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Defunct Community Model Project

  1. #2751
    Yea data\art\models\races\german\vehicles\panther\panther is where I put them. Im assuming the last panther in that line is the abp itself, and not another folder right?

  2. #2752
    Member Mirage Knight's Avatar
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    You're using the included states to have a particular model such as the Ausf. G? Relic's model is an Ausf. A and won't look too different to the Ausf. A in this pack. The D and the G variants have rather noticeable differences though, so try switching to one of those to see if things are showing properly

    To use the included skins, you'll need to add a critical_action for the texture swapper as it's off by default.

    do_action_state_name = on
    state_machine_name = texture_swapper

    Hope that helps!

  3. #2753
    I finally got it to work. It seems like the problem was I was following the instructions too strictly. In the instructions, it tells you to do:

    state_machine_name "panther_variation" and action_state_names "ausf_d"

    Here's how I got it to work, for anyone interested:

    state_machine_name "panther_variation" and do_action_state_name "ausf_d"

  4. #2754
    Member eliw00d's Avatar
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    Yes, I suppose that was more of an assumption on my part that the modder would know what I meant. I will change it to be more precise. But, I am glad you got it to work. Enjoy!

  5. #2755
    Thanks for all your help so far man. I love your work, and have been using the flak88 and now these Panthers. Can't wait for the Tiger variants and more!

  6. #2756
    Member Aidas2's Avatar
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    Will the flack pack fix be released with the Tiger pack?

  7. #2757
    Member Frehelias's Avatar
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    Nice work on releasing the Panther variants.
    And may there come many more nice releases.

  8. #2758
    Member Gamerisin's Avatar
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    Hi there people...umm...@eli do you mind if I ask a small favor...it seems I can't download anything you've released,don't know why...thing is I can't so I was wondering if you could make a release "pack" with everything you've done in the workshop or send it to me and perhaps upload to mediafire since this last site is great with downloads..or...at least for me hehehe...thx in advance mate and sorry fot the troubles
    R.I.P.(Requiescat in pacem) loran korn & MrScruff
    Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)

  9. #2759
    Member eliw00d's Avatar
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    What kind of error do you get?

  10. #2760
    Member Gamerisin's Avatar
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    well when I click the download button it kinda loads and then says the site doesn't exist...like if I have no connection :/

  11. #2761
    Member eliw00d's Avatar
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    Where does www.medpackstudios.com take you? It should be a blank page.

  12. #2762
    Member Gamerisin's Avatar
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    yeah exactly...but is seems I can't access...somehow it loads and then I get the "problem loading page" error...it also happens when I'm trying to download something here...it happened a while ago so I stopped downloading your released stuff and I'm sorry I never reported this but well I been busy and haven't toched CoH in at least 3 months,can't download anything you've released

  13. #2763
    Member eliw00d's Avatar
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    That is quite strange. I know that some people in China have had problems, but I don't see why Mexico would. I will look into it. How about http://forum.medpackstudios.com? Does that load?

  14. #2764
    Member Gamerisin's Avatar
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    nop...same thing and well this is actually this is...annoying hehehe

  15. #2765
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    @Gamerisin Your firewall? Try disabling it..

  16. #2766
    Member DMz's Avatar
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    @LD, there are doors on the back, and a bench seat inside, each side.

    Spoiler


    Spoiler


    Spoiler


    Spoiler

    Last edited by DMz; 25th Jul 11 at 10:06 AM.

  17. #2767
    Member eliw00d's Avatar
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    Pz.Kpfw. Tiger Ausf. E variants, Version 1.0

    Screenshots



    Readme



    Download
    Last edited by eliw00d; 12th Dec 11 at 8:50 AM. Reason: updated

  18. #2768
    Member Xalibur's Avatar
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    Eli, please correct your credits;

    the skins are made by GnigruG and I "only" made it fit the new late version

  19. #2769
    Member eliw00d's Avatar
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    My apologies! This has been corrected. It is hard to remember this stuff sometimes.

    By the way, did you have UI art for the Tiger?

    Also, stay tuned for more releases tonight...

  20. #2770
    Member robotnik's Avatar
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    also @DMZ, any news on the 90mm i gave ya
    A jagdpanther has a litter of 33 hetzers. 17 hetzers are eaten by at guns. What percentage of hetzers were blown to bits by at guns?

  21. #2771
    Member eliw00d's Avatar
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    2cm FlaK 38, Version 2.0

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    Last edited by eliw00d; 13th Dec 11 at 9:03 AM. Reason: updated

  22. #2772
    Member Mirage Knight's Avatar
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    Man - I leave the forums for a few hours and I miss this

    A proper late production Tiger with correct cupola, optional MG34 (instead of a MG42 - silly Relic), pressed steel wheels (instead of the earlier cast alloy ones) and single headlight mounted between the hull MG and driver's visor. Eli / DMz, you did well

  23. #2773
    Member eliw00d's Avatar
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    Flakblitz, Version 2.0

    Screenshots



    Readme



    Download COMING SOON!
    * Requires: 2cm FlaK 38, Version 2.0
    * Requires: 3,7cm FlaK 43, Version 2.0
    Last edited by eliw00d; 20th Dec 11 at 4:07 PM. Reason: updated

  24. #2774
    Member Mirage Knight's Avatar
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    Man - I leave the forums for a few hours and I miss this

    A proper late production Tiger with correct cupola, optional MG34 (instead of a MG42 - silly Relic), pressed steel wheels (instead of the earlier cast alloy ones) and single headlight mounted between the hull MG and driver's visor. Eli / DMz, you did well

    Great choice of skin too

  25. #2775
    Member eliw00d's Avatar
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    Panzer IV/70(A), Version 2.0

