Page 13 of 16 FirstFirst ... 345678910111213141516 LastLast
Results 601 to 650 of 785

[TOOL] Santos Tools 2 - UPDATED 14-10 - Sound Editor 0.3.0 released!

  1. #601
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    I've exported the anims ive made, and then imported them into the file i want to use, however i can't select any of its animations in the motion trees and it doesnt show the green animation symbol next to the animation files either. Any ideas?
    Tutorials_And_Helpful_Sites_Here <-link
    Want a 3d model commissioned? I may do so. Pm me!
    http://steamcommunity.com/groups/dow40k2-woa Join up for updates and view other members.

  2. #602
    Seems like your animations fail to import properly (check the log to be sure). Are you using Havok 6.6.0 for exporting?

  3. #603
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    the 6.6.0 version.

  4. #604
    What does the log says than? (Look for Failed to convert animation... messages)

  5. #605
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    Just a huge load of the same jumbo

    Code:
    20:45:19:845: [INFO] Loading animation "melee_staff_range_stormbolter\chainsword_attacking" 
    20:45:19:845: [INFO] Converting animation "melee_staff_range_stormbolter\chainsword_attacking" 
    20:45:19:845: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\chainsword_attacking" 
    20:45:39:172: [INFO] Loading animation "melee_staff_range_stormbolter\fb_run" 
    20:45:39:173: [INFO] Converting animation "melee_staff_range_stormbolter\fb_run" 
    20:45:39:173: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_run" 
    20:45:50:702: [INFO] Importing animations from "C:\Program Files\Steam\steamapps\common\dawn of war ii - retribution\Dow40k2WoA\Data\art\race_marine\troops\grey_knight_marine\animations\melee_staff_range_stormbolter" 
    20:45:50:703: [INFO] Loading animation "melee_staff_range_stormbolter\chainsword_attacking" 
    20:45:50:703: [INFO] Converting animation "melee_staff_range_stormbolter\chainsword_attacking" 
    20:45:50:704: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\chainsword_attacking" 
    20:45:50:704: [INFO] Imported animation "melee_staff_range_stormbolter\chainsword_attacking" 
    20:45:50:704: [INFO] Loading animation "melee_staff_range_stormbolter\chainsword_idle" 
    20:45:50:704: [INFO] Converting animation "melee_staff_range_stormbolter\chainsword_idle" 
    20:45:50:704: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\chainsword_idle" 
    20:45:50:704: [INFO] Imported animation "melee_staff_range_stormbolter\chainsword_idle" 
    20:45:50:705: [INFO] Loading animation "melee_staff_range_stormbolter\dow2" 
    20:45:50:705: [INFO] Converting animation "melee_staff_range_stormbolter\dow2" 
    20:45:50:705: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\dow2" 
    20:45:50:705: [INFO] Imported animation "melee_staff_range_stormbolter\dow2" 
    20:45:50:705: [INFO] Loading animation "melee_staff_range_stormbolter\fb_aim_crouch" 
    20:45:50:706: [INFO] Converting animation "melee_staff_range_stormbolter\fb_aim_crouch" 
    20:45:50:706: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_aim_crouch" 
    20:45:50:706: [INFO] Imported animation "melee_staff_range_stormbolter\fb_aim_crouch" 
    20:45:50:706: [INFO] Loading animation "melee_staff_range_stormbolter\fb_aim_crouch_combat_idle_01" 
    20:45:50:706: [INFO] Converting animation "melee_staff_range_stormbolter\fb_aim_crouch_combat_idle_01" 
    20:45:50:707: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_aim_crouch_combat_idle_01" 
    20:45:50:707: [INFO] Imported animation "melee_staff_range_stormbolter\fb_aim_crouch_combat_idle_01" 
    20:45:50:707: [INFO] Loading animation "melee_staff_range_stormbolter\fb_aim_crouch_combat_idle_02" 
    20:45:50:707: [INFO] Converting animation "melee_staff_range_stormbolter\fb_aim_crouch_combat_idle_02" 
    20:45:50:707: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_aim_crouch_combat_idle_02" 
    20:45:50:707: [INFO] Imported animation "melee_staff_range_stormbolter\fb_aim_crouch_combat_idle_02" 
    20:45:50:708: [INFO] Loading animation "melee_staff_range_stormbolter\fb_aim_run" 
    20:45:50:708: [INFO] Converting animation "melee_staff_range_stormbolter\fb_aim_run" 
    20:45:50:708: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_aim_run" 
    20:45:50:708: [INFO] Imported animation "melee_staff_range_stormbolter\fb_aim_run" 
    20:45:50:708: [INFO] Loading animation "melee_staff_range_stormbolter\fb_aim_stand" 
    20:45:50:709: [INFO] Converting animation "melee_staff_range_stormbolter\fb_aim_stand" 
    20:45:50:709: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_aim_stand" 
    20:45:50:709: [INFO] Imported animation "melee_staff_range_stormbolter\fb_aim_stand" 
    20:45:50:709: [INFO] Loading animation "melee_staff_range_stormbolter\fb_aim_stand_combat_idle_01" 
