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Defunct Community Model Project

  1. #2901
    Member eliw00d's Avatar
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    There is a difference between cyclic (250rpm) and practical (150rpm) rate of fire. Cyclic is how fast the weapon is actually capable of firing, and practical is how fast the crew decides to fire the weapon. If you want the weapon to fit more along the lines of practical, just make it a non burst weapon with a short cool down. I chose cyclic because you can have a weapon that fires in short bursts, with a cool down in between bursts, which would equal practical rate of fire.

    Think of it another way: the MG 42 has a theoretical cyclic rate of fire between 1200rpm and 1600rpm (or 20rps and ~26rps). The practical rate of fire is much less. However, you wouldn't change the animation speed, you would just make shorter bursts and add a cool down between them to simulate the gunner allowing time to cool.

    If you want to slow down the animation in OE, just change the animation speed. I believe I set the FlaK 43 to play at 278% speed (which acts as 1.5 * 2.78, or 4.167rps).
    Last edited by eliw00d; 31st Jul 11 at 1:14 PM.

  2. #2902
    Member DMz's Avatar
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    The only problem i have with Getting this C onto the default D, is the rear End as you can see in the pic, which is why i opted for a very disrupted camo....

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  3. #2903
    Member Mirage Knight's Avatar
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    Why would you want a rear facing mg on a unit that has a capability to engage 360 degrees with its main gun ?
    Ask the Germans

    I guess the reasoning was so that the main weapon could concentrate on more important targets while the rear MG could deal with infantry attempting to outflank the vehicle from the rear. I've seen shots of the 251/17 with and without the rear MG mounting so it seems to be a matter of crew preference or situational requirements.

  4. #2904
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    Thanks Eli, I will try.

  5. #2905
    Member DMz's Avatar
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    Eliw00d says ive been confusing you boys, i quess i have really as i was working on 3 models at once and couldent be bothered to import another hull to make screenshots.
    Anyway to clear things up. I was finishing my 251/17C Herman goering division, And then making a default 251/17C halftrack out of that, then i was making a 251/17D but i was too lazy to import another hull so i just used what was open in max at the time. All parts were on one file and i didnt bother to hide or unhide anything.

    To put it into a non confusing english. This is the 251/c which youll get in default colour and the yucky luftwaffe camo scheme.

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    Youve seen the 17 herman goering so i wont bother as thats finished and waiting for the other two to catch up.

    There will also be a 251/21 and a 251/9C with the gun mounted in the superstructure, but these are whats im finishing off at the moment I hope that clears things up
    Last edited by DMz; 2nd Aug 11 at 12:29 PM.

  6. #2906
    Member Aidas2's Avatar
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    Dat C looks great

  7. #2907
    Member DMz's Avatar
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    This is the final of the 17D . I thouught the gun was all wrong on my origional, and its probebly far from right now but i think it will do to go for animation as it is.

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    Last edited by DMz; 2nd Aug 11 at 12:22 PM.

  8. #2908
    Member Xalibur's Avatar
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    Hi Eli,
    the Alkett wreck seems to mesh 2 different wrecks:



    Anyone else have seen this yet?

  9. #2909
    Member Jagdpanther's Avatar
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    I can't really see the second one ...

  10. #2910
    Member Mirage Knight's Avatar
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    Looking good DMz - but is there a chance you could make the armour for the turret a bit steeper on the side plates and vertical on the back? If no, not a big deal...your efforts are much appreciated

    Also, provisions for displaying 2 squad members in the rear hold - aside from rear MG gunner - would be ace

  11. #2911
    Member Xalibur's Avatar
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    @Jagdpanther: Look at the 2nd barrel...

  12. #2912
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    you can see both barrels if you look closer.Thats the problem.

  13. #2913
    Member eliw00d's Avatar
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    I will sort it out when I re-visit the model.

    @Mirage Knight
    Unnecessary.

  14. #2914
    Member Mirage Knight's Avatar
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    @Mirage Knight
    Unnecessary.
    What is?

  15. #2915
    Member eliw00d's Avatar
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    This:
    Quote Originally Posted by Mirage Knight
    but is there a chance you could make the armour for the turret a bit steeper on the side plates and vertical on the back? If no, not a big deal...your efforts are much appreciated

  16. #2916
    Member DMz's Avatar
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    @Mirage Knight, Ive updated the pics in last post i made for the 17D. I think that will do,as im not going to even try to figure out what sighting system they used and how it was mounted. Ill settle for the optical one ive used instead of the more common mechanical leaf type sight. Its a tint detail and i doubt it will distract drom the effect of the model once in game. Scratch that i rebuilt it to somthing more accurate yet again.
    Last edited by DMz; 2nd Aug 11 at 8:05 AM.

