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[SS] Black Templars - Kaurava Crusade - Dawn of War is Not Dead (link in 1st post)

  1. #151
    Member jONES1979's Avatar
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    Yes, it is possible, this mod used very complex models from FoK mod and also extensively use FX-es.
    FoKs models since v3.6 release are very optimized, but they are really advanced, "heavily modelled" and complex in comparison of relics/iron lore models (, most of which was not changed since 2004-2005 year). Melooo's models are indeed Art of Modeling and OE-coding, with lot of weapons modelled-in and animations, but yes, they should be require a good hardware for game executing.

  2. #152
    That's not what I mean, I mean even playing as the normal factions without Black Templars in the map, I get lag.

  3. #153
    Did you change something else? Like you changed the vehicle size, did you change anything else?

    I noticed frontendmodels.lua and in BTMod\Data\Art\EBPS\races\space_marines\troops something called ig_stonghold files.

  4. #154
    Member jONES1979's Avatar
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    Yes, I've changed a lot of different things, and I call it "modding". But all this can not affect such way you described.

    ---

    Ok, there is a something outside my work, as you remeber, I use Advanced AI mod as external AI. This mod really affect to all races, and worked even "you playing as the normal factions without Black Templars in the map"

    You can proove or unprove this. Remove a reference to Dow_AI mod from my BTmod.module file. Next load BT mod and play by normal faction vs other normal faction. In this circumstances, vanilla AI will be used.
    Last edited by jONES1979; 12th Mar 11 at 1:28 PM.

  5. #155
    I don't think it is because of the Advanced A.I mod as there is lag even when I pause the game, and the army painter has a pause before it shows another race, it never had this pause before I installed BTMod.

  6. #156
    Member jONES1979's Avatar
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    Quote Originally Posted by CONDECOR View Post
    Sorry for my impatience but when could we see a sneak peak of "Black Templar Commanders in termie armour"? Hehe
    Sorry for wrong answer[/wrong thread, etc], but if you don't want wait, you can "test" this even in-game. Just count it as a placeholder

    Spoiler


  7. #157
    Member jONES1979's Avatar
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    The Old SM Generator model vs Updated BT Generator model


  8. #158
    bro where do u put the file???

  9. #159
    Are you using the enb mod? I mean the one developed by russian modders that adds bloom to the game. It can cause lag.

  10. #160
    Member jONES1979's Avatar
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    No, BT mod don't [use/require/depend from] the Enb mod.

  11. #161
    So I have no idea what can be the cause of the lag for hellstorm. Personally I never had any problems with the BT mod.It runs very smoothly in my pc.

  12. #162
    Member jONES1979's Avatar
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    Last edited by jONES1979; 19th Jun 11 at 12:45 PM.

  13. #163
    Member Whiteshield's Avatar
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    wow. plenty of termi commanders nowadays o.o

  14. #164
    Member jONES1979's Avatar
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    Quote Originally Posted by Whiteshield View Post
    wow. plenty of termi commanders nowadays
    Yep, because of Thudo said, 2011 is the best year of DoW1 modding
    BTW, this model already was in my january 2011 release of mod
    Last edited by jONES1979; 19th Jun 11 at 12:47 PM.

  15. #165
    Now THIS is epic. Jones did you get my pm?

    @Jones: Language?
    Last edited by Cylarne_04; 19th Jun 11 at 10:02 AM.
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  16. #166
    Member jONES1979's Avatar
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    The beta-3 release coming soon

    What's new expected:
    - The mod Installer
    - Custom music
    - New backgrounds and map-loading screens
    - Updated UI (more hero icons on UI )
    - New sound placeholders (Courtesy of Thudo and DA-mod team)
    - Balance and AI tweaks
    - Some old AE-errors finally fixed
    - Some models updated
    - Damocles and Venerable Dreadnought became available in skirmish.
    - Partial support by Objective_Points_SS mod (Proper flags on strat-points)
    - BT auto-reinforce wincondition/rule for skirmish single-player
    Last edited by jONES1979; 8th Aug 11 at 6:50 AM.

  17. #167
    We loveyou man & will be waiting for the update VERY impationately!
    Quote: "Thudo said, 2011 is the best year of DoW1 modding" - but no one knows why, right?

  18. #168
    Great. I like this mod.

    I downloaded some Objective Point from your thread in Renova forums. The flag looks great but it always has the Blood Ravens banner. I take this is normal because it's unfinished?

  19. #169
    Member jONES1979's Avatar
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    Quote: "Thudo said, 2011 is the best year of DoW1 modding" - but no one knows why, right?
    Thank you for reply, Michael

    There are lot of achievements in DoW1 community in last year and this year, but they are behind the public scene. Most of them related to the old mods, which was in stasis and now got a real boost.