    20:45:50:709: [INFO] Converting animation "melee_staff_range_stormbolter\fb_aim_stand_combat_idle_01" 
    20:45:50:709: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_aim_stand_combat_idle_01" 
    20:45:50:710: [INFO] Imported animation "melee_staff_range_stormbolter\fb_aim_stand_combat_idle_01" 
    20:45:50:710: [INFO] Loading animation "melee_staff_range_stormbolter\fb_aim_stand_combat_idle_02" 
    20:45:50:710: [INFO] Converting animation "melee_staff_range_stormbolter\fb_aim_stand_combat_idle_02" 
    20:45:50:710: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_aim_stand_combat_idle_02" 
    20:45:50:710: [INFO] Imported animation "melee_staff_range_stormbolter\fb_aim_stand_combat_idle_02" 
    20:45:50:711: [INFO] Loading animation "melee_staff_range_stormbolter\fb_banner_01" 
    20:45:50:711: [INFO] Converting animation "melee_staff_range_stormbolter\fb_banner_01" 
    20:45:50:711: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_banner_01" 
    20:45:50:711: [INFO] Imported animation "melee_staff_range_stormbolter\fb_banner_01" 
    20:45:50:711: [INFO] Loading animation "melee_staff_range_stormbolter\fb_banner_02" 
    20:45:50:711: [INFO] Converting animation "melee_staff_range_stormbolter\fb_banner_02" 
    20:45:50:711: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_banner_02" 
    20:45:50:712: [INFO] Imported animation "melee_staff_range_stormbolter\fb_banner_02" 
    20:45:50:712: [INFO] Loading animation "melee_staff_range_stormbolter\fb_banner_03" 
    20:45:50:712: [INFO] Converting animation "melee_staff_range_stormbolter\fb_banner_03" 
    20:45:50:712: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_banner_03" 
    20:45:50:712: [INFO] Imported animation "melee_staff_range_stormbolter\fb_banner_03" 
    20:45:50:712: [INFO] Loading animation "melee_staff_range_stormbolter\fb_die_normal_b" 
    20:45:50:713: [INFO] Converting animation "melee_staff_range_stormbolter\fb_die_normal_b" 
    20:45:50:713: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_die_normal_b" 
    20:45:50:713: [INFO] Imported animation "melee_staff_range_stormbolter\fb_die_normal_b" 
    20:45:50:713: [INFO] Loading animation "melee_staff_range_stormbolter\fb_die_normal_f" 
    20:45:50:713: [INFO] Converting animation "melee_staff_range_stormbolter\fb_die_normal_f" 
    20:45:50:713: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_die_normal_f" 
    20:45:50:714: [INFO] Imported animation "melee_staff_range_stormbolter\fb_die_normal_f" 
    20:45:50:714: [INFO] Loading animation "melee_staff_range_stormbolter\fb_die_normal_l" 
    20:45:50:714: [INFO] Converting animation "melee_staff_range_stormbolter\fb_die_normal_l" 
    20:45:50:714: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_die_normal_l" 
    20:45:50:714: [INFO] Imported animation "melee_staff_range_stormbolter\fb_die_normal_l" 
    20:45:50:714: [INFO] Loading animation "melee_staff_range_stormbolter\fb_die_normal_r" 
    20:45:50:715: [INFO] Converting animation "melee_staff_range_stormbolter\fb_die_normal_r" 
    20:45:50:715: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_die_normal_r" 
    20:45:50:715: [INFO] Imported animation "melee_staff_range_stormbolter\fb_die_normal_r" 
    20:45:50:715: [INFO] Loading animation "melee_staff_range_stormbolter\fb_die_sync_01" 
    20:45:50:716: [INFO] Converting animation "melee_staff_range_stormbolter\fb_die_sync_01" 
    20:45:50:716: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_die_sync_01" 
    20:45:50:716: [INFO] Imported animation "melee_staff_range_stormbolter\fb_die_sync_01" 
    20:45:50:716: [INFO] Loading animation "melee_staff_range_stormbolter\fb_die_sync_02" 
    20:45:50:716: [INFO] Converting animation "melee_staff_range_stormbolter\fb_die_sync_02" 
    20:45:50:717: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_die_sync_02" 
    20:45:50:717: [INFO] Imported animation "melee_staff_range_stormbolter\fb_die_sync_02" 
    20:45:50:717: [INFO] Loading animation "melee_staff_range_stormbolter\fb_fire_crouch" 
    20:45:50:717: [INFO] Converting animation "melee_staff_range_stormbolter\fb_fire_crouch" 
    20:45:50:717: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_fire_crouch" 
    20:45:50:717: [INFO] Imported animation "melee_staff_range_stormbolter\fb_fire_crouch" 
    20:45:50:718: [INFO] Loading animation "melee_staff_range_stormbolter\fb_fire_stand" 
    20:45:50:718: [INFO] Converting animation "melee_staff_range_stormbolter\fb_fire_stand" 
    20:45:50:718: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_fire_stand" 
    20:45:50:718: [INFO] Imported animation "melee_staff_range_stormbolter\fb_fire_stand" 
    20:45:50:718: [INFO] Loading animation "melee_staff_range_stormbolter\fb_grenade" 
    20:45:50:719: [INFO] Converting animation "melee_staff_range_stormbolter\fb_grenade" 
    20:45:50:719: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_grenade" 
