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[TOOL] Cope's DoW2 Toolbox - V1.991h released! [09/01/2012]

  1. Modding Senior Member  #951
    Well, I myself believe that DoW/CoH both are vastly better than DoW2, but still I'd argue that DoW2 isn't harder to mod than CoH (admittedly it certainly is harder to mod than DoW). I guess you're right with your points - seems like we have to wait for the new CoH, unless we see the same effect there as well.
    "When life gives you lemons, make lemonade. Then use the profits to buy an assault rifle. See if life makes the same mistake twice."
    When to report?

  2. #952
    Could someone help me?
    Everytime I try to save a RBF i got an exception like this:

    Spoiler



    I'm using the newest toolbox (1.991) and my games are Dow II and CR (2.6xxx)

    My log:

    Spoiler


  3. #953
    Member Chaos Godstone's Avatar
    Join Date
    Feb 2009
    Location
    Queensbury, West Yorkshire, England, Holy Terra.
    Here's a thing, if I am right it would appear to be the same thing that plagues me with DoWII - CR and that would probably mean that if you try to save and get the error but click continue and close the tab without saving when prompted, it has actually saved the file!

    Beats me why it does this with these games and not Retribution but it is.

    If it is the same that is.

  4. #954
    Hi,
    I really like to mod some wargears with your tool! but I can't get it work! I don't see where to post the log.txt here so i just paste it then!

    02:18:49 - LoggingManager - Logging system set up successfully!
    02:18:49 - ConfigManager - Setting up config system...
    02:18:55 - ConfigManager - Config system set up successfully!
    02:18:55 - Tool starting...
    02:18:56 - Could not determine last used path, setting it to default path.
    02:18:56 - Trying to get Steam path from the registry
    02:18:56 - WARNING - Could neither find Retribution nor DoW2 directory; searched for d:/space marines/warhammer 40k space marine/steam\steamapps\common\dawn of war ii - retribution\ and d:/space marines/warhammer 40k space marine/steam\steamapps\common\dawn of war 2\
    02:18:56 - Application exited - reason: Could neither find DoW2 nor Retribution
    02:18:57 - ModManager - Closing current mod (if any is loaded)
    02:18:57 - FileManager - Releasing file trees
    02:18:57 - ModManager - Manual GarbageCollection in all generations in progess...
    02:18:57 - Application shutting down

    Looks like the problem is steam! Is there a way around that?

  5. #955
    Quote Originally Posted by helios0524 View Post
    Hi,
    I really like to mod some wargears with your tool! but I can't get it work! I don't see where to post the log.txt here so i just paste it then!

    02:18:49 - LoggingManager - Logging system set up successfully!
    02:18:49 - ConfigManager - Setting up config system...
    02:18:55 - ConfigManager - Config system set up successfully!
    02:18:55 - Tool starting...
    02:18:56 - Could not determine last used path, setting it to default path.
    02:18:56 - Trying to get Steam path from the registry
    02:18:56 - WARNING - Could neither find Retribution nor DoW2 directory; searched for d:/space marines/warhammer 40k space marine/steam\steamapps\common\dawn of war ii - retribution\ and d:/space marines/warhammer 40k space marine/steam\steamapps\common\dawn of war 2\
    02:18:56 - Application exited - reason: Could neither find DoW2 nor Retribution
    02:18:57 - ModManager - Closing current mod (if any is loaded)
    02:18:57 - FileManager - Releasing file trees
    02:18:57 - ModManager - Manual GarbageCollection in all generations in progess...
    02:18:57 - Application shutting down

    Looks like the problem is steam! Is there a way around that?
    It's been reported a few times. The path is wrong an cannot be set manually. Author does not seem to care.
    If you have enough disk space, you could try to copying the game to the location where it is looking for it.

