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FS question: Doom or Fortune

  1. #1
    Member eldritchweather's Avatar
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    FS question: Doom or Fortune

    I ve been playing as the FS for some time now and I ve been favouring Mind war or Fortune Armor as my T1 hero gear choices.

    I usually get 1 piece in T1 mostly fortune vs orks and nids and mind war vs Eldar and SM.Then I get a second while I upgrade to T2 or later on.

    I ve been thinking tho if Doomblade is a better choice since it doubles the dps and its very attractive to focus fire and make the enemy lose a squad before he has time to retreat..

    Fortune on the other hand gives the awesome regen 5 (5 times more for level 1 FS) which saves you from retreating your hero that often especially in between battles.

    I also presume doom is not that good vs 3x sluggas and 3x hormies but It should scale better in T2 and 3 for killing vehicles and more elite meetier infantry.

    Perhaps Doom is better if u plan to go Time Field armor which I never get cause I use Fortune armor

    I d like to know what you guys think which is better and for what occasions

  2. Modding Senior Member Dawn of War II Senior Member  #2
    Dominatrix Buguba's Avatar
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    If you like Banshees, go with Fortune. If you like GUs, go with Doom.

    Fortune works well with Banshees because they already deal some pretty insane damage. Their main weakness, however, is that they're easy to focus fire. Fortune almost completely negates that, which makes Banshees truly terrifying. I'm going to clear up some misconceptions though and tell you that the Fortune armor only increases the Farseer's health regeneration by +0.5. That's added to her base 0.5 health regen, which means that she regenerates 1 hp/second. It does nothing for energy regeneration.

    Doom works better with GUs, however, due to the fact that it helps the Farseer out with her melee prowess, and that it helps your GUs turn into a truly terrifying force. The power of GUs is their damage, after all, rather than their survivability. Dooming and focus firing on an enemy squad with GUs is almost a guaranteed kill. Likewise, since you probably won't have any banshees to screen you from melee, you're going to rely a lot more on your Farseer to be pulling melee weight for you. Consequently, the added CC DPS is a necessity.

    Those are my personal opinions at least.
    "You must be swift as the coursing river, with all the force of a great typhoon, with all the strength of a raging fire, mysterious as the dark side of the moon."

  3. Dawn of War II Senior Member  #3
    My Knob has 0HP! Vintage's Avatar
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    I almost always get Fortune. Fortune's increase to health regen makes her a beast in melee combat. If you Fortune the Farseer the health regen combined with the buff from Fortune makes here nearly unkillable. You will also never have to retreat her since she can regen all her HP on the field. If you are going to get Fortune you should also get Spirit Stones you can you combine the two abilities to make banshees extremely hard to kill. I usually get Doom for the same reasons you do EW, killing vehicles easily.
    The true mind can weather all the lies and illusions without being lost. The true heart can touch the poison of hatred without being harmed. Since beginning-less time, darkness thrives in the void but always yields to purifying light.

  4. #4
    Personally I prefer to wait for T2 and singing spear.. especially when im using fortune armor, my energy pool usually cant sustain guide+fortune+doom.
    Altough this might have something to do with my enemies tendency to go for energy draining when they see im a farseer (singing spear, fortune armor, runes of reaping is really fun against witchblade warlocks or poweraxe apothecaries).

  5. #5
    Member eldritchweather's Avatar
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    I ve played a couple of 3v3s using 2xGus and Shees as opening BO got Doomblade with my first power at 2nd engagement and I saw great improvement in my game!

    Doom seems to work a lot easier than fortuned Shees. It chews tacs and enemy heros alike and ppl seem to forget when they have to retreat. For SM matchup it seems to work better than Fortune or mind war.

    Not so sure if it works vs other races perhaps orks and nids are too swarmy for doom and maybe it works vs eldar heros or to shoot down incoming Shees

  6. #6
    thats because fortune does nothing for shee dps.. once they are in melee range they beat most enemies silly anyway without taking much damage themselves, fortune helps alot against the other units that might be supporting with ranged fire though.
    I usually cast guide on my shees every chance I get and then fleet of foot the farseer into melee with the biggest ranged threat to let the shees close in more safely.
    This works best in 1v1 though.. 2v2 and 3v3 can see some really heavy ranged dps concentration that can really tear up the somewhat fragile farseer.

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