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Company of Heroes Modding Tools

  1. Technical Help Senior Member  #1

    Info Company of Heroes Modding Tools

    Now including CoH2 tools, until the proper subforum comes.

    Welcome to the newly updated Modding Tools thread.
    Here you will find a compilation of all the essential modding tools in one easy to refer to place.
    As before we will try to keep this up-to-date so if you see any missing tools/broken links/something needs updating, contact myself or another section mod via PM or post below.

    Just a note, please keep modding and tool related queries to their respectable threads. Thank-You.

    Useful Links to Browse
    (Check out these sites beforehand for useful FAQ's and in-depth info)
    Celéstial's: The Grand How-To v2 (V1 here)
    Relic Wiki
    How-To/Tutorial forum
    DMz's 'Quick quide to help you understand whats acceptable for the game engine'

    Darkblade's troubleshooting guide

    _________________________________

    Starting Out
    (These should get you started modding a new mod, with a sample one provided in this install)
    Darkbladecr's: All the tools in one
    -Corsix's ModStudio 0.5.6
    -Relic Burner (BurnerGUI)
    -Relic 3D Max Model Exporter - for 3D Max 7 & 8 ONLY

    _________________________________

    Community Mod Tools
    (This tool allows you to look inside the SGA/RGD/SCAR/LUA archives)
    Celéstial's updated: Community Mod Tools (0.5.6)
    Corsix's original: Community Mod Tools (0.5.4)
    Corsix's Main Page (includes help, source code, news, downloads)

    SGA Extractor
    Copernicus': SGA-Extractor (v4/4.1/5/5.1)
    Compatable with CoH: Online
    _________________________________

    Maps: WorldBuilder
    Included in Patch 1.3 and higher, you can find the WorldBuilder in your install directory. Alternatively;
    Copernicus': WorldBuilder with fixed stamp tool
    (Check out the following links for initial documentation and tutorials/FAQ's)
    bergy's World Builder Manual
    Relic Mod Wiki
    How-To's and Tutorials sub-forum
    Maps Bunker sub-forum
    -=Firefly=-'s Worldbuilder Object Catalogue and Splins & Splats Handout
    _________________________________

    Models: Model Exporter
    (The Model Exporter is required to export models from 3dStudioMax 7 or 8, into the game supported files)
    Corsix's: Model Exporter (download) and Documentation
    Darkbladecr's: Model Exporter Files (1.0)

    Models: Burner Tool
    (This Tool is used to convert audio files to the game-audio type, as well as texture files to the game-supported type)
    Download Link
    Corsix's: Burner Tool & Documentation
    Pipeline setup

    Models: Object Editor
    (The Object Editor links a model, animations and effects into the Relic format)
    Community Object Editor compiled by Darkbladecr
    Darkbladecr's: Object Editor hotfix (1.3)/(1.2)(1.1)
    Alt Link: Object Editor Hotfix v1.3 full version (ModDB)
    Community Object Editor for raw object editor files
    Mirrors:1/2/Manual setup files (1.0)
    Darkbladecr's: Community Object Editor Documentation and Walkthrough video

    Note: Check out Darkbladecr's tutorial on setting up and using the above modelling tools
    _________________________________

    RGM Importer
    (converts in-game model files to be openable in 3ds Max)
    Darkbladecr's: RGM Importer (0.25)
    Darkbladecr's: RGM Importer (0.24)
    Fneep's: RGM Import Tools (0.21)
    Corsix's: RGM Import Tools (0.1)
    Darkbladecr's RGM setup and usage tutorial
    _________________________________

    Chunky Viewer
    (Special tool from Relic to open up "chunky" Relic file formats (ie; any relic binary file format))
    Fneep's: Chunky Viewer Tool (2.0)
    _________________________________

    Action File Editor
    (This tool allows you to open and edited .action files)
    Copernicus': Action File Editor (1.3)
    _________________________________

    Miscellaneous
    ThumbView (used to see .dds textures in thumbnail view)
    Fixed DLL for new Factions and TeamWeapons
    Mannerheim's SMFPlay v2.0 (Play any game music/speech/sound effect easily)
    Mannerheim's SMFConvert v2.0 (convert .wav into .smf)
    Mannerheim's ScarEditor v1.1
    AGameAnx's AI Debug Output Tool
    AGameAnx's Weapon Damage Per/Sec Macro
    Jannev's Fix for missing minimaps (Steel Pact, Carpiquet)
    Griffar's Skin Installation Tool
    _________________________________

    _________________________________

    Company of Heroes 2
    Copernicus' SGA Extractor v 1.0
    Santos' SGAExtract v0.1.0 - COH2 SGA unpacker
    Copernicus' CoH2 RGD Tools + RGD Crawler + Hashing Tools v1.1
    _________________________________
    Last edited by Darkbladecr; 25th May 13 at 10:21 AM.

  2. #2
    Moderator Darkbladecr's Avatar
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    great work! Thanks for clearing this up

  3. Modding Senior Member Company of Heroes Senior Member  #3
    Celéstial by heart Celution's Avatar
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    Awesome Kapp! It's nice to have these things organized again.

  4. Company of Heroes Senior Member  #4
    Moderator Lethal Dosage's Avatar
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    Great to see this updated and reorganised. Good initiative Kapp!

  5. Modding Senior Member  #5
    Might want to add something to the list
    ActionFile Editor: click me
    Fixed Stamptool for Worldbuilder: click me
    "When life gives you lemons, make lemonade. Then use the profits to buy an assault rifle. See if life makes the same mistake twice."
    When to report?

