Page 15 of 21 FirstFirst ... 56789101112131415161718192021 LastLast
Results 701 to 750 of 1039

[TOOL] Cope's DoW2 Toolbox - V1.991h released! [09/01/2012]

  1. Modding Senior Member  #701
    It's a bug and it has been just fixed, see first post.
    Thanks for the report.
    "When life gives you lemons, make lemonade. Then use the profits to buy an assault rifle. See if life makes the same mistake twice."
    When to report?

  2. #702
    Member MegaHurtzMPG's Avatar
    Join Date
    Mar 2009
    Location
    Doing the backstroke in a sea of pain...
    Cope - I've tried packing the mod and it keeps crashing or if it starts the changes never show up in game - I'm totally demoralized here, and I'm sure I'm doing something fairly basic wrong . Is there a way to just use the original DoW2 module and the GameAssets folder? It just seems like it was so much easier doing it that way instead of creating a whole new mod, at least to me. Mucking around with building the SGA archive/seperate module is something I'd like to avoid, if possible.

    I do have a question as well: What exactly should my launch option be set to? Do I still use -dev? Do I use -modname "MyMod"? Or both?

    Anyway, thanks again for all your efforts.
    D-uh, which button makes dis thing go?

  3. Modding Senior Member  #703
    You use -modname MyMod if you have packed all your files into SGAs. Also use -dev otherwise.
    There's a way to just use DoW2.module and the GameAssets folder: Remove GameAttribg.sga from DoW2.module, put all the files from that archive into the right subfolder of GameAssets (also extract the RB2 file) and use -dev to start the game.

    Edit: The Mod release feature still contains a game breaking bug, it may well all be my fault. Gimme a second to fix it.

    Edit 2: Redownload v1.92 and try again please.
    Last edited by Copernicus; 6th Mar 11 at 6:46 PM.

  4. #704
    Member MegaHurtzMPG's Avatar
    Join Date
    Mar 2009
    Location
    Doing the backstroke in a sea of pain...
    Grrr. I did exactly that and still the changes don't show. I have in GameAssets/Data/simulation/attrib all the extracted RBFs, including the modified racebps which is the only file I've modified so far, fieldnames.flb, autoblueprints.scar, attributes.rbf and attribmegabinary.rb2. Pretty sure it is the right attributes.rbf as well. Also edited the module as you instructed.

  5. Modding Senior Member  #705
    Don't put the RB2 file into that directory. The game will always prefer RB2s over normal RBFs.

  6. #706
    Member MegaHurtzMPG's Avatar
    Join Date
    Mar 2009
    Location
    Doing the backstroke in a sea of pain...
    OMG - it worked! Been playing around with this most of the day. Thanks so much for your help, you rock!

  7. #707
    Hi guys, i followed your suggests above but it kept crashing. besides, the toolbox can't find the .flb file automatically and no way manually to do it either. therefore i can't open any .rbf file.
    >.< please, guide me through this urge of breaking my monitor.
    P.s, a detailed instruction would be much appreciated. ><

  8. Modding Senior Member  #708
    Detailed instructions will arrive later today. If I haven't posted them within the next 8 hours, remind me via PM.

    Edit:
    V1.93 released!

    Download

    Changelog:
    V1.93 - 03/08/2011
    General:
    - SGA files now have their hashes checked
    - the tool now attempts to recognize whether the user is modding Retribution or DoW2/CR and takes measures to make life easier
    - improved logging and error handling (as always )
    Last edited by Copernicus; 8th Mar 11 at 8:02 AM.

  9. #709
    This could be a possibly stupid question: I can't see a way to edit anything pertaining to a certain race, at least in multiplayer.
    It looks like this to me, which could be normal.

    Spoiler



    Just a little help would be nice, although it could just be a product of my inexperience modding this game. I have used your tools for the other 2 games, and they were similar.

  10. Modding Senior Member  #710

  11. #711
    Didn't see this, thanks.