  17. #2917
    Member Jagdpanther's Avatar
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    Ah, I see. Was thinking, it's a part of the gun mounting. But two guns are really ugly.

  18. #2918
    Member Mirage Knight's Avatar
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    @DMz Technically the gun used a monocular sight for engaging ground targets (hard to make out as the gun shield is in the way) and an open ring sight poking above the gun shield for tracking airborne targets. What you have - the ring sight - works just fine

    Turret is perfect btw - great job!

    On a side note, it's funny that you're modeling the 251/17 for COH because I'm modeling one for a diorama to stick on my shelf and you gave me some ideas for accessories to stick inside the fighting compartment

  19. Modding Senior Member Company of Heroes Senior Member  #2919
    Celéstial by heart Celution's Avatar
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    Note: Due to some issues with the forums there are several posts removed (basicly everything posted on august 3rd), admins know about it, more info here.

  20. #2920
    Member DMz's Avatar
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    Final version of the 251/17D . Finally got the gun right i think.

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  21. #2921
    Member Beefy^'s Avatar
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    Ok I’m going to say it just because I’m a bit of a tit but the sights wrong and I can guarantee that the guy is going to cut through the shield :L

  22. Company of Heroes Senior Member  #2922
    Moderator Lethal Dosage's Avatar
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    Eli, i noticed that the Panzer IV variations aren't linked to in the first post, did you just forget them, or are you planning on a re-release of the pack in the future? There are some little bugs i noticed with the Panzer IV variations, 1. The Ausf. J parts skin doesn't match the Ausf J skin (so the Beobachtungspanzer IV has a barrel that has a different camo pattern to the body), and the Beobachtungspanzer IV's commander cupola hatch doesn't move with the turret when it rotates.

  23. #2923
    Member Xalibur's Avatar
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    also the Pz4 wrecks seem to have issues of missing textures (pink parts), although all links within the *.rgm files seems to be ok.

    EDIT: This was reported to me, but after a short test I cannot see pink parts...
    Last edited by Xalibur; 6th Aug 11 at 8:41 AM.

  24. #2924
    Member robotnik's Avatar
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    @Dmz

    Any news on the 90mm m1?

  25. #2925
    Member Mirage Knight's Avatar
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    Ok I’m going to say it just because I’m a bit of a tit but the sights wrong and I can guarantee that the guy is going to cut through the shield :L
    The sight's not perfect but shall suffice for the distance it's going to be typically viewed at.

    As for the shield, it was only designed to protect the gunner's head from small arms fire, hence its size. As long as the guy's head doesn't poke through the shield, then all is good.

    Beobachtungspanzer IV's commander cupola hatch doesn't move with the turret when it rotates
    I mentioned that to Eli shortly after the BeobPz was released and he's aware of that. From what I was told it should be fixed in the next Panzer IV pack release

  26. #2926
    Moderator Darkbladecr's Avatar
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    I like that halftrack gun

  27. #2927
    Member eliw00d's Avatar
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    @robotnik
    The 90mm is very low priority at the moment.

    @LD
    A new package is in the works.

    As for the sights on the gun, who cares? That is the final version. Moving on...

  28. #2928
    Member DMz's Avatar
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    Beefy,instead of picking on my 251/17D, Wheres my UV map for the stug, youve had it 3 weeks now..... Less Black ops more work is called for i think . Oh you also owe me a uvmap for a 37mm At gun . And an AEC 75mm armoured car, you really should know after 19 years that picking on your old man only ends up coming back and biting you in the ass.

    Robonik , i seriously havent got the time ive had the thing for months now and never get enought time in between Elis jobs and home to do it...... Sorry .

    I may try to skin the thing myself if you want and just skip the middle man. Im sure i could manage a decent camo on it.

  29. #2929
    Member Jes's Avatar
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    Yeah there were some pictures a few pages ago regarding some issues with the current Pz4 release.
    Personally I would've preferred if the shields be toggled seperately. Would've given more options for what-if's.

    Still, great model, can't wait for release 2.


    On a different note, is it possible to make models 'adhere' to the stock player colorings through OE? (gray, greenish, light, dark)
    I know applying a similar alpha to the diffuse isn't enough, because of different alpha uses set in the model.
    Last edited by Jes; 8th Aug 11 at 3:07 AM.

  30. #2930
    Member robotnik's Avatar
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    @DMZ

    no rush at all, just wanted to know if anything was done
    A jagdpanther has a litter of 33 hetzers. 17 hetzers are eaten by at guns. What percentage of hetzers were blown to bits by at guns?

  31. #2931
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    Beefy,instead of picking on my 251/17D, Wheres my UV map for the stug, youve had it 3 weeks now
    Now you talking!

  32. #2932
    Member eliw00d's Avatar
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    I agree, get to work.

  33. #2933
    Member Mirage Knight's Avatar
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    Did I just hear a whip cracking?