  6. Modding Senior Member  #956
    @Cucc:
    I beg to differ. First of all: I do care and I feel slightly offended by statements such as Author does not seem to care. Now for the problem itself: Let me try to explain it a bit more in-depth. This is the init-code which tries to find the correct path:

    Code:
    if (string.IsNullOrEmpty(lastPath))
    {
        LoggingManager.SendMessage("Could not determine last used path, setting it to default path.");
        steamPath = MainManager.GetSteamPath();
        if (steamPath == null)
        {
            AppEnd("User failed to provide a valid Steam path.");
            return;
        }
        if (Directory.Exists(steamPath + GameConstants.RETRIBUTION_PATH_FROM_STEAM))
            lastPath = steamPath + GameConstants.RETRIBUTION_PATH_FROM_STEAM;
        else if (Directory.Exists(steamPath + GameConstants.DOW2_PATH_FROM_STEAM))
            lastPath = steamPath + GameConstants.DOW2_PATH_FROM_STEAM;
        else
        {
            LoggingManager.SendWarning("Could neither find Retribution nor DoW2 directory; searched for " +
                                       steamPath + GameConstants.RETRIBUTION_PATH_FROM_STEAM + " and " +
                                       steamPath + GameConstants.DOW2_PATH_FROM_STEAM);
            AppEnd("Could neither find DoW2 nor Retribution");
        }
    }
    And for the sake of completeness, here is GetSteamPath from MainManager:

    Code:
    public static string GetSteamPath()
    {
        LoggingManager.SendMessage("Trying to get Steam path from the registry");
        RegistryKey rkSteamPath = Registry.CurrentUser.OpenSubKey("Software\\Valve\\Steam");
    
        if (rkSteamPath == null || rkSteamPath.GetValue("SteamPath") == null)
        {
            LoggingManager.SendMessage("Failed to get Steam path from the registry");
            var folderBrowser = new FolderBrowserDialog
                                    {
                                        ShowNewFolderButton = false,
                                        Description = @"Select your Steam directory..."
                                    };
            if (folderBrowser.ShowDialog() == DialogResult.OK)
                return folderBrowser.SelectedPath;
            return null;
        }
        return rkSteamPath.GetValue("SteamPath").ToString();
    }
    What happened in the case of helios0524? The following happened: The tool first tried to get the last path (and I admit that this feature needs some work as it might fail when the tool was last used to open some obscure SGA from an even obscurer path). It failed to find a last path, so it tried to determine the path of DoW2 on its own. As you can see from the log-file that helios provided, the tool found a steam path in his registry and used that (otherwise we'd see a warning in his logfile). The steam-path it got was d:/space marines/warhammer 40k space marine/steam. If you use Steam, this path must be valid as Steam and Steam-games themselves use that registry entry to get the Steam directory. I myself can't think of a reason why Steam would use such a path which obviously points to a subdirectory of a Space Marine installation. If Dawn of War 2 is installed via Steam (anything else would be a cracked version because DoW2 is a Steam only game) then it will be located in SteamApps -- and it obviously isn't. So there is something very wrong with the Steam-installation.
    (If you installed Steam on a drive and wish to install your games on another drive, you could always place a symbolic link for SteamApps in the Steam directory which links to another directory on another drive -- but that symbolic link would be treated just like a normal path by the file system and my tool would find it, so that's not the case here. If Steam offers a possibility to change the location of SteamApps, e.g. via the registry, that I don't know of, feel free to correct me.)
    So now you could say that I don't care about it in the same way that I don't care about users who try to run DoW2 on a Mac: I simply make certain reasonable assumptions (e.g. the user's using a windows OS, the user got a working Steam setup [as the game is steam-only] etc.) about the environment of the tool.

    @helios0524:
    The problem is that the steam path in your registry is somewhat weird. My tool supports all conventional methods of separating SteamApps from the Steam folder (as there are none besides symbolic links which I consider conventional), so if you are using a very special setup, you might run into problems. You can of course post your setup and I'll see what I can do.


    Regards,
    -cope.

  7. #957
    so I guess I have to install steam! mine is a cracked version I believe! legit copies are so expensive and rare in my country! I'll try it out and see what happens next!

    Hmmmm! bad luck!
    Last edited by helios0524; 11th Apr 12 at 9:36 AM.

  8. #958
    @cope:
    I thought this was another tool about which I complained for the same reason.
    Apparently, that is not the case. My mistake. I hereby apologize.

    @helios0524
    I would not expect much support on binaries from questionable sources.

  9. Modding Senior Member  #959
    Apology accepted .

  10. #960
    I guess my chance of being able to use your tool is screwed up! it simply doesn't work no matter how I try! Although the tool seem to be more user-friendly! too bad!
    But let me ask a few things here: where would I put my mod folder called "bolter"? in the root directory or anywhere would do? would the new mod prevent or be prevented other mods from working(I only use cheatmod of Shasva)?

    Not belong to this thread, I know! the other thread, which i posted the question, seem to die 1 or 2 year ago! and I don't see any thread specifically point that out, even the threads you provided in the first place, I think!

  11. #961
    @helios - try buying a digital version (steam, gamersgate do it cheap too), should be easy to find on there!

  12. #962
    I'll try that! but right now I'm more concerned about a specific subfolder in the GameAssets that I have to place the mod in (if it must be so in order to work; Shasva's cheatmod and the full wargear after mission 1 work with me). The other "how-to" threads speaks vaguely of this! Perhaps I can find a better answer here! (again, not belong to the thread, I know!)

    The mod i made are just a level-adjusted heavy bolter lv 19 (I made it lv 5).

  13. #963
    nevermind! i've got my answer!

  14. #964
    Hello, I followed your steps up until:

    "The Displayed Mod Name, the Description and the Mod Version are optional, we will just leave them blank. Hit OK. The tool will now take some time to load all the files required to continue, this may take some time. For me it's usually a few seconds."

    as after I pressed OK, this is what the log file said happened:

    "11:38:42 - LoggingManager - Logging system set up successfully!
    11:38:42 - ConfigManager - Setting up config system...
    11:38:44 - ConfigManager - Config system set up successfully!
    11:38:44 - Tool starting...
    11:38:45 - Could not determine last used path, setting it to default path.
    11:38:45 - Trying to get Steam path from the registry
    11:38:45 - ModManager - GameDirectory changed to e:/steam\steamapps\common\dawn of war ii - retribution\
    11:38:45 - Retribution mode enabled
    11:38:45 - FE - Starting front end...
    11:38:46 - FE - FileTree controls setup started
    11:38:46 - FE - FileTree controls setup finished
    11:38:46 - FE - Front end successfully started!
    11:38:46 - PluginManager - Attempting to load plugins from plugins-folder F:\Games\Dawn of War II\DoW2_ToolBox_1.991\plugins\
    11:38:46 - RBFPlugin - Setup started
    11:38:47 - RBFLib - Reading RBF-Library tag groups
    11:38:47 - RBFLib - Reading RBF-Library
    11:38:47 - RBFDict - Reading RBF-Dictionary
    11:38:48 - RBFPlugin - Setup finished
    11:38:48 - PluginManager - Plugins successfully loaded!
    11:38:48 - No DoW2 language found, setting it to default (English)
    11:38:48 - ModManager - Language set to English
    11:38:48 - UCSManager - Initializing...
    11:39:36 - Retribution mode disabled
    11:40:16 - ModCreator - Creating new mod...
    11:40:16 - ModManager - GameDirectory changed to E:\Steam\steamapps\common\dawn of war 2\
    11:40:16 - Retribution mode disabled
    11:40:16 - ModCreator - Generating module file for new mod
    11:41:25 - ERROR - APPCRASH
    11:41:25 - PlugIns in use:
    ImageViewerPlugin.ImageViewerPlugin, ImageViewerPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - ImageViewerPlugin.ImageViewerPlugin
    ImageViewerPlugin.ImageViewerPlugin, ImageViewerPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - ImageViewerPlugin.ImageViewerPlugin
    RBFPlugin.RBFEditorPlugin, RBFEditorPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - RBFPlugin.RBFEditorPlugin
    RBFPlugin.RBFEditorPlugin, RBFEditorPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - RBFPlugin.RBFEditorPlugin