  6. Technical Help Senior Member  #6
    Cheers guys
    Updated as of 08/02/10

  7. #7
    Moderator Darkbladecr's Avatar
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    please add the OE hotfix v1.1 : http://forums.relicnews.com/showthread.php?t=242066
    thanks

  8. Technical Help Senior Member  #8

  9. #9
    Thx, I just started to mod . I'm having problems getting my mods to work though, you know when you choose "create a new mod" in corsix's mod studio, do you need to fix the file first? i.e. is the corsix's studio not compatible with the latest patch?
    I've searched for info for about 3 hours now lol... and can't find any solutions.

  10. #10
    Moderator Darkbladecr's Avatar
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    have you read the Grand FAQ ?
    http://forums.relicnews.com/showthread.php?t=211262
    - might be worth adding Kap'n

  11. #11
    OoOH!!! Gonna try that out, ty. Hopefully it will work now

    EDIT: IT WORKS!!!! thanks man!
    Last edited by w26p10; 9th Feb 10 at 1:21 AM.

  12. Technical Help Senior Member  #12

  13. #13
    Moderator Darkbladecr's Avatar
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    Ok since there is an issue with my installer not being able to install at the base of a non-primary drive... very strange... I have created another mirror to the Object Editor Manual setup files (1.0) - hotfix still needs to be applied. Here:
    http://www.mediafire.com/?jhdkmfkidf0

  14. #14
    Moderator Darkbladecr's Avatar
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    made a mirror of the Burner tools, because the link is broken:
    http://www.mediafire.com/?nmimnia4nwc

  15. Technical Help Senior Member  #15
    Thanks, I've updated the links.
    23/3/10: added Darkbladecr's OE 1.2 hotfix
    12/6/10 added Darkbladecr's RGM Importer v0.24
    Last edited by Kapp'n; 12th Jun 10 at 6:05 AM.

  16. #16
    Moderator Darkbladecr's Avatar
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    can OE hotfix 1.3 be added please?
    http://forums.relicnews.com/showthread.php?t=249046

  17. #17
    Member Angelic's Avatar
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    Might be worth adding this for Worldbuilder, or for Usefull links to browse.

    Worldbuilder Object Catalogue and Splins & Splats Handout

    http://forums.relicnews.com/showthre...hlight=Catalog
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  18. Technical Help Senior Member  #18
    Thanks guys. Updated as per requested.

  19. #19
    Moderator Darkbladecr's Avatar
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    Added a full version of the patch for OE to v1.3:
    http://www.moddb.com/mods/company-of...otfix-v13-full

    Mainly for the Asian members who have mediafire blocked on their internet =/

  20. Technical Help Senior Member  #20
    Thanks DB, updated the list.
    ---------------------------

    Updated as of 08/02/11
    Anything missed? Let me know, thanks
    Last edited by Kapp'n; 8th Feb 11 at 6:53 AM.

  21. #21
    Moderator Darkbladecr's Avatar
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    Can you please add Mannerheim's SMFPlay v2.0?
    http://forums.relicnews.com/showthre...-effect-easily

    Also if it hasn't been done yet take LD's mirror posted at the end of page 2 and place it in Mannerheim's first post?

  22. Technical Help Senior Member  #22
    Cheers, added that to the list.
    Unfortunately cant update its OP as I lack moderation privileges in CoH.

  23. #23
    Moderator Darkbladecr's Avatar
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    Realized that the automated Model export installer from Corsix links to buggo's old site, so would it be possible to just add the link for the download to the list here:
    http://www.mediafire.com/?09havznd7micbix

  24. Technical Help Senior Member  #24
    Ah yes. Added your download link.
    Much appreciated.

  25. #25
    Moderator Darkbladecr's Avatar
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    Can you please add this as a troubleshooting post either in the list directly, or add a link to my post here

    Quote Originally Posted by Darkbladecr
    ok I would suggest you follow this:
    1. Install CoH Modding Setup
    2. If you have 3D max, install the export tools by running the .exe found in your new finalization folder on your desktop, if you want to do it manually follow this
    3. If you plan on using 3D max to export place this into your C:/ folder
    4. Install Object Editor
    5. ) Install Perforce that is added in the Object Editor finilization folder on your desktop after installing OE
    6. Place the pipeline.ini found in your OE finilization folder into your CoH root folder (overwrite if asked)
      5) Change you details of your pipeline.ini for the mod name you would like to use
      6) Make sure that the mod's folder is added to DataSrc, DataGeneric and DataInt as shown here:

      Picture

    7. Make sure that you have the _default.burn files setup correctly for your new mod in your DataGeneric and your DataGeneric/Modname folders
    8. Run OE and check if you can open a custom .rgm from within your DataGeneric/Modname folder
    9. Once that works go ahead and download OE v1.3 and update

    If it still doesn't work after that then please post your problem.

  26. Technical Help Senior Member  #26
    Is this just a general purpose troubleshooting guide? I've added a spoiler under the useful links section but let me know if you see a better fit. Thanks.

  27. #27
    Moderator Darkbladecr's Avatar
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    Nope, thats perfect, thank you! Yes it is a general troubleshoot guide for how to make sure the tools work.

  28. #28
    Hi there, I'm on Normandy'44 team and I was thinking about adding new music ingame.
    Is there any tool to import music to COH? Source would be either wav or mp3 but I'm lost how to make them smf and actually here them ingame? Any clue? Thanks a lot.

  29. #29
    Moderator Darkbladecr's Avatar
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    Use this:
    Quote Originally Posted by Kapp'n
    Mannerheim's SMFPlay v2.0 (Play any game music/speech/sound effect easily)

  30. #30

  31. #31
    Member Eliasmasche's Avatar
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    Thank you very much for having gathered all this..
    and for help me searching all tools...

  32. #32
    Does someone work on a sga packer?
    Last edited by Pfuscher; 9th Apr 13 at 4:57 AM.

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