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Defunct Community Model Project

  1. #3351
    Member eliw00d's Avatar
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    No, sorry.

  2. #3352
    Member DMz's Avatar
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    @Celestial, wheels like this yes.

    Spoiler

    Last edited by DMz; 8th Nov 11 at 2:28 PM.

  3. #3353
    Member Mirage Knight's Avatar
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    Bit of info: There were actually two different sets of wheels made for the PaK...what's shown here which was intended for horse-drawn guns and solid pressed steel wheels with solid rubber tires that were standard for guns being towed by half-tracks, trucks, and other prime movers.

  4. #3354
    Member DMz's Avatar
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    Ther were 4 types... Depending on how late in the war. I know what they look like. Theres these, which are 8 spoke. there was a 6 spoke version, There was a 2x4 spoke back to back version,Half thikness with camber left then right alternatly per spoke. finally there was a 1943 on, pressed steel version with 5 Recesses back to back, made primarily to reduce weight but later on to save on materials.

    I think we will use thes and include the others in the max.

    http://i239.photobucket.com/albums/f...0wheel_alt.jpg

    Going to use Elis phrase now..

    Moving on.
    Last edited by DMz; 8th Nov 11 at 11:29 AM.

  5. #3355
    Member Mirage Knight's Avatar
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    You really did your homework there mate - kudos

    And yeah, that will work fine! So...ETA...next week? Just kidding

  6. #3356

  7. #3357
    Member DMz's Avatar
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    M15a1 Multiple Gun Carriage, Again thanks to Tank Destroyer :)

    Today Tank Destroyer sent me an early Christmas Prseant

    And i think he did an excellant job animating it.

    And i agree it looks better without the canopy on the cab.

    No more pesky henschels raping my armour at will .

    Spoiler



    Spoiler




    Download

  8. Modding Senior Member Company of Heroes Senior Member  #3358
    Celéstial by heart Celution's Avatar
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    Wow, looks fantastic, really great with the double crew in the gun compartment!

  9. #3359
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    Australia
    No more pesky henschels raping my armour at will .
    And messerschmitts and Focke-Wolfes too. Awesome.

  10. #3360
    Member Dartborne's Avatar
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    I tried to change the skins, but in doing so the model appears invisible, only see the crew and the tracks ....
    solved:


    NOTE: I can hear the 37mm sound, but not the dual cal50 ...
    Last edited by Dartborne; 9th Nov 11 at 5:54 AM.

  11. #3361
    Member DMz's Avatar
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    Thats probebly because it has a custom texture. YOU CANNOT USE A STANDARD HALFTRACK TEXTURE, youll screw it up .......

  12. #3362
    Member Mirage Knight's Avatar
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    Yay! Goodies!

    Thanks for posting this up DMz...and special thanks to Tank Destroyer! That model looks ace

  13. #3363
    Member eliw00d's Avatar
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    Tankdestroyer is really good at animating crew.

  14. #3364
    Member eliw00d's Avatar
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    Work continues on the StuG III, albeit slowly (as I am on vacation). Still more to do, but it's coming along nicely!



    The updated StuG IV will also be receiving the commander's cupola and other nice things from the StuG III (for standardization). However, I might need a skinner to touch up the StuG IV skin to match the changes. Any takers?

  15. #3365
    http://botb.fiffa.net Halftrack's Avatar
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    nice Pak 40, just one small whish if I might: when you go for it..pleaaase increase the detail level of the wheels,
    a few polygons more dont hurt and round wheels will make the overall model look so much better.

  16. #3366
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    Stuttgart, Germany
    Hey, Christmas is early! Thanx DMz, nice stuff!

  17. #3367
    Member DMz's Avatar
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    Ok, each set has 12 sides now, thats max im willing to do, besides, they have alpa around them anyways, to give them that perfectly round look.

    Oh while im here Eliw00ds to blame for this not me, and again i know we have one, but he wanted one with the new pak on it .

    Spoiler



    Spoiler



    Spoiler


  18. Modding Senior Member Company of Heroes Senior Member  #3368
    Celéstial by heart Celution's Avatar
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    Looks great, hopefully you can keep the original Halftrack UV.

  19. #3369
    Member Mirage Knight's Avatar
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    Son of a...DMz, why must you torture us with such goodies?

    Now you're going to have to work on an SdKfz 251/21

  20. #3370
    Member eliw00d's Avatar
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    @MK
    We've had that in the works, but other projects have taken priority.

  21. #3371
    Member Mirage Knight's Avatar
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    Oh really...? I like where this is going! Giggidy

  22. #3372
    Member DMz's Avatar
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    Celestial, halftracks uv is unaltered, the interior addons are on a seperate texture, basically just altered versions of the addons i used on the new 251C/9. Ive agreed to try and put the gun onto Lorans pak texture. But the barrel may have to be on a seperate matching texture as its off my StugIII .

    Mirage Knight, the 251/21 (Drilling is the next thing im doing, probebly the last of the halftracks. If i do many more M3, 250 and 251 variants, ill have to ask Halftrack to swop names lol .

  23. #3373
    Member Aidas2's Avatar
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    Vilnius, Lithuania
    Doing a great job guys, love the way the Stug looks.

  24. #3374
    Member Noorbi's Avatar
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    Hungary,Szigetszentmiklós
    It's very good but I think one of crew members are lost.

  25. Modding Senior Member Company of Heroes Senior Member  #3375
    Celéstial by heart Celution's Avatar
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    Though I know you have a lot of models on the list already , but considering that you guys also did the Opel Blitz mit 20mm Flak, I think it wouldn't be too much work to create this?:

    http://www.flamesofwar.com/Portals/0...Conversion.jpg

  26. Modding Senior Member Company of Heroes Senior Member  #3376
    Celéstial by heart Celution's Avatar
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    DMz, tried the M15a1 in WorldBuilder and it seems like the .50cal sound volume is very low. Can you confirm it works properly ingame?

  27. #3377
    Member eliw00d's Avatar
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    Already planned, but lower on the list since the Allies had air superiority. Trust me, I have a list, and a lot of what you might suggest is already on it.

  28. #3378
    This is a great model. Where do I find the weapons "m1a2_37mm_autocannon" and "dual_50_cal_m2hb"?
    They are not in my allied weapons folder and without them there in no animation for the guns.

  29. Modding Senior Member Company of Heroes Senior Member  #3379
    Celéstial by heart Celution's Avatar
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    They are included in the .rar package.

  30. #3380
    Member eliw00d's Avatar
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    @Noorbi
    There is a Gunner02, it just isn't pictured.

    Also, the "weapons/50calx2/50calx2_shots" sound is referenced, but not included. That is why it is "quiet" (actually nonexistent is a better term).

  31. #3381
    Member DMz's Avatar
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    Ok ill ask TD for the custom sound and upload it.

  32. #3382
    OMG I LOVE YOU GUYS, that thing is one of my favorite vehicles of the war, such an interesting combination armaments

    also an interesting page with some info on this spectacular piece of equipment
    http://www.antiaircraft.org/M15.htm
    A jagdpanther has a litter of 33 hetzers. 17 hetzers are eaten by at guns. What percentage of hetzers were blown to bits by at guns?

  33. #3383
    Member eliw00d's Avatar
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    Also, I should clarify about the Gunner02... you will need a modified Syncpoint.rgo for him to work.


  34. #3384
    Member Mirage Knight's Avatar
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    Is there any chance you could provide that for us, eli? It would be greatly appreciated

  35. #3385
    Member DMz's Avatar
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    Yuk. ITS FREE FRENCH 40 converted by theyre own engineers for use in North Africa Sicily & Italy, No one else used it, never made it to western Europe apart from the Toe.

  36. #3386
    Member eliw00d's Avatar
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    Oh, I only took a quick glance. We are going to do a 40mm Bofors SP on probably a Ford chassis.

  37. #3387
    Member Xalibur's Avatar
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    Bremen, Germany

    .50cal sound

    ...just a short interim solution for the missing .50cal sound

    Greetings
    Xalibur
    Attached Files

  38. #3388
    Member DMz's Avatar
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    Thank you Xalibur.

    Eli could you upload your modified Syncpoint.rgo so we can have the 3rd gunner showing, thanks.

    Everyone else thanks for the comments.

  39. #3389
    Member eliw00d's Avatar
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    Download

    Extract the archive into your mod folder. Then just add a gunner02 entry in the crew_ext of the CGMC M15 EBP.

  40. #3390
    Member Dartborne's Avatar
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    I downloaded and extracted the archive (without changing anything) in the my mod folder, but I can not show up the 3rd gunner. in crew_ext it's present .

  41. #3391
    Member Dartborne's Avatar
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    I have a problem with the autocar 75mm sp, shells are not synchronized with the recoiless, nor does it seem that the marker is correct ... how I can fix this?

  42. Company of Heroes Senior Member  #3392
    Moderator Lethal Dosage's Avatar
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    DMz, can post the full credits for the M15a1? It'd be good (and right) to be able to mention everyone involved in the Credits list.

  43. #3393
    Member DMz's Avatar
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    Credits are in the read me in the rar ???????? I always leave those. And only people involved are TD Me and relic, Eli just now posted an edited Syncpoint.rgo & prior to that Xalibur posted a sound fix, i seriously don't think any more needs to be credited apart from model & Skin DMz Using relic halftrack & Texture as a base, Animated By Tankdestroyer........ And the credits text in the .rar says that.

    Credits if the they are not clear enough:
    Relic for the original Halftrack
    DMz for the Model, Smoothing, UV Maps, Skin & Overlay Textures
    Tankdestroyer for OE & Animations

    The following is in the Credits.txt file inside the m15a1_halftrack.rar:
    M15a1 Multiple gun carriage for Company of Heroes Tales of Valour.

    Animations/halftrack Edits/Coding -Tankdestroyer.
    Model/Skin - DMZ Using relic halftrack as basis and highly edited relic texture.

    Just a curiosity question because if you did not notice this did annoy me, did you actually download the file and look or simply post with the assumption.

  44. Company of Heroes Senior Member  #3394
    Moderator Lethal Dosage's Avatar
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    lol, sorry about that DMz! I did download the file, but i posted that before i actually looked in rar. I felt really silly though as soon as i did look in the rar. My bad, but many releases lately (main Eli's ones) don't include a readme, and i still remember a lot of Tankdestroyer's releases where there was neither a readme nor a full list of credits posted with the release. It can turn into quite a hassle when it comes to adding a older model to a mod, and there's no mention of who to credit. So i thought i'd ask, thank you for posting that part of the Readme for all of us who aren't bright enough to check the rar (yes, namely me!).

  45. #3395
    Member Dartborne's Avatar
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    I extracted the new syncpoint.rgo, but the gunner02 doesn't show, can I that have done wrong?

  46. #3396
    Member DMz's Avatar
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    If you have, then i have too, cos i cant get him to show up lol.

    At LD, i shouldent have jumped out of my pram mate, you wernt to know, plus i should know no one ever reads the bt that says credits.txt. .

  47. #3397
    Member Jes's Avatar
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    Your weapon(s)' wind_up time is too long. Reduce it a little bit.

    Can't help on the marker though.

  48. Company of Heroes Senior Member  #3398
    Moderator Lethal Dosage's Avatar
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    Dartborne, I believe the Autocar's barrel marker is marker_al_75mm_gun_barrel_end

    I can't remember any delay between the recoil and the projectile leaving the barrel, but go into the weapon file's Fire table, and adjust the wind_up and wind_down. Adjusting the value of the Wind_up should increase or delay the time between the firing anims and the projectile leaving the barrel. I can't remember what it's set to originally, but i have a wind_down = 1.5, and wind_up = 0.

  49. Company of Heroes Senior Member  #3399
    Moderator Lethal Dosage's Avatar
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    Merged the M15a1 MGC thread into this one, as per DMz's request.

  50. #3400
    Member Dartborne's Avatar
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    Alcoy, Spain.
    my marker is the same, but the shots are like in the video
    Last edited by Dartborne; 13th Nov 11 at 7:39 AM.

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