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[TOOL] Cope's DoW2 Toolbox - V1.991h released! [09/01/2012]

  1. Modding Senior Member  #201
    I've changed it to a checkbox; works like a charm now . I should probably keep track of all the bug reports, I forgot both yours and Clonesa's report about this issue .

    -cope.
    "When life gives you lemons, make lemonade. Then use the profits to buy an assault rifle. See if life makes the same mistake twice."
    When to report?

  2. #202
    Member Z405's Avatar
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    Dragged a lot of .scar files to a folder which was also used by WHATEVER; i`m presuming this made it crash.

    Spoiler



    and another crash report when i copied a when i dragged a lot of .rbf data from a .rar file into a folder which was being used by Whatever.

    Spoiler

    Last edited by Z405; 15th May 10 at 3:16 AM.
    Dawn of War 2: Warhammer 40.000 MOD

    *your commander requires aids*

  3. Modding Senior Member  #203
    Could further explain what you did before? I'm trying to reproduce the error but I somehow fail at it.

  4. #204
    Member Z405's Avatar
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    Could further explain what you did before? I'm trying to reproduce the error but I somehow fail at it.
    Nothing much actually; these errors occured after just opening WHATEVER and then dragging and dropping alot of .rbf or .scar files from a .rar file into an existing folder, that or deleting. Had to do with ALOT of files being either copied or removed all at once.

  5. Modding Senior Member  #205
    Thanks, it seems like this only happens when operating with _lots_ of files. I'm not quite sure what causes it but I can reproduce it now, thanks again.

    -cope.

    Edit: The FileSystemWatcher produces a buffer overflow, I'll increase the buffer size but this may of course still happen. To prevent this from happening try storing your modfiles in "C:\Z405_Rising\" instead of "C:\Program Files\Steam\SteamApps\common\dawn of war 2\Z405_Rising\". The maximum size for for the buffer is 64kb, the current size is 8kb. Copying the abilities\campaign folder with 64kb still creates a buffer overflow, so changing your mods location is the best tip I can currently provide you with. I'll try to find another solution though.

    Edit2: Next version will include a proper solution for this so you can still store your mod wherever you want.
    Last edited by Copernicus; 15th May 10 at 12:08 PM.

  6. Modding Senior Member  #206

    V1.64 Released

    @nathaniak:
    This thread is solely about the tool itself, if you've got any questions about modding the RBFs please open up a new thread. People will more likely read about your problem and others with the same question will find the answer to it way faster.

    @rest:
    Another update: V1.64. I know, it's only been two days since the last release but I still believe it's better to provide fast support and fixing for bugs.

    Download

    Changelog:
    V1.64 - 05/15/2010
    General:
    - handling trillions of files at a time should now work crashless

    RBF-Editor:
    - changed true/false comboboxes to checkboxes
    - changed textboxes for strings to comboboxes
    I created a workaround for the buffer overflow using a producer/consumer like concept using a buffer for the events raised by the FileSystemWatcher.
    The ComboBoxes were introduced 'cause I'm currently working on some kind of RBF-dictionary that stores values for different keys and automagically adds them to the ComboBoxes. It's not in yet though.

    -cope.

  7. #207
    The ComboBoxes were introduced 'cause I'm currently working on some kind of RBF-dictionary that stores values for different keys and automagically adds them to the ComboBoxes. It's not in yet though.
    Cool stuff!

  8. Modding Senior Member  #208

    V1.65 Released!

    The next step on the quest to create a useful tool for DoW2 modding has been taken .

    Here's a screenshot of the new features, hope you like them:

    New features



    Download!

    Changelog:
    V1.65 - 05/16/2010
    RBF-Editor:
    - added "Insert Into All Subtables" as an action to the context menu (useful for ai-tuning file)
    - implemented a RBF-Dictionary which remembers values for different keys (see rbf_dictionary.txt)
    - the editor will now populate comboboxes with files from the same directory as the current path in the combobox
    - you can now open files from paths in RBFs
    The Insert Into All Subtables feature has been introduced to improve handling huge RBF-files. horus requested this quite early but I did not remember to include it.
    The RBF-dictionary is my answer to a request by Clonesa; you can currently add values just by rightclicking them and selecting the right button. However, you can of course edit the rbf_dictionary.txt manually. This version ships with a premade RBF-dictionary which already includes the values from attributes.rbf.
    The directory-scanning feature is something horus mentioned some time ago; it actually is a pretty cool feature.
    Being able to open referenced RBFs on-the-fly is quite useful as well and should save some time.

    Thanks to all the users who don't mind downloading a new version every second day .

    -cope.
    Last edited by Copernicus; 9th Jan 11 at 7:13 AM.

  9. #209
    Senior Member horusheretic's Avatar
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    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me!
    http://steamcommunity.com/groups/dow40k2-woa Join up for updates and view other members.

  10. #210
    wow

  11. #211
    Well that was fast :O Should make workflow so much faster.

  12. #212
    Member Quozzo's Avatar
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    every time i type anything in a value box, the cursor moves to the beginning of the value when ever i press a key, so i keep needed to click at the end to type in something (otherwise it will be sdrawkcab, backwards)
    Your unique, just like everyone else

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  13. #213
    Member Dharkhar's Avatar
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    I've the same problem, and there is a tip to write your values : use the parent table, not your value directly. (I don't find the words to explain that )
    [Dow2] Zone Control
    Once again, sorry for my poor english .. ;)

  14. #214
    Member Z405's Avatar
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    I love your new edits Cope!

    that's all i have to say for now

    -------------------------------------------------------------

    There is still one thing which i would like to see, that when you edit certain parts of an .rbf they turn red, just as is the case with the folders on the left side. You mentioned however, that after closing such an editted .rbf the red indications would vanish. I`m not sure if it's possible to make these edits remain in red even after closing, but i think it would be extremely helpful still.

  15. #215
    IT'S THE MODDING APOCALYPSE.
    I guess day 1 DLC was too casual for EA, so let's start doing 8-month-early DLC! - Shuma
    Eagerly awaiting DoW3 with mod tools. You hear me Relic?!


  16. Modding Senior Member  #216
    @quozzo:
    Are you using the table-view which you can see when selecting a table or the combobox right on top of the editor? I'm mostly using the table view (as Dharkhar suggested) so I tend to forget testing the upper thing. Thanks for the report!


    @Z405:
    Well, I'd either need to expand the RBF-format (thus breaking the standard) or use some format of my own to realize this and keep the red color after closing. However, there are even more problems. Imagine the following: You change value V from A to B and then back from B to A. The tool would still color it red even though it hasn't really changed.
    There's another idea which popped into my mind just a few seconds ago: The editor could try to find the original RBF (search for it in the archives) and then compare them on the fly. Actually this should work quite fine but it would of course fail as soon as there's a non-standard archive with the RBF.
    In addition it will double the time needed to load a RBF file as it actually loads the file twice (which will take ages for files like the ai-tuning RBF). This would of course be totally optional.

    -cope.

  17. #217
    Member Z405's Avatar
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    In addition it will double the time needed to load a RBF file as it actually loads the file twice (which will take ages for files like the ai-tuning RBF). This would of course be totally optional.
    I think i wouldn't mind the waiting time as i`m extremely chaotic and often tend to forget which parts i actually editted and which i havent, so knowing what i infact did edit would help me save alot of time; probably would balance out the longer loading for me at least

  18. #218
    Member Quozzo's Avatar
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    yup its the combo box which has the 'value' prompt and the text box to enter, well... text

    where i mean



    using the drop down box to change a value e.g. changing the corruption type from 'corrupting' to 'none' doesn't save when using the bit at the top. The table view works fine if selecting the parent directory to change stats as Dharkhar said above

    editing a piece of wargear, saving it as an rbf, editing the name and then opening the original piece of wargear will open the rbf of the newly named wargear.
    Last edited by Quozzo; 17th May 10 at 9:32 AM.

  19. #219
    I think having Z405's feature as an option would be beneficial to all, but it would definitely have to be optional

  20. #220
    One could also make the red stay with a file that contained all the places that are supposed to be red ^^
    example "highlight.txt":
    data\simulation\...\...\troops\sm_scout.rbf,145,6

    where format is: file,start position(in stream), and length to read ^^
    Brother Redemptor Jørgensen!
    "It is my sacred duty to save your soul, and I will save it! Even if I kill your body in the process!"
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  21. #221
    Member Z405's Avatar
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    Got another crashreport for you

    I extracted the entire techmarine armor and then opened the model file in santos tools. After that i resaved the model file and the crash occured.

    Spoiler


  22. Modding Senior Member  #222
    Seems like I need to take a closer look at renaming and such .

    @MartinNJ:
    This might work as well... Both the systems (your proposal and mine, too) would fail as soon as you rename a file whereas yours does not have some of the flaws my system has (but introduces new ones).
    Your system would create permanent coloring (even if changes are reverted) and we'd probably end up with the highlight.txt getting bigger and bigger as it's hard to determine if an entry is still needed or not. My method fails for every file that does not exist in the original version, ergo every newly created file.

    I'll try to find another system which is somewhat better but I'm not really content with the two mentioned ways.

    -cope.

  23. #223
    Totally... ^^ Keep up the good work! This latest directry scan feature is just an awesome thing!

  24. #224
    Member Quozzo's Avatar
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    There is still one thing which i would like to see, that when you edit certain parts of an .rbf they turn red, just as is the case with the folders on the left side
    i wouldnt use that feature as any changes i make are just that, changes. the file appears red so its obvious that i have edited something but if it works then i don't care and if it doesnt work then i will change it accordingly to what its set to.

    i just thought i would add an opinion of the contrary to the seemingly unanimous vote to change it.

