have already made it I will skin it as well.
    I need to make a MAS36 and an American Enfield (M1917) and maybe the rifle grenades...then we are in business. The bangalore is coming up too.

    No I can get back to vehicles. I have the leFH18, the sFH18 and the US pack Howitzer to UV. The Nashorn, SdKfz series, Pakwagen and Grille M is getting skinned by Geo, so we gonna have great many goodies to blast with.

  12. #212
    Sorry, I meant A6 but couldnt find a pic of one. But an A4 without stock would also be fine.

  13. #213
    Member TigerTanker's Avatar
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    The M1919A6 is one of my favourite weapons. It looks awesome. I hope you'll be able to make it as a light version for infantry units so the americans would have a weapon like the British and Germans have too.

  14. #214
    @Sergeant
    Without the ugly stock (I agree its not a handsome weapon) it wouldnt be an A6.

    @TigerTanker
    Its going in the game, no question about it. It has already been sent out for anim. You might wanna appreciate the simple fact that I have all the time on my hand to make the models but the anim and coding takes a little longer. IT IS coming. All of my models will.

    This A6 is a crude model. The weapon itself is not very pretty lets be honest. On top of it, in spite of its simple shape and design it adds up to many polies in a hurry so I had to keep it simple. It is not to my liking the detail freak I am, but I also have to learn not to exceed the poly-limit there is. So it might not be remembered as my greatest model but at least its gonna be in the game and I am sure you agree that it is long overdue.
    Last edited by loran korn; 3rd Feb 10 at 8:42 AM.

  15. #215
    Member TigerTanker's Avatar
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    Loran: Yep, I really appreciate it, you are making awesome things, you are making this game even more unique. I'm pretty sure the anims and coding needs time, so good luck with it. Also, about your free time, I think you should take your time, there's no need to hurry. Even taking a look at your models make us happy at all.

  16. #216
    Member eliw00d's Avatar
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    Quote Originally Posted by loran korn
    @Sergeant
    Without the ugly stock (I agree its not a handsome weapon) it wouldnt be an A6.

    @TigerTanker
    Its going in the game, no question about it. It has already been sent out for anim. You might wanna appreciate the simple fact that I have all the time on my hand to make the models but the anim and coding takes a little longer. IT IS coming. All of my models will.

    This A6 is a crude model. The weapon itself is not very pretty lets be honest. On top of it, in spite of its simple shape and design it adds up to many polies in a hurry so I had to keep it simple. It is not to my liking the detail freak I am, but I also have to learn not to exceed the poly-limit there is. So it might not be remembered as my greatest model but at least its gonna be in the game and I am sure you agree that it is long overdue.
    You say that's not detailed? For how low poly you had to go, it still looks very much like an A6, there's no question of that. I'm always amazed at the detail you can put into things when you're given confinements.

    Keep up the good work, I'm excited to see these in-game.

  17. #217
    Moderator Darkbladecr's Avatar
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    great work with the models are you skinning them as well, or is it someone else?

    Also I highly suggest you render your models so we can see the full quality of the skin and mesh. Here is one way of doing it:

    Tutorial


  18. #218
    Member Angelic's Avatar
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    would that really make diffrence on the always flat sufaces of the Coh weapon models?

  19. #219
    Member Ninja117's Avatar
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    Don't forget to backup your work, we don't want to lose anything if something bad happens

  20. #220
    Once your weapon is in the hands of a CoH soldier, and the camera is zoomed back at the distance that most people use in-game, the lack of polygons doesn't matter as much. At a distance it's all about the silhouette and skin. As long as the silhouette is clean and matches the model, and the skin is crisp without being too muddled/noisy, the end result will look good.

    In the case of both of those guns I think the in-game look will be spot on.

  21. #221
    Member Ninja117's Avatar
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    I Agree with Sturmhaubitze, this is not a First Person Shooter. We don't need really high quality weapons, we just need simple weapons that will look alright, but in this case they look brilliant!

    EDIT: That handheld Browning needs a towel wrapped around the barrel.

  22. #222
    Thank you for the suggestions and the support guys.
    I am not much use to this low-poly thing and I have only learnt how to UV and skin two weeks ago in max. You literally see my first UV and skinning jobs. In other words I am not a skinner. I never had to do it, it was always done by professional UV mappers.
    I find it brutally hard to make something that has to be simple yet resemble the real thing closely enough. Its much easier when I dont have to think about polies and limits.
    It never hurts learning new things and I am grateful for Darkblade for showing me what and how. I am also just a tiny part of a team and advanced things, until I learn them, is done by others. These what you see are not the finished product. Little adjusting here and there and they will look good in game I am sure.
    Last edited by loran korn; 3rd Feb 10 at 3:30 PM.