    Quote Originally Posted by RMX View Post
    I take this is normal because it's unfinished?
    Kind-of-that. This is because textures(rsh+wtp) from old BTMod folder was not updated, or something like that.
    Last edited by jONES1979; 8th Aug 11 at 5:38 AM.

  20. #170
    I can't wait to see the Venerable Dread in. That unit has so unbelievably kickass model that it should instabreak enemy morale :-)

    Claymore

  21. #171
    Member jONES1979's Avatar
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    Quote Originally Posted by shrp View Post
    I can't wait to see the Venerable Dread in. That unit has so unbelievably kickass model that it should instabreak enemy morale :-)
    I like this idea, so I've made such Ven.Dread's passive ability aura
    Of course, it is not "instabreak", but...
    Last edited by jONES1979; 17th Aug 11 at 10:23 AM.

  22. #172
    I like this idea, so I've made such Ven.Dread's passive ability aura :-)
    omg :-)

  23. #173
    I am getting a weird bug related to Castellan in tactical dreadnought armor. When I load the game, one of the Castellans heads is sometimes invisible as well as Chaplain's crozius and sword of Emperor's champion. As on the pictures below.




    But after I load the Castellan in tactical dreadnought armor model and go back to these, everything magically appears. This happens also during normal skirmish games.



  24. #174
    Member jONES1979's Avatar
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    Almost all BT models OE-coded different for ArmyPainter and for normal game.
    For AP mode there are about 6..11 different sets of visible parts, from which one set is selected randomly every time you change army or paint scheme. I will look and test and fix, of course.

  25. #175
    Member darktetor's Avatar
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    uhhh....maybe i am doing it wrong but when I install the mod and try to initalize it, it tells me "failed to activate the requested game", I downloaded the mod and uncompressed it, and copied all files to the dawn of war directory "BT mod" folder, "BT mod.module" and "objective_points_SS", also i installed the ai that you told us to install.....I am doing something wrong? ._.

  26. #176
    Member jONES1979's Avatar
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    Quote Originally Posted by darktetor View Post
    uhhh....maybe i am doing it wrong but when I install the mod and try to initalize it, it tells me "failed to activate the requested game", I downloaded the mod and uncompressed it, and copied all files to the dawn of war directory "BT mod" folder, "BT mod.module" and "objective_points_SS", also i installed the ai that you told us to install.....I am doing something wrong? ._.
    Not you do it wrong. It is me. I forget to include one vital file http://www.gamefront.com/files/20877...ints_SS.module in archieve
    Last edited by jONES1979; 11th Oct 11 at 1:19 AM.

  27. #177
    Member jONES1979's Avatar
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    BT mod Beta -3 October 2011
    Last edited by jONES1979; 11th Oct 11 at 1:50 AM.

  28. #178
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    [Downloading...]
    I will test it in a multiplayer skirmish and provide feed-back imminently...

    Edit: Damn... Fails to activate. After some testing, I concluded that something is wrong with the BT folder...
    Last edited by Gambit; 11th Oct 11 at 8:35 AM.
    -In search of Papasmurf...

  29. #179
    Member xhunkx's Avatar
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    it seems that the link does not work: (I try again later
    very eager to test at least this small jewelry

  30. #180
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    Important!

    HOTFIX for current Kaurava Crusade build can be found here.
    Unpack the archive in your DoW: Soulstorm folder (download this fix if mod fails to activate).

  31. #181
    Member xhunkx's Avatar
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    thx a lot

  32. #182
    Member Reaper R66's Avatar
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    I downloaded this last night and played a game of skirmish, so I thought I'd post some bugs I found:
    - The Black Templar's Damocles has a cyan wire-frame line sticking out of it which extends vertically off the screen; zooming out as far as possible reveals a cross on the end of the line. However, I noticed that when I won the match the line disappeared.
    - The Black Templar's Land Speeder has a white wire-frame box beneath it; winning caused this to disappear too.

    Neither of these can be seen in the army painter, only in-game. Aside from that, the mod's looking really good. The new music was awesome and the custom voices were interesting, keep up the good work guys.
    Last edited by Reaper R66; 12th Oct 11 at 1:06 AM.

  33. #183
    The Land Raider has the wireframe sticking out of it too

  34. #184
    Member darktetor's Avatar
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    worked with all files you all sent, thank you very much!!! >3< (I am loving the venerable dreaghnouth), by the way you should work with hanov to see if it can be combined with the Ultimate Apocalypse (As far as I know Cylarne ordered him tob e the developer for the public releases for now)

  35. #185
    The mod crashes a few seconds ingame when using this autoexec[It's a autoexec that lets you spectate a match between ai. Useful for taking screenshots or recording movies]

    http://www.mediafire.com/?o1no03t6ucg3b6a

    ----------

    I downloaded the autoexec from these forums. Cant remember which thread though

  36. #186
    Member xhunkx's Avatar
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    Got some no range bugs for bt names (ingame)and for ai structures ( ork eldar etc...) with combiner mod got some strange ai bugs too with origin race (ork sm ...)
    @predalienator where i must put the autoexe pliz ?