    11:41:25 - Mod info:
    No mod loaded
    11:41:25 - Exception Info
    Type: CopeException
    Message: Extraction successful but still cannot find the RB2 file! Searched at: F:\Games\Dawn of War II\DoW2_ToolBox_1.991\temp\simulation\attrib\attribmegabinary.rb2
    Exception source: CopeModToolDoW2
    Stack trace:
    at ModTool.FE.ModCreator.RepackAttribArchive(String filePath)
    at ModTool.FE.ModCreator.WriteMod()
    at ModTool.FE.MainDialog.<>c__DisplayClass6.<NewDoW2ModToolStripMenuItemClick>b__2(Object x)
    at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart(Object obj)

    No additonal data available.
    No InnerExpcetion

    11:41:25 - END OF APPCRASH INFO"

    Any help would be appreciated. Thank you.

  15. Modding Senior Member  #965
    When creating the mod, did you check the 'Repack GameAttrib.sga'-checkbox? If so, try again and don't check it this time.

  16. Modding Senior Member  #966
    Version 1.991b

    Not much, just a small update which may break everything!
    See OP for download.

    Changes:
    V1.991b - 05/13/2012
    General:
    - updated the tool to be compatible with the newest revision of my libraries (please report any bugs)
    - the tool will now accept fake steam paths in order to enable non-DoW2 owners to use the tool on files from CoH or Space Marine (may be unstable)
    -cope.

  17. Modding Senior Member  #967
    Version 1.991c

    So I held word and broke everything (RelicChunky loading worked, but loading anything else didn't ) with the last update. And now I'm fixing it. Link in OP as usual.

    Changes:
    V1.991c - 05/28/2012
    General:
    - fixed file loading for non-RelicChunky-files
    -cope.

  18. #968
    Funny that no one noticed... (No one modding?)

  19. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #969
    Retired Compliance Fairy Gorb's Avatar
    Join Date
    Jul 2006
    Location
    In the past
    As Cope knows, I've been too busy breaking my own tools to actually get any use out of anything else

    Good to see you're still updating, mate
    I am an Iron Warrior! Iron Within, Iron Without!

  20. Modding Senior Member  #970
    Well, currently I'm updating the tool because I'm using it myself .

    @Cucc:
    For most modders there probably was no reason to update to the newer version.

  21. Forum Subscriber  #971
    No one modding?.......Im using it all the time and always checking in to see what cope's been doing

  22. #972
    @cope: that might very well be the case.

  23. #973
    Member shadowninja0069's Avatar
    Join Date
    Apr 2010
    Location
    Conover NC
    cope i want to thank you budy,i mod almost everyday for uw mod and i use hell out of your toolbox.

  24. #974
    Member hadrun's Avatar
    Join Date
    Apr 2011
    Location
    Eastern Quadrant
    Hours logged on cope's tools probably rivals the game itself for me :P

    Cope is Hero status in mah book!

  25. Modding Senior Member  #975
    Thanks.

    Version 1.991d

    Download in OP.
    Changes:

    V1.991d - 06/01/2012
    General:
    - fixed auto-indexing for UCS strings
    -cope.

    PS:
    Who ever came up with that RBF library idea: It is great. Modding never was that easy.

  26. Modding Senior Member  #976
    Version 1.991e

    Download in OP as usual.

    Removed a major annoyance:
    V1.991e - 06/03/2012
    General:
    - when copy-/pasting files into their own directory, they will now be inserted with a numbered '_copy_#' postfix
    -cope.

    Edit:
    Version 1.991f

    Two patches on one day!

    V1.991f - 06/03/2012
    General:
    - fixed a bug that occured when opening the UCS editor, then closing it and then trying to add a UCS string
    - added a hotkey for 'Create Copy': [CTRL] + [D] (as in 'duplicate')
    Last edited by Copernicus; 3rd Jun 12 at 12:24 PM.