  23. #223
    Member kapulA's Avatar
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    Incredible work on the MG 34, Lafette and the .30 cal! Can't wait to see them ingame! Will you also be able to replace the current MG 42 Lafette with your new historically accurate model?

  24. #224
    Thank you. The ZB26 Chech made German light machinegun is coming next.
    I made the Lafette with the intention to replace the existing "whatever". It needs to be animated first.

  25. #225
    Member DMz's Avatar
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    Quote Originally Posted by loran korn
    I am not much use to this low-poly thing
    I find it brutally hard to make something that has to be simple yet resemble the real thing closely enough
    tell me about it. brutal is an understatement. im refusing to do guns, 300 poly for a sten eeeew it makes my heart weep when i look at the end result i get, god knows how you mange to get these looking as they are , now 2000 poly is what im used to on a nice m4a1 or ak47 maybe

  26. #226
    Member Ninja117's Avatar
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    One Question... How does the M1919A6 Reload Ingame?

    Would it just shoot forever with pauses and cooldowns?

  27. #227
    Member eliw00d's Avatar
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    @Ninja117
    Magic.

    But seriously, it depends on which animations they will use. If they use the lMG42 anims, maybe they could put a box magazine on the side. Might not be realistic, but better than removing the belt and tossing it over his shoulder. :P

  28. #228
    Moderator Darkbladecr's Avatar
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    I made the Lafette with the intention to replace the existing "whatever". It needs to be animated first.
    Just follow the HMG MG bone structure and apply it to your custom Lafette mesh and it will work like a charm

  29. #229
    Member Uccido's Avatar
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    on the subject of rifle grenades, i've had BARs with rifle grenades before (was confused at first, but i figured out what i did to cause it) as for the m1919A6, nice model, but i actually beat you to this one currently have an m1919A6 with box mag and no stock, waiting for me to finalize animations (would you believe the LMG animations are hidden somewhere outside the standard animation files >.>) i also have the relic M1919A4 on an alternate tripod for the sake of animations, and am extremely close to having that working properly.

    regardless, nice work

  30. #230
    (would you believe the LMG animations are hidden somewhere outside the standard animation files >.>)
    Yeah, in the mg42 files. Had to edit both mg42 and Bren to get the mg34 working properly.

  31. #231
    Member Uccido's Avatar
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    yea i know. im in the process of making a standalone animation setup for LMGs to make life easier

  32. #232
    Good show Uccido. Keep me posted so I dont do double work. Can we assume you will release the stuff as soon as you finished with it?

  33. #233
    Member eliw00d's Avatar
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    @Uccido & Loran
    If Uccido's model doesn't have a stock or bipod, I say we use Loran's model, as that would be the proper LMG version.

  34. #234
    Member Uccido's Avatar
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    @eli: my model has bipod, but no stock.

    M1919A4/6 bipod



    M1919A4 on M18 Tripod (Temporarily)



    few things out of place here, all fixed on my other comp

    @loran, will be public as soon as im happy with it (at present some slight problems with the HMG as a new weapon, but im pretty sure i can replace the existing m1917 with the m1919 no problems)

  35. #235
    Member eliw00d's Avatar
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    Quote Originally Posted by Uccido
    @eli: my model has bipod, but no stock.

    M1919A4/6 bipod



    M1919A4 on M18 Tripod (Temporarily)



    few things out of place here, all fixed on my other comp

    @loran, will be public as soon as im happy with it (at present some slight problems with the HMG as a new weapon, but im pretty sure i can replace the existing m1917 with the m1919 no problems)
    Then it's not an A6, meaning we still have use of Loran's model.

    Here's my thought on the A4:

    It could be handheld, so that when the gunner is running around, a visibility state for the tripod is set to off. Then, when firing prone, the tripod would be visible. Then, maybe we could give it a setup and packup time in the weapon, and find a way to force its use in the prone. Is that possible?

    It's just an idea, because when I had the A4 semi-working (before your help), I had it as a handheld weapon, and it actually looked pretty good when the gunner lay prone - even though he didn't have any animations for firing it.

    It may be hacky, but at least it would be closer to its actual use than as an HMG.

  36. #236
    Guys! The A6 has a stock that is why it has the A6 designation. I am not gonna debate anyone but this is the fact. Uccido, I do like your model, I think it is better than mine should it comply with the poly-limit. The tris are important that is the exact reason why mine is such a crude model. Check out my 13000-poly one, that is what I had to axe down to this. Give it a stock and a go.
    The A4 is needless to make since we have a perfect A4 with the a tripod in props. Its skinned and it is a Relic stock model. It is an example of truly correct Relic models (vuz despite how they screwed up on some they do have excellent models). Isnt it easier to code it in the game? Neither do I work with OE not I am a coder so I honestly do not know.

