Code:
15:16:05: Creating resource group General
15:16:05: Creating resource group Internal
15:16:05: Creating resource group Autodetect
15:16:05: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:16:05: Registering ResourceManager for type Material
15:16:05: Registering ResourceManager for type Mesh
15:16:05: Registering ResourceManager for type Skeleton
15:16:05: MovableObjectFactory for type 'ParticleSystem' registered.
15:16:05: OverlayElementFactory for type Panel registered.
15:16:05: OverlayElementFactory for type BorderPanel registered.
15:16:05: OverlayElementFactory for type TextArea registered.
15:16:05: Registering ResourceManager for type Font
15:16:05: ArchiveFactory for archive type FileSystem registered.
15:16:05: ArchiveFactory for archive type Zip registered.
15:16:05: FreeImage version: 3.10.0
15:16:05: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:16:05: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
15:16:05: DDS codec registering
15:16:05: Registering ResourceManager for type HighLevelGpuProgram
15:16:05: Registering ResourceManager for type Compositor
15:16:05: MovableObjectFactory for type 'Entity' registered.
15:16:05: MovableObjectFactory for type 'Light' registered.
15:16:05: MovableObjectFactory for type 'BillboardSet' registered.
15:16:05: MovableObjectFactory for type 'ManualObject' registered.
15:16:05: MovableObjectFactory for type 'BillboardChain' registered.
15:16:05: MovableObjectFactory for type 'RibbonTrail' registered.
15:16:05: *-*-* OGRE Initialising
15:16:05: *-*-* Version 1.6.4 (Shoggoth)
15:16:05: Loading library RenderSystem_Direct3D9
15:16:05: Installing plugin: D3D9 RenderSystem
15:16:05: D3D9 : Direct3D9 Rendering Subsystem created.
15:16:05: D3D9: Driver Detection Starts
15:16:05: D3D9: Driver Detection Ends
15:16:05: Plugin successfully installed
15:16:05: CPU Identifier & Features
15:16:05: -------------------------
15:16:05: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 5200+
15:16:05: * SSE: yes
15:16:05: * SSE2: yes
15:16:05: * SSE3: yes
15:16:05: * MMX: yes
15:16:05: * MMXEXT: yes
15:16:05: * 3DNOW: yes
15:16:05: * 3DNOWEXT: yes
15:16:05: * CMOV: yes
15:16:05: * TSC: yes
15:16:05: * FPU: yes
15:16:05: * PRO: yes
15:16:05: * HT: no
15:16:05: -------------------------
15:16:05: D3D9 : Subsystem Initialising
15:16:05: ***************************************
15:16:05: *** D3D9 : Subsystem Initialised OK ***
15:16:05: ***************************************
15:16:05: D3D9RenderSystem::_createRenderWindow "OgreWidget", 100x30 windowed miscParams: externalWindowHandle=2427026
15:16:05: D3D9 : Created D3D9 Rendering Window 'OgreWidget' : 100x30, 32bpp
15:16:05: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
15:16:05: Registering ResourceManager for type Texture
15:16:05: Registering ResourceManager for type GpuProgram
15:16:05: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
15:16:05: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
15:16:05: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
15:16:05: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
15:16:05: D3D9: Vertex texture format supported - PF_FLOAT16_R
15:16:05: D3D9: Vertex texture format supported - PF_FLOAT32_R
15:16:05: D3D9: Vertex texture format supported - PF_FLOAT16_GR
15:16:05: D3D9: Vertex texture format supported - PF_FLOAT32_GR
15:16:05: RenderSystem capabilities
15:16:05: -------------------------
15:16:05: RenderSystem Name: Direct3D9 Rendering Subsystem
15:16:05: GPU Vendor: nvidia
15:16:05: Device Name: NVIDIA GeForce 9600 GSO
15:16:05: Driver Version: 6.14.11.8048
15:16:05: * Fixed function pipeline: yes
15:16:05: * Hardware generation of mipmaps: yes
15:16:05: * Texture blending: yes
15:16:05: * Anisotropic texture filtering: yes
15:16:05: * Dot product texture operation: yes
15:16:05: * Cube mapping: yes
15:16:05: * Hardware stencil buffer: yes
15:16:05: - Stencil depth: 8
15:16:05: - Two sided stencil support: yes
15:16:05: - Wrap stencil values: yes
15:16:05: * Hardware vertex / index buffers: yes
15:16:05: * Vertex programs: yes
15:16:05: * Fragment programs: yes
15:16:05: * Geometry programs: no
15:16:05: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
15:16:05: * Texture Compression: yes
15:16:05: - DXT: yes
15:16:05: - VTC: no
15:16:05: * Scissor Rectangle: yes
15:16:05: * Hardware Occlusion Query: yes
15:16:05: * User clip planes: yes
15:16:05: * VET_UBYTE4 vertex element type: yes
15:16:05: * Infinite far plane projection: yes
15:16:05: * Hardware render-to-texture: yes
15:16:05: * Floating point textures: yes
15:16:05: * Non-power-of-two textures: yes
15:16:05: * Volume textures: yes
15:16:05: * Multiple Render Targets: 4
15:16:05: - With different bit depths: yes
15:16:05: * Point Sprites: yes
15:16:05: * Extended point parameters: yes
15:16:05: * Max Point Size: 8192
15:16:05: * Vertex texture fetch: yes
15:16:05: - Max vertex textures: 4
15:16:05: - Vertex textures shared: no
15:16:05: * Render to Vertex Buffer : no
15:16:05: * DirectX per stage constants: yes
15:16:05: ResourceBackgroundQueue - threading disabled
15:16:05: Particle Renderer Type 'billboard' registered
15:16:05: !!! Direct3D Device Lost!
15:16:05: D3D9TextureManager released:
15:16:05: 0 unmanaged textures
15:16:05: D3D9HardwareBufferManager released:
15:16:05: 0 unmanaged vertex buffers
15:16:05: 0 unmanaged index buffers
15:16:05: Reset device ok w:404 h:323
15:16:05: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
15:16:05: D3D9TextureManager recreated:
15:16:05: 0 unmanaged textures
15:16:05: D3D9HardwareBufferManager recreated:
15:16:05: 0 unmanaged vertex buffers
15:16:05: 0 unmanaged index buffers
15:16:05: !!! Direct3D Device successfully restored.
15:16:13: Creating resource group Model1
15:16:13: Added resource location 'C:\Program Files\Steam\steamapps\common\dawn of war 2\GameAssets\Archives\DATA' of type 'FileSystem' to resource group 'Model1'
15:16:13: Initialising resource group Model1
15:16:13: Parsing scripts for resource group Model1
15:16:13: Finished parsing scripts for resource group Model1
15:16:13: Can't assign material to SubEntity of Model1_Skeleton because this Material does not exist. Have you forgotten to define it in a .material script?
15:16:13: D3D9 : Loading 2D Texture, image name : 'art\race_ig\troops_wargear\armour\ig_ar_kaila\ig_ar_kaila_dif.dds' with 2147483647 mip map levels
15:16:13: OGRE EXCEPTION(5:ItemIdentityException): Bone named 'healthy:lod0:merged material-[ig_armour,relic.material.ig_armour]' not found. in Skeleton::getBone at ..\src\OgreSkeleton.cpp (line 517)
15:16:13: Error while loading manual LOD level Model1_healthy:lod2 - this LOD level will not be rendered. You can ignore this error in offline mesh tools.