  37. #187
    @Predalienator: Just use this one from http://www.mediafire.com/?72hm1b8pxecup24 from http://forums.revora.net/topic/42522...ame-speed-etc/ . Place it at yout Soulstorm directory and create short-cut of Soulstorm exe, right click on it and add -dev in TARGET LOCATION for example: "C:\Program Files (x86)\THQ\Dawn of War - Soulstorm\Soulstorm.exe" -dev

    HF

    EDIT: If you don´t understand what I wrote, just check revora link where Thud describes what you have to do.
    Last edited by SHD87; 12th Oct 11 at 4:22 AM.

  38. #188
    In the main soulstorm folder where the .exe is

  39. #189
    Member xhunkx's Avatar
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    Ok thx both

  40. #190
    Thanks man,finally got the autoexec to work with the mod[it did not work the first time,so i deleted all the warnings.txt and logfiles and also reset the game options and then it worked]

  41. #191
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    Small issues report:

    -Razorback twin-link heavy flamer weapon upgrade description refers to "dreadnaught".
    -Land raider crusader and land speeder models have strange blue lines starting from the edges of the models and extending upwards.
    -Unit upgrade problems: Sometimes, while 2 or more upgrades are indicated as available, less really are.
    -Smoke launches do no fire smoke grenades at the targeted location as stated, but around the vehicle.

  42. #192
    Member xhunkx's Avatar
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    after some testing I find this mod great! only one small regret ... combined this mod with deamonhunter or steellegion mod does not work anyway that s great

  43. #193
    Really? What error did you get? I combined this mod with the Daemonhunters mod,Steel Legion Mod,Tyranid Mod,Daemon mod,Renegade mode and Codex mod and it works fine.

  44. #194
    Member xhunkx's Avatar
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    ssome structures are indestructible and many name struture are "no range"
    After it is possible that the bug comes from my config
    RequiredMod.1 = DXP2
    RequiredMod.2 = W40k
    RequiredMod.3 = objective_points_SS
    RequiredMod.4 = Tyranids
    RequiredMod.5 = Purgation_Kaurava
    RequiredMod.6 = thedancemacabre
    RequiredMod.7 = inquisition_daemonhunt_SS
    RequiredMod.8 = UberPainterSS
    RequiredMod.9 = Steel_Legions_SS

  45. #195
    dunno if its just placeholder - but I think a lot of the voice files are Dark Angel lines? stuff about secrecy and wearing surplices

  46. #196
    yes, they are from the Dark Angels mod. It's said in the installer notes.

    @xhunkx: Try enabling the mods one by one with BTMod. Also I don't think PoK mix very well with the rest of race mods. That may cause your indestructible buildings.

  47. #197
    @xhunkx
    Try rearranging it like this

    RequiredMod.1 = Steel_Legions_SS
    RequiredMod.2 = UberPainterSS
    RequiredMod.3 = objective_points_SS
    RequiredMod.4 = Tyranids
    RequiredMod.5 = Purgation_Kaurava<---------------This is incompatible with other race mods i think,try removing this and everything should be fine.
    RequiredMod.6 = thedancemacabre
    RequiredMod.7 = inquisition_daemonhunt_SS
    RequiredMod.8 = DXP2
    RequiredMod.9 = W40k

  48. #198
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    Greetings, I have a problem with this mod. I installed Beta - 3 and Dawn Of Skirmish SS v3.20 AI Mod, and I can not activate the mod in the mod manager. I have Soulstorm 1.2.0 in Spanish. If anyone knows why please respond.

  49. #199
    Did you download the hotifx a few posts above you?

    http://www.gamefront.com/files/20879...a+3+HOTFIX.rar

    Its this one

  50. #200
    I'm having the following conflict between Kaurava Crusade and Corncobman's Fun Mod
    http://forums.relicnews.com/showthre...post1045304033

    This is my current .module (I've tried to switch BTMod and CCM in different combinations to no avail. In fact, I've had to remove files from ebps and sbps in BTMod because it conflicts with vanilla races, most notably space marines)

    RequiredMod.1 = objective_points_SS
    RequiredMod.2 = CornCobMod
    RequiredMod.3 = BTMod
    RequiredMod.4 = CornCobMod_Nids
    RequiredMod.5 = Tyranids
    RequiredMod.6 = Steel_Legions_SS
    RequiredMod.7 = inquisition_daemonhunt_SS
    RequiredMod.8 = DXP2
    RequiredMod.9 = W40K

    Any idea what is causing this to happen and how do I fix this?

    On an unrelated note, I didn't know there's a Dance Macabre version for Soulstorm.

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