  27. #977
    You're on a roll... My head's spinning.
    But don't stop on my account.
    Cheers!

  28. #978
    Member shadowninja0069's Avatar
    Join Date
    Apr 2010
    Location
    Conover NC
    ty will be used for shure cope:]

  29. Modding Senior Member  #979
    Already got another update planned as I noticed that you can't actually rename folders and I definitely want this to be possible. If you notice any bugs, please drop me a line.

  30. Modding Senior Member  #980
    Version 1.991g

    Download in OP.

    Changes:
    V1.991g - 06/08/2012
    General:
    - you may now rename directories
    - fixed a bug that gave repacked GameAttrib.sgas bad aliases

  31. #981
    updates? nice one

  32. Modding Senior Member  #982
    Updates for the update god!

  33. #983
    Member shadowninja0069's Avatar
    Join Date
    Apr 2010
    Location
    Conover NC
    cope i have a request budy,when your in squad count number ,the one in qutations for the spawner number in hq.when i cnage it say like (5)
    to (12) it dosent work right it crashes.So could you see if you can implamite that feature so it can be changed without crashes.ty btw great job on these.

  34. Modding Senior Member  #984
    Need more information. If it crashes, please post the crashlog in code-tags so I can see where it fails and why it fails.

  35. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #985
    Retired Compliance Fairy Gorb's Avatar
    Join Date
    Jul 2006
    Location
    In the past
    As always, I watch this. Keep up the good work Cope

  36. #986
    If I missed this I'm sorry, but is there a way to open and use the old Chaos Rising and such abilities in Retri? When I try to open them I get an incompatibility error

  37. Modding Senior Member  #987
    Yeah, there is a possibility to do this: Go to Plugins->RBF Editor->Options and uncheck the Open in Retribution mode (or something along those lines) checkbox. This will then allow you to open pre-Retribution RBFs. If you want to use them in Retribution, make sure to check the Save in Retribution mode (or something along those lines) checkbox, so any RBF you save will be compatible to Retribution.

  38. #988
    oh cool thanks for the help Copernicus! Love the tool btw!

    Edit - Is there anyway to get the animations too? I'm trying to get the Raptor Assault and Melta Sweep abilities to work and they appear but do nothing
    Double Edit - Bwah sorry for all this but is there anyway to create a custom name value?
    Last edited by ShadowWaka; 15th Jun 12 at 7:51 PM.

  39. #989
    Hello guys, I have a problem with the random skirmish. After the first time played with the mod every time I close and open the game again randomly hero always falls in Techmarine. Someone is having the same problem?

  40. #990
    Last edited by Tristan; 22nd Jun 12 at 1:59 PM. Reason: i have failed

  41. #991
    Cope if u read this i just alterd a mods sga file and it didnt save any idears?

  42. #992
    Member sunray's Avatar
    Join Date
    Oct 2005
    Location
    Queensland, Australia
    Hi,

    Sorry to bother everyone with what is probably quite a basic question - but I am just about pulling my hair out over this. I was a fairly heavy user of the Corsix Mod Studio, to mod DOW1 - and I am still a heavy user of it to mod CoH. I have recently acquired DOW2: Retribution, and started using Copernicus's Tool Box (latest version) to mod it. But I just can't seem to fathom how to add extra items to any of the ext sections. Like adding in an extra upgrade to a squad - or an extra ability.

    I have tried looking through as much of the thread as I can - but haven't come across any clues. Can someone please just tell me how to use the Toolbox to add a extra upgrade to a squad ?? That would tell me how to add everything else that I need to add.

