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Defunct Community Model Project

  1. Modding Senior Member Company of Heroes Senior Member  #3251

  2. #3252
    Member kapulA's Avatar
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    Cool stuff - I suppose you're planning to do a Dunkelgelb base and then camo it and/or let others use it as a base for their own camos?

  3. #3253
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    I make this for the Ausf. G and another one (probably with zimmerit) for the StuH and a panzergrau for the C/D early version although that one is not even UVmapped yet. I have to do a Finnish winter camo too come to think of it. This StuG is a very complex project since many versions are packed into it.

    A little "detail" show:
    Attached Images
    Last edited by inukshuk; 22nd Oct 11 at 10:01 AM.

  4. #3254
    Member DMz's Avatar
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    Looks good mate, i can only assume the overly complex uv on this one was okay lol.

  5. #3255
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    I only found a few overlaps and those are not gonna stop us. So far I have not corrected anything because i think you did a fantastic job.
    I will do the wheels, skirts and will alpha out the skin for the cupola and the loader's hatch. I gave it a nice cream coloured interior with lot of chipped paint so when the hatch will open it will look authentic.

  6. #3256
    Member Noorbi's Avatar
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    http://250kb.de/snEK6TH

    Hi Eli!
    Here an Icon for the Panzer IV Turret schüerzen version!

    vehicles.rar



    ----------------------------



    I have a problem!
    The Panzer IV J gun doesn't have shooting sound?
    What the problem?
    Last edited by Noorbi; 23rd Oct 11 at 5:46 AM.

  7. #3257
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    almost done, only the spare wheels and the engine hatches need work, I adjusted on the tread and the wheels to match the rest of the texture.
    i consider this the final version.
    skirts must be matched and we have lot of addons, little goblins DMz made, i will check those but the StuG III skin is ready to go (just about, lol)
    Attached Images

  8. #3258
    Member ChickenNuggets's Avatar
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    Beautiful :P

  9. #3259
    Member Jagdpanther's Avatar
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    It's a little beauty - good job.

  10. #3260
    Member DMz's Avatar
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    Thats excellant mate, i pity you with the goblins, theres dozens of them lol.

    While im here do we want one of these, or shall we not bother. Its so rediculously simple to make its crazy, all you do is chop the mudguards and fuel tank off the back of the blitz add some new mudguards and mix with the bren wheels suspension and treads, then make a couple of small parts for underneath.

    Spoiler


  11. #3261
    Member Mirage Knight's Avatar
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    @inukshuk

    It's.....it's gorgeous... *sniff*

    @DMz

    An Opel Maultier! Nice job! Be very easy to convert to a 2cm FlaK 38 carrier no?

  12. Modding Senior Member Company of Heroes Senior Member  #3262
    Celéstial by heart Celution's Avatar
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    Inukshuk, you really outdid yourself, great texture for that StuG III!

  13. #3263
    Member eliw00d's Avatar
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    @inukshuk
    I forgot to mention, is there any chance you can make two sets of skins for the smooth mantlet: one that has the coaxial MG hole and the other without? Looks amazing!

    @DMz
    Well, it's a little bit more complex than just using the Universal Carrier as suspension. However, you could probably modify said suspension to look the way it should and I can animate it no problem.

    @Mirage Knight
    If we made an Opel Maultier it would be as easy as just mixing it with our previous 2cm FlaK Blitz release.
    Last edited by eliw00d; 23rd Oct 11 at 3:15 PM.

  14. #3264
    Member DMz's Avatar
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    Eli its the same suspension rig, ive been looking at them all over the place, they vary from model to model, but seriously this type has basically a carbon copy of the brens running gear, just the drive wheels at the front not the back.


  15. #3265
    Member eliw00d's Avatar
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    It's similar, but the Opel Maultier has 6 wheels versus the Universal Carrier's 5. Trust me, I looked into it. Your picture proves that. But it's not that big a deal, you could clone the front wheel pair and put it behind, stretch the tread mesh a bit to fit and I can animate it.

  16. #3266
    Member Mirage Knight's Avatar
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    This is assuming my memory serves me right...Didn't the Maultier used the same track assembly as the Panzer I? Also, the wheel / suspension system is practically identical to the Universal Carrier's with the exception of an extra roadwheel on each side.

