MorrisB, I'd be in if you started it now(ish)
MorrisB, I'd be in if you started it now(ish)
Last edited by Killer_Zero; 30th Mar 10 at 8:32 AM.
I may or may not. Perhaps it would be better to wait until the end of Spacefarers.
Let's sail in this sea of charms
Let's drown underneath the stars
@Killer_Zero: I kinda' hope to get it moving either this week (towards the weekend) or the next. Judging by your avatar, I can roughly imagine what you would play as
@Oh,John,no!: I don't intend to wait with this project like this, for reasons I've stated in my previous post. I repeat: people may join almost ANY time, and there's a limit of 4-5 players (Game Master included).
Thing is, though people may join at any time, if it doesn't get started due to Spacefarers they will all forget it exists and not join.
A limit of 4-5 players sounds rather restrictive, but then there aren't that many 40k players here. It does sound interesting, it's just that it's not likely to do well at this time.
If you give me more info, I very well might join. As what though..... I might refer to Black Cat for this
He who controls the past commands the future, He who commands the future, conquers the past.
sumtimz, yus nedz moar dakka...
I wish to limit the number of players at a time because I had pretty bad experiences in the past on other roleplay forums. For a Game Master, managing the story with over 7-9 or even more participants of entirely different nature (both in real life and roleplay style) is pure torment, especially when some people go on hiatus for unexplained reasons and so the adventure can't advance. For this reason, I'd rather stick to a few determined roleplayers.
You know what guys ? I'll post the Rules today or tomorrow and then I'll let everyone decide it for him/herself.
Funnly enough I have both Inquisitor, Inquisitor's Handbook and Rogue Trader RP guides
Some people think that we guys up here in Orbital Bombardment Command think were God......
That is of course completely untrue......
We just borrowed his "Smite" button
Wow, REALLY ?! That's quite a treasure ! In my country, they have never been published. I wish someone would make them downloadable in some format.
Anyway: I HAVE POSTED THE TOPIC. Please read it and judge it. I'd like to see who would be interested in joining
Damn.....Sorry....Just looked over them again.....I have Dark Heresy and the Inquisitors Handbook and Rogue Trader.
However If This IS What your looking for I am more then willing to provide any material you may need
A suggestion would be to check the Dark Reign Forums It's all 40k roleplay
Lord Inquisitor Zeareth
Last edited by my1000ghosts; 30th Mar 10 at 1:10 PM.
Thanks for the suggestion good sir, I'll look into it. Could prove highly useful
I would like to reiterate there is no assasine rule where there can only be 'n' active threads in this subforum. If users cannot gauge their commitment, or determine how active they might be, they shouldent be joining works in the first place.
If users feel strongly contrary to this, they should keep their comments to themselves, or contact the forum moderator.
Last edited by Weavern; 31st Mar 10 at 4:05 PM.
Those who walk through the shadows, seek not the light.
If you disagree with a moderational decision, follow this.
Agreed. It's mostly why I'm not joining the latest batch of boardwars.
'Course, it helps that I'm in a lingering mood to play a fairy or a mad scientist, and none of the curret ones suit that.
Honour can be regained. Lives cannot. The one is not worth the other.
Weavern, it's "asinine" and there used to be a rule in one of the stickied threads prior to the subforum being wiped
I am an Iron Warrior! Iron Within, Iron Without!
In my opinion, any discussion of how many boardwars should be on this forum at once or what GMs should or shouldn't be able to demand of the character sheets of their players belong in this thread, not the Inquisitor one. I do wish regulars who aren't even playing in that game would stop posting their unsolicited opinions there.
Originally Posted by n0z
It defeats the purpose of this thread if folks keep going to the OOC posts. OOCs are for maintaining a character sheet and information directly partaining to the related IC thread IMHO
I'm sorry gorb, but that wasnt a 'rule' there was no rule whereby a moderator would come by and delete any thread over 'n' in value. If you only want a maximum of 6+1 threads going at any point in time for some reason which has no basis in fact, or relevence then perhaps you can put forth an arguement for why that should be a rule.
I have no idea what sword added to the guidelines in the peroid of time that he updated them. However this was not a criteria for the subforum at it's inception and unless and sword can speak to this as he is the current moderator for this section, it was not an etched in stone rule. This isnt some 'only people I like can post' forum. This is a forum open to people, if this assasine and spelled that way for added emphasis, then it just acts to enforce a clique where only people in the know can have their threads made, and only people who join at the start or wish to join something half, two thirds, or three quarters in.
