I thought I might post a quick how-to since it took me quite a bit of surfing and searching to figure this one out on my own. For people like me, who do quite a bit of testing and sampling of different mods, it can be pretty useful to get a quick feel for features or to hunt bugs.
Anyway, the only two files you really need from Cheatmod are located in CheatMod/Data/scar under the Cheatmod directory.
These two files are cheatmod.scar and view.scar. Copy these files to the corresponding directory under the mod of your choice and PRESTO, 99% of the time the two will work together with no editing necessary. If the data/scar folder doesn't exist in the mod's directory then you'll need to create it to place these files.
In some cases though you'll need to add a few more files from Cheatmod or edit a few lines w/ Corsix's editor.
If you tried adding the two files above with no luck then try copying camera.lua and tipsconfig.lua from the Cheatmod/data folder into the mod's folder.
Also, in Corsix, open up the mod and navigate to Data, then subfolder Scar, then to scarutil.scar.
At line 39 in scarutil, there should be a command that says: import("SP_Cheatscript.scar"). Simply change this from SP_Cheatscript.scar to Cheatmod.scar.
I'm not absolutely sure that this next step is necessary but I usually do it and find that it doesn't hurt. Within that same subfolder load up sp_cheatscript and scroll down to line 33, which should read Scar_AddInit(SP_Cheatscript_Oninit).
Again, just swap out SP_Cheatscript for Cheatmod.
Hope this saves a few people some searching. This should work with most mods out there.