Now including CoH2 tools, until the proper subforum comes.
Welcome to the newly updated Modding Tools thread.
Here you will find a compilation of all the essential modding tools in one easy to refer to place.
As before we will try to keep this up-to-date so if you see any missing tools/broken links/something needs updating, contact myself or another section mod via PM or post below.
Just a note, please keep modding and tool related queries to their respectable threads. Thank-You.
Useful Links to Browse
(Check out these sites beforehand for useful FAQ's and in-depth info)
Celéstial's: The Grand How-To v2 (V1 here)
Relic Wiki
How-To/Tutorial forum
DMz's 'Quick quide to help you understand whats acceptable for the game engine'
_________________________________Darkblade's troubleshooting guide
ok I would suggest you follow this:
- Install CoH Modding Setup
- If you have 3D max, install the export tools by running the .exe found in your new finalization folder on your desktop, if you want to do it manually follow this
- If you plan on using 3D max to export place this into your C:/ folder
- Install Object Editor
- ) Install Perforce that is added in the Object Editor finilization folder on your desktop after installing OE
- Place the pipeline.ini found in your OE finilization folder into your CoH root folder (overwrite if asked)
5) Change you details of your pipeline.ini for the mod name you would like to use
6) Make sure that the mod's folder is added to DataSrc, DataGeneric and DataInt as shown here:
Picture
- Make sure that you have the _default.burn files setup correctly for your new mod in your DataGeneric and your DataGeneric/Modname folders
- Run OE and check if you can open a custom .rgm from within your DataGeneric/Modname folder
- Once that works go ahead and download OE v1.3 and update
Starting Out
(These should get you started modding a new mod, with a sample one provided in this install)
Darkbladecr's: All the tools in one
-Corsix's ModStudio 0.5.6
-Relic Burner (BurnerGUI)
-Relic 3D Max Model Exporter - for 3D Max 7 & 8 ONLY
_________________________________
Community Mod Tools
(This tool allows you to look inside the SGA/RGD/SCAR/LUA archives)
Celéstial's updated: Community Mod Tools (0.5.6)
Corsix's original: Community Mod Tools (0.5.4)
Corsix's Main Page (includes help, source code, news, downloads)
SGA Extractor
Copernicus': SGA-Extractor (v4/4.1/5/5.1)
Compatable with CoH: Online
_________________________________
Maps: WorldBuilder
Included in Patch 1.3 and higher, you can find the WorldBuilder in your install directory. Alternatively;
Copernicus': WorldBuilder with fixed stamp tool
(Check out the following links for initial documentation and tutorials/FAQ's)
bergy's World Builder Manual
Relic Mod Wiki
How-To's and Tutorials sub-forum
Maps Bunker sub-forum
-=Firefly=-'s Worldbuilder Object Catalogue and Splins & Splats Handout
_________________________________
Models: Model Exporter
(The Model Exporter is required to export models from 3dStudioMax 7 or 8, into the game supported files)
Corsix's: Model Exporter (download) and Documentation
Darkbladecr's: Model Exporter Files (1.0)
Models: Burner Tool
(This Tool is used to convert audio files to the game-audio type, as well as texture files to the game-supported type)
Download Link
Corsix's: Burner Tool & Documentation
Pipeline setup
Models: Object Editor
(The Object Editor links a model, animations and effects into the Relic format)
Community Object Editor compiled by Darkbladecr
Darkbladecr's: Object Editor hotfix (1.3)/(1.2)(1.1)
Alt Link: Object Editor Hotfix v1.3 full version (ModDB)
Community Object Editor for raw object editor files
Mirrors:1/2/Manual setup files (1.0)
Darkbladecr's: Community Object Editor Documentation and Walkthrough video
Note: Check out Darkbladecr's tutorial on setting up and using the above modelling tools
_________________________________
RGM Importer
(converts in-game model files to be openable in 3ds Max)
Darkbladecr's: RGM Importer (0.25)
Darkbladecr's: RGM Importer (0.24)
Fneep's: RGM Import Tools (0.21)
Corsix's: RGM Import Tools (0.1)
Darkbladecr's RGM setup and usage tutorial
_________________________________
Chunky Viewer
(Special tool from Relic to open up "chunky" Relic file formats (ie; any relic binary file format))
Fneep's: Chunky Viewer Tool (2.0)
_________________________________
Action File Editor
(This tool allows you to open and edited .action files)
Copernicus': Action File Editor (1.3)
_________________________________
Miscellaneous
ThumbView (used to see .dds textures in thumbnail view)
Fixed DLL for new Factions and TeamWeapons
Mannerheim's SMFPlay v2.0 (Play any game music/speech/sound effect easily)
Mannerheim's SMFConvert v2.0 (convert .wav into .smf)
Mannerheim's ScarEditor v1.1
AGameAnx's AI Debug Output Tool
AGameAnx's Weapon Damage Per/Sec Macro
Jannev's Fix for missing minimaps (Steel Pact, Carpiquet)
Griffar's Skin Installation Tool
_________________________________
_________________________________
Company of Heroes 2
Copernicus' SGA Extractor v 1.0
Santos' SGAExtract v0.1.0 - COH2 SGA unpacker
Copernicus' CoH2 RGD Tools + RGD Crawler + Hashing Tools v1.1
_________________________________



Just a note, please keep modding and tool related queries to their respectable threads. Thank-You.