Users should be able to gauge their commitments to what works they want to join. If people find that quality drops, then that isnt the problem of multiple works. It's a problem with people not taking their posting serious enough or joining multiple things half assed. Have the GMs enforce rules for how many users can join something. Do not punish everyone else for some reason which has not ever been explained in good measure.
In the times before this purge, and the purge before it. There was a limit of 3 threads, because the threads were found in the studio and with high signal to noise volume, drowned out other fiction and art works. With a subforum, which will eventually have the recent post update removed again. There is no reason to enforce this draconian rule for anything other then to ensure that the same 8 players can have their little party and pretend that quality goes up when choice goes down.
Furthermore, it is unbecomming of members of this community to attack new users who make an effort to post something, and to attack their effort and undermine the actions.
I feel bad now.
My apologies if I inspired any of the above.
I see my comments were evidently out of line, my apologies. I shouldn't have raised the issue in the OOC thread, and perhaps instead of cluttering up this thread with something that has fast turned into some form of e-drama I should have created a new thread to discuss potential rules in this subforum. Again, sorry
EDIT: Weavern, taken things to PM.
praps this was a bad time to stage a comeback.......
An exausted figure pushed his way through the fray, saluting hurridly. "Five-Hundred-And-Fifty-One Postcount Malitia reportiung for duty, sah!" Then Warmaster Death looked around, and threw down his blade in disgust. "F**k it, just after the nick of time. Why does this always happen to us?"
Hey Warmaster, just missed an opportune time I'm afraid.
Part of a Fantasy BW concept I'm building up in preparation for May, when I'll have enough free time on my hands to maybe start a BW of my own. Details are rough at the moment, but probably along the lines of a hybrid Story/Character driven, Multiple Party based (two at most) differing yet parallel quest lines on the world of Illuminen. Think present day technology mish-mashed with magic, but technology has rapidly taken a backseat to magic for reasons stated below.
Any critique is definitely welcome.
Concepts“No one knows when or how the Eidolons came to be – only that they have stood unwavering since the beginnings of recorded history.”
The Eidolons are indestructible crystalline towers dotting the landscape of the world. Their ultimate origin and purpose unknown to this very day, it is the Eidolons that have permitted the rise of the Three Nations. These mysterious towers are incredibly varied, ranging in size from knee-height stalagmites to the awe-inspiring Silent Sword of <Placeholder City Name>. The typical Eidolon is roughly the height of a five-storey building.
On Magic and Technology in the world of Illuminen:
Magic forms an integral part of the world of Illuminen and it is used to facilitate many tasks in everyday life. Its basic working principles are simple enough: through the use of Illium, a semi-rare ore said to descend from fragments of destroyed Eidolons, a magic-user (termed “Adept” in the world of Illuminen) is able to condense the prevailing magical energies of an Etheric Field to create magical effects. These Etheric Fields are themselves emitted by the Eidolons. Combined with the extensive distribution of Eidolons around the world, this means that Etheric Fields could be said to be nearly omnipresent, allowing for one to work with magic in most locations.
The availability and nigh-inexhaustible nature of these Etheric Fields means that magic has superseded technology in nearly every aspect of Illuminen life. Machines in the mechanical-technological sense have nearly been completely phased out, replaced by purely magic-driven entities or hybrid designs. For instance, the mechanical aircraft and jet engine have been replaced by the <Placeholder for cool-sounding name> Airship: flying vehicles utilizing special Illium crystals to hover and move in the presence of an Etheric Field. Machina proponents decry this movement however, citing arguments that such magic-driven machines are unable to operate in the absence of an Etheric Field. However, the ubiquitous nature of working Eidolons and their Etheric Fields means that such regions have, until recently, been exceedingly rare and lacking in worthwhile resources anyway.
Adepts are the magic-users of the world of Illuminen: individuals gifted with the ability to harness and wield the limitless potential of the Eidolons and their Etheric Fields. Because of these arcane abilities they are typically looked upon with regard and respect: it is quite common for a child’s wish to grow up and “become a mighty Adept.”