  37. #237
    Member eliw00d's Avatar
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    @Loran
    Not sure what you're referring to? I was just saying that we need a stocked A6, otherwise it's not an A6. Then, I started talking about the Relic A4 that Uccido has been restoring. Also, it is far from perfect, have you ever tried to use it? It is broken beyond belief. Relic probably chopped it up to render it unusable.

  38. #238
    Member Uccido's Avatar
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    308 tri's on the m1919a4 bipod. give it a stock for probably 20-30 tri's ter da, m1919a6

    as for the A4, its modelled yes, but it lacks the important stuff

  39. #239
    Member eliw00d's Avatar
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    Quote Originally Posted by Uccido
    308 tri's on the m1919a4 bipod. give it a stock for probably 20-30 tri's ter da, m1919a6

    as for the A4, its modelled yes, but it lacks the important stuff
    What do you think of my idea, Uccido? For the A4.

  40. #240
    Member Uccido's Avatar
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    its given me thought for now its nearly 1am and i work today, but later ill have a look into having the m1919a4 as an lmg when undeployed, with a toggle ability to deploy, increasing accuracy, burst duration etc at the cost of movement

  41. #241
    Member eliw00d's Avatar
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    Quote Originally Posted by Uccido
    its given me thought for now its nearly 1am and i work today, but later ill have a look into having the m1919a4 as an lmg when undeployed, with a toggle ability to deploy, increasing accuracy, burst duration etc at the cost of movement
    Honestly, toggling the visibility of the 1919's tripod (not the 1917) would be better than using an HMG tripod. It could simulate a 2-man crew that has to setup the gun and LMG tripod, as I doubt the gunner would carry the whole assembly himself. As long as the visibility can be toggled and there is some way to force prone firing only, I think it would be convincing enough.
    Last edited by eliw00d; 5th Feb 10 at 7:46 AM.

  42. #242
    I know what you meant eliw00d.
    Call me buttheaded but the A4 should be on an M1919A4 M2 tripod. Can we use the tripod I make and the 30cal (the working one) from the game? For a proper crew we need two persons but it was fired by only one guy. Do we need animation for it? I am sure Uccido would be a real nice guy and animate it.
    I could throw together one in a minute.
    Attached Images
    Last edited by loran korn; 5th Feb 10 at 8:46 AM.

  43. #243
    Member eliw00d's Avatar
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    Quote Originally Posted by loran korn
    I know what you meant eliw00d.
    Why dont I come back here with a tripod real quick. Call me buttheaded but the A4 should be on an M1919A4 M2 tripod. Can we use the tripod I make and the 30cal (the working one) from the game? With a proper crew we dont need two person it was fired by only one guy. Do we need animation for it? I am sure Uccido would be a real nice guy and animate it.
    The A4 already has a tripod in game, it's just a matter of making the jumbled mess Relic left us work. :P

    The animations for Relic's A4 are all there, they just aren't tied to any gunners.

  44. #244
    I see, so the tripod itself is ok but the mg on it is screwed...Now I get it.
    Pipe in later today to have a sneak preview of the ZB26.

  45. #245
    Member eliw00d's Avatar
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    Quote Originally Posted by loran korn
    I see, so the tripod itself is ok but the mg on it is screwed...Now I get it.
    Pipe in later today to have a sneak preview of the ZB26.
    Well...no. It's hard to explain, really. You'd have to see it.

    Basically, when firing, everything is near perfect (with the exception of an extra gun underneath the ground spewing an extra tracer stream!?), the MG is animated, the tripod is there, the ammo box is there. However, when you move, the tripod remains, "floating" in front of the gunner, the actual MG and ammo can disappear.

    This was during my testing of it as an actual LMG, not as an HMG. When the gunner lay prone, even though it was because he was suppressed, it looked good. So, if we could only attach LMG animations to that gunner, and fix up the visibility of certain meshes, I have a feeling it would be perfect.

  46. #246
    maybe Relic couldnt get the darn thing working either...

  47. #247
    Member eliw00d's Avatar
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    There are actually pre-release screenshots of the A4 working, with prone animations. Whether or not this was a mock-up rather than a reality, we'll never know. However, one thing is for sure, it's not set up right at all. But, like I said above, a little tweaking in OE should make it workable.

    A lot of units use the M1919A4, so I hope we find a solution. The A6 will be useful for those that used it, but it was more of an interim solution rather than a standard.

    This is all I want, right here:

    Obviously we can't double up the crew, but if we could get the gunner to use it like that, we'd be golden.

  48. #248
    Member Ninja117's Avatar
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    Is it just me or are those bullets that are going in the gun tiny compared the ones on the ground?

  49. #249
    That's the spent belt, the bullets are going into the gun from the other side.

  50. #250
    Member Aidas2's Avatar
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    There is a M1919 with a tripod just like that, there is even a picture of old coh with it in use where the gunner is one the ground shooting it, so reviving it shouldb be so hard.

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