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[SS 1.2] DE vs Necrons

  1. #1

    [SS 1.2] DE vs Necrons

    The only replay I could find against a half-decent Necron. Half decent in that I screwed up the warrior harass in the game before and ended up without a paddle, so to speak.

    Probably not the best replay (on my part or my opponents), but you should be able to see how I try to use my warriors - Firing only as long as I'm taking out the front rank of his (confusingly named) warriors. When the NW (ha! Slightly more sense-making!) start getting most of their folk in range, you run away a little bit further and repeat. Use your speed and your firepower, while trying to keep his out of the picture.

    Try and stay out of range of turrets and lp2s, kill whatever scarabs you can and make sure you seize as much of the map as humanly possible.

    When you hit T2, get scourges to deal with flayed or destroyers and the Archon for his crucible. When/if wraiths start coming out, try to run around a lp2 or (if possible) throw your warriors into raiders to keep them safe, because wraiths will cause you alot of problems.

    I'm sure there's a lot I haven't covered, but I think that's the basics of the plan. Warrior mass and away!

    I'll see if I can get in another game or two against some necrons and make sure to save them.
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    Last edited by Slow_Runner; 23rd May 10 at 8:09 AM. Reason: Added version tags.

  2. #2
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    I think the Necron Player was not agressive enough. He should have ignored your Warriors and walked staight into your base. Also, he setup his base wierd but if you would of attacked from the other direction would have been a better fight. And he gave up to soon.

    It's good to see a win thou
    Last edited by StoneRhino; 21st Mar 10 at 5:20 PM.

  3. #3
    Yeah, I thought it was odd at the time too. 50/50 chance I'd run into it, but against DE you don't really want to leave an avenue unguarded. We do tend towards mobility.

    In the lobby beforehand, he was complaining that Shrine of Excellion was heavily waited in DE's favour. I think that was his choice of strategy more than anything else.

  4. #4
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    That makes sence. It does look like he went in planning on losing. Then left as soon as it looked like it would happen.

    Personaly I have a special hatred for Necrons when I play DE. The best way I have found to kill them is the way I do it in that 1.0 replay I posted in the other thread. Especialy in team games. But if they double upgrade their Warriors then your toast.

  5. #5
    i had a recent game against an effing necron who did nothing but flayed spam in my base and there was nothing i could possibly to do stop it even tho i kited to the best of my ability. i mean, what can you do when something like that happens?

  6. #6
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    A early harass is about all you can do.

    A Fo rush can be as quik as 3 min. Tainty's harass came at 2:30 min. The best thing would be to get the Necron player to defend his base. Other wise all it takes is a Necron Lord to teleport into your base and the FO are on their way.
    Last edited by StoneRhino; 22nd Mar 10 at 3:29 PM.

  7. #7
    Provided you've managed to get your mandrakes capping outer points and you have something of an economy to work with, I find Flayed spam the easiest of Necron strategies to deal with. Haemonculus if you can get him (The torture amp slows Flayed to ridiculous speeds), with warriors doing all you can to keep the flayed after you rather than destroying your base, trying to get to scourges at the same time.

    Of course, if he's smart enough to add a wraith or two, things get tricky. Very tricky.

    I still think it's a shame they made flayed morale immune back in that DC patch. Slave chambers with the moral-degrading upgrade would be really useful, though the aoe knockback can be useful on its own.

  8. #8
    Softie. Big One. Danustar's Avatar
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    http://forums.relicnews.com/showthread.php?t=168701 This is White Pointer's CSM heavy bolter Flayed counter replay.
    The principle remains the same for every other race: Micro-ing ranged squads as necessary.

    Tainty, on a couple of occasions during your game you moved all three of your squads when only one was under threat.
    Had you held your ground with the other two for a couple more seconds you would have tipped the balance significantly.
    It's handy to have all your Warriors on the same ctrl group (I usually do that) but individually dancing them is the key to getting your money's worth - & even more-so when the FO start dropping.

    Excellent map control though.
    An absolute must vs Cron & won you the game.

  9. #9
    wish i could show you guys the replay. i tried that wraithtomb thing but it wasn't showing up in my bonesingers abilities after i researched, maybe i was missing something, idk i have to go back and mess around with it. anyways, yeah the game ended up being a mess, i danced well but theres only so much room when you have 5+ Fo squads on you

  10. #10
    Tainty, on a couple of occasions during your game you moved all three of your squads when only one was under threat.
    Had you held your ground with the other two for a couple more seconds you would have tipped the balance significantly.
    It's handy to have all your Warriors on the same ctrl group (I usually do that) but individually dancing them is the key to getting your money's worth - & even more-so when the FO start dropping.
    Yeah, I know I definitely need to work on that. I think it's a habit I get into with the normal 2 warrior 2 mandrake build - Having warriors on 1 and mandrakes on 2 just makes sense. But when I'm going pure warriors, as you say, I need to start doing it.

  11. #11
    @Rommiel - no offense, but if youre losing to fo spam then you are doing something very very wrong... You *should* be in their base harassing before they even have a squad of fo's out, and putting constant pressure to make them defend. I'm assuming you played elf with the bonesinger comment. Keep in mind reaps move 2.4 times faster than fo's when using fof, and that they have very long range and high dps. If you *let* cron mass 5+ fo's you should easily have at least 3 full reaps out and be on your way to t2. If you are paying attention to your reaps, they should never get in melee so you shouldnt take any losses/set your eco back at all. If you are still losing units, just run and try to lure them into minefields or get a harly for DoD goodness. Fo spam should be very easy to beat as elf...

    @Tainty - keep your units in their current control groups, as long as they are on the same side of the map so you can just double tap the control group to zoom to them. When just telling them to move around the map, keep them in one blob and use the control group to move them, but in a fight just click on the individual squad you want to move. Much easier doing that way than trying to remember which squad you gave what number, etc. If you have to do something at your base, then use the control group to move everything back a little so you dont take losses while youre somewhere else.
    Last edited by Cat_Dance; 23rd Mar 10 at 10:24 AM.

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