The Adept’s life is not all sunshine and roses of course, contrary to what is said in popular lore. To begin with it is impossible to simply be “born” with an Adept’s abilities, for only it is only through Illium that the inhabitants of Illuminen are even able to use the prevailing Etheric Field. Instead, individuals of hardy physique and strong will are handpicked from hundreds, even thousands of candidates to undergo the Fusion. This is a dangerous process involving complex surgery to amalgamate the subject’s nervous system with pea-sized nodes of Illium, accompanied with a high mortality rate whereby only 1 in 5 subjects typically survive the procedure. But the effects of the Fusion linger on even among the survivors, with most subjects suffering nervous system damage causing issues ranging from regular convulsions to mental disability to bodily paralysis. In fact, typically only 1 in 25 survivors manages to come through in any semblance of normality, with the rest of the unlucky ones left bedridden or dependent for the rest of their lives.
Individuals who do manage to make it that far however are equipped with some of the most incredible gifts to ever grace Illuminen. By mentally manipulating Etheric Fields using the Illium embedded in their nervous systems, Adepts can create a variety of effects ranging from simple telekinesis to magical barriers, elemental spells, even molecular disintegration of a target at the higher levels of mastery. These abilities have a wide variety of uses – be it in the careful precision manufacture of certain high-end goods, or as a tide of unstoppable destruction on the battlefield.
Engineer/Science type players typically using magic-driven machines to do their thing for them.
Yet to be fleshed out in detail at this stage. Possible character build option for would-be players. General idea is "You can play with your fancy spells. I'll stick with my good old assault rifle/kung fu/kickass physical moves of awesome." This type of character doesn't like to have anything to do with magic, only uses tech-based gizmos if applicable.
Really Rough Backstory Idea:
Something happens, breaks peace, causes war between two of the Three Nations, with the third nation gearing up to counter the aggressor. Possibly 4 "Origins" options for participants (something like in Dragon Age: Origins) that lead to 2 parties that eventually converge on some point in their quests. Sinister world-threatening force revealed in typical RPG fashion, with possibly "difficult choices" other than the standard "kill the big boss" option.
Character deaths in the storyline progression (and not at the end climax as is typical in most settings) also a possibility.
I only have two questions. Can I be a fairy, and can I be a mad scientist? Either will make me very happy.
Or possibly even a Mad Fairy Scientist?
Well, in Orb II you could possibly be a fairy character, since the character criteria are so loose. A mad scientist is possible, but it'd be more difficult and more based on magitech due to the setting.
Another boardwar I've been working on, just called A2 for now, you could be either. It's so far a cross-genre fantasy/sci-fi/modern character BW; I'll talk more about it later here once Orb is finished and I have some more time to work on it.
THE RAIN TRANSFORMED
I can't wait to see OrbII.
"We will either find a way, or make one." -Hannibal, Carthagenian General
Originally Posted by Captain Trek
Going away to Swanage for a week in maybe an hour. *hopes Spacefarers III doesn't revive until he gets back*
To be clear, when I say "fairy" I mean less tinkerbell, more Fair Folk. Which will be fun, in a dickish kind of way.
A fairy would be better suited for the very free-form Orb II, but a Mad Scientist would be within the boundaries of, let me name that idea "Beyond" for now. It may probably limit you to one of the Origins I'm planning on (the Civilian Origin) but would otherwise be permissible along the lines of "crazed magitech/machina guy working with Illium/non-Illium machinery."
I am also looking forward to Orb II.
Also, here are some more developments on the "Beyond" BW idea of mine.
Further background, plus the Three Nations and OriginsOn Voids:
Voids refer to the regions in Illuminen lacking the presence of an Etheric Field. This is either due to the physical absence of an Eidolon, or the absence of a working Eidolon in the vicinity. It is not known what causes working Eidolons to suddenly lose their effect. In a Void, Adepts are effectively powerless, while Illium-powered machinery are rendered completely inoperable. The existence of the Illuddites is tolerated because of these regions, where only traditional machines and tools are able to operate.
The Veil is a mysterious barrier encountered in the highest skies above Illuminen. No Etheric Airship is able to approach such altitudes because of the insufficient Etheric Field strength beyond certain heights, while aircraft of the old era were unable to pass what was termed an “impenetrable transparent barrier.”
Non-Adepts, or the “Unfused,” comprise the majority of the populace of Illuminen due to the difficulty and danger inherent in the Fusion. These ordinary citizens are typically employed in tasks not requiring a specific magical element, like services and general engineering, among other things. They also comprise the majority of the Three Nations’ militaries, serving as the standard troopers equipped with various assortments of Illium-powered weapons and equipment.
With the rise of Magic and Illium in the world of Illuminen, traditional technology and machines were quickly phased out in favour of what was perceived to be the superior and limitless foundation for the economy. While most have accepted these changes, there remain a significant number of those who protest this overdependence on the Eidolons and their Etheric Fields. The Illium Luddites, or “Illuddites,” are mostly made up of traditional mechanics and engineers from the old era of technology, though some join the movement for other reasons of their own. Typically seen as annoyances to the rest of magic-using Illuminen, the Illuddites are tolerated only because of their technical brilliance and the existence of Voids, where only a traditional machine is able to operate.
The Three Nations:
Since the world-wide advent of magic use, three great nations have risen up in the world of Illuminen. While they each have differing strengths and specialties, each of the nations are roughly equivalent in strength, leading to the Trinity of Balance that has maintained a careful peace… until now.
The Imperium of Mysteria:
Ruled by the elite circle of expert Adepts who term themselves the “Archmagisters,” Mysteria is an aristocracy where respect and authority are given only to those talented in the magical arts. While particularly gifted Adepts can easily rise through the ranks to even join the Archmagisters themselves, the Unfused must settle for what is effectively a second-class citizenship with minimal rights and few future opportunities. Unsurprisingly these policies have resulted in Mysteria having the smallest population among the Three Nations, since only the most meek and spineless of the Unfused are able to tolerate the stench of magic elitism in Mysteria. Despite this deficiency, Mysteria manages to hold its own because of its superiority in knowledge of the magical arts and in Illium-powered technology. In fact, Mysteria’s core aristocrats were descendents of the original magic-users in Illuminen’s history.
Mysteria Origin: The Soldier
The player joined the Imperial Mystics on adulthood, seeking to defend Mysteria’s future. He/she turned out to be an exceptional soldier, eclipsing most of the other recruits in the cohort. If the player was an Adept then these achievements have allowed him/her to become a mid-ranking officer in the span of two years. If the player was an Unfused then these achievements have largely gone ignored, relegating him/her to the rank of a mere grunt despite the two years. The Soldier participates in a key blitz on the Everest city of Fujiyama in the beginning of the BW. (For reasons stated in the Illuddite description, it is extremely unlikely that an Illuddite could somehow start out in Mysteria by definition alone)
The Republic of Everest:
Everest is a parliamentary republic to the south of Mysteria, its capital centred around the ancient derelict vessel responsible for the nation’s name: the UEA Everest. The derelict, believed to have come from beyond the Veil itself, was responsible for much of the advances and technology during the Old Era before the advent of magic. As a result, Everest is perhaps the most Illuddite-friendly nation of the Three because of its strong roots in Old Technology – yet ironically its territories cover perhaps the richest deposits and densities of Illium ore and Eidolons in all of Illuminen. In the present day these traditions are rapidly eroding in face of magic’s perceived convenience and it is believed that Everest will soon lose its past to the influence of the Eidolons. Still, Everest remains a potent force to be reckoned with due to its dominance in the fields of Old Technology, using “old-style” computers and energy mechanics alongside Illium-powered equipment.
Everest Origin: The Patriot
The player grew up in the city of Fujiyama, his/her exceptional talents granting him/her a place in either the Everest Armed Forces or the Fujiyama Project – an ambitious research endeavour to unlock the final firewall layers protecting the heart of the UEA Everest’s primary data core. If the player is an Adept then he/she has trouble with the working environment owing to the strong Illuddite presence in Everest. If the player is an Illuddite then he/she would have achieved much within the span of two years. The Patriot is forced to participate in the defence of Fujiyama when the Imperial Mystics of Mysteria launch a sudden invasion of the city at the start of the BW. (Unfused players don’t receive either preferential or discriminatory treatment in Everest)
The Consortium of Lumos:
Located to the west of Mysteria and Everest, Lumos consists of several loosely-affiliated cities led by a consortium of corporations. While lacking in both mystical expertise and Old Technology with respect to Mysteria and Everest, Lumos more than makes up for this with its significant hold on Illuminen’s economy. A majority of the top businessmen and entrepreneurs in the world are of Lumos descent, and this gives the nation considerable bargaining power against the other two powerhouses of Illuminen. Another factor is the fact that Lumos is home to several rich raw material deposits, and Illium mines second only in concentration to the veins beneath Everest. Here, only money sets individuals apart, and dealers could care less whether one is an Adept, Unfused, or Illuddite.
Lumos Origin 1: The Mercenary
The player joined the Black Suns Mercenaries on adulthood, seeking to earn easy money in a hazardous job few want to take. His/her abilities allow him to survive enough battles to earn a sizeable fortune. The latest assignment is Consortium business, involving a routine expedition to the mining town of Diamond Shoals on rumours of an impending bandit attack. The Mercenary is then forced to fight for his/her life alongside the town’s inhabitants when something far more sinister emerges in the beginning of the BW.
Lumos Origin 2: The Civilian
The player grew up in the mining town of Diamond Shoals, pursuing and developing his/her interests and talents in a blessedly peaceful life. The town’s economy is bolstered by several new resource discoveries, causing spin-off effects that let the player live in even greater comfort. The Civilian is then forced to fight for his/her life alongside a recently-arrived Mercenary group when something sinister manifests at the start of the BW.
So atma, for this "Beyond" is one required to play only as one of the preset charecters. (AKA the soldier, the patriot, etc) Or are they allowed to generate their own charecter?
"So fades the great harvest of my betrayal. Even these beasts recognized what you were oblivious to, human. Your nobility has blinded you, as ever. The Librarian left little to chance, didn't she? Turning my own guardians, my own world, against me. But what hubris to believe she could protect her pets from me forever. If you haven't mastered even these primitives, then Man has not attained the Mantle. Your ascendance may yet be prevented. Time was your ally, human, but now it has abandoned you."
Players generate their own characters using the "Origin" as a basic template (Your character's affiliated faction, and to an extent his/her personality depending on how he/she is looked upon in the world). Some variation is still possible, as I will outline below. The Origins are necessary to focus the flow of the boardwar and force a party-based direction so to speak. (Note that The Soldier and The Patriot converge to become one party, and The Mercenary and The Civilian converge to become another party)
For example, if you chose The Soldier, your character could be an Adept specialising purely in magic, making you very powerful yet helpless in the Void, or an Adept who chose to hone magic and combat/tech, making you weaker in magic and combat/tech but not helpless in the Void. Your Adept nature means that you would be a person of renown in the Mysteria context, which is where The Soldier starts from, and you begin as one of the officers leading the assault.
Using the same Soldier origin, another player could possibly choose the Unfused route and go with a combat orientation (Illium-based magic rifles, cannons, martial arts etc) or the magitech/support orientation (piloting Etheric Airships, vehicles, barrier devices, medical expertise etc) as part of the Mysterian army. However, the Unfused nature means that the player is essentially looked down upon and nothing but a lowly grunt to them.
Variations don't necessarily have to end there. You can have complex character histories and "troubled pasts" as long as it fits within the general context of the Origin, which I've left open-ended where possible (It essentially tells you where you start, and where you'll end up by default as a result of your nature as Adept/Unfused/Illuddite).
With these two possible "rolls" off the same Origin, you can see how two players might start off the BW together but not on the same level. Here you have an officer Adept versus a grunt Unfused. Will you as an officer treat your subordinate fairly and kindly? Or treat him/her as trash like the rest of your aristocratic brethren? As a grunt will you respectfully obey your magical superior no matter what? Or are there pent-up frustrations that reveal as defiance, even outright insubordination?
Perhaps a key idea behind the concept of Beyond is having to work together with other players. The Origins are intended to throw together characters from differing backgrounds and obvious historical conflicts. And you would all be expected to somehow work as a seamless team despite these differences to save the world. To emphasise this I'll move the story along with plot points that bring these differences and conflicts into play.
Of course, all this still probably warrants tweaking and further thought. So any critique is definitely welcome.
Ah, well that's definitely an interesting, and not necessarily unwelcome, way to handle the board war. While I do of course enjoy having a great deal of free range in generating characters, stricter guidelines would definitely give it a different feel to what I would be used to.
I guess my main question would be, what of abilites that have not been mentioned in the starting roles? For instance, would the civilian and the mercenary of the Lumos origin have an adept option?
All I can say is I sorely hope that "Beyond" and Orb II come out with plenty of time between the two. Otherwise I fear I would be placed in a "Buridan's ass" situation, which would be most unfortunate.
Also, atma, were the ME2 references placed in here on purpose? LOL
The only Origin-Class restriction is probably Soldier + Illuddite, for storyline reasons. Other than that there are no limitations to combinations, meaning yes you could combine Civilian/Mercenary Origins with Adept options.
"Beyond" will probably start mid-May pending, so hopefully there won't be such a situation with Orb II (Which I am personally also interested in :X)
And yeah, there are probably references not just from ME2 but everywhere. Because I am just so wonderful with names
The world of Illuminen. The dark circle is the reason for the Mysterian Invasion of Fujiyama at the start: a suddenly expanded Void. Due to the sudden emergence and expansion of Voids across Illuminen (not shown on map yet), Mysteria is sent into a state of paranoia and tries to conquer Everest due to Everest being the least affected by the phenomenon, termed the "Tide of Darkness." The daring attack was catalysed particularly by city of Ignis being swallowed up by one of these Voids, sending the magic-dependent metropolis into an anarchic state of chaos.
Last edited by atmawpn; 14th Apr 10 at 7:47 AM.
I'm approximately done with the plot and quest directions for Act 1 of Beyond. Judging from how short BW lifespans could be I thought it'd be best to split the story into a trilogy, and see if interest is sufficient to warrant the rest of the story. Nevertheless, Act 1 is still self-contained and provides a sufficient conclusion to its arc.
That aside, Beyond is pretty much ready for posting now, following a few minor tweaks here and there. But with exam season in full swing the OOC thread won't appear until at least the coming Thursday.
As I said in the Beyond OOC, I've been having a lot of computer issues and just now started resolving them. Sorry for my absence and any troubles that may have been caused by it, especially with Orb.
Unfortunately, I couldn't help to finish Orb, so what I'll most likely due at some later point is work with a few others involved with the story, write up an ending, and use that as a prologue for Orb II if there's enough interest later on, though that'll be when I have a more reliable computer. I've also been working on other boardwars as I've said before, but I want to wait until I'm sure I can post reliably until I commit to anything. Again, sorry I took so long.
I'm going to be semi-absent for the next two weeks. Going to see the girlfriend in Germany and then moving house to another university student placey thing.
Just a heads up. Should have Internet in Germany, will continue to post.
So who feels like not letting Boardwars die again?
I do have lots of ideas but i don't think anybody likes them
Im not talking about posting new boardwars. Revive the ones which are currently on their deathbeds.
I think a lot of it is simply the summer effect. A lot of forums simply get quieter from May-Aug.
Well what do you know. I suddenly dropped out of the mood to BW a while ago, and now I come back with the urge to play a guy with a BFS. I don't see any fantasy BWs, however... Eh, it looks like the whole subforum is entering one of its periodic comatose stages.
Now that I have superfast internet(tm) and not a crappy connection that doesn't work half the time I'm very much interested in getting back into boardwars.
I'm aware that my past two or three posts in boardwars were the posting of characters who never materialised in the fiction and I regret making characters only to not join. It was a combination of increased work and crappy internet that stopped my participation.
However I'd really like to get stuck in again and have been working on a couple of ideas myself though it seems things are pretty slow at the minute what with people having exams and it being Summer.
Just something that came to me now, but what do you all think of a BW to the flavor of the Demigods game.
I think It has the right make up and fights could be done well on either 1v1 or more
Anyway what do you all think?
I think it'd be yet another powergaming fest of "WAT YOU CANT KILL MY GAI HE IZ 2 AWESUM".
An interesting idea, but how about we stick with the ones we have going, eh?
Demigods was a video game that came out a little while ago.
To sum it up simply
A God is dead and Eight Demi-Gods (In this case simply larger then life character, Though they are anything if un-killable) have to fight each othe in an alternate realm with several unique battlegrounds To decide who would win (One interesting point is that no one can permanently die in that realm although they can be temporarily beaten)
An example of my three favourite Chars for instance would be
The Rook: Everyone loves him, He's a walking castle, Literally, He's possessed with the spirit of the warrior-mason who built it
Torchbearer: Angry looking Viking guy with severe burn wounds and a really big stick who Masters both Fire AND Ice magic, He was the son of a king, Showed great skill in Ice magic and fell in love, His father was told his soon was a threat to him, His father because of this threw a party for his soon, Bolted the Doors, and burned everyone (Including this guy's love) Alive, He survived wreathed in Flames and Immolated everyone in the castle before going out with his heart as emotionless as Ice for the rest of his existence
Oak: Ancient Knight who had lived for Hundred of Generations, His king once ordered him to use the destruction of a town and the killing of it's inhabitants as a distraction, He said "No" the king banished him to the Ghost lands with his family and he Guarded the Gate in full Armour for a thousand years without moving, His Armour when he was wounded turned out to be empty, As well as being a melee terror he can also summon the spirits of the dead to fight with him.
Sorry if the description is a touch lacking, Their actual Bio's are a lot more detailed.
I chose this Idea because of how open ended it could be
One Idea would be to let the other players judge who fought the best based on things other then how over the top his finisher is, Like a point system.
Could I use a BFS in it?
If so, I'd be OK with joining .
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