  34. #2934
    Member Jes's Avatar
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    I believe you did.

  35. #2935
    Member SlipSon's Avatar
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    what happen few days pas and no posts

  36. #2936
    Member dragnipura's Avatar
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    @Slipson: You're joking right?

  37. #2937
    Member Gurdy's Avatar
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    I made this skin for personal use, but I might as well throw it out here. Credit (obviously) to the community model team!



    Download.

  38. #2938
    Member eliw00d's Avatar
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    A little something I worked on today:



    A fixed PzKpfw IV turret mounted on a Bergepanther Ausf. D hull. I will also be looking at adding the necessary bones and states in order to have a Flakvierling on top, for those of you that are interested in the oddball conversions of 653. schwere Panzerjäger Abteilung. DMz made the turret and other goblins, and I am using some parts from the recent Panther package to complete the Ausf. D look.

    I have a lot of time off over the next couple of weeks, so I will try to finish the 250/251 series of Half-tracks, update the PzKpfw IV package and work on any other fixes that are needed. No estimate on when, but I will try to get them done soon.

  39. Modding Senior Member Company of Heroes Senior Member  #2939
    Celéstial by heart Celution's Avatar
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    Eli, regarding the M3a1 passengers you made, do they work properly for you? I installed everything normally, but the garissoned troops can only fire from the rear of the Halftrack; though the ebps is set they have 180 degrees of fire.

  40. #2940
    Member eliw00d's Avatar
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    Any future releases for passengers will be seated only. I haven't really looked at the old passengers in a while, I had hoped someone else might take the initiative on that.

  41. Modding Senior Member Company of Heroes Senior Member  #2941
    Celéstial by heart Celution's Avatar
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    I get that you won't update them; but when you made them; did you actually test them to work properly like they do on the 251?

  42. #2942
    Member Jagdpanther's Avatar
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    ... for those of you that are interested in the oddball conversions of 653. schwere Panzerjäger Abteilung
    Yepp, I am. Hopefully in its original color, if this is the correct one.



    About the Sd.Kfz. 251 series: Is it possible for you both, to include the Pak40 version (251/22), because it exist one from Lorankorn (I think)?

  43. #2943
    Member DMz's Avatar
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    I thought youd condemned that to the deep after i sent you it .

    Anyway, this is done bar a little welding and extra smoothing, few texture parts to match and make but not a lot left to do.

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    @Jagdpanther.... i wont use lorans models for parts sorry.......
    Besides a pak 40 wouldent take long to make anyway.

  44. #2944
    Member Martinlegend's Avatar
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    Cool Dmz!
    i like this version more than the first version

    and for the scherenfernrohr you could use the crew animation of the 88 gunner

    edit:
    and a new pak 40 would be also ok
    here you see the size difference good between the at guns

    because in my eyes, lorans pak 40 is too much oversized... but thats another story
    Last edited by Martinlegend; 14th Aug 11 at 3:49 AM.

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  45. #2945
    Member Jagdpanther's Avatar
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    @DMZ: I know, that you don't like it to include parts of others to your own work, so my question was more in this direction, if there exist a plan to include the pak40 variant (not Lorans model) also to this 251 line?

    I hope so.

    Btw. nice stummel halftrack. If I see this correct, this variant do not have a mg? Isn't it?

  46. #2946
    Member Mirage Knight's Avatar
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    If I see this correct, this variant do not have a mg? Isn't it?
    Correct. Only later SdKfz 251/9's had the coaxial MG mount.

    On a side note, some SdKfz 251/9's based on the Ausf. D had that earlier mounting for the 7.5cm KwK 37.

    because in my eyes, lorans pak 40 is too much oversized... but thats another story
    Someone mentioned that a while back in Loran's thread and that is indeed the correct size. Yes it's fairly big for a man-handled AT gun, but try comparing that to an 3 inch M5 ATG, a 17 Pounder, an 8.8 cm PaK 43/1 or even a 12.8cm PaK 44. Now THAT was a large AT gun.
    Last edited by Mirage Knight; 14th Aug 11 at 9:09 AM.

  47. #2947
    Member Martinlegend's Avatar
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    omg!
    if this is the right size...
    the pak 43/41 will be a monster!

  48. Modding Senior Member Company of Heroes Senior Member  #2948
    Celéstial by heart Celution's Avatar
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    I think this picture says enough about the size of the 88mm PaK43..


  49. #2949
    Member Martinlegend's Avatar
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    a good example for the huge size of it Cel.

    but now im more excited about the Stug III Pack

  50. #2950
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    Me too...I have been waiting to skin that for ages. I hope Beefy gets his ass in gear soon.
    Nice Stummel DMz!

    I Pak43 would be awesome although it might tips the balance a little. That monster will open a Sherman like a tin of tuna.

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