    20:45:50:719: [INFO] Imported animation "melee_staff_range_stormbolter\fb_grenade" 
    20:45:50:719: [INFO] Loading animation "melee_staff_range_stormbolter\fb_idle_crouch_01" 
    20:45:50:719: [INFO] Converting animation "melee_staff_range_stormbolter\fb_idle_crouch_01" 
    20:45:50:719: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_idle_crouch_01" 
    20:45:50:720: [INFO] Imported animation "melee_staff_range_stormbolter\fb_idle_crouch_01" 
    20:45:50:720: [INFO] Loading animation "melee_staff_range_stormbolter\fb_idle_crouch_02" 
    20:45:50:720: [INFO] Converting animation "melee_staff_range_stormbolter\fb_idle_crouch_02" 
    20:45:50:720: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_idle_crouch_02" 
    20:45:50:720: [INFO] Imported animation "melee_staff_range_stormbolter\fb_idle_crouch_02" 
    20:45:50:721: [INFO] Loading animation "melee_staff_range_stormbolter\fb_idle_stand_01" 
    20:45:50:721: [INFO] Converting animation "melee_staff_range_stormbolter\fb_idle_stand_01" 
    20:45:50:721: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_idle_stand_01" 
    20:45:50:721: [INFO] Imported animation "melee_staff_range_stormbolter\fb_idle_stand_01" 
    20:45:50:721: [INFO] Loading animation "melee_staff_range_stormbolter\fb_idle_stand_02" 
    20:45:50:721: [INFO] Converting animation "melee_staff_range_stormbolter\fb_idle_stand_02" 
    20:45:50:722: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_idle_stand_02" 
    20:45:50:722: [INFO] Imported animation "melee_staff_range_stormbolter\fb_idle_stand_02" 
    20:45:50:722: [INFO] Loading animation "melee_staff_range_stormbolter\fb_idle_stand_03" 
    20:45:50:722: [INFO] Converting animation "melee_staff_range_stormbolter\fb_idle_stand_03" 
    20:45:50:723: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_idle_stand_03" 
    20:45:50:723: [INFO] Imported animation "melee_staff_range_stormbolter\fb_idle_stand_03" 
    20:45:50:723: [INFO] Loading animation "melee_staff_range_stormbolter\fb_idle_stand_04" 
    20:45:50:723: [INFO] Converting animation "melee_staff_range_stormbolter\fb_idle_stand_04" 
    20:45:50:724: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_idle_stand_04" 
    20:45:50:724: [INFO] Imported animation "melee_staff_range_stormbolter\fb_idle_stand_04" 
    20:45:50:724: [INFO] Loading animation "melee_staff_range_stormbolter\fb_kill_sync_01" 
    20:45:50:724: [INFO] Converting animation "melee_staff_range_stormbolter\fb_kill_sync_01" 
    20:45:50:724: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_kill_sync_01" 
    20:45:50:725: [INFO] Imported animation "melee_staff_range_stormbolter\fb_kill_sync_01" 
    20:45:50:725: [INFO] Loading animation "melee_staff_range_stormbolter\fb_kill_sync_02" 
    20:45:50:725: [INFO] Converting animation "melee_staff_range_stormbolter\fb_kill_sync_02" 
    20:45:50:725: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_kill_sync_02" 
    20:45:50:725: [INFO] Imported animation "melee_staff_range_stormbolter\fb_kill_sync_02" 
    20:45:50:726: [INFO] Loading animation "melee_staff_range_stormbolter\fb_knocked_out_01" 
    20:45:50:726: [INFO] Converting animation "melee_staff_range_stormbolter\fb_knocked_out_01" 
    20:45:50:726: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_knocked_out_01" 
    20:45:50:726: [INFO] Imported animation "melee_staff_range_stormbolter\fb_knocked_out_01" 
    20:45:50:726: [INFO] Loading animation "melee_staff_range_stormbolter\fb_melee_attack_01" 
    20:45:50:727: [INFO] Converting animation "melee_staff_range_stormbolter\fb_melee_attack_01" 
    20:45:50:727: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_melee_attack_01" 
    20:45:50:727: [INFO] Imported animation "melee_staff_range_stormbolter\fb_melee_attack_01" 
    20:45:50:727: [INFO] Loading animation "melee_staff_range_stormbolter\fb_melee_attack_02" 
    20:45:50:727: [INFO] Converting animation "melee_staff_range_stormbolter\fb_melee_attack_02" 
    20:45:50:727: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_melee_attack_02" 
    20:45:50:727: [INFO] Imported animation "melee_staff_range_stormbolter\fb_melee_attack_02" 
    20:45:50:728: [INFO] Loading animation "melee_staff_range_stormbolter\fb_melee_attack_03" 
    20:45:50:728: [INFO] Converting animation "melee_staff_range_stormbolter\fb_melee_attack_03" 
    20:45:50:728: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_melee_attack_03" 
    20:45:50:728: [INFO] Imported animation "melee_staff_range_stormbolter\fb_melee_attack_03" 
    20:45:50:728: [INFO] Loading animation "melee_staff_range_stormbolter\fb_melee_leap_fly_01" 
    20:45:50:729: [INFO] Converting animation "melee_staff_range_stormbolter\fb_melee_leap_fly_01" 
    20:45:50:729: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_melee_leap_fly_01" 
    20:45:50:729: [INFO] Imported animation "melee_staff_range_stormbolter\fb_melee_leap_fly_01" 
    20:45:50:729: [INFO] Loading animation "melee_staff_range_stormbolter\fb_melee_leap_land_01" 
    20:45:50:729: [INFO] Converting animation "melee_staff_range_stormbolter\fb_melee_leap_land_01" 
    20:45:50:729: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_melee_leap_land_01" 
    20:45:50:729: [INFO] Imported animation "melee_staff_range_stormbolter\fb_melee_leap_land_01" 
    20:45:50:730: [INFO] Loading animation "melee_staff_range_stormbolter\fb_melee_weaponskill" 
    20:45:50:730: [INFO] Converting animation "melee_staff_range_stormbolter\fb_melee_weaponskill" 
    20:45:50:730: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_melee_weaponskill" 
    20:45:50:730: [INFO] Imported animation "melee_staff_range_stormbolter\fb_melee_weaponskill" 
    20:45:50:731: [INFO] Loading animation "melee_staff_range_stormbolter\fb_pinned_idle_01" 
    20:45:50:731: [INFO] Converting animation "melee_staff_range_stormbolter\fb_pinned_idle_01" 
    20:45:50:731: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_pinned_idle_01" 
    20:45:50:731: [INFO] Imported animation "melee_staff_range_stormbolter\fb_pinned_idle_01" 
    20:45:50:731: [INFO] Loading animation "melee_staff_range_stormbolter\fb_pinned_run" 
    20:45:50:731: [INFO] Converting animation "melee_staff_range_stormbolter\fb_pinned_run" 
    20:45:50:732: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_pinned_run" 
    20:45:50:732: [INFO] Imported animation "melee_staff_range_stormbolter\fb_pinned_run" 
    20:45:50:732: [INFO] Loading animation "melee_staff_range_stormbolter\fb_pivot_crouch_l" 
    20:45:50:732: [INFO] Converting animation "melee_staff_range_stormbolter\fb_pivot_crouch_l" 
    20:45:50:732: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_pivot_crouch_l" 
    20:45:50:732: [INFO] Imported animation "melee_staff_range_stormbolter\fb_pivot_crouch_l" 
    20:45:50:733: [INFO] Loading animation "melee_staff_range_stormbolter\fb_pivot_crouch_r" 
    20:45:50:733: [INFO] Converting animation "melee_staff_range_stormbolter\fb_pivot_crouch_r" 
    20:45:50:733: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_pivot_crouch_r" 
    20:45:50:733: [INFO] Imported animation "melee_staff_range_stormbolter\fb_pivot_crouch_r" 
    20:45:50:733: [INFO] Loading animation "melee_staff_range_stormbolter\fb_pivot_stand_l" 
    20:45:50:733: [INFO] Converting animation "melee_staff_range_stormbolter\fb_pivot_stand_l" 
    20:45:50:734: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_pivot_stand_l" 
    20:45:50:734: [INFO] Imported animation "melee_staff_range_stormbolter\fb_pivot_stand_l" 
    20:45:50:734: [INFO] Loading animation "melee_staff_range_stormbolter\fb_pivot_stand_r" 
    20:45:50:734: [INFO] Converting animation "melee_staff_range_stormbolter\fb_pivot_stand_r" 
    20:45:50:734: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_pivot_stand_r" 
    20:45:50:734: [INFO] Imported animation "melee_staff_range_stormbolter\fb_pivot_stand_r" 
    20:45:50:735: [INFO] Loading animation "melee_staff_range_stormbolter\fb_reload_crouch" 
    20:45:50:735: [INFO] Converting animation "melee_staff_range_stormbolter\fb_reload_crouch" 
    20:45:50:735: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_reload_crouch" 
    20:45:50:735: [INFO] Imported animation "melee_staff_range_stormbolter\fb_reload_crouch" 
    20:45:50:735: [INFO] Loading animation "melee_staff_range_stormbolter\fb_reload_stand" 
    20:45:50:736: [INFO] Converting animation "melee_staff_range_stormbolter\fb_reload_stand" 
    20:45:50:736: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_reload_stand" 
    20:45:50:736: [INFO] Imported animation "melee_staff_range_stormbolter\fb_reload_stand" 
    20:45:50:736: [INFO] Loading animation "melee_staff_range_stormbolter\fb_run" 
    20:45:50:736: [INFO] Converting animation "melee_staff_range_stormbolter\fb_run" 
    20:45:50:736: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_run" 
    20:45:50:737: [INFO] Imported animation "melee_staff_range_stormbolter\fb_run" 
    20:45:50:737: [INFO] Loading animation "melee_staff_range_stormbolter\fb_sprint" 
    20:45:50:737: [INFO] Converting animation "melee_staff_range_stormbolter\fb_sprint" 
    20:45:50:737: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_sprint" 
    20:45:50:737: [INFO] Imported animation "melee_staff_range_stormbolter\fb_sprint" 
    20:45:50:738: [INFO] Loading animation "melee_staff_range_stormbolter\fb_sync_killed_idle" 
    20:45:50:738: [INFO] Converting animation "melee_staff_range_stormbolter\fb_sync_killed_idle" 
    20:45:50:738: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_sync_killed_idle" 
    20:45:50:738: [INFO] Imported animation "melee_staff_range_stormbolter\fb_sync_killed_idle" 
    20:45:50:738: [INFO] Loading animation "melee_staff_range_stormbolter\fb_sync_kill_11" 
    20:45:50:739: [INFO] Converting animation "melee_staff_range_stormbolter\fb_sync_kill_11" 
    20:45:50:739: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_sync_kill_11" 
    20:45:50:739: [INFO] Imported animation "melee_staff_range_stormbolter\fb_sync_kill_11" 
    20:45:50:739: [INFO] Loading animation "melee_staff_range_stormbolter\fb_thrown_fly_far" 
    20:45:50:739: [INFO] Converting animation "melee_staff_range_stormbolter\fb_thrown_fly_far" 
    20:45:50:740: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_thrown_fly_far" 
    20:45:50:740: [INFO] Imported animation "melee_staff_range_stormbolter\fb_thrown_fly_far" 
    20:45:50:740: [INFO] Loading animation "melee_staff_range_stormbolter\fb_thrown_getup" 
    20:45:50:740: [INFO] Converting animation "melee_staff_range_stormbolter\fb_thrown_getup" 
    20:45:50:740: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_thrown_getup" 
    20:45:50:740: [INFO] Imported animation "melee_staff_range_stormbolter\fb_thrown_getup" 
    20:45:50:741: [INFO] Loading animation "melee_staff_range_stormbolter\fb_thrown_slide_far" 
    20:45:50:741: [INFO] Converting animation "melee_staff_range_stormbolter\fb_thrown_slide_far" 
    20:45:50:741: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_thrown_slide_far" 
    20:45:50:741: [INFO] Imported animation "melee_staff_range_stormbolter\fb_thrown_slide_far" 
    20:45:50:741: [INFO] Loading animation "melee_staff_range_stormbolter\fb_thrown_slide_near" 
    20:45:50:742: [INFO] Converting animation "melee_staff_range_stormbolter\fb_thrown_slide_near" 
    20:45:50:742: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\fb_thrown_slide_near" 
    20:45:50:742: [INFO] Imported animation "melee_staff_range_stormbolter\fb_thrown_slide_near" 
    20:45:50:742: [INFO] Loading animation "melee_staff_range_stormbolter\melee_attack_base" 
    20:45:50:742: [INFO] Converting animation "melee_staff_range_stormbolter\melee_attack_base" 
    20:45:50:742: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\melee_attack_base" 
    20:45:50:743: [INFO] Imported animation "melee_staff_range_stormbolter\melee_attack_base" 
    20:45:50:743: [INFO] Loading animation "melee_staff_range_stormbolter\ub_aim_crouch_horiz" 
    20:45:50:743: [INFO] Converting animation "melee_staff_range_stormbolter\ub_aim_crouch_horiz" 
    20:45:50:743: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\ub_aim_crouch_horiz" 
    20:45:50:743: [INFO] Imported animation "melee_staff_range_stormbolter\ub_aim_crouch_horiz" 
    20:45:50:744: [INFO] Loading animation "melee_staff_range_stormbolter\ub_aim_crouch_vert" 
    20:45:50:744: [INFO] Converting animation "melee_staff_range_stormbolter\ub_aim_crouch_vert" 
    20:45:50:744: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\ub_aim_crouch_vert" 
    20:45:50:744: [INFO] Imported animation "melee_staff_range_stormbolter\ub_aim_crouch_vert" 
    20:45:50:744: [INFO] Loading animation "melee_staff_range_stormbolter\ub_aim_run_horiz" 
    20:45:50:744: [INFO] Converting animation "melee_staff_range_stormbolter\ub_aim_run_horiz" 
    20:45:50:744: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\ub_aim_run_horiz" 
    20:45:50:745: [INFO] Imported animation "melee_staff_range_stormbolter\ub_aim_run_horiz" 
    20:45:50:745: [INFO] Loading animation "melee_staff_range_stormbolter\ub_aim_run_vert" 
    20:45:50:745: [INFO] Converting animation "melee_staff_range_stormbolter\ub_aim_run_vert" 
    20:45:50:745: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\ub_aim_run_vert" 
    20:45:50:745: [INFO] Imported animation "melee_staff_range_stormbolter\ub_aim_run_vert" 
    20:45:50:745: [INFO] Loading animation "melee_staff_range_stormbolter\ub_aim_stand_horiz" 
    20:45:50:746: [INFO] Converting animation "melee_staff_range_stormbolter\ub_aim_stand_horiz" 
    20:45:50:746: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\ub_aim_stand_horiz" 
    20:45:50:746: [INFO] Imported animation "melee_staff_range_stormbolter\ub_aim_stand_horiz" 
    20:45:50:746: [INFO] Loading animation "melee_staff_range_stormbolter\ub_aim_stand_vert" 
    20:45:50:746: [INFO] Converting animation "melee_staff_range_stormbolter\ub_aim_stand_vert" 
    20:45:50:746: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\ub_aim_stand_vert" 
    20:45:50:746: [INFO] Imported animation "melee_staff_range_stormbolter\ub_aim_stand_vert" 
    20:45:50:747: [INFO] Loading animation "melee_staff_range_stormbolter\ub_fire_run" 
    20:45:50:747: [INFO] Converting animation "melee_staff_range_stormbolter\ub_fire_run" 
    20:45:50:747: [WARNING] Failed to convert animation "melee_staff_range_stormbolter\ub_fire_run" 
    20:45:50:747: [INFO] Imported animation "melee_staff_range_stormbolter\ub_fire_run" 
    20:45:50:747: [INFO] Import complete!
    I'm reinstalling the havok tools so i'll see if that fixes anything.

  6. #606
    You may also want to try importing animations in previous version of Model Editor (just in case I messed something up recently).

  7. #607
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    I get the same results in the last version.

    Reinstalled the tool and exported, the animations are showing up and seem to be working for now.

  8. #608
    Interesting...

  9. #609
    I have a problem with de model editor: when i try to open the .exe file,it always says that the d3dx9_43.dll cannot be found...
    Why?

  10. Modding Senior Member  #610
    @Santos:
    IIRC the file extension is SND, but it's definitely a LUA file.
    "When life gives you lemons, make lemonade. Then use the profits to buy an assault rifle. See if life makes the same mistake twice."
    When to report?

  11. #611
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    I have a problem with de model editor: when i try to open the .exe file,it always says that the d3dx9_43.dll cannot be found...
    Why?
    Install directx.

  12. #612
    Thank you,and another question:why when i open a model i see anything

  13. #613
    Because some model files do not contain any meshes, just skeletons and markers. Unit appereance in game is a combination of several wargear items which you can find in troops_wargear and vehicle_wargear folders.

  14. #614
    but...i see anything also in troops_wargear and vehicle_wargear folders.

  15. #615
    Do you have shaders unpacked from the SGA archives into your mod folder? Please post your log after loading a model.

  16. #616
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    after fiddling around a bit and not getting very far :P i find it very annoying with the transitions.. could you switch the arrow directions around, and change the outgoing one to a red colour? that way its very clear what it is as the ingoing one looks like its out going and vice-versa.

    also, could you make it so you can increase the workspace size of each work space vertically or make them undockable? a little box for the motions panel doesnt help much when it becomes very tree like in nature and you have to scroll everywhere to see what your doing.

  17. #617
    How is the team colouring handled anyway?
    I usually get the best results when i take each channel in the _tem file, fill it with the desired colour, and then use each as overlay over the _dif.dds.
    But sometimes, as i said, some colours come out much too "weak" to really make an impression on the background grey of the _dif (i.e. making a golden skull just, well, grey). Maybe its because i use "load channel as selection" to get rid of the black areas.
    I always solved this by dublicating the channel's colour to make it "thicker", but this obviously isn't the way the game engine handles it.
    Since the colouring in your model editor looks perfectly alright, i thought maybe you could tell me how to get the best results with Photoshop.

  18. #618
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    The team colours are handled by the channels RGBA channels. The whiter the texture in team colour files channels (Tem, tem_1 etc) the more team colour shows through. look at the power armour textures to get a decent idea of what to do.

  19. #619
    @horusheretic

    I couldn't make my mind on transition arrow directions for some time and got confused by this on few occasions as well. Currently all incoming transitions are at the top and pointing inwards/right and outgoing ones are at the bottom pointing outwards/left (note that every transition is represented by two arrows in the tree). I will use different arrow colors in next version.

    I can't undock the tab pages I'm afraid (not without completly redoing the UI anyway), but I'll see what I can do.

    @Don the Oiler

    I don't really know. In Model Editor team colouring is handled by the same shaders that are used in game but we don't have source code for those, so it's hard to tell what is going on exactly.

  20. #620
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    There's something else that needs to be fixed, and that's allowing the use of "-" text characters. There's a lot of weird motions named that though i don't know why yet :s

  21. #621
    Thanks for the replies. I get the "whiteness - colour intensity" relation, i just don't know how to properly apply it to the _dif.dds. Well i thought i did (overlay), because in most cases it works.
    I try to apply forced, unchangable gold trim to the veteran sergeants/force commander armour textures. Naturally by simply painting it on, i'll only get the colour. Glossiness etc. is handled by the armypaintercolours.lua, so maybe that's the main problem.

  22. #622
    @horusheretic

    Looks weird but it's not a bug. These tree items have a purpose...I think. Even after coding the damn thing, I don't have a good understanding how it exactly works.

  23. #623
    so: in my mod directory i have: Archives,config,Data,DataAttrib and shaders folders...is this correct?

  24. #624
    No, you need to move shaders and config into Data directory.

  25. #625
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    Thanks for the replies. I get the "whiteness - colour intensity" relation, i just don't know how to properly apply it to the _dif.dds. Well i thought i did (overlay), because in most cases it works.
    I try to apply forced, unchangable gold trim to the veteran sergeants/force commander armour textures. Naturally by simply painting it on, i'll only get the colour. Glossiness etc. is handled by the armypaintercolours.lua, so maybe that's the main problem.
    You wont need to apply the team colour directly to any other texture, the engine/ shaders handle that directly on the fly. You just make what parts you want team coloured/specular etc through the textures.

  26. #626
    thank you,now it work perfectly

  27. #627
    Moderator Darkbladecr's Avatar
    Join Date
    Nov 2005
    Location
    CoH:Modern Combat
    Quote Originally Posted by Santos
    I can't undock the tab pages I'm afraid (not without completly redoing the UI anyway), but I'll see what I can do.
    If you plan on doing anything drastic, I suggest you follow the CoH OE layout where the various things that you have as buttons and drop downs are coded into tabs. It should be a bit more cleaner that way, at least there aren't any issues with it in OE.

  28. #628
    Yeah thats my main problem, i don't want them to be team colourable. The parts are supposed to stay gold even if gold isn't even among the chosen chapter colours. I paint those parts gold manually in the _dif.dds, then paint them black in each channel of the _tem.dds. Now i know that excludes the fancy glossiness described in the armypaintercolours.lua, but i still have my specular map to edit.
    But i think this is drifting off topic.
    Still, the model editor is an awesome tool to test the changes i make.

  29. Forum Subscriber  #629
    Don use dirt layer for gold the tem colour wont effect
    Santos tool getting better n better as always

  30. #630
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    Im seeing "action call" everywhere, and i am trying to add my own dual flamer fx.. but i can't find out where its being referenced. It just calls it from somewhere. anyone have an idea where these action calls are being referred to?

  31. #631
    That's a good question actually. There are some loose actions in art/actions folder but models also reference actions that are nowhere to be found.

    There is something I found in warnings.log one day:

    13:27:36.67 ActionDatabase : [2658] global actions, [21] failed actions.

    This would suggest there is some global database for actions. Though this might also refer to actions defined in code.

    Edit: Apparently actions can be called from wargear models. Check the sentinel's actions, they call stuff from multi laser and missile launcher. Makes you wonder though how name clashes are resolved.
    Last edited by Santos; 23rd May 11 at 10:30 AM.

  32. #632
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    makes some sense.

    they probably thought that they wouldn't be used at the same time so clashes wouldnt matter too much, and fx etc are defined in the weapons code aswell, mostly tracer stuff. so you wouldnt have noticed it much anyway.

  33. #633

    Sound Editor v0.1.0 BETA released!

    Sound Editor v0.1.0 BETA released!

    Download from Rapidshare
    Download from Hotfile



    Ok, so this is a BETA version of the Sound Editor I've been working for some time now. You can edit existing sounds with it and put completely new ones in game as well. Before I explain how to set this up, there are couple of things you need to be aware of.

    For a start we still don't know some things about BSC format. At this point editor can load 99% of all DoW2 sound files so if something fails to load it's unfortunately intended. I'm currently using some brute force methods to parse the unknown stuff but have no idea yet how to display it in editor and write it back. If you attempt to save such file, a message box will appear:



    If you choose to save the file, the unknown data will be lost. The sound would still probably work without it but it's quite difficult to say how it would be affected, so it's not currently advised to edit these kind of files. Fortunately most of the sounds (~75%) do not have this stuff inside and should save just fine.

    Secondly, as you can see in the screenshot, sounds have many parameters and I don't really know what are they and what they do. I've put some names for most of the parameters (based mostly on research by Copernicus) but you should take this with a pinch of salt.

    Thirdly, there is some playback in the editor, but it's not super accurate. Currently only Mode parameter is implemented which should give you some idea how the sound will play in game. What all those other properties do needs to be figured out by trial and error.

    To install the editor, extract downloaded archive into your Dawn of War 2 main directory. New folder will appear in Tools\SantosTools2 called SoundEditorBETA wich contains two executables SoundEdtor.exe and SoundPlayer.exe. The latter is a mini player for FSB sound files:



    Note: Sound Player will currently refuse to open some music files for reasons unknown.

    You will also need to extract sound files from game archives into your mod's sound directory (eg. for DOW2 module it is GameAssets\Data\Sound). Sound containers (BSC) and sound files (FSB) are split between different archives but you will need them all. It is also crucial to extract emitters.ems and voicegroups.vmg into mod's sound directory. Other than that Sound Editor works in similar way to Model Editor. Have fun!

  34. #634
    Moderator Darkbladecr's Avatar
    Join Date
    Nov 2005
    Location
    CoH:Modern Combat
    Amazing, will test for CoH

    Update:
    Just tested, and managed to edit the .module so the tools could be opened, however the tool is unable to open any of the CoH .bsc files

  35. #635
    It doesn't work for CoH yet I'm afraid. There are enough differences between the two games that it requires a different build. I'm hoping to release it sometime soon.

    Just tested, and managed to edit the .module so the tools could be opened, however the tool is unable to open any of the CoH .bsc files
    Program checks file version so CoH sounds won't load no matter what.
    Last edited by Santos; 24th May 11 at 1:07 PM.

  36. #636
    Awesome, is the FX format similar?

  37. #637
    No, not really, but it's easier to parse at least.

  38. #638
    Santos, LEGENDARY effort!

    Thank you so much for your continual development of your tools
    I guess day 1 DLC was too casual for EA, so let's start doing 8-month-early DLC! - Shuma
    Eagerly awaiting DoW3 with mod tools. You hear me Relic?!


  39. #639
    I'll second that.
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
    Mod forum: SWR

  40. Modding Senior Member  #640
    @Santos:
    I have found my notes on the SCN format. You can view them over here.

  41. #641
    Thanks Cope. Your notes revelead some usefull details about control sources. There are indeed 3 types of those in BSC files and now I know their names. As for the overall effect structure I still cannot get my head around it but we'll get there...eventully.

  42. Modding Senior Member  #642
    I'm glad that they're useful. I'm also still trying to figure it, though my current work is mostly about CoH BSCs.

  43. #643
    Model Editor just got more awesome!






  44. Forum Subscriber  #644
    sound in the model editor? awesome stuff

  45. #645
    Yep. Sounds, splats, material animation and camera shake all work now inside Model Editor.

  46. #646
    I love you.

  47. Modding Senior Member  #647
    Very cool. Did you find out more about BSCs or do you just play the sounds approximately correct?

  48. #648
    @Shuma

    I know.

    @Copernicus

    I thought I just try to play them and see how it goes. It turned out quite good really though most sounds feel pretty "raw" (you can almost hear what kind of kitchen equipment they used to record it ). I suspect it's that thing called Effect Behaviours that has the most effect on the final sound output.

    I doubt we can ever get sounds to play exactly like in game but for editing purposes it's quite enough. It would be good to know though if any of the sound parameters can affects it's timing, playback speed or looping. The closer we can get to the way sounds play in game the better.

  49. #649
    Senior Member horusheretic's Avatar
    Join Date
    May 2006
    Location
    United Kingdom
    Being a metal head, that deffdread made me perk up. haha. Any idea on how soon you'd be able to get FX like tracers and beams playing in the model editor?

  50. #650
    No idea. I will probably work some more on FX during the summer but it's hard to say how soon I can get any of it to play.

Page 13 of 16 FirstFirst ... 345678910111213141516 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •