Big Fucking Sword.
Think Buster Sword from Final Fantasy VII, or Sepiroths stupidly long katana.
#151
Big Fucking Sword.
Think Buster Sword from Final Fantasy VII, or Sepiroths stupidly long katana.
Ok
Yes in fact I would encourage it, One of the game's charge had something more akin to a hand Batista then a crossbow
______________________________________________________
Some people think that we guys up here in Orbital Bombardment Command think were God......
That is of course completely untrue......
We just borrowed his "Smite" button
Er, I linked to it in post 143. Short answer: Big. Fucking. Sword.
Let's sail in this sea of charms
Let's drown underneath the stars
*Note to Everyone*
I apologize, but it seems I'm in some sort of BW slump right now. The reason is a mixture of work, writer's block, and all sorts of other random problems that can strike during the summer months. Since it seems like I'm not the only one suffering from the summer doldrums, I am not too worried about this. Still, I thought it would be a good idea to give everyone a heads up.
Basically, I may not be posting again for another week or so.
However, once I have everything sorted out, and once I get the creative juices flowing, I guarantee that I will to start posting again with a VENGEANCE!!!
Beyond and SFIII be on standby. I SHALL RETURN!!!!!!!!!
"So fades the great harvest of my betrayal. Even these beasts recognized what you were oblivious to, human. Your nobility has blinded you, as ever. The Librarian left little to chance, didn't she? Turning my own guardians, my own world, against me. But what hubris to believe she could protect her pets from me forever. If you haven't mastered even these primitives, then Man has not attained the Mantle. Your ascendance may yet be prevented. Time was your ally, human, but now it has abandoned you."
Has the Eden of the West BW become inactive?
For the moment.
"We will either find a way, or make one." -Hannibal, Carthagenian General
Originally Posted by Captain Trek
I stayed up for four hours last night until 4am reading and digesting that one...
It's a shame, Now that I read it, and Maybe If it was centered somewhere closer to home for me, the EU perhaps, I would have also been interested
also might i suggest listing some information OOC for that, such as which person is which character:
I've done my best to make this as accurate as possible.I - Sachio, played by Crusnik01
II - Trent, played by Yoshi
III - Aiden Hart/Mark Rex, played by Lestaki
IV - Hope Calvert, played by Chunwha Okami
V -
VI -
VII - Eric, played by atmawpn
VIII
IX - Alice, played by Mokinokaro
X - Theo, played by Gorb
XI -
XII -
Nadira, Played by Kaito
Charles, played by Captain Elson
Aldin, played by AMARDA
Desmond, played by Panzer General
"Weavern", played by Weavern
The ones that specially labeled themselves as a certain number, I automatically assigned to that number (I, III, II).
Chunwha Okami never explicitly stated he was #4, but all the other players have accepted that he is.
Some of the other player have "been assigned" 2 (or more) numbers, so I left those blank.
And one or two of them, I just couldn't figure out which number they were.
#161
I - Sachio, played by Crusnik01
II - Trent, played by Yoshi
III - Aiden, played by Lestaki
IV - Hope, played by Chunwha Okami
V - Charles, played by Captain Elson
VI - Pseudonym, played by Weavern
VII - Eric, played by atmawpn
VIII - Desmond, played by Panzer General
IX - Alice, played by Mokinokaro
X - Theo, played by Gorb
XI - Aldin, played by AMARDA
XII - Nadira, played by Kaito![]()
I am an Iron Warrior! Iron Within, Iron Without!
EOTW was certainly fun. ^_^ I particularly liked playing as a genius sociopath. Who knows, perhaps this one will get a jump start somewhere down the road.
#164
I'd definitely love to get back to EotW at some point - even if it makes my head hurt a bit![]()
On another note I'd also like to apologize from my recent absence in these parts, which was due both to the lack of posts and some new game acquisitions. I'll probably install mirc proper at some point, since my system also went through a recent reformat.
But now that things seem to be picking up again, I'll definitely head back into the fray.
P.S. Master Chief, if you are still somewhere out there, what of the conclusion to Orb? :X
I have no strong feelings one way or the other.
