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Defunct Community Model Project

  1. #3201
    Member Mirage Knight's Avatar
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    Just out of curiosity, will there be an option to have a StuG III Ausf. G with a coaxial MG34? Not all Ausf. G's had them as they were only introduced into the production run early 1944 and with a revised Saukopf / Topfblende mantel for the MG mount...however, they did exist. I've read there were a number of Ausf. F's, F/8's and G's that were field converted to accept coax MG mounts, but this was only done on StuG's III's using the box-type gun mantel as opposed to the Saukopf / Topfblende mantel.

    I've also read that some late production StuG III's had 2 coaxial MG34's, but the info on this is hard to verify and thus a bit suspect.

    Curiously, the StuG IV was never fitted with a coaxial MG34.

  2. #3202
    Member eliw00d's Avatar
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    Ausf. G with Saukopf: Yes. The rest, probably not.

    Also: Coaxial MG34

  3. #3203
    Member Mirage Knight's Avatar
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    Cheers eli

  4. #3204
    Member eliw00d's Avatar
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    Good news for the Allies!



    Shouldn't take me too long.

  5. #3205
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    Stuttgart, Germany
    they certainly have strong recon units and this is an excellent edition to those.

  6. #3206
    Member eliw00d's Avatar
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    The nice thing about the M3A1 Scout Car is that it can also be used by the British (and some of the nations that it supplied) as well as the Soviets.

  7. Modding Senior Member Company of Heroes Senior Member  #3207
    Celéstial by heart Celution's Avatar
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    Eli, about your Deuce and a Half, I assume it still has the normal states it had; like supplies/canopy?

  8. #3208
    Member eliw00d's Avatar
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    It should.

  9. Modding Senior Member Company of Heroes Senior Member  #3209
    Celéstial by heart Celution's Avatar
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    Just asking mate, downloading now.


    Besides, could you update the first post with all the current released content?



    Edit: The .50cal seems to be floating in front of he ring mount... Any ideas?
    Last edited by Celution; 13th Oct 11 at 10:03 AM.

  10. #3210
    Member eliw00d's Avatar
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    Use your imagination or don't zoom in so far.

  11. #3211
    Member DMz's Avatar
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    82nd Airborne jeep

    Spoiler


    Spoiler


    Spoiler


  12. #3212
    Member Aidas2's Avatar
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    Vilnius, Lithuania
    Looks awesome!

  13. #3213
    Member robotnik's Avatar
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    eggs-treme
    what kind of jeep is that, it looks awesome, but can you explain some history behind it?
    A jagdpanther has a litter of 33 hetzers. 17 hetzers are eaten by at guns. What percentage of hetzers were blown to bits by at guns?

  14. #3214
    Member eliw00d's Avatar
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    The 82nd Airborne Division up-armored the Jeeps for their divisional reconnaissance units. It should only have one gun, though. Usually an M2HB, but sometimes an M1919A4.





    By the way... has anyone tested out the Tiger Ausf. B variants package? I need to know how to fix that texture issue... and also to see what people think! And if any bugs exist, of course.

  15. #3215
    Member Aidas2's Avatar
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    Gonna have the 50. on the jeep or with various weapons?

  16. #3216
    Member eliw00d's Avatar
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    Probably just M2HB.

  17. #3217
    Member DMz's Avatar
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    Colchester UK

    Spoiler


    Spoiler


  18. #3218
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    Graz, Austria


    eli what you think about the model?

  19. #3219
    Member eliw00d's Avatar
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    @nachocheese
    It's off to a good start! However, it needs a little bit of fine-tuning. See this picture for the differences:


  20. #3220
    is that the L-39? Wow Nice! I hope the Easternfront mod uses your StuG-3 with the logs and hopefully that L-39. The automatic L-39 was a serious bad ass weapon. Man you make me want to play as some Finns!

  21. #3221
    Member eliw00d's Avatar
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    @dailychronic
    That's the plan!

    The Eastern Front mod has their own StuG III in the works, though.

  22. #3222
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    so that one should be better


  23. #3223
    Member eliw00d's Avatar
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    @nachocheese
    That's much closer! I would say the only things left are to add the flat muzzle brake, make the heat cover a little bigger, make the "skis" a little bit shorter front/back, and angle the top of the magazine (it is flat in your picture).

  24. #3224
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    now its better.

  25. #3225
    Member eliw00d's Avatar
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    Yup, perfect! Although, the top of the magazine is still too flat, it should be slanted / angled like this:



    And maybe a little taller.

  26. #3226
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    now its angled.

  27. #3227
    Member eliw00d's Avatar
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    Looks good!

  28. #3228
    Member ChickenNuggets's Avatar
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    Your closet
    @DMz The jeep looks fantastic, I love playing the allies, and for awhile the majority of new models have been german so I am so happy!

  29. #3229
    Member eliw00d's Avatar
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    @ChickenNuggets
    Most of the 1944 Allied vehicles have already been made, as they didn't go as crazy with variants as the Germans did. We do plan on releasing some more Allied stuff soon, including the Ford GPA, M3A1 Scout Car (aka White Scout), CGMC M15, Armored Jeep (82nd Airborne)...

    Also, I will be looking at redoing my M2/M3 Half-track line, as I have learned some new techniques since working on it.

    However, I am currently in the process of moving out of my apartment, so my time is becoming more and more limited. On the flip side, once I am settled, I will be on a vacation of sorts until January, so I will have a lot more time! So, hopefully this holiday season will bring about all sorts of goodies!

  30. Company of Heroes Senior Member  #3230
    Moderator Lethal Dosage's Avatar
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    Tested out the Tiger B variants package, really nice. I did notice however that the turret gunner and mg34 models were'n't included in the package (same goes for the Sturmpanzer variants and CCKW variants packages). Otherwise, the Tiger B package was very nice, and i didn't experience any skin problems using standard King Tiger skins (Georiders) while testing on High graphics settings. I did find that when i tried to use a skin that was modified for Halftrack & Tankdestroyer's original Henschel KT release, the hull went a funny greenish colour. Using a standard KT skin instead fixed it, however i don't know if that would then cause the turret to be invisible on Low graphics settings, which the original Henschel KT suffered from.

    Eli, i noticed a bug with the Sturmpanzer though, when the roof MG is turned on (which clips through the hatch, as you know), if you try to use the machinegun_state to set it to use the MG34, the machinegun becomes invisible. Ora ta least in WB it does, i've yet to test it ingame.

    There's also a bug with the Panzer IV variants Hotfix, when the 2 included .rgo files are used, the model screws up with multiple variants being visible overlaping each other. However, i did like the new armoured skirts state with more options. In the Panzer IV variants v2 package, did you end up fixing the Beobachtungpanzer IV's cupola?

    Celestial, for the CCKW variants package, you need to use a seperate state to make the gun ring and cradle visible.
    do_action_state_name = on
    state_machine_name = engineer_upgrade

    I haven't tested it ingame, but it was visible in WB when exploring it's states.
    Last edited by Lethal Dosage; 14th Oct 11 at 11:27 PM.

  31. #3231
    Member Aidas2's Avatar
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    @Aidas do you want a 2 pounder at gun ? wouldent take a lot to convert the 37mm M1.
    Sorry for the late reply, was looking back and just noticed. If you could make a proper 2 Pounder it would be great.

  32. #3232
    Member Dartborne's Avatar
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    Alcoy, Spain.
    Flak 38/2cm is updated so that the crew is placed correctly?

  33. #3233
    Member eliw00d's Avatar
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    KP/31 Submachine-gun, Version 1.0

    Screenshots



    Readme



    Download COMING SOON!
    * Requires: Submachine-guns, Version 1.0
    Last edited by eliw00d; 23rd Dec 11 at 11:33 AM. Reason: updated

  34. Modding Senior Member Company of Heroes Senior Member  #3234
    Celéstial by heart Celution's Avatar
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    MG34 made by Relic :O?

  35. #3235
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    Graz, Austria
    hi guys got an working 50 cal for the bofors nest.will release it once its textured.

    small video: http://www.youtube.com/watch?v=W97uAP1CrsY

  36. #3236
    Member eliw00d's Avatar
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    @Celestial
    I left that part in, the rest of the credits were there.

  37. #3237
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    eli does someone has a custom sound for the lahti or should i use the boeyes at sound?

  38. #3238
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    Stuttgart, Germany
    http://www.youtube.com/watch?v=Z8Deh...eature=related

    http://www.youtube.com/watch?v=m7EfR...eature=related <<<<<< this one is serious !!!

    this is some bad ass sound I think and doesnt sound anything like the boys at rifle at all.

  39. #3239
    Member Mirage Knight's Avatar
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    Miami, Florida
    For a 20mm AT rifle it better sound kick ass

  40. #3240
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    Graz, Austria
    maybe someone could make a good sound for it?

  41. #3241
    Member Dartborne's Avatar
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    Alcoy, Spain.
    I added 2 abilities for the tiger Ausf E , it can use alternatively the MG34 and the commander


  42. #3242
    Member Mirage Knight's Avatar
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    Good job there

  43. #3243
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    Sorry guys for the delay with the StuG texture, I will have a little eyecandy for you people very soon (today or tomorrow) .

  44. #3244
    Member DMz's Avatar
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    Colchester UK

    Spoiler



    Beefys m49 mount with skin .
    Last edited by DMz; 20th Oct 11 at 1:46 PM.

  45. #3245
    @Lethal Dosage (Tiger VI ausf. B package)
    It happens with the provided skin too, just that is not noticed because that skin is greenish as well . Perhaps it has to do with team color, because when placing it on WorldBuilder as World object looks fine, but at the moment you place it as owned by any player it wents funny greenish. Nonetheless, I agree with you, great job eliwood !

  46. #3246
    Maybe this will help? I've had that case before too.

    Turning off Vehicle Tints

    *Go to action_apply_ext\actions\upgrade_actions, go to action_07 and change the reference to action\upgrade_action\animator_set_variable.lua

    *Add childs variable_name = team and variable_value = 0

  47. #3247
    @Crimson
    Looks like it worked, thanks .

  48. #3248
    Ha! No problem

    Sincerely,
    SublimeYauz

  49. #3249
    Member
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    I promised to deliver a little eyecandy of the StuG III.
    I have redone the whole skin I had already made and I hope you agree it is worth it. I figured i will give it a weathered, all scratched up look. True I have to do the skirts, the wheels and everything to match the colores. I will have to do the sturmy for the Finnish finish (lol) and I am already working on the StuH skin also. I included lots of welding on the skin to make it a brute.
    I will deliver the first skin this weekend to Eli !
    Attached Images
    Last edited by inukshuk; 21st Oct 11 at 9:23 AM.

  50. #3250
    Member Aidas2's Avatar
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    Looks great so far!

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