  25. #225
    Member Z405's Avatar
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    i just thought i would add an opinion of the contrary to the seemingly unanimous vote to change it.
    I think having Z405's feature as an option would be beneficial to all, but it would definitely have to be optional
    The only thing that is needed is Cope's willingness to again please us

  26. #226
    Member Quozzo's Avatar
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    at the rate we get new goodies in this thread then i can only assume he must be addicted to it.

    i just hope he doesn't go 'cold turkey' on us

  27. #227
    Member Z405's Avatar
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    haha

    btw, i do have one more, perhaps ridiculous request for you Cope...


    While there are tools to make my own .sga archive and or .exe file to start up my personalized mod, i was wondering if you could (also if it's not too much work, otherwise don't bother, you've already done an amazing job) make some sort of 1 click of a button tool mechanic and poof you've got instant .sga file of your entire mod and an .exe file to go with it; placed in the directory of the mod you where working on and you only need that .sga file and .exe (which i can click to start my mod without altering shortcuts etc) file to upload for the community.

    Well, again just my 2 cents; should be a dollar by now

  28. Modding Senior Member  #228
    should be a dollar by now


    The next few days will be stressful, so don't expect any update within the next 4-5 days.

    @Z405:
    I've already thought about a Release! button which would pack the files into an SGA and create a starter but currently there are other things which are way easier to implement. Btw, you'll always need a module file to load the mod and in order to load the newly created archives, the tool would either need to modify the existing module file or create a new one. I'm currently aiming for the latter one as a solution; you hit Release! and select a folder where the tool will then place a proper module file with entries for all the created archives and the archives themselves of course.
    There are some other ideas I had which I'd like to implement (before looking into starter-generation and such) like a RBF-library or something to quickly parse tables from RBF to text (so you don't need to use Corsix' RBFConv to get a proper text-version of your RBF for better discussion in the forums) or the other way around.

    -cope.

  29. #229
    Senior Member horusheretic's Avatar
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    the new drop down list is pretty useful now, except its a bit annoying having to a set folder path all the time. perhaps make it read from a folder higher?




    as you can see there it only shows the pvp folder.

    i looked in the rbf list to try and add my own custom folder refs to it, but its not doable.

    so could you make it refer to the list as well? that way we can add in folder locations for it to load.
    Last edited by horusheretic; 19th May 10 at 12:02 AM.

  30. #230
    Cope, as for the release thing, if you want i have some code to do it, packs into single sga and delivers installer with it....

  31. Modding Senior Member  #231
    @horusheretic:
    Sounds useful, I'll put it on my list.

    @MartinNJ:
    Sounds fantastic, could you PM me the sources? I might change them in parts or extend upon them but will definitely give you credit.

    -cope.

  32. #232
    I'll get right on it ^^
    just a warning, it's VB :P

  33. #233
    Hello Cope, great tool you have here. I have a small request; when you have lots of tabs open it can be difficult to remember which have been saved or not.

    It would be nice if unsaved tabs could have their name in red to distinguish them from tabs that either haven't been edited or have been saved.

  34. Modding Senior Member  #234
    @rlilewis:
    +1 for that idea. I'll look into it.

    @MartinNJ:
    Thanks! I'll rewrite it in C# .

  35. #235
    Is there the possibility to ad a function which stop opening a rbf more then once, because it happens to me that i open them twice ore more and start editing them parallel just to notice it is open. And ad this point i cant remember what i have changed and have often to start again from the beginning.

    (if this function is existing, ignore me because I am doing something wrong/ using 1.65)
    Peace? There cannot be peace in these times.

  36. #236
    Member Z405's Avatar
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    I've got 2 more cents again, somewhat in regards to opening an .rbf>

    this is just from a lazy-mans point of view

    Once i open an .rbf i need to open GameData before i can search through the rest of the .rbf... could you maybe let us skip opening the GameData folder? Opening a folder is soo much work; i could be conquering the world in the meantime

  37. Modding Senior Member  #237
    @Solar Macharius:
    Currently there's no checking, but you're right -- it should check that first.

    @Z405:
    The GameData-table has an actual use: Inserting new tables / extensions. I'm not going to change this.

  38. #238
    Senior Member horusheretic's Avatar
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    being able to open lots of rbfs in one go would be awesome too. i often find myself opening everything anyway.

    right click on a folder option?

  39. #239
    Member Z405's Avatar
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    @Z405:
    The GameData-table has an actual use: Inserting new tables / extensions. I'm not going to change this.
    I did not know this

    I once copied the "GameData" of a file and copy pasted it over that of another file and WHATEVER crashed; perhaps you fixed this.

  40. #240
    Senior Member horusheretic's Avatar
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    Is there the possibility to ad a function which stop opening a rbf more then once, because it happens to me that i open them twice ore more and start editing them parallel just to notice it is open. And ad this point i cant remember what i have changed and have often to start again from the beginning.
    it's useful in its own way. should be an option to turn it on or off if possible.

    a thing that's more of annoyance really now that im using the editor is that you can scale the table data rows vertically. for speed modding its a bit as you end up changing the scale of the thing rather than the value

    another is on the weapon folder files where it has the entry for weapon family to be added in, it forces the cursor to the beginning of the string each time you add in a letter or character. that's the only place i've managed to spot it so far.

  41. #241
    Member Z405's Avatar
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    I was editting the names of some .dds art files and a crash occured; might be that you already have similar log files, but just incase, here they are:

    Spoiler



    Spoiler


  42. Modding Senior Member  #242
    From the first log:

    16:09:43 - WARNING - The DATA directory and the ATTRIB directory of the mod overlap! May cause serious trouble!

    I wouldn't actually use this tool for editing DoW2.module. Did the second one also happen when renaming files?

    -cope.

  43. #243
    Member Z405's Avatar
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    I wouldn't actually use this tool for editing DoW2.module. Did the second one also happen when renaming files?
    Yes it did; i actually mimiced the event to see if the same would happen and it did

  44. Modding Senior Member  #244

    V1.66 Released!

    REMEMBER TO BACK-UP YOUR RBF-DICTIONARY. This release comes with an RBF-dictionary but you don't want to overwrite your old one which you have already added a bunch of values to, don't you? So please take care NOT to overwrite your old file.

    Download

    Changelog:
    V1.66 - 05/22/2010
    General:
    - added "Open all Files in Selected Folder" to the directory-view; does not work recursively
    - unsaved plugin-pages will now be marked with a '*' (can be disabled in the options)
    - the tool will now prevent you from opening a file twice (can be disabled in the options)

    RBF-Editor:
    - disabled resizing of rows
    - fixed combobox for values
    - added "Copy As Corsix-String" option to copy a value in CorsixRBFConv-style
    - added "Insert From Corsix-String" option to insert a value in CorsixRBFConv-style
    - you can now set custom search-paths for keys (see rbf_dictionary.txt for instructions; if there are no instructions: start the tool once, close it and reopen the rbf_dictionary.txt)
    Open all files from folder has been a request by horus as well as the disabling of the row-resizing and the custom-searchpaths (which will automatically include subdirs btw).
    I've tried marking the unsaved files' tabs in red but it was somewhat to much work for that, so I just added a '*' to the file's name. I hope this helps you keeping the overview, rlilewis.
    The warning preventing you from opening files twice has been requested by Solar Macharius.

    Integrating support for Corsix' code will improve the ways of communication between RBFConv users and those of my tool. It's quite powerful to just convert any piece of Corsix' code into a table / value and insert it into any RBF on the fly. Corsix' code has proved to be readable and ideal for sharing and discussing RBFs on the forum, thus the ability to convert any RBF to Corsix' code without using another tool will come in handy.

    @Z405:
    I've looked into the renaming issue but couldn't reproduce it. Improved logging mechanisms will help me fix the bug, so make sure to keep on posting your logfiles . Thanks!

    -cope.
    Last edited by Copernicus; 9th Jan 11 at 7:17 AM.

  45. #245
    Senior Member horusheretic's Avatar
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    cant seem to open any of the rbfs in the combined folder tree any more.

  46. Modding Senior Member  #246
    Works for me in all different directory-trees. Is there any error-message?

  47. #247
    Senior Member horusheretic's Avatar
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    no, but i do get this in the log file:

    Code:
    01:47:21 - Loading module file C:\Program Files\Steam\steamapps\common\dawn of war 2\Dow40k2WoA.module
    01:47:21 - WARNING - The DATA directory and the ATTRIB directory of the mod overlap! May cause serious trouble!
    01:47:22 - Module file successfully loaded!
    edit: the virtual folder ones open fine, but it doesnt hold any of the changed files or folders i have.

  48. Modding Senior Member  #248
    This indicates that your mod's Attrib directory and your mod's Data directory are set to the same path; my tool is not suited for that kind of setup. Separate the folders to get it to work .

  49. #249
    Senior Member horusheretic's Avatar
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    how so?



    its always worked for me like that until this release...

  50. Modding Senior Member  #250
    I don't know actually know what causes this but this could be one of the many reasons for misbehavior.
    To change the Attrib-directory open your mod's module file and change
    Code:
    [attrib:common]
    folder.01 = XYZ\Data
    to

    Code:
    [attrib:common]
    folder.01 = XYZ\DataAttrib
    and move the simulation\attrib directory into it.

    -cope.

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