Epilogue, Truth Seeker, Divinity - Book 1: Wrath of the Gods , Interstellar Odyssey
#165
Atmaw, I'll most likely just write up a quick ending synopsis myself and with the help of a few others I was working on the story with, and then post that at the beginning of Orb II.
And yeah, I haven't been posting much but I've been checking in every other day or so, I may start another boardwar or I may wait until August/September, see if the ones we have come back.
THE RAIN TRANSFORMED
#166
Bump bump bump buuuuuuuuuuuum, bump bump. Bump bump bump buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuum. P.
I will sum up some ideas I have had for a BW Based on The Game of Immortals
The main concept behind is is that Normally a BW is played in largely in a world of the GM creation and that is the first thing to Go in The Game of Immortals.
Instead The worlds are made up by two of the Players, Powerful Fae (Spiritual entities made of pure emotion), The challenger and The Challenged who compete in telling a story, which in effect by it's telling, creates a world in the process.
Anyway I know that it is not much to base an opinion on, but this is the main idea behind it and if it is not popular then their is no point in continuing it.
Hey everyone, I've been trying to get on IRC and have been unable to connect for some reason. Anyone have any ideas why this is happening?
Hey folks, I'm still alive, uni has been awful for the last couple of months. On the bright side it all finishes at the end of the week![]()
Hey all, I'd like to put forward an idea for a Space Hulk boardwar. I've got a few concepts on hand, although I'm hesitant to post it as of yet. I'm not using the boardgame Space Hulk rules, and if it's possible I'd like to stick to the forums for most part, as I'm afraid of taking the step into IRC and stuff.
Basically, though, the idea is that the Space Hulk designated Eternity of Torment has appeared from the Warp, being a thousand year-old ancient Mechanicus vessel that crashed into a space station from the Dark Age of Technology. It is heavily infested with all forms of monsters, from daemons to Orks to Tyranids, and players get to form strike teams and assault the Space Hulk for whatever purposes, being it retrieving valuable relics, hunting for rare technology, chasing down an renegade individual, exterminating a xenos infection or simply to wage war in the name of the Dark Gods. No real gameplay mechanics, it'll be like a multi-party narrative story. Currently, I have allowances for SM, CSM, Orks, Eldar, Dark Eldar, IG and the Inquisition. I'm hesitant to accept Tyranids, Necrons or Tau as playable races for now, but I'm flexible.
Thoughts?
Back now, should be able to post more regularly for a bit.
ChaosMarine...I'll get back to you, gotta brush up on everything missed in the last 4 or so monthsBut the idea sounds cool
#172
Are you that ChaosMarine from the community forums?
The one and only. You know, it was hard enough trying to identify you on this side with the disparity between your respective avatars and all.Are you that ChaosMarine from the community forums?
#174
Animated avatars are frowned upon on this site, I'm afraid. I use that bouncing face for most of my other forums (with a couple of exceptions)
@ everyone: why oh why have we started another Boardwar?
Just asking, given that Orb isn't finished, neither is Just Business, Phantasmagoria is waiting and Treasure Hunt is still limping along valiantly. Why do we need another, simply because some of you couldn't wait to resurrect the silliness that is Spacefarers?
And don't give me the "oh but I've limited the number of starting players".
#175
To be fair, it seems Treasure Hunt has been put on hiatus, while a number of the players involved in Spacefarers aren't involved in JB and Orb. Actively, at least. So I'm not sure I see the calamity of the event.
I wouldn't describe Treasure Hunt as limping along valiantly.
which shows probably at least a month will go by without any posts. Probably more.Ironwatsas:
I have to officially put Treasure Hunt on Hiatus.
With regards to ORB from an outsider's point of view i hink its probably gonna be over within a month. Just based on the whole 13 days thing. Phantas i'm jut gonna st and wait i suppose.
When in doubt, use chemical sedatives.
You are entitled to your opinion Gorb, but some people don't find it silly, even if the setting in the past has been mishmashed along with other issues.Why do we need another, simply because some of you couldn't wait to resurrect the silliness that is Spacefarers?
