I'm not gonna nit pick about the game because I love it and everything about it makes it awesome.
However, I'm taking a physics course and I began to wonder; "what were to happen if real physics were to play into the game..."
Here's a neato link that talks about physics in movies. But it can relate to games too.
Notice specifically what it says about the explosions, "...observing an exploding spacecraft in outerspace would be quite dangerous compared to observing one on Earth. The shrapnel and debris from exploding spacecraft would attain very high initial velocities just like they do on Earth. However, with no gravity to pull them to the ground and no air drag to slow them down, the debris would travel outward in straight lines virtually forever until they hit something.
Distance from the explosion would reduce the number of projectiles striking a spaceship. However, impacting pieces would have the same kinetic energy they had right next to the blast. A spacecraft would have to use the time afforded by distance from the explosion to raise its shields or risk annihilation. Being in a desperate battle surrounded by exploding ships and having no shields would be certain death."
If this were to hold true for HW2 dogfights with corvettes and fighters (as far as I know they don't have shields), then the attacking squandrons would eventually annihilate themselves because of the ship debri. Cruiser and frigate fights would be a different story. It would depend on the distance and how they exploded.
Physics... ruins movies, and soon games too
ps. I really don't care for the game being too "realistic" it's one hell of a game, but it's fun to think of this kind of stuff.