    And many thanks to Copernicus for creating such a great tool for modding DOW2. It must have taken a lot of time and effort to create it - and maintain/improve it. Excellent work Copernicus - well done !!!

    best wishes

    sunray

  43. #993
    you need to build your rbf library, and that gives you a ginat list of every action and ext. unfortunately there is no filter for it (maybe something for later releases cope? COH was easy because all the reference files were in clear folders, having a reference list of sorted actions /upgrade/critical/ability, upgrades and ext's would help a bunch)

  44. #994
    Member shadowninja0069's Avatar
    Join Date
    Apr 2010
    Location
    Conover NC
    ok Sunray budy "say your in ebps, pvp, race marine,troops,then pick ezample assault marine.go to were it sais his abilities click that plus sign".

    pick one of his abilites you should see 4 of them pick top one or bottom just do this highlight one abilites from those four and highlight it and hit cntrl then why holding that hit c
    what this does is copy the value now were the the top of these files sais abilites highlight that word and when its seen blue hit cntrl and then v this past the valul you copyed form the ability eairler.no you should have 5 abilitys.just always do this when upgrades abilitys whatever your copying .be shure if you mess it up dont save just open close copes box up and restart process till you get it right when right save at bottom and youl have what you need now in tools on far left is a test mod use that see if it all worked.hope this helps budy.Bloodravage tought me this so ill pass it to you.

  45. #995
    Member sunray's Avatar
    Join Date
    Oct 2005
    Location
    Queensland, Australia
    Thanks Khorney and shadowninja0069,

    I greatly appreciate both of your responses. Sometimes you overlook the logical process - because it seems too easy. In this case, the logical process is the right one. Cntrl+C - then Cntrl+V - does the trick alright. Sometimes you kick yourself for not trying the easy stuff first. Now I can have my "personalised" stormtrooper based army.

    Many thanks to you both

    sunray

  46. #996
    War_Karolek
    Guest
    Cope - I don't have anything in Attrib!
    I done ewrything you wrote, But I have only the folder ,,Attrib" clean. What's going on?! From Where Must I Take the dumb files???

  47. #997

    can i have some help please

    error launching plugin RBFPlugin.RBFEditorPlugin: failed to load file as attr_pc!
    when trying to mod space marine

    <spoiler>


    18:06:48 - PluginManager - Attempting to load plugins from plugins-folder C:\Documents and Settings\Alex\Desktop\DoW2_ToolBox_1.991g\plugins\
    18:06:48 - PluginManager - Could not load plugin!
    18:06:48 - LoaderExceptions:
    18:06:48 - PluginManager - Could not load plugin 'C:\Documents and Settings\Alex\Desktop\DoW2_ToolBox_1.991g\plugins\filetypes\RBF Editor Plugin.dll'!
    18:06:48 - Exception Info
    Type: System.NullReferenceException
    Message: Object reference not set to an instance of an object.
    Source: cope
    Target site: System.String[] GetInfo(System.Exception)
    Stack trace:
    at cope.Extensions.ExceptionExt.GetInfo(Exception ex)
    at cope.LogSystem.HandleException(Exception e)
    at ModTool.Core.LoggingManager.HandleException(Exception e)
    at ModTool.Core.PluginManager.LoadPlugin(Assembly assembly)
    at ModTool.Core.PluginManager.LoadPlugins()

    Additional data:
    No additional data available.
    No inner exception.

    18:06:53 - RBFPlugin - Setup started
    18:06:53 - RBFLib - Reading RBF-Library tag groups
    18:06:53 - RBFLib - Reading RBF-Library
    18:06:53 - RBFDict - Reading RBF-Dictionary
    18:06:54 - RBFPlugin - Setup finished
    18:06:54 - PluginManager - Plugins successfully loaded!
    18:06:54 - ModManager - Language set to English
    18:06:54 - UCSManager - Initializing...
    18:07:30 - FileTypeManager - Error launching plugin RBFPlugin.RBFEditorPlugin
    18:07:30 - Exception Info
    Type: cope.DawnOfWar2.CopeDoW2Exception
    Message: Failed to load file as attr_pc!
    Source: RBFEditorPlugin
    Target site: Void LoadFile(cope.DawnOfWar2.UniFile)
    Stack trace:
    at RBFPlugin.RBFEditor.LoadFile(UniFile file)
    at RBFPlugin.RBFEditor..ctor(UniFile file)
    at RBFPlugin.RBFEditorPlugin.LoadFile(UniFile file)
    at ModTool.Core.FileTypeManager.LaunchFromExt(String fileName, UniFile infile)

    Additional data:
    No additional data available.
    Inner exception following:
    Exception Info
    Type: cope.CopeException
    Message: Failed to read BAF file.
    Source: cope.SpaceMarine
    Target site: cope.DawnOfWar2.RelicAttribute.AttributeStructure ReadIntern(System.IO.Stream)
    Stack trace:
    at cope.SpaceMarine.BAF.BAFReader.ReadIntern(Stream str)
    at RBFPlugin.RBFEditor.LoadFile(UniFile file)

    Additional data:
    No additional data available.
    Inner exception following:
    Exception Info
    Type: System.TypeLoadException
    Message: Could not load type 'cope.Helper.ByteArrayConverter' from assembly 'cope, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
    Source: cope.SpaceMarine
    Target site: Void GetFromStream(System.IO.BinaryReader)
    Stack trace:
    at cope.SpaceMarine.BAF.BAFHeader.GetFromStream(BinaryReader br)
    at cope.SpaceMarine.BAF.BAFReader.ReadIntern(Stream str)

    Additional data:
    No additional data available.
    No inner exception.

    18:07:30 - Exception Info
    Type: cope.CopeException
    Message: Failed to read BAF file.
    Source: cope.SpaceMarine
    Target site: cope.DawnOfWar2.RelicAttribute.AttributeStructure ReadIntern(System.IO.Stream)
    Stack trace:
    at cope.SpaceMarine.BAF.BAFReader.ReadIntern(Stream str)
    at RBFPlugin.RBFEditor.LoadFile(UniFile file)

    Additional data:
    No additional data available.
    Inner exception following:
    Exception Info
    Type: System.TypeLoadException
    Message: Could not load type 'cope.Helper.ByteArrayConverter' from assembly 'cope, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
    Source: cope.SpaceMarine
    Target site: Void GetFromStream(System.IO.BinaryReader)
    Stack trace:
    at cope.SpaceMarine.BAF.BAFHeader.GetFromStream(BinaryReader br)
    at cope.SpaceMarine.BAF.BAFReader.ReadIntern(Stream str)

    Additional data:
    No additional data available.
    No inner exception.

    18:07:30 - Exception Info
    Type: System.TypeLoadException
    Message: Could not load type 'cope.Helper.ByteArrayConverter' from assembly 'cope, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
    Source: cope.SpaceMarine
    Target site: Void GetFromStream(System.IO.BinaryReader)
    Stack trace:
    at cope.SpaceMarine.BAF.BAFHeader.GetFromStream(BinaryReader br)
    at cope.SpaceMarine.BAF.BAFReader.ReadIntern(Stream str)

    Additional data:
    No additional data available.
    No inner exception.

    18:07:37 - FileTypeManager - Error launching plugin RBFPlugin.RBFEditorPlugin
    18:07:37 - Exception Info
    Type: cope.DawnOfWar2.CopeDoW2Exception
    Message: Failed to load file as attr_pc!
    Source: RBFEditorPlugin
    Target site: Void LoadFile(cope.DawnOfWar2.UniFile)
    Stack trace:
    at RBFPlugin.RBFEditor.LoadFile(UniFile file)
    at RBFPlugin.RBFEditor..ctor(UniFile file)
    at RBFPlugin.RBFEditorPlugin.LoadFile(UniFile file)
    at ModTool.Core.FileTypeManager.LaunchFromExt(String fileName, UniFile infile)

    Additional data:
    No additional data available.
    Inner exception following:
    Exception Info
    Type: cope.CopeException
    Message: Failed to read BAF file.
    Source: cope.SpaceMarine
    Target site: cope.DawnOfWar2.RelicAttribute.AttributeStructure ReadIntern(System.IO.Stream)
    Stack trace:
    at cope.SpaceMarine.BAF.BAFReader.ReadIntern(Stream str)
    at RBFPlugin.RBFEditor.LoadFile(UniFile file)

    Additional data:
    No additional data available.
    Inner exception following:
    Exception Info
    Type: System.TypeLoadException
    Message: Could not load type 'cope.Helper.ByteArrayConverter' from assembly 'cope, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
    Source: cope.SpaceMarine
    Target site: Void GetFromStream(System.IO.BinaryReader)
    Stack trace:
    at cope.SpaceMarine.BAF.BAFHeader.GetFromStream(BinaryReader br)
    at cope.SpaceMarine.BAF.BAFReader.ReadIntern(Stream str)

    Additional data:
    No additional data available.
    No inner exception.

    18:07:37 - Exception Info
    Type: cope.CopeException
    Message: Failed to read BAF file.
    Source: cope.SpaceMarine
    Target site: cope.DawnOfWar2.RelicAttribute.AttributeStructure ReadIntern(System.IO.Stream)
    Stack trace:
    at cope.SpaceMarine.BAF.BAFReader.ReadIntern(Stream str)
    at RBFPlugin.RBFEditor.LoadFile(UniFile file)

    Additional data:
    No additional data available.
    Inner exception following:
    Exception Info
    Type: System.TypeLoadException
    Message: Could not load type 'cope.Helper.ByteArrayConverter' from assembly 'cope, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
    Source: cope.SpaceMarine
    Target site: Void GetFromStream(System.IO.BinaryReader)
    Stack trace:
    at cope.SpaceMarine.BAF.BAFHeader.GetFromStream(BinaryReader br)
    at cope.SpaceMarine.BAF.BAFReader.ReadIntern(Stream str)

    Additional data:
    No additional data available.
    No inner exception.

    18:07:37 - Exception Info
    Type: System.TypeLoadException
    Message: Could not load type 'cope.Helper.ByteArrayConverter' from assembly 'cope, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
    Source: cope.SpaceMarine
    Target site: Void GetFromStream(System.IO.BinaryReader)
    Stack trace:
    at cope.SpaceMarine.BAF.BAFHeader.GetFromStream(BinaryReader br)
    at cope.SpaceMarine.BAF.BAFReader.ReadIntern(Stream str)

    Additional data:
    No additional data available.
    No inner exception.

    18:11:20 - RBFLib - Writing RBF-Library
    18:11:20 - RBFLib - Writing RBF-Library tag groups
    18:11:20 - RBFDict - Writing RBF-Dictionary
    18:11:20 - ModManager - Closing current mod (if any is loaded)
    18:11:20 - FileManager - Releasing file trees
    18:11:20 - UCSManager - UCS file is empty, nothing to save.
    18:11:20 - ModManager - Manual GarbageCollection in all generations in progess...
    18:11:20 - Application shutting down

    <spoiler/>

  48. #998
    Hello,

    I have been trying to get your editor to work with the latest steam version of DoW2 (recently purchased in their mass discount deal, too good too miss!)

    After some trial & error, searching etc I got around most of the errors;

    Spoiler



    However I keep getting an error whenever I try to save anything, this does not crash the toolbox but produced a "Cope's DoW2 Toolbox - 'modname'" error saying;

    Spoiler


    The log file reads as;

    Spoiler



    Which to me seem like the is no error recorded there.

    I think this is the same error as the poster above me, any suggestions would be highly appreciated as I love to tinker with games but cannot work out this error & cannot continue with it as it stops me saving anything.

    Thank you in advance

  49. #999
    I'm getting the same exact error as Marrv, can someone please post a solution?

  50. Modding Senior Member  #1000
    @Marrv, mikedude95:
    I'm looking into it . I just returned from vacation and am very confident that we'll have that bug fixed soon.

    Regards,
    -cope.

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