"Obstruction detected. Composition, Titanium alloy supplemented by photonic resonance barrier. Probability of mission hindrance. Zero Percent!- Liberty Prime
"Embrace democracy or you will be eradicated!"- Liberty Prime
"You can fight like a krogan, run like a leopard but you'll never be better than Commander Shepard!"
#178
Treasure Hunt is most likely dead. Iron's told me he's way too busy to continue it.
SF's going to be fine. The sci-fi and fantasy crowds seem to only have some overlap and that's mostly the really active bw players.
Tempe and I will be starting a new fantasy bw soon, but we are definitely waiting for Orb to end/reach postgame first.
#179
Certain people doesn't find their characters silly, that doesn't mean that they're not, Yoshi
That said, I just feel Spacefarers is just another disaster waiting to happen. Why not come up with a new space-based BW? DotS had a good appeal to it, it just seemed people hated empire management and instead preferred to take a single ship, blow up ships up, moan about their ship getting blown up and summon another BIGGER ship through a magical wormhole to blow the ships up that blew their first ship up (a la Spacefarers).
1. I don't like Spacefarers. Personal dislike, can be disregarded.
2. I have Phant lying around.
3. Phant had to go into statis because I was busy for a week or two and then two Boardwars popped up at a similar time thus rendering progress on Phant somewhat void. I tried, as you can see by the various attempts to move the plot on. But the end result was that the people who signed up were busy with other endeavours/disillusioned with their characters.
4. Yeah, so I have a vested interest. So sue me.
Doesn't mean they are either.
I'll admit I disliked the empire management of DOtS in the sense of it actually being 'You can only have this amount of ships.' It just felt rather unepic for the, scale of the empires on the map.
Personally I'd more blame Orb for Phantas slowing to a stop, but thats just me. Not that I'm trying to say MC shouldn't of made it or that its bad or anything just my own opinion.
#181
I think it was the start of the others on top of Orb (which yeah, didn't help) that did it. Add to the fact that I've made no secret that Phant was merely 'on ice' in IRC and on here . . . and bam, we have another new BW.
Kinda put out, that's all. Maybe I shouldn't take breaks in future![]()
I have a little break coming up from schoolwork. With this being the case, once I start posting again I should be able to do so in both SFIV and Phant.
Though Gorb, if you would be so kind, could you give me a quick reminder of who is where in the Phant-Universe. I know that Silver is en-route to England, but that's about it. :P
#183
I'll do that as soon as Phant starts up again, possibly in a week or two (depending on Orb)![]()
woo hoo!!!Phant. was fun when I had the time to participate in it. I'll be looking forward to starting up in that again. ^_^
I remember some discussion going on about a space-hulk themed BW. Whatever happened to it?
Hrmmm...
Formerly known as Ragnarok2504
#186
We should do a Boardwar about people participating in Boardwars
He who controls the past commands the future, He who commands the future, conquers the past.
#188
I've begun the preliminary planning stages of a plot-driven Space BW in the future (months or weeks later, depending on commitments and such). I have just the one query for the denizens of these depths. Would you prefer:
A) Variation within humans (Emphasis on multiple human factions within a no-alien humans-only setting)
or
B) Variation of species (Emphasis on multiple galactic species, including humans, that differ from each other)
or
C) Something else you would elaborate on in your post?
B, because more diversity means more interesting things happen.I've begun the preliminary planning stages of a plot-driven Space BW in the future (months or weeks later, depending on commitments and such). I have just the one query for the denizens of these depths. Would you prefer:
A) Variation within humans (Emphasis on multiple human factions within a no-alien humans-only setting)
or
B) Variation of species (Emphasis on multiple galactic species, including humans, that differ from each other)
or
C) Something else you would elaborate on in your post?
#190
#191
#192
A) Humans only makes a much easier to define universe
Alternatively predefined alien groups could also work.
#193
It also depends on what the goal is really of this sci-fi board war.
I have two questions for everyone.
1. Have you seen Tron Legacy yet?
2. How would you feel about a stylised boardwar adaption set inside 'The Grid'?
#195
Preliminary working draft for generic space BW backstory:
Final Frontier: Legacy
It has been generations since we first ascended to the stars - the gaping voids of interstellar space conquered by the advent of hyperspace technology. Expansion was rapid and fraught with peril, conflicts quickly emerging between the Earth Colonial Authority, her colonies, and the radicals. Out there was plenty of nothing and plenty of everything - and everyone wanted a say.
Things have quietened down in recent times - shipyards dismantled and economies normalised. The dawn of a golden age of peace some said, but mostly because everyone was tired from all the fighting. Humanity now exists as a fragmented whole of many factions, the most powerful and noteworthy having risen from the ashes of the ECA: the United Solar Coalition. But even the USC is a figment in the greater scheme of things, for the wars have shown that the status quo is here to stay.
For thirteen years that remained the case. And then someone found a working Priori data cache. Unleashed it on the Extranet by mistake. Fortunately whatever got out was benign enough: an incomplete broadcast.
A message telling of an intact Priori facility: technology and secrets preserved from the ravages of time. But its location a mess of corrupted bits.
The status quo, short-lived as it may be, threatens to shift once more. Across the stars there is a frenzy as states and individuals rush to seek the clues - to grasp the means to ascend above all else.
I like it. I take it that finding this facility means wealth and power, etc etc? Sounds good. My question is, are we all going to be part of the same crew trying to find it? or are we all trying to find it on our own?
#197
Everyone will be trying to find it on their own, with probably NPC to lead to NPC style quest lines. Nothing's really set in stone yet though, as I'm still in the early planning stages.
What is final though: an area within 30 lightyears of the Solar System. Combination of Gate travel and standard ship FTL (slower). Disclaimer: while efforts have been made to mirror real-life stellar locations, positions become increasingly skewed, erroneous, and artistic the further one moves from Sol. Still, I think I'm doing a decent job so far.
EDIT: Each hex represents 2 lightyears, so Alpha Centauri being 2 hexes from Sol is roughly 4 lightyears away! And so on...
Green circles indicate systems with proper planetary colonies. White tiles indicate systems with Hypergate access.
![]()
I could go for something set in space. It depends on how newtonian the physics are taken as. I've been reading a lot of Honor Harrington lately, and messing around with newtonian physicsin the (kind of inevitable on this forum) battles could get fun. I find it has more depth than just treating space like an ocean.
Like, there is no top speed, just acceleration. Any kind of static, 'let them come to us' kind of defense is thus impractical, because when the attacker heaves into sensor view, he's going to have an accumulated speed in the tens, maybe of thousands of kilometers per second. That means you only have a few minutes when he's actually in range, and then he just rushes straight past you. Since you're moving from a standing start, you haven't got a hope of catching him.
So defense is about interception, not fortification. Find an approaching fleet early, then find an approach vector so you can actually come in along-side their fleet with enough accumulated speed for an effective pursuit.
Questions like that kinda need answers when doing space-based stuff. Newtonian physics? FTL sensors? FTL comms? Any of those things, depending on the answer, implies a very different sort of game.
Honour can be regained. Lives cannot. The one is not worth the other.
I'd definitely be up for giving your BW a go Atma. Given the work you have put into star map, and how you have been going to great lengths to keep it close to reality in terms of distance and such, I'm going to assume your answer to Imrix's question will be yes: Newtonian physics will apply. That being said, my only question concerns technology, and how far the human tech has progressed in this BW of yours. Humans have access to hyperspace so I assume our understanding of quantum mechanics is fairly advanced, or did we "find" this FTL tech Mass Effect style?
Also how are humans in terms of other advanced tech such as nanotechnology, gene manipulation, AI research, etc...? Are human colonies only on naturally habitable planets, or can we terraform yet? Can we assume artificial gravity has been mastered for long distance space travel?
In case you haven't already guessed, I'm already doing a preliminary write up on a ship and crew, and am looking for some guidelines.![]()
#200
More fluff progress on Final Frontier: Legacy (still working title)
United Solar Coalition
Theme: http://www.youtube.com/watch?v=oUoZbjgqO6M
Emerging from the ashes of the Earth Colonial Authority, the United Solar Coalition is a tightly-knit federation between the Solar System and humanity's earliest colonies: Epsilon Indi, Beta Comae, Beta Canum, Eden, and Leonis. Thanks to a considerable head-start on these colonies and the foundation of humanity, the Solar System, the USC is the most powerful single faction of humanity in space - both in economic and military might.
Despite these advantages, the USC is severely limited in its strategic options: any suspicious movements on the USC's part are watched carefully by the rest of the colonies, particularly those of the Frontier and Fringe Systems. Nonetheless, the USC still keeps to its grand goal: to succeed where the ECA failed by uniting all of humanity under a single banner. The USC in the present day is the core of the Status Quo, and central to the delicate balance of power in the Local Cluster.
Typical USC doctrine is to overwhelm the target with sheer force and firepower. Therefore ships of the USC fleet are designed to be heavy-hitters intended for anti-capital and orbital bombardment roles, with a considerable reliance on specialised Escorts for point defence and anti strike craft purposes.
Frontier Union
Theme: http://www.youtube.com/watch?v=mi1M747Iw48
Located on the northern reaches of known space, the Frontier Union comprises the colonies of Horizon, Farhaven, and Aquos. These systems were settled in the later stages of humanity's coreward expansion, initially trailing behind most of the other colonies in economic development.
All that changed with the advent of the Unification War, when the old Earth Colonial Authority sought to bring the wayward colonies back in line. While many colonised systems suffered considerable damage from the incessant battles, the farther off colonies escaped relatively unscathed due to their remoteness. Horizon, Farhaven, and Aquos were among those least touched by the fires of war, which allowed them to catch up and even leapfrog the more affected systems. Still, fears of history repeating itself took hold, and the three systems were quick to form what is now known as the Frontier Union.
Typical Union doctrine is that of defensive warfare, enduring incoming enemy attacks that must suffer the double whammy of attrition warfare and the remoteness of Union space, which strains supply lines and reinforcement routes. Ships of the Union fleet feature hardened shielding and armor, along with multiple system redundancies to make them exceedingly durable to hostile fire. While their armament appears lacking compared with USC and Imperium vessels, it is more intended for the purpose of sustained suppressing fire to wear away incoming enemy forces.
Luyten Imperium
Theme: http://www.youtube.com/watch?v=_71Nlhfz8Ko
Located to the southeast of USC space, the Luyten Imperium has its capital in the system of Luyten's Star, or Luyten. Other systems under the Imperium's control include Gozan, Ceros, and Minerva - all settled in the Earth Colonial Authority's initial expansion towards the southeastern fringe. The Imperium is presently regarded to be the next most powerful faction after the USC. It was also this region of space that triggered the beginnings of the Unification War.
A particularly charismatic individual by the name of Otto Kaocho operated in the region during the pre-war era as an interstellar merchant, using shrewd wit to forge a corporate empire across the four systems and then some: one whose reach touched even Earth itself. Eventually, following decades of cultivating anti-colonial sentiments within the region, Otto staged an extensive coup to topple ECA authority across the four systems. This, in conjunction with increasing cries for autonomy across known space, triggered the beginnings of the Unification War. Today the Imperium is led by the latest descendent of the Kaocho line, Pensami Kaocho, who seeks nothing less than the jewel of humanity itself: Earth.
Typical Imperium doctrine involves bypassing strong points to strike supply lines and logistics, with the effect of isolating and weakening the main elements of a forward assault. Hit and run manoeuvres are also favoured over defensive tactics, with a focus on interdicting incoming forces with fast strike groups so as to weaken them before they reach the main defensive lines. Ships of the Imperium feature powerful propulsion systems for mobility and range, in conjunction with precision long range weapons to deal maximum damage within short windows of opportunity.
Frontier Systems
Theme: http://www.youtube.com/watch?v=2EBBrtD3kbg
A vast expanse of space located to the north of the USC, the Frontier Systems represent a loose conglomeration of colonies settled during the Frontier Era. This region of space is rich in resources, making it a much coveted area for those who would seek to seize control of it. Economically and militarily, the individual systems of the Frontier cannot hope to compare with either the USC or the Imperium.
While the diversity of viewpoints and mini factions within the Frontier theoretically makes the region vulnerable to incursions by the USC, this weakness is well-known among the ephemeral powers within the Frontier. As a result they are quick to unite in the face of calamity or opportunity - a lesson which the old Earth Colonial Authority learned too late, and continues to haunt the USC even to this day.
Fringe Systems
Theme: http://www.youtube.com/watch?v=ZgskINKZWjY
An expanse of space located on the southeastern fringe of known space, the Fringe Systems make the systems of the Frontier appear tame by comparison. While power changes in the Frontier occur mainly via democratic process or various other peaceful means, in the Fringe this occurs via battle and violence. Expansion into this region by the Earth Colonial Authority was halted prematurely by the Unification War, which also slowed and halted development of the fledgling colonies in the area. Combined with the devastating effects of the Unification War, the result is that the Fringe is probably the interstellar equivalent of a slums region in the Local Cluster.
While the Fringe has much to do if it is to catch up to the rest of the human colonies, it is lucky in that the region is also somewhat rich in resources - though not quite on the scale enjoyed by the Frontier. There is an ad-hoc alliance between the Imperium and the Fringe, which is sometimes nicknamed the "Bandit Systems" for the considerable number of criminal and pirate elements that choose to take up their headquarters in the area. In return to the Imperium for providing a buffer zone to USC space, gangs and factions of the Fringe assist the Imperium in their efforts against the USC with premeditated "pirate attacks" in USC space. In recent years however, a growing crime wave has expanded throughout nearly all of known space - causing concerns even in areas as remote as the Frontier Union.
Priori Expanse
Theme: http://www.youtube.com/watch?v=gmduOjIip5Q
So named for the prevalence of Priori artifacts in both space and on planetary surfaces, the Priori Expanse is a largely uninhabited region of known space due to the Unification War halting all colonisation efforts beyond the construction of Hypergates in the Nexus, Chiron, and Tiamat systems.
Final Frontier: Legacy - A History
Pre Astral Millennium history
Late 21st Century - Advances in quantum mechanics lead to the discovery of gravitons: gravitational force expressed in quantum particle form. Discoveries kickstart new revolution of thought regarding new possibilities for interstellar travel.
Early 22nd Century - Continued graviton research leads to the discovery of hyperspace: a state of warped space where the known laws of physics do not apply. First "quantum tunnel" theories put forth regarding the potential for faster-than-light travel.
Mid 22nd Century - First graviton control systems enter service, enabling economical means of achieving escape velocity and miniaturising nuclear fusion plants. New "space race" sparked off, leading to rapid establishment of mining operations within the Inner Solar System in the span of several years. Earth's resource crisis is solved by this new "Space economy."
Late 22nd Century - Increasing influx of resources from interplanetary mining operations pushes the development of industrial technologies. Applications of quantum mechanics enable development of high-efficiency fusion reactors, revolutionising power generation technologies. Fresh postulations of "hyperspace FTL" put forward on grounds of access to increased power generating capacities.
Pre Unification War history
Early 23rd Century/AM:0000 - First successful application of hyperspace technology following decades of development in hyperspace theories and related power technologies. Earth enters new intellectual golden age and the "Astral Millennium" begins, heralding the true arrival of the Final Frontier as humanity begins to colonise the stars. Earth Colonial Authority established to oversee the colonisation process.
AM:0000 to AM:0042 - First colony established in the Beta Comae system, followed rapidly by colonies in Eden, Epsilon Indi, Leonis, and Beta Canum.
AM:0043 to AM:0073 - Hypergate technology refined for practical interstellar use. Hypergate deployment begins en masse to first generation settlements, near-Sol operations, and northern systems Vector Sigma, Axon, Beta Hydri.
AM:0074 to AM:0121 - Advent of the "Frontier Era." Rapid colonisation and expansion efforts in the northern frontier. Beginnings of hypergate deployment and pre-colonisation preparations for systems in the vicinity of Luyten's Star.
AM:0122 to AM:0154 - Latter half of the "Frontier Era." Luyten region settled and preparations made for expansion into the southeastern fringe and the Aquos system to the north.
