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Defunct Community Model Project

  1. #1751
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    Looks quite nice from the front, but how does the gun mantlet look?
    Jees, Celest did you think I have only skinned the front of it? Actually one of the key parts this model is missing is the ejection guard plate. Other than that I was working with details there were 3D-wise.
    Else: I found a picture of an M3 gun mounted on a Jeep. Looked good, other than being obsolete for the timeframe of CoH. Besides we have a recoilless rifle on a jeep already. Just saying...
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  2. Modding Senior Member Company of Heroes Senior Member  #1752
    Celéstial by heart Celution's Avatar
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    I understood that you skinned the whole thing, but I was simply wondering how it looked like, and I must say I love it!

  3. #1753
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    I was kidding you. Glad you like it.

  4. #1754
    Member eliw00d's Avatar
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    I'll send you the wreck when I get home, inuk!

  5. #1755
    Member DMz's Avatar
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    Skin looks nice but somthing looks odd about the gun.... i think maybe the tyres are too wide ???? just look kinda oversised. Plus the inner hub caps are missing ?

    Is that all the model or were some parts missed in compile ??? .....

    Also you need to do some overspray on the tyre edges. Beefy pointed out that its his origional uvmap, not version 2. and i see some black from the base showing on the edges of the tyres. They look much better narrower like in the link below. Do you want me to make the sights face ejection guard and elevator and traverse handles. ATM the back looks very naked and bare.

    http://www.lovettartillery.com/37mm_US_AT_Gun.html

    If the map slips a little during the final compile the black edges will be more apparant. As it will in a few places on the gunshield. Its one of the main reasons when i uvmap somthing, unlike relic i never go right to the edge of the texture. and i leave a little extra room between parts, to allow over spray. I believe Beefy allowed a little room for it on this uv too incase it became necessarry.

  6. #1756
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    Exactly, no ejection guard, no elevator and traverse handles so it does look naked. As far as the tire goes, I hear you. The funny part is that the surface of the tire is tricky. One part is one way the other is a mirror image. So when I tried any decent texture it gets really screwed. Whether the tires are oversized or not, I think yes they are a little wide and bulky looking but that is the 3D part bud and I cant change that.
    An ejection guard and the traverse/elevator handles would be a nice adition. I know its funny I should say that who volunteered skinning this little cutie - but its such puny gun I dont know if its worth the trouble remodelling. But if robotnik would do that ...

  7. #1757
    Member DMz's Avatar
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    Ill put them on it now for you i will use the ones off the pak38 i believe that has ejection guard 2 handles and a similar gunsight, ill then transfer the uv map to blank sections of beefys uv map... also you said the tyres were wrong way round, do you want me to flip the tyres uv to sort it??? it wouldent move it it would just reverse it. & if yes the main wheel face or the tyre tread edges. Do i add hubs off the m3 halftrack too as they are pre uv wrapped .And bear in mind the second i convert to editable mesh, the bone assignments will disapear on the referance max, and i need to convert in order to edit the uvmap.

  8. #1758
    Member huetti07's Avatar
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    Comparing DMZs pictures and the skinned gun, you can see, that the modells wheels are oversized...
    R.I.P. Rad | R.I.P. Loran | R.I.P. MrScruff

  9. #1759
    Member DMz's Avatar
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    TBH ive been looking at it in detail. And theres an aweful lot missing off the back, ive added a few tit bits but its still very bare. plus it was 3075 plus polys to start with .

    What do you guys want to do with it ....

  10. #1760
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    This gun is gonna be a wreck after two seconds. Littering the map with such high-poly wrecks is a no-no imo, and I think I wouldnt worry about the tires or anything at this point (I can adjust things with a little overspray). Its too much work and too much hassle. If you add the little titbits to the gun mantlet the whole thing has to be re-animated right? If yes, leave it. This is a close up of the gun but ingame with two guys busy loading and firing you wont notice the shortcomings of the model I promise. And for all the good it might does I wouldnt labour another day with it.
    I would rather, on another note, you get me the StuG III ready so I can work away on that baby. One model-two ingame vehicles is a deal I dont wanna pass on.

    I really think we should give it back to robotnik to finish it instead of tying up resources to fix it. Its a nice little thing but is unfinished imo.
    Last edited by inukshuk; 8th Feb 11 at 5:00 AM.

  11. #1761
    Member DMz's Avatar
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    Well heres an idea of what could be.

    At 2014 polys/tris In total. I could do it for a lot less but cant be bothered to mess around with it. Its not mine so its only pie in the sky anyhow.

    Spoiler


    Spoiler


    Spoiler



    However from the origional only this is left

    Spoiler


  12. Modding Senior Member Company of Heroes Senior Member  #1762
    Celéstial by heart Celution's Avatar
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    That looks so much better DMz!

  13. #1763
    Member DMz's Avatar
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    Mate theres nothing left of it, to get it to that poly count i had to butcher it. And im not at all happy at the thought of doing that to someones work and then releasing it. Its not right.

  14. Modding Senior Member Company of Heroes Senior Member  #1764
    Celéstial by heart Celution's Avatar
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    I understand, but why don't you discuss this with robotnik?

  15. #1765
    2000 sounds a bit high, but last time I was counting them I was doing HL1 levels with an 800-per-scene budget.
    What does the relic PaK38 have for poly/tri count? If it's close, I don't see a big need to rework it. It looks good, it's accurate, and if it's not grossly over-budget I think it's fine to go ahead with it.

  16. #1766
    to be honest i don't mind at all the modifications to the model, as i originally released it to be modified as anyone would like, all i ask is just for some credit in return

    and i actually did make a much more detailed model of the gun with a similar look to the one DMZ has, but when i went to try UV mapping it, it was just way to overwhelming for me at the time, so i ended up removing a lot of the details until i ended up with the less detailed one. unfortunately that also means i lost the original detailed one.

    im making sure the same wont happen with the 90mm though, the UV map may not be the best, but i am not going to sacrifice detail for it this time
    A jagdpanther has a litter of 33 hetzers. 17 hetzers are eaten by at guns. What percentage of hetzers were blown to bits by at guns?

  17. #1767
    Member DMz's Avatar
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    If you need it uv wrapped send it to me.

    But im very critical of poly wastage so if you do that beware

    Ill do the 37mm seems everyones so keen on the damn thing, but im removing the remaining parts and replacing them with my own, & reuvmapping it ill try and put what i can where the origional bits were, but i wouldent hold my breath on that one inukshuk. (at least the tyres will be the right way round). As for the poly count it was origionally 3075 with nothing on it. It will be somewhere in the region of 1900 with wreck when ive finished with it.

    @Sturmhaubitze . youll laugh at this. The relic pak 38 is 1229 tris\polys including the wreck. Hence you can see why im picky about poly counts.

    inukshuk, you can start the stug if your bored, on the uvmap you have at the moment. for the skirts & skirt mounts just recolour the coh default stugIV skirts. as we will be using those with one skirt taken out the middle. that leaves me the entire section of the uv where the skirts are to place the parts Eliw00d wants on the model, which is tbh more then enough room. Remember skirts & skirt mounts on default coh stugiV skirt texture. I will let you have the new section of the uvmap on the weekend, along with the 37mm at guns new uv and model, asuming you still want to skin the thing.

    robotnik i know its rude to ask, but whats the poly count on the 90mm ? . You need to keep it below 4500 total including wreck to avoid problems ingame.

    And seems were doing antique guns from the desert and pacific, Are we gonna do this ??? If so ill finalise the smoothing and uvwrap it.

    http://i239.photobucket.com/albums/f...dubeef/75c.jpg
    http://i239.photobucket.com/albums/f...dubeef/75b.jpg
    http://i239.photobucket.com/albums/f...dubeef/75a.jpg

    its 2450 tris, but if i change the wheels & hub caps it will go down to 2200.

    Its been sitting cooling its heels for a year plus now...... but as your all being so nostalgic all of a sudden i thought id ask

  18. #1768
    it says 3620 face (not including wreck, which i am still making)

    the screenshots i posted before are from when i was making it in AutoCAD (the modeling program i am good at using), but when imported to 3ds max, the model looks like it uses much less polys. if its too much you can modify it, and thanks for offering to UV map it, it saves me a lot of time

  19. #1769
    Member DMz's Avatar
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    Quote Originally Posted by robotnik View Post
    it says 3620 face (not including wreck, which i am still making)

    the screenshots i posted before are from when i was making it in AutoCAD (the modeling program i am good at using), but when imported to 3ds max, the model looks like it uses much less polys. if its too much you can modify it, and thanks for offering to UV map it, it saves me a lot of time
    Will be okay. wreck shouldent come to more then a 1000 if you are careful with it.

  20. #1770
    My gun knowledge has failed me. What gun is that, DMz?

  21. #1771
    either a 105mm or a 75/76mm. I can not tell
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  22. #1772
    Member sweeten2213's Avatar
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    That is DMz's US 75mm M1897 on the M2A3 carriage from his thread
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  23. #1773
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    the 37mm at guns new uv and model, asuming you still want to skin the thing.
    sure, okay with me. nice job DMz.
    whats with the anim? it needs to be animated again right? Is eliwood in on this one?

  24. #1774
    Member DMz's Avatar
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    Eli says theres nothing to animate. Its a basic job, take him very little time. But if he will do it i dont know .

  25. #1775
    Member eliw00d's Avatar
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    @DMz
    Outside of the Autocar 75mm, I'm not sure where it could be used?

  26. #1776
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    @DMZ Isn't the barrel on the 37mm a bit too round for such a small at gun that will get destroyed in a matter of seconds? Or is that just the good smoothing? If not, I think you could decrase the tri count greatly by making the barrel 6 sided like pretty much every barrel in coh is.

  27. #1777
    Only cases I know of where that gun was used outside of a self-propelled mount is as a field gun by the French and an anti-tank gun by the Germans on a PaK38 carriage (PaK97/38 was the designation). Could be wrong though.

  28. #1778
    Member DMz's Avatar
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    Quote Originally Posted by Aidas2 View Post
    @DMZ Isn't the barrel on the 37mm a bit too round for such a small at gun that will get destroyed in a matter of seconds? Or is that just the good smoothing? If not, I think you could decrase the tri count greatly by making the barrel 6 sided like pretty much every barrel in coh is.

    Its not my barrel mate, i got to replace it the legs and skates plus wheels yet.

    And the 75 was used as an atgun up till middle of 44 on that carriage by the us army. It was used as a support fire weapon till the korean war after that in small numbers. Plus the french used that design in indochina.

    @ Eli im not bothered about it mate. Ist just it would give some mods another 75mm at gun that could give support fire aswell.

  29. #1779
    Member Xalibur's Avatar
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    Ist just it would give some mods another 75mm at gun that could give support fire aswell.
    If this gun was ever used with an indirect firing role (firing HE shells @ longer ranges) it could be quite usefull.

    Greetings
    Xalibur

    EDIT: This gun was also used by the Brits...
    http://www.olive-drab.com/idphoto/id...m1897_75mm.php

  30. #1780
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    Its not my barrel mate
    You replaced so much so why not the barrel aswell?

  31. #1781
    Member DMz's Avatar
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    I will quote myself because you have obviously misread my reply.

    Its not my barrel mate, i got to replace it the legs and skates plus wheels yet.

    Emphasis is on "i got to replace it the legs and skates plus wheels yet"

    The parts mentioned will be replaced when ive finished messing about with the StuggIII

    More emphasis on "Got to replace" & "yet"

  32. #1782
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    I have downloadet the Recce a while ago, but when i try to use him ingame, he has no gunner(i tryed more then one) And when i press the "Stop" Button coH crashes. No changes amde then adding a weapon and tryed to adding a gunner.

    Spoiler

    Last edited by TrooperHevy; 9th Feb 11 at 1:04 PM.

  33. #1783
    Member eliw00d's Avatar
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    It sounds like something is wrong with the mod you are using.

  34. #1784
    Member Martinlegend's Avatar
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    @eli: waht about the Matilda and the Panzer III ?

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  35. #1785
    Member eliw00d's Avatar
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    When I can find the time, I will animate the Matilda Mark. II - and possibly ask Aidas2 if he can make a Mark. II CS version. I don't think he ever finished the Panzer III, though.

  36. #1786
    And the 75 was used as an atgun up till middle of 44 on that carriage by the us army. It was used as a support fire weapon till the korean war after that in small numbers. Plus the french used that design in indochina.
    Yeah, some were used in the Pacific against the Japanese, though haven't found any reference to the M1897 75mm or M2 75mm being used in Europe or North Africa in its towed form. All artillery batteries in 1941 were switched to M2 105mm.

  37. #1787
    Member DMz's Avatar
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    yes apart from a few free polish and free french units. not bothered anyway. will skin it myself. will be fine. just dont want to waste it, as i thought as we were playing with pop guns this one qualified. But nm.

  38. #1788
    Member eliw00d's Avatar
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    No, that's fine. I thought you went to bed? Anyways, if Inukshuk is willing to skin it, I can animate it - since AT guns and the like use shared animations, anyways. I say, go for it. Whoever has a use for it will use it, as Xalibur hinted at.

    Maybe I can mix parts of the PaK40 to make a PaK 97/38...

  39. #1789
    Member DMz's Avatar
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    Woke up 20 mins ago blasted neck again

  40. #1790
    yes apart from a few free polish and free french units. not bothered anyway. will skin it myself. will be fine. just dont want to waste it, as i thought as we were playing with pop guns this one qualified. But nm.
    Not saying you can't do it; no one put me in charge, after all
    And it actually wasn't bad as an anti-tank gun, being roughly as good as the PaK38 when firing HEAT shells.

  41. #1791
    before i send this to DMZ to be UV mapped, i just want to make sure people think this looks detailed enough for the 90mm


    if im missing anything, show me a picture of what im missing

    Capture.PNG

  42. #1792
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    if Inukshuk is willing to skin it
    I have done as much as I could with the StuG III. Until I can go further with it I can skin the gun, sure.

  43. #1793
    if im missing anything, show me a picture of what im missing
    I don't see anything missing. And if there were any small details missing, the gun crew manning it would obscure them anyways.

  44. #1794
    Member eliw00d's Avatar
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    DMz has been hard at work this week on the StuG III Ausf. G model, but he sent me the model the other day to be looked at and I have to say that I am impressed! When we make more Soviet models, we will have a Finnish Stu 40 G "Sturmi" to face them off!



    I've been taking a break to work on Fortress Europe programming stuff, which I have neglected for a long time, but I will try to get the finished models released soon. It's just hard to find the time, as it can take hours sometimes just to tweak, test and make sure things are ready for release.

  45. #1795
    Member SlipSon's Avatar
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    is that a wood on the sides ?i have never seen something like that before

  46. #1796
    Member eliw00d's Avatar
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    Yes, the Finns put logs on the sides of their Sturmis (StuG III Ausf. G):




  47. #1797
    Member SlipSon's Avatar
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    thanks for the info @Eli,few more questions:
    are they going to be always visible or will be turned on\off by state ?
    and will it have hatch animation for the commander?

  48. #1798
    Member eliw00d's Avatar
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    Yes.

  49. Modding Senior Member Company of Heroes Senior Member  #1799
    Celéstial by heart Celution's Avatar
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    Eli loves states as much as I do (I think he does even more), that was the first idea of this thread. Great looking StuG III mate!

  50. #1800
    Stug III looks fantastic ,but the wood part is not necessary it need though side skirts with 3 plates instead of 4 from STUG IV . Keep on the good work lads !!!

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