    Screenshots



    Readme



    Download COMING SOON!
    Last edited by eliw00d; 20th Dec 11 at 4:06 PM. Reason: updated

  26. #2776
    Member Gamerisin's Avatar
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    @CohModderSolo: yeah well it's not that I had it disabled it when I tried to download...anyway I still can't so I won't try anymore I think I'll wait and hope for mods to include some of this stuff

  27. #2777
    Member eliw00d's Avatar
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    3,7cm FlaK 43, version 1.0

    Screenshots



    Readme



    Download
    Last edited by eliw00d; 12th Dec 11 at 8:44 AM. Reason: updated

  28. #2778
    Member Mirage Knight's Avatar
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    Man Eli - you've been busy tonight! Oh I know why - it's my birthday tomorrow! Thanks again mate

  29. #2779
    Member eliw00d's Avatar
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    Flakpanzer IV 'Möbelwagen', version 1.0

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    Download
    Last edited by eliw00d; 12th Dec 11 at 8:45 AM. Reason: updated

  30. #2780
    Member Martinlegend's Avatar
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    hello eli i have a problem with your model (again)


    the result



    i think im the only one who cannot handle your "state" stuff

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  31. #2781
    Member eliw00d's Avatar
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    Did you put things in your own folder again or did you actually follow the instructions this time?

  32. #2782
    Member Gamerisin's Avatar
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    hey @eli...what fire sound does the M8 Scott use I mean the 75mm HMC M8? just curious

  33. #2783
    Member eliw00d's Avatar
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    weapons\cw_105_howitzer\cw_105mm\cw_105mm_fire

  34. #2784
    Member Gamerisin's Avatar
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    mmm...can you make it so the tank uses the 75mm pack howitzer sound or make a new sound entry...but as I said the first is the most easy 'cause I find it odd that a 75mm gun has the 105mm sound hehehe :P

  35. #2785
    Member Martinlegend's Avatar
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    Did you put things in your own folder again or did you actually follow the instructions this time?
    this time i followed the instructions

    paste into my mod folder then changed the blueprint stuff and added the critical stuff

  36. #2786
    Member eliw00d's Avatar
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    Then perhaps it is your graphic settings. Your states are fine, with the exception of "commander_state", which should be "commander_upgrade". Other than that, I don't know what to tell you.

  37. #2787
    Member Martinlegend's Avatar
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    ok it works now after i overwrite the files with the new loaded one.....

    but the cannon doesnt seems to have a smoke animation when its firing

    @Xalibur
    i must say the skin is good but it has a (sry for the word) lower quality then the original one

  38. #2788
    Member eliw00d's Avatar
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    Interesting, I will look into the firing issue. Should be simple to fix on your side with OE, though.

    Here is the hotfix for anyone that has the issue:

    Hotfix

    I have updated the archive to include this, so any new downloads should be fine.

  39. #2789
    Member Martinlegend's Avatar
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    thx eli

  40. #2790
    Member DMz's Avatar
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    Youve been very busy well done Eliw00d.

    Lot more then i expected lol, aweful lot more.

  41. #2791
    Member Xalibur's Avatar
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    @Martin: A lower quality compared to what? The skin I`ve optimised from GnigruG has the same quality as the primary, only some adjustment were made. The skin itself didn`t loose any quality only because I removed/changed some details to fit the late model...

  42. #2792
    Member Martinlegend's Avatar
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    ook then lets take a look at these two pictures (i marked the part where you can clearly see the diference)


  43. #2793
    Member Xalibur's Avatar
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    So where`s the difference? Looks more like you made one screen with ultra textures and the other without!

  44. #2794
    Member Martinlegend's Avatar
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    nah man!
    i didnt that

    Edit: then ill show you this last picture

    the right is my command Tiger (which use the original Wheel skin) and left is yours
    two tanks ingame
    Last edited by Martinlegend; 26th Jul 11 at 12:21 AM.

  45. #2795
    Hi Eliwood, I used your MG34 BMW sidecar model, and it works fine, but when the MG34 fires there's no sound (the motorcycle itself has motor sounds though). I'm wondering which of Lorankorn's soundpacks do I need to DL for the MG34 sounds? I checked my WW2SoundHigh and WW2SoundLow, and there's already an mg34_shots1 folder.

    I also checked inside my WW2Sound.sga, and there doesn't seem to be a MG34-related .bsc file in there. Would that be part of the problem?

  46. #2796
    Member Xalibur's Avatar
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    @Martin: This is strange as you can see on my screen that both Tigers have the same texture quality...
    @Eli: I`ve noticed that the late version Tiger is not using my modified ocl file... I guess you forgot to link to the specific ocl file if state "late" is selected?

  47. #2797
    Member Aidas2's Avatar
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    Holy Batman indeed. Does the Tiger package include the early Tiger with sand filters and all you showed earlier?
    Last edited by Aidas2; 26th Jul 11 at 2:16 AM.

  48. #2798
    Member Martinlegend's Avatar
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    yes it does

    perfect for your Africa scenario

  49. #2799
    Member sSSPzAbt102's Avatar
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    Is there any way you could add the umbrella antenna to the tiger like the Sd.Kfz.267.PzBefWg.VI had? Or any antenna at all would be cool
    "Wir Werden Sieger-Durch Unsren Tiger"
    "We will be victorious-Thanks to our Tiger"

  50. #2800
    Member Aidas2's Avatar
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    Haven't deleted or added any new textures, simply modified relics Tiger with the new animator and states.

    Think I'm missing this texture art\models\races\axis\shared_textures\tex_ax_tiger_ace_dlc_acc_diff It's path is in tiger_e_variants under Early_Tiger_parts

    I don't even have that texture in the folder, could it be because of I don't have TOV?

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