AM:0155 to AM:0191 - "Era of Disquiet." The Earth Colonial Authority begins to show signs of strain: administering the new human empire is proving to be a bureaucratic nightmare. Suggestions and calls made by colonies for greater autonomy to solve the problem, but are rejected by the ECA. Increasing unease over the central Earth government, particularly in the Luyten region.
"Anomalous material fragments" discovered in Nexus system during an incident with hypergate deployment. Speculators and conspiracy theorists go wild, but the ECA hushes up the matter and clamps down on the voices.
Southeastern fringe development slowed in favour of "controlled expansion" via Horizon, Farhaven, and Aquos. Fledgling colonies in the Fringe struggle in the early years as a result.
AM:0192 - An independent group of scientists travels to Mu Cassiopeiae via the newly-deployed Chiron hypergate. More anomalous fragments are uncovered, determined to be artificial and far beyond the current extent of human metallurgical sciences. ECA forced to reveal their knowledge of the purported extinct alien race, designated the "Priori." Public outrage ensues over additional revelation that the ECA had been aware of this since the colonisation of Beta Canum - one of the first generation colonised systems on the outskirts of the newly-dubbed "Priori Expanse."
AM:0193 to AM:0213 - Increasing public unrest throughout the empire of humanity, centred upon the "unreliability" of the central Earth government. Various demonstrations within the core systems that end with clashes with law enforcement units. In a bid to deflect attention from the Priori scandal and other public relations incidents, the ECA begins ramping up development efforts in the much-neglected Fringe region.
Unification War history
AM:0214 - Otto Kaocho stages a synchronised and well-planned coup throughout the Luyten region, removing the prevailing ECA government and installing himself as the self-proclaimed Lord of the new "Luyten Imperium," with overwhelming public support. The Imperium immediately secedes from the authority of the Solar System and declares independence. The move is met with silence from the ECA.
AM:0215 to AM:0217 - "The Calm." Tensions are at an all-time high throughout the empire of humanity. Trade between the ECA and the Luyten Imperium has completely halted with harsh penalties on flouters, but illegal smuggling continues via Hypergates in the Fringe and elsewhere.
AM:0218 - Start of the Unification War. The ECA launches a sudden attack on Luyten Prime itself in tandem with fleet deployments to other "particularly vocal" colonies. The assault on Luyten Prime is quickly blunted with unexpected sabotage and other covert efforts by Imperium elements within the ECA core systems.
AM:0219 to AM:0223 - The Unification War. Colonisation and expansion efforts have all halted in favour of war production, essentially cutting off much-needed economic support to the Fringe. Skirmishes occur throughout the empire, with particularly contested areas being the Axon, Luyten, Gozan, and Beta Hydri systems. The Solar System and the other first-generation colonies are ravaged by guerilla strikes and other sabotage efforts from both Imperium and Frontier elements. The Fringe Systems align themselves with the Imperium unofficially, adding their own efforts to Lord Kaocho's cause.
AM:0224 - ECA headquarters on Earth is destroyed by a tactical fusion device, in tandem with other lesser attacks on various ECA facilities all around Earth. With much of the command structure in tatters the ECA collapses, causing chaos throughout ECA fleets everywhere. This allows Imperium and Frontier forces to begin pushing towards the core systems.
AM:0225 to AM:0228 - The United Solar Coalition is formed following emergency meetings between whomever is left. Retired general William Clarke steps up to the role as the new USC's first President. Personally directing the war efforts at the strategic level, he recalls the remainder of the ECA's fleets for a last-ditch defence of Sol and the other core systems. The effort succeeds, with Frontier and Imperium forces pushed back to their respective territories. A bloody stalemate ensues for the following two years.
AM:0229 - Prime Minister Samantha Jones of the newly-formed Frontier Union steps into the fray, travelling to Luyten at great personal risk. She, along with representatives from other factions within the Frontier Systems opposed to the war, beseech the remaining parties to consider peace. Following a tense ceasefire and negotiations that takes nearly the entire year, the Treaty of Luyten is concluded and with it over a decade of unending war.
Last edited by atmawpn; 31st Dec 10 at 2:18 AM.
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