  17. #3267
    Fortress Europe can definitely use the Opel Maultier. It was mainly used as a supply and transport vehicle for Pioneers in motorized and armoured units, as an alternative to trucks or armoured half-tracks.
    I'm sure other mods could come up with a creative use for it as a supply vehicle that can drop off pioneer equipment, or boost the construction abilities of pioneers when nearby, as well as being a transport.

    Can a closed canopy version also be made? Then troops can be hidden inside when being transported.

  18. #3268
    Member eliw00d's Avatar
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    @Mirage Knight
    No, it was based on the same suspension as the Universal Carrier, just slightly modified. It is more similar to the T16 than the original Universal Carrier.

    @Sturmhaubitze
    It would essentially be a mix with Opel Blitz, so all the same states would be available.

  19. #3269
    Member DMz's Avatar
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    As i said easy. Only will need to use this opel body because of removing the rear mudguards. UV ect are same as origional, including ocl. If im doing this i might aswell do an Steyr RSO aswell ? ? ? .

  20. #3270
    Member Aidas2's Avatar
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    The stug looks great inuk and the Opel looks nice aswell

  21. #3271
    Member eliw00d's Avatar
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    @DMz
    That looks perfect! A Steyr RSO would be cool, but how much work would it be?
    Last edited by eliw00d; 24th Oct 11 at 7:15 AM.

  22. Modding Senior Member Company of Heroes Senior Member  #3272
    Celéstial by heart Celution's Avatar
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    Eli, have you ever planned adding a .50cal to the back of the Wolverine?

  23. #3273
    Member Mirage Knight's Avatar
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    I'd think the Opel Maultier would see use in the Eastern Front mod as the Maultier was specifically introduced for use there due to the Soviet Union's largely unpaved road system that existed at the time. During the fall rains and spring thaw, these roads quickly turned into muddy quagmires. When this happened, it was nearly impossible for wheeled vehicles to use these roads without risk of being completely immobilized.

  24. #3274
    Member DMz's Avatar
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    A bottle of scotch completly imobilizes me, i dont need snow or rain. .

    Eli RSO is a lot easier then most the stuff youve had me doing.

  25. #3275
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    Okay people, here is the completely done Sturmgeschutz III. I made a new tread texture for it to show. Now I will only have to spend another 100 hours on the goblins, lol !
    Hope you like it, its final version. I will not touch the damn thing again if i dont have to.

    I was wondering...
    @Eli
    I will get the wreck done by tomorrow, send you the whole thing and i think maybe we should release this baby as is and I will finish the goblins/addons and the skirts later. Also the StuH and the Sturmy skin. It will take me like a week or two to get it done but until then this StuG is as good as perfect as it is now. Just thinking...
    Attached Images
    Last edited by inukshuk; 24th Oct 11 at 10:57 AM.

  26. #3276
    Member DMz's Avatar
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    Its very good, If you skin the tools uv then it will have shovel jack, axe & fire exstinguiser. Will liven it up a fraction. Plus as the stowage is already skinned, it would give you the finnish version aswell because of the logs i think. However a lot of the goblins are hull goblins which would mean a fair bit of detail would be missing. And as weve waited this long i really cant see another week hurting it. An example of goblins is the smoke launchers, they were a quite prominent feature on the front of the superstructure. Without them there it looks a bit dull. I also belive the exhausts arnt there but on goblins and the engine for the damaged engine is on the shields as is the crew compartment and copula interiors. Optional l43\48 barrel is on the barrels texture aswell, that limits the upgrade states on the model quite dramatically.
    Last edited by DMz; 24th Oct 11 at 1:30 PM.

  27. Modding Senior Member Company of Heroes Senior Member  #3277
    Celéstial by heart Celution's Avatar
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    DMz, if you are going to make an Steyr RSO, then could you please make it with the rounded truck cabine and not the bloxy one?

  28. #3278
    Quote Originally Posted by DMz
    Eli RSO is a lot easier then most the stuff youve had me doing.
    There's only one extra variant of the RSO I can think of, and that's the one where the top cab was stripped off, and they mounted a PaK40 to it. One of the smallest tank-hunters ever made by the Germans. Another development in the 'What can we stick an anti-tank gun on?' department, except it was actually used in reasonable numbers.

  29. #3279
    Member Mirage Knight's Avatar
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    How many were actually built? I know about 60 or so pre-production vehicles were tested by Army Group South on the Eastern Front, but a lot of the information I've found is scant, incomplete and conflicting at times.

    The low top speed (12 mph, depending on the engine used) meant it was only really usable by infantry anti-tank sections -for which the design was largely intended. The vehicle was so small that ammunition had to be stored under removable floor plates, with additional rounds being carried in a towed ammo limber.

  30. #3280
    Member DMz's Avatar
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    I think were at cross purposes Mirage Knight, I mean one of these. http://www.zuckerfabrik24.de/steyrpuch/steyrv8_2.htm

    And Celestial, i dont like the boxy one so of course.

  31. #3281
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    Plus as the stowage is already skinned,
    Where is the texture DMz? On the server? I remember you had the logs skinned too. I can re-work those but makes my life a hell of a lot easier if I only have to re-skin it.

  32. #3282
    Member DMz's Avatar
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    The stowage and logs are all on the same texture grrrrr and they are in the rar. stuh_stowage.dds , its stowage for all variants plus fuel cans and straps for cans, logs plus bolts that hold logs on. They are all on that texture. Why reskin it just colour match it or recolour it.

  33. Company of Heroes Senior Member  #3283
    Moderator Lethal Dosage's Avatar
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    Quote Originally Posted by Noorbi
    I have a problem!
    The Panzer IV J gun doesn't have shooting sound?
    Yeah, i noticed that on the Panzer IV Ausf. J (late) as well. But so far i've only noticed it on the Ausf. J (late). The Ausf. J (early), Ausf. G (late), and Ausf. H are ok.

    I also noticed that the Beobachtungpanzer IV state doesn't always display when used with the Ausf. J (late), but it works fine with the Ausf. J (early).

  34. #3284
    Member Mirage Knight's Avatar
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    There's also an issue with the auxiliary muffler showing up on the Ausf. J's (small squarish thing on the left side of the main exhaust assembly). The muffler was for an auxiliary engine that was used to power the turret traverse system on all Panzer IV models up to the Ausf. J - which was the only model in the series that didn't have that engine and as such none of the Ausf. J's would've had the muffler.

    Is it showing up for anyone else or is it just me?

  35. #3285
    Member eliw00d's Avatar
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    I will look into it when I have time. I may have forgotten to add some conditions here and there.

  36. #3286
    Member Mirage Knight's Avatar
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    No worries mate - you still did an excellent job on the Panzer IV's

  37. #3287
    Member DMz's Avatar
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    Ill colour match the gun texture better , but its finished as is really.

  38. #3288
    Member Noorbi's Avatar
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    It's cool

  39. #3289
    Member eliw00d's Avatar
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    Very nice!!!

  40. Modding Senior Member Company of Heroes Senior Member  #3290
    Celéstial by heart Celution's Avatar
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    Awesome! (Also, about the RSO version, don't forget to put a lot of ammunition stowage inside it)

  41. #3291
    Member eliw00d's Avatar
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    Not really necessary, it was more of a prime mover, so a canopy is sufficient (and easier).

  42. #3292
    Member Mirage Knight's Avatar
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    IIRC, weren't they used primarily as towing vehicles for PaK 40's and Nebelwerfers?

  43. #3293
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    @DMz, Eli
    I am nearly finished with the StuG, I found the textures for the stowage and stuff, had to dl another folder from the server.
    I have a small request, i wonder if you can agree to it:
    would it be entirely impossible to change the muzzle break on the 10.5 cm StuH gun? We are using the Relic gun and that is totally inaccurate. So much work has gone into the StuG variants so far and its not too late to change the gun. We have an excellent leFH18 or just even resize and use the L43 gun. It would still be much better looking than that boxy muzzle break Relic cracked on us as a joke! The barrel marker doesnt care what gun it is attached to.
    Also, will the StuH be able to elevate the gun and fire as a true haubitze or it is gonna fire straight like now?

    @Eli
    I looked into the coaxial mg for the StuG. The Saukopf cast mantle had that but it was a sunk-in-hole on the left side of it. Now, I tried to imitate that in 2D but it doesnt look good even with a decent nrm map. The "hole" is just a dot on the side of the mantle and looks stupid. The mg hole should be bevelled and sink in the Saukopf by 3D means or we can forget it. On a flat surface I could make it look like it is a hole. But on the saukopf the mg hole was bevelled from the side which is impossible to make in 2D. The whole thing takes about two seconds in max. True you have to have two Saukopf version to export then.

    This is what i mean by changing the StuH main gun. I added a modest camo effect to it too. I was also thinking on zimmerit all warn and weathered to sh&t.
    Attached Images
    Last edited by inukshuk; 26th Oct 11 at 2:12 AM.

  44. #3294
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    I have recolored the stowage for the StuH42/StuG. Some parts I have only adjusted a little and added original WW2 German stickers, other parts I have completely re-textured. Hope you like it.
    Attached Images

  45. #3295
    Member Aidas2's Avatar
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    Shaping up nicely.

  46. #3296
    Member SlipSon's Avatar
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    or how abaut the stuh with no muzzle brake
    like this

    or even make the Hetzer StuH lol


  47. #3297
    Member DMz's Avatar
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    @Inuk this is in my folder (NewBarrelStuh.rar) seems you dont like relics barrel. Its a modified version of my L43 with the uv altered to match, should be okay, Just delete the stuh barrel and merge this with the model, then assign the texture.

    Also once your done with all the stugs, assuming your hair hasnt fallen out. Could you do the AEC 75mm armoured car or the grant. Not bothered which, id just like to see some british stuff. I also still dont have your ford gpa final version skinned, is it possible to upload it please, as i believe pacific would like it & my version of the m3 37mm at gun. Thanks. (If your not uvmapping and skinning the m3 37mm, let me know and ill do it the way i did the pzb41).




    @Eli ,did the marder 3H ever get done because after the RSO im doing the boring pak version RSO and then moving onto Hetzer\marder variants. Any news on the White scout car , plus do you want me to make the mule flak so it can be used as a default opel blitz flak truck aswell. All it involves re-adding the mudguards as a seperate entity to a cloned hull without the mule mudguards on. Simple if you want it done.

    Plus did we ever get the lighting sorted out on the origional opel flak luftwaffe version with the cut down cab. (I still believe its smoothing btw, and that theres a reocurring error during the burn that is causing it, as prior to animation it looks fine) .
    Last edited by DMz; 26th Oct 11 at 6:39 AM.

  48. #3298
    Member Mirage Knight's Avatar
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    Most late model StuH 42's had the Saukopf gun mantle and apparently a coaxial MG34. Some vehicles (regardless of gun mantle) had either the original muzzle brake or the one used on the 10.5cm leFH 18, but most late model vehicles lacked the muzzle brake. This was probably due to the fact that the muzzle brake vented the muzzle blast to the sides and could kick up a substantial amount of dust when the gun was fired, obscuring forward vision. The other reason might have to do with the need to conserve strategic materials and speed up production as much as possible and if the muzzle brake wasn't essential, then it was simply left off.

  49. #3299
    Member DMz's Avatar
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  50. #3300
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    L43 with the uv altered to match, should be okay, Just delete the stuh barrel and merge this with the model, then assign the texture.
    I have already textured both the L43 and the L48 barrels. Whats wrong with just using either one scaled up to match the 10.5 cm size? It would save me an hour work. But if you insist, I can do the new barrel too.

    AEC 75mm armoured car or the grant
    Do I have to do the uvmap too, or are they ready to go for the skin-factory?

    If your not uvmapping and skinning the m3 37mm, let me know and ill do it the way i did the pzb41
    It depends on how much of a hurry you are in! I am not all that well timewise. I will do what I can, but I will only be able to commit maybe a couple of hours a week for skinning til I dont know when. What took me a week now when i had time will take more like a month.

    I also still dont have your ford gpa final version skinned
    Sorry mate, i should have sent that ages ago as it is done. Dont forget though, that you said you will re-uv the dashboard and some other parts as it is badly stretched!
    So I havent touched it. Without the correction i can not properly 2D the dash and the parts around the windshield. So those need to be redone.

    We still have the early StuGs in the basket too. And those need uvmapped first so it will take a little longer. I will do it whenever but cant promise when.
    Marder series? There is the Lorraine Schlepper with the 10.5 cm haubitze, Lorankorn made it. It would need a gun change and you have a Marder I. I know you dont wanna touch those models, but I guess with sweeten out of the picture for indefinitely, that model will never be released unless thru other means. AND I have it uvmapped and skinned (I made it for sweeten on his request - when i made the Churchill turret skin too).
    Last edited by inukshuk; 27th Oct 11 at 12:02 AM.

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