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Defunct Community Model Project

  1. #1301
    Member JungleGuerilla's Avatar
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    For the american halftracks, do I have to make sbps files? (Jungle's Idiot Mode activated)
    If they throw rocks at you, try throwing Panther shells at them would'ya?
    JungleGuerilla's Mini-Mods

  2. #1302
    Member ab2531's Avatar
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    Quote Originally Posted by JungleGuerilla View Post
    For the american halftracks, do I have to make sbps files? (Jungle's Idiot Mode activated)
    Yes, and the ebps and weapons too.
    The NHCmod , a small mod that does a lot of things.

  3. Company of Heroes Senior Member  #1303
    Moderator Lethal Dosage's Avatar
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    Yeah, from memory there aren't any attribs included in most of Eli's packs, so you'll have to create them.

  4. #1304
    Member DMz's Avatar
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    Spoiler


    Spoiler


    Spoiler



    Just hide the gunshield in state if you want to play kellys heroes.

    God knows it took me long enough to get finished, 1 year later i textured it hahaha.
    Last edited by DMz; 6th Jan 11 at 12:19 PM.

  5. #1305
    Member Martinlegend's Avatar
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    can you post some Data for this vehicle pls?

    it look nice btw
    but isnt it a Su 76?

    and no Tiger I "late" or Panther Ausf. G on the list?

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  6. #1306
    Member DMz's Avatar
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    75mm Gun Motor Carriage M3 or '75mm SP, Autocar'

    http://en.wikipedia.org/wiki/M3_GMC

    This is an SU-76

    Spoiler


    Spoiler


  7. #1307
    Member Martinlegend's Avatar
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    aha thx dmz
    but waht is this release at the soviets at the 1. post? ???

  8. #1308
    Member DMz's Avatar
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    T48 SU-57 Used by us and lend leased to russians totally differant design.

  9. #1309
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    Any updates on the P3? xD
    Looks awesome. Why Relic dont made a action variant of the game, and one for the one which like historical correctly(grammar isnt correct, i think xD)

  10. #1310
    Member Martinlegend's Avatar
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    the P anzer III isnt on the list also...

    waht about it?

  11. #1311
    Member eliw00d's Avatar
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    @DMz
    Looking pretty good! Get with me on Steam at some point and we can discuss the details of it, I should be able to get it up and running this weekend if it's done on your end.

    @TrooperHevy
    The only Panzer III's in use by COH's time line were Ausf. N's, which were only used in training platoons. This is probably why Relic didn't make a Panzer III. I had originally thought they were still in combat use, but I was mistaken. A Panzerbeobachtungswagen III is on the list, so if Aidas finishes his Panzer III and makes a PzBeow III state, then I can bundle them all together for those that want to use the PzKpfw III.

    @19.PzGrDiv
    Although the general profile is the same, you are confusing the 75mm GMC M3 with the 57mm GMC T48 (aka SU-57). They are both M3-based with a modified anti-tank gun built in. As for my minor projects, I have decided to include them in the list.

  12. #1312
    Member Martinlegend's Avatar
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    thx eli

    only the chance the see them ingame is Great

  13. #1313
    Member sweeten2213's Avatar
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    Hey Eli - I noticed you didn't have the Daimler Dingo on the projects list.

    Do we still have aspirations of getting that textured? I have an animated version of the UV mapped version all ready to go
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
    RIP MrScruff - you were a true friend and a true talent
    Normandy 44 : European Theater - Project Leader
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  14. #1314
    Member eliw00d's Avatar
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    It's pretty much done, but I'm not really satisfied with the wreck model.

  15. #1315
    Member sweeten2213's Avatar
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    Ahh - those tricky wrecks

    I'll send you a PM over the weekend to get sync'ed up with what I can help with

  16. #1316
    Member eliw00d's Avatar
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    Actually, having just woken up, I misread that as Daimler Armoured Car. I don't remember if the Dingo I have is UV mapped, but it is otherwise animated and ready to go. It is missing a wreck, though.

  17. #1317
    Member sweeten2213's Avatar
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    Yeah - I think we have the same versions for both (and go figure we animated them both too ).

    Beef UV mapped the Dingo. So we are in the same boat more or less with those two (except I don't have the wreck or textures for the Daimler AC, but that's neither here nor there since in the end you're looking to put it out here).

  18. #1318
    Member LeoPhone's Avatar
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    Hey eli,

    I saw you fixed the m36 misfire for the sherman hull variant. I don't want to sound greedy or something, but is there also a m36 with m10 hull without misfire bug?

    It would be great if you could get that one fixed too.

  19. #1319
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    @TrooperHevy
    The only Panzer III's in use by COH's time line were Ausf. N's, which were only used in training platoons. This is probably why Relic didn't make a Panzer III. I had originally thought they were still in combat use, but I was mistaken. A Panzerbeobachtungswagen III is on the list, so if Aidas finishes his Panzer III and makes a PzBeow III state, then I can bundle them all together for those that want to use the PzKpfw III.
    Ahh Thank you... but the PIII, will it have more that PIII(normal) and PzBeow states? I mean different "ausf./ausfuehrung"-en?

  20. #1320
    Member eliw00d's Avatar
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    @Leo
    tankdestroyer did not give me permission to release the M36 "fix", so please ask in his thread for a fix.

    @Trooper
    Yes. But it all depends on whether or not we get a Panzer III.

  21. Modding Senior Member Company of Heroes Senior Member  #1321
    Celéstial by heart Celution's Avatar
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    TD's thread has been locked a long time ago eli.

  22. #1322
    Member Martinlegend's Avatar
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    who will make the skins for these models?

    btw: i like Gnigruhs skins)

  23. #1323
    Member eliw00d's Avatar
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    @Celestial
    HT's and TD's Factory is the one I was referring to.

  24. #1324
    Member DMz's Avatar
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    Ill Do a wreck for the daimler and dingo i think theyre are both on the ftp right Eli ? .

    Atm im working on the stuart recce texture.

    Also if you have the finished white scout car Eli you could send it for skinning.

    Ill try be on steam later tonight or tommorrow night.

  25. Modding Senior Member Company of Heroes Senior Member  #1325
    Celéstial by heart Celution's Avatar
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    I think everybody admires GnigruH's skins, but he was banned a long with Geo, for bitchfighting with each other again and again. He also left CoH completely, so no more skins from him unfortunately, but lets NOT get into that shit again here. If you want to know more you can PM me about it.

  26. #1326
    Member eliw00d's Avatar
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    @DMz
    I don't think they are on the FTP at the moment, but I can upload them right quick. I'm not sure if I was ever given a White Scout Car, so not sure what you mean?

    ----------

    Still WIP, but thought I'd show the first relatively significant Allied vehicle we have released in a while:



    This Autocar 75mm SP mounts the antiquated 75mm Gun M1897A4.
    Last edited by eliw00d; 7th Jan 11 at 8:46 PM.

  27. Company of Heroes Senior Member  #1327
    Moderator Lethal Dosage's Avatar
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    The Autocar model looks good, Eli, from your latest pic, i assume your animating it so that the barrel will be able to elevate right up so we have the option of using it like indirect-fire arty?

  28. #1328
    Member DMz's Avatar
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    Antiquated 1897 gun or not it could still knock a hole in 3 inches of armour at 500 yards. Plus it made an excellant support fire weapon.

  29. #1329
    Member eliw00d's Avatar
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    @Lethal Dosage
    I use real traverse and elevation data on all the models I've worked on, so it should be capable of indirect fire.

    http://afvdb.50megs.com/usa/75mmgmcm3.html

  30. #1330
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    Is a Longtom Artillerygun on your list?

  31. #1331
    Member eliw00d's Avatar
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    Nope. In my opinion, long range artillery can wait, since it can be handled off-map for the most part. Our focus for the short-term is to get more useful models into the game, such as tanks, tank destroyers, armored/scout cars, self-propelled AA mounts, etc.
    Last edited by eliw00d; 8th Jan 11 at 6:13 AM.

  32. #1332
    Member robotnik's Avatar
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    offtopic- also eliwood your inbox is full
    A jagdpanther has a litter of 33 hetzers. 17 hetzers are eaten by at guns. What percentage of hetzers were blown to bits by at guns?

  33. #1333
    Member eliw00d's Avatar
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    Cleared it.

  34. #1334
    Member robotnik's Avatar
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    teaming up with eliwood to bring this beast to life, the M1/M2 90mm AA/AT gun

    almost finished modeling it



  35. #1335
    Member Martinlegend's Avatar
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    some more Details would be cool
    or sccesoirs to make it look more "alive"

  36. Modding Senior Member Company of Heroes Senior Member  #1336
    Celéstial by heart Celution's Avatar
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    it looks quite nice indeed, but it definately could use more detail.

  37. #1337
    Member robotnik's Avatar
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    the Gun will also have states that will toggle between the M1 version and the M2 version, and a state to toggle between a wheeled carriage or the one that is shown in the preview.

    i will add more details, though i plan to put a lot of the details with textures, since putting to much little objects in and stuff makes UV mapping a big pain

  38. #1338
    Moderator Darkbladecr's Avatar
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    that looks quite high poly... whats your tri count?

  39. #1339
    The M2 version is pictured, where-as the M1 version lacks the gunshield and could not be depressed to aim at targets lower than 0 degrees. The M1 was still used as an anti-tank gun in Italy, but the inability to aim downwards made it limited in where it could be sited. The M2 was standardized and used in Western Europe.

    Was also used as substitute artillery in Italy, but nearly everything was, including tank-destroyer units of M10 Wolverines and M5 3" guns!

    ----------

    Also another interesting factoid.

    The M3 75mm half-tracks (The vehicle pictured above) deployed in Italy for use by the 1st Special Service Force also mounted an 81mm mortar in the back. Shell it directly or mortar it indirectly.

  40. #1340
    Member DMz's Avatar
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    Why does it need more detail, the skin can do that, tbh it looks good, so dont clutter it up with a load of unecessarry tris like is being suggested.

    As it is id say its 3000 plus, and for a field\AA gun thats plenty.

  41. #1341
    I agree. Unless there's a detail that protrudes more than a couple inches from a surface, there's no reason to model it into the mesh. Almost all of the handles, bars, rivets, notches, indents, tools, slits, and other details of Relic CoH models are just part of the skin rather than the mesh.

  42. #1342
    Member robotnik's Avatar
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    removed some unnecessary parts and made the holster a bit more historically accurate


  43. Modding Senior Member Company of Heroes Senior Member  #1343
    Celéstial by heart Celution's Avatar
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    The thing is, it's only boxes and cilinders right now, like the end of the gun is just a box. I think it would be good searching for some more reference.

  44. #1344
    Member eliw00d's Avatar
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    Looks fine to me. Perhaps you need to do the searching yourself?


  45. #1345
    Member robotnik's Avatar
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    yes the 90mm was a bit, blocky

    of course a few things will be off or missing, but thats to reduce the polygon count and to keep things simpler

    also, version with the carriage and the m1 version, trying to also keep they poly count lower




  46. #1346
    Member DMz's Avatar
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    60 more tris on top of the recoil mechanism/main block and your done, to match the top of the slide to the one in the picture. Carriage is fine so is gun traverse plate/platform. Make sure theres no faces on it and the underside of the cross mount & platform, that should give you most of those tris back. Apart from those finishing touches (which you knew about anyway) i think its fine. Oh & stabalising plates on the carriage version legs.

  47. #1347
    Member robotnik's Avatar
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    also wondering if anyone knows the answer to this. since i havent found any videos of the 90mm firing (which is kinda odd), does anyone one know which part of the barrel recoils

    would only the barrel recoild


    or was the barrel attached to this thing and the whole thing would recoil

  48. #1348
    Moderator Darkbladecr's Avatar
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    From the composition of the model I would say only the barrel recoiled and the main body would vibrate.

  49. #1349
    Here's a large picture of 3 of them in Korea. The middle one has its breach retracted a lot further back than the other two that just fired, but this might just mean the breach is slid back when its reloaded, rather than it actually recoiling when fired.

    http://upload.wikimedia.org/wikipedi...lery_Taegu.jpg

  50. #1350
    Member Ninja117's Avatar
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    I like your models robotnik!

    keep up the great work

    also, that AT/AA is a great counterpart to the Flak 36

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