  12. #712
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    Updating the code from CR to retribution, I get an unhandled exception when I re save the code to retrib format.
    this is what the exception throws up, it also corrupts the file from being opened or saved in retribution format as well.
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    cope.IO.CopeIOException: Error while writing UniFile to C:\Program Files\Steam\steamapps\common\dawn of war ii - retribution\Dow40k2WoA\DataAttrib\simulation\attrib\weapons\weapon_damage\woa\heavy_bolter.rbf. See inner exception ---> cope.DawnOfWar2.CopeDoW2Exception: Error while trying to write RBF data! See inner exception. ---> cope.DawnOfWar2.CopeDoW2Exception: Error while trying to write RBF-file. RB2 mode = True ---> cope.DawnOfWar2.CopeDoW2Exception: Can't get index for key 'light_vehicle' from KeyProvider, it's probably not a standard key. ---> System.Exception: Trying to get index for key 'light_vehicle' but it does not exist!
       at cope.DawnOfWar2.FieldNameFile.GetIndexForKey(String key)
       at cope.DawnOfWar2.RelicBinary.RBFWriter.GetIndexForKey(String key)
       --- End of inner exception stack trace ---
       at cope.DawnOfWar2.RelicBinary.RBFWriter.GetIndexForKey(String key)
       at cope.DawnOfWar2.RelicBinary.RBFWriter.WriteData(AttributeValue attribute)
       at cope.DawnOfWar2.RelicBinary.RBFWriter.WriteData(AttributeValue attribute)
       at cope.DawnOfWar2.RelicBinary.RBFWriter.WriteData(AttributeValue attribute)
       at cope.DawnOfWar2.RelicBinary.RBFWriter.WriteRoot(AttributeValue root)
       at cope.DawnOfWar2.RelicBinary.RBFWriter.Write(Stream str)
       --- End of inner exception stack trace ---
       at cope.DawnOfWar2.RelicBinary.RBFWriter.Write(Stream str)
       at cope.DawnOfWar2.RelicBinary.RelicBinaryFile.Write(Stream stream)
       --- End of inner exception stack trace ---
       at cope.DawnOfWar2.RelicBinary.RelicBinaryFile.Write(Stream stream)
       at cope.IO.UniFile.WriteDataTo(String path)
       --- End of inner exception stack trace ---
       at cope.IO.UniFile.WriteDataTo(String path)
       at RBFPlugin.RBFEditor.SaveFile(String path)
       at RBFPlugin.RBFEditor.BtnSaveRBFClick(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    CopeModToolDoW2
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Warmaster%20Horus/Downloads/CopeDoW2/CopeModToolDoW2.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    CopeModToolCore
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Warmaster%20Horus/Downloads/CopeDoW2/CopeModToolCore.DLL
    ----------------------------------------
    cope
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Warmaster%20Horus/Downloads/CopeDoW2/cope.DLL
    ----------------------------------------
    cope.DawnOfWar2
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Warmaster%20Horus/Downloads/CopeDoW2/cope.DawnOfWar2.DLL
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Security
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Security/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Security.dll
    ----------------------------------------
    cope.Debug
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Warmaster%20Horus/Downloads/CopeDoW2/cope.Debug.DLL
    ----------------------------------------
    System.ServiceModel
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel/v4.0_4.0.0.0__b77a5c561934e089/System.ServiceModel.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Runtime.DurableInstancing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.DurableInstancing/v4.0_4.0.0.0__31bf3856ad364e35/System.Runtime.DurableInstancing.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Transactions
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xaml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
    ----------------------------------------
    SMDiagnostics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll
    ----------------------------------------
    System.IdentityModel
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IdentityModel/v4.0_4.0.0.0__b77a5c561934e089/System.IdentityModel.dll
    ----------------------------------------
    System.EnterpriseServices
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll
    ----------------------------------------
    System.Web.Services
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Web.Services/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.Services.dll
    ----------------------------------------
    System.Web
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
    ----------------------------------------
    Microsoft.Build.Framework
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.Build.Framework/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.Build.Framework.dll
    ----------------------------------------
    System.Runtime.Caching
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Caching/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.Caching.dll
    ----------------------------------------
    System.Web.ApplicationServices
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Web.ApplicationServices/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.ApplicationServices.dll
    ----------------------------------------
    System.Data.SqlXml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.SqlXml/v4.0_4.0.0.0__b77a5c561934e089/System.Data.SqlXml.dll
    ----------------------------------------
    FreeImageNET
        Assembly Version: 3.13.1.1
        Win32 Version: 3.13.1.1
        CodeBase: file:///C:/Users/Warmaster%20Horus/Downloads/CopeDoW2/plugins/filetypes/FreeImageNET.DLL
    ----------------------------------------
    ImageViewerPlugin
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Warmaster%20Horus/Downloads/CopeDoW2/plugins/filetypes/ImageViewerPlugin.DLL
    ----------------------------------------
    RBFEditorPlugin
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/Warmaster%20Horus/Downloads/CopeDoW2/plugins/filetypes/RBFEditorPlugin.DLL
    ----------------------------------------
    e0s1zonw
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 built by: RTMRel
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Microsoft.CSharp
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
    ----------------------------------------
    System.Dynamic
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
    ----------------------------------------
    Anonymously Hosted DynamicMethods Assembly
        Assembly Version: 0.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Oh and a close and save all button would make very light work of having to update mods when it all works nicely
    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me!
    http://steamcommunity.com/groups/dow40k2-woa Join up for updates and view other members.

  13. Modding Senior Member  #713
    Use my RBF updater to quickly update thousands of files.
    Also: Logfile please.

    Edit:
    Judging from the exception info you might be one of the rare cases that require a custom-made FLB file. You may need to wait some longer.

    Edit 2:
    V1.94 released
    V1.94 - 03/09/2011
    General:
    - improved Retribution detection heuristics
    - new feature: When creating a new mod you can now choose to repack the GameAttrib.sga (needed for proper Retribution modding)
    Download

    Next update will feature custom FLB files.

    Edit 3:
    Now I'm in a kind of releasing frenzy - V1.95 released

    V1.95 - 03/09/2011
    RBF-Editor:
    - the FLB file will now be updated if the editor detects any new keys in use
    Download
    Last edited by Copernicus; 9th Mar 11 at 9:56 AM.

  14. #714
    I've been away for a few days so forgive me my ignorance. Trying to sort this out. What exactly does repack mean? I hope that does not mean it changes the original SGA game archive. I tried it out and noticed an archive created in my test mods folder with _orig at the end. That kind of scares me.

    What I've gathered from reading:

    RBFs and the new FLB are packed into RB2 files. FLB contains RBF key data and must be re-built when RBFs change. RB2 is a container and RBFs inside RB2 files have priority to load over RBF files outside even if the SGA archive they are in has a higher priority in the module file (lolRelic!?).

    Assuming the above is correct: Why would we simply not build our own RB2 files? Or is this because the format is not entirely understood? If not why would we simply not just remove the original data archive from our module and then pack all of the files into our own archive that contains our changed files as well to avoid screwing with the game's default install?

  15. Modding Senior Member  #715
    It does not change the original SGA, it just places a copy in your mod's Archives directory which includes the files from the RB2.
    FLB files are not part of RB2s and they don't need to rebuild when RBFs change but only if a key which is not in the FLB file is encountered in a RBF.
    Creating own RB2s is one possible solution but I'd prefer not having to pack all RBFs when I'm just about to test a small change, so this doesn't sound like a favorable solution. Currently the tool does the following:
    1) Create a new archive GameAttrib_orig.sga for your mod without a RB2. It does not change the original archive.
    2) Remove the original GameAttribg.sga from your module file.
    This allows you to mod the game just as you used to before Retribution. If you do not repack the GameAttrib.sga the tool will only display an RB2 file in the ATTRIB-section which is not very helpful and there's no benefit gained from using your proposal. RBFs are rather small in size and the effort required in order to have a single archive and still being able to mod Retribution without fiddling with RB2s is not worth the few kilobytes you're going to save.

  16. #716
    Member MegaHurtzMPG's Avatar
    Join Date
    Mar 2009
    Location
    Doing the backstroke in a sea of pain...
    I blink and you go from 1.93 to 1.95. Nice work as always!

  17. #717
    Alright well that sounds much better than I had feared and is basically what I had hoped for.

  18. Modding Senior Member  #718
    But you are right, I should probably change 'repack' to 'copy' or something similar to avoid confusion.

  19. #719
    Member Tyron's Avatar
    Join Date
    Jan 2010
    Location
    Norwich, England
    Hey I was trying to use your toolbox when this happened



    and also this when I make a mod and try to edit the RBFS




    could you tell me how to fix this? (:
    btw Im trying to make mods for CR/Dow2 not Retribution
    Youtube of Dow2 Mods
    Lords of the Warp [Closed]
    Black Templar Campaign

    Tyron: Creator of:
    - Lords of the Warp
    - Black Templar Campaign

  20. Modding Senior Member  #720
    1. Read the user guide as it states in the error message. Why can't people learn to read what it says in those funky little boxes? They've been made for the users, I certainly don't need them.
    2. Review the options of the RBF editor and uncheck the lower two checkboxes.

  21. #721
    Member Tyron's Avatar
    Join Date
    Jan 2010
    Location
    Norwich, England
    Sorry, its just this is all new to me, I've used it before and I've never had this problem until now, after you updated it

  22. #722
    Is this tool compatible with Retribution? Because I have 4 .module files for it - does that effect modding? Which should I choose as the base mod? Or do I make it with the original DOWII module?

  23. Modding Senior Member  #723
    Use DoW2.module from the Retribution folder.

  24. #724
    Thanks.


    EDIT. When I try to make the mod the tool crashes. Log is below.

    Spoiler

    Last edited by nathaniak; 10th Mar 11 at 1:18 PM.

  25. #725
    Member
    Join Date
    Nov 2010
    Location
    New York
    So this can open the weird RBF2 files that the old version couldn't open?

  26. Modding Senior Member  #726
    @nathaniak:
    Please re-download the most recent version; I had a bugged 1.95 on the web for a very short time period that you seem to have download.

    @Akaiyou:
    Yes, in a way. It circumvents the problem

  27. #727
    Member
    Join Date
    Nov 2010
    Location
    New York
    It's not working, i tried to open the gameattrib.sga and when i click on the rb2 file it says no suitable plugin found

    Am i missing something?

  28. Modding Senior Member  #728
    Yes, you are . I said in a way because it doesn't actually open them. When you create a new mod the tool will automatically extract the RB2 for you and pack up a new attrib-archive for your mod.

  29. #729
    Member
    Join Date
    Nov 2010
    Location
    New York
    Aw damn I wanted to just view the files for now and see stats and stuff but ok so i need to create a new mod for Retribution? Lets see if i can make this work then...

    Is there no current tool that will let you open and view the files rather than extract them, the easy way?

  30. Modding Senior Member  #730
    No, there's just this tool and my extractor; there's no RB2 viewer available.

  31. #731
    Member Chaos Godstone's Avatar
    Join Date
    Feb 2009
    Location
    Queensbury, West Yorkshire, England, Holy Terra.
    Just a couple of questions...

    Is this the start of a universal unification of all your tools into one Toolbox?
    and,
    Will the Toolbox created mod launcher be able to tell the game to look into X mods folder for the custom .ucs to avoid UCS range clashes? Or after consideration has it been classified 'not necessary'?

    ... 1, 2, ... OK, technically three questions.

    EDIT:
    As stated in the previous posts on the latter questions subject, someone other than myself would have made a fuss if the issue was such a great problem.

    *grumbles* ... it's a pity they don't.

    Ha, ha, we could wish, bitch, moan and stamp our collective feet till blue in the face but it would not change the only voice that really matters to this project, YOURS!
    Keep up the good work, you definitely deserve the Senior status, hmm, next step up is Moderator.
    Last edited by Chaos Godstone; 10th Mar 11 at 5:44 PM.

  32. #732

    log post

    hello cope, great work with you tool.
    just a question: in the logfile there are lines saying:

    01:38:46 - LoggingManager - Logging system set up successfully!
    01:38:47 - ConfigManager - Setting up config system...
    01:38:51 - ConfigManager - Config system set up successfully!
    01:38:51 - Tool starting...
    01:38:52 - Could not determine last used path, setting it to default path.
    01:38:52 - Trying to get Steam path from the registry
    01:38:52 - WARNING - Could neither find Retribution nor DoW2 directory; searched for c:/steam\steamapps\common\dawn of war ii - retribution\ and c:/steam\steamapps\common\dawn of war 2\

    01:38:52 - Application exited - reason: Could n[/I]either find DoW2 nor Retribution
    01:38:54 - ModManager - Closing current mod (if any is loaded)
    01:38:54 - FileManager - Releasing file trees
    01:38:54 - ModManager - Manual GarbageCollection in all generations in progess...
    01:38:54 - Application shutting down


    does exist a way to fix this? my install folders both steam and dowCR - R aren't located in default installdir...

    something like "let me decide"?
    thanks cope
    Luke

  33. Modding Senior Member  #733
    @Chaos Godstone:
    Thanks! It's not a bad idea to include an anti-UCS-collision check into the launcher but as of now there are few complaints about such conflicts.
    I don't really plan to unify any tools, especially as there aren't too many tools left whose inclusion makes sense.

    @lukejackska:
    The tool searches for Steam via the registry, if it fails to do so it'll ask the user for a valid path. I'm not aware of any method of using non-default installdirs in Steam, if there exists such a method, please point me to a resource explaining said method first. Otherwise I won't change the tool as the Steam-detection also serves as an sort of anti-piracy feature, denying any non-legitimate owner of DoW2 access to the full set of features .

    Regards,
    -cope.

  34. #734
    Member Chaos Godstone's Avatar
    Join Date
    Feb 2009
    Location
    Queensbury, West Yorkshire, England, Holy Terra.
    hangar-8 tried to start a thread on the subject, like Finaldeath's in DoW1 forums. Unfortunately no responses, it just seems there's not enough formal mods, so as to call them, to warrant the feature. Closest we come is WoA that horusheretic is working on, ... thought I saw a Mirage Knight!

  35. #735
    Member
    Join Date
    Nov 2010
    Location
    New York
    How is anyone viewing the rbf files after extracting them with the RB2 Extractor tool? I tried to use this new Copes toolbox to open them and I keep getting an error

  36. Modding Senior Member  #736
    Review the options of the RBF editor and check the lower to checkboxes.

  37. #737
    I manage to get everything working fine, and I've made a mod with just basic changes to see if it works ingame, and that's the root of the problem right there: I can't get the changes to show up ingame. Added -modname mymodname to the launch options, and have checked that the RBF's are actually present in the mod folder. Anything else that I've forgot to do that fucks it up for me?
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." Albert Einstein

  38. #738
    ok, a new clean install fixed the problem. Regards

  39. Modding Senior Member  #739
    @SoTAL:
    Log file please.

  40. #740
    You misunderstand mate. The tool itself works fine as far as I can see, but the changes just don't show up ingame. I'm not quite sure where I've fucked up though, which is the essence of my problem.

  41. Modding Senior Member  #741
    Maybe I misunderstood you but I actually thought you added -modname mymodname to the launch options in the tool.
    If you haven't released you mod through the tool you'll need to add -dev to the launch options to get the changes to show up.

  42. #742
    OK, now mods are made, but when I try to run it, the game appears to load, the screen goes black for a second, but then the game crashes and the bugsplat thing comes up. (retribution is selected)

  43. Modding Senior Member  #743
    Warnings.log please.

  44. #744
    That's probably the problem, didn't have -dev.

    EDIT: That WAS the problem, works fine now. Thanks mate.
    Last edited by SoTAL; 11th Mar 11 at 2:15 PM.

  45. #745
    OK
    game logs - from retribution folder in my games:

    warnings1


  46. Modding Senior Member  #746
    18:42:16.76 UNIQUECHECK -- Duplicate instance of app
    Kill the first instance or restart your computer.

  47. #747
    Not really sure what it means by that, so I'll restart. Thanks.

    EDIT: Restarted. First thing I did was to open the tool, load the mod. Same thing happened, log file shows the same. Not sure why error should only occur when a mod is used. BTW I recieved a messages along the lines of 'failed to set up logging system', then another message, then two copies of the toolbox opened. Closed one down, opened mod, went to 'test mod', same as before.

    The mod itself has not been started - no changes to any files. Is this a possible source of the error?

    FURTHER EDIT: no, changed something and it still crashed
    Last edited by nathaniak; 11th Mar 11 at 3:05 PM.

  48. #748


    Whenever I run test mod with advanced debugging, I get the above message.

    log.txt has this to say about it;
    21:45:40 - DebugManager - Initializing DebugManager
    21:45:40 - DebugManager - Initialization finished
    21:45:40 - DebugManager - Advanced mode started
    I'm assuming adv. debugging doesn't support retri yet or something?
    I guess day 1 DLC was too casual for EA, so let's start doing 8-month-early DLC! - Shuma
    Eagerly awaiting DoW3 with mod tools. You hear me Relic?!


  49. Modding Senior Member  #749
    @nathianak:
    Try redownloading the toolbox. I somehow fail to understand what exactly doesn't work. You'll get the Failed to setup logging system message if you start two instances because they try to write to the same log-file.

    @Promythyus:
    Please ensure that you have got ModDebug.dll, cope.FOB.dll, cope.ManagedLoader.dll and cope.Debug.dll in your Toolbox-directory.

  50. #750


    As you can see, they're all there. I freshly downloaded 1.95 about 3hrs ago.

Page 15 of 21 FirstFirst ... 56789101112131415161718192021 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •