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Defunct Community Model Project

  1. #4001
    Member MajorWAA's Avatar
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    @DMZ
    Any chance of releasing the 234/3 skin from post #3994 please?

    Cheers
    Thanks

  2. #4002
    Member Mirage Knight's Avatar
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    @eli

    Relic actually did those? Got any pics?

  3. #4003
    Member eliw00d's Avatar
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    @MK
    There's a thread on the M8 somewhere with pictures. The M4A3(76)W can be seen here: http://www.youtube.com/watch?v=SJxuLwuLarw

  4. #4004
    Member eliw00d's Avatar
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    Here is the thread, if anyone wanted to see it: http://forums.relicnews.com/showthre...-Motor-Carrier

  5. #4005
    Member DMz's Avatar
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    Eli the new m5 is in my folder on ftp totally finished.

    The fixed 234-3 is there aswell, up to you if you want to release it.

  6. #4006
    so any idea when the mg34 pintel version 1.0 will be out?

    i still have no idea how to get rid of that missing rgm box, or how to "swap it" for the relic mg42.

  7. #4007
    Member eliw00d's Avatar
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    Look at the Relic 251 .abp and look for the gunner references there and replace the custom ones in the CMP 251 .abp with them.

  8. #4008
    didnt work...and whats a CMP?

    also any plans to make a stug with a stubby 75mm cannon? like 1 of the a-d models?



    this is how my stug 3 abp looks now


    Spoiler


  9. #4009
    Member eliw00d's Avatar
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    Community Model Project.

    Should be:

    Spoiler

    Last edited by eliw00d; 18th Jan 12 at 4:38 PM.

  10. #4010
    sigh.. ok i downloaded the 251 pack. (i think)
    still got that missing rgm.

    droped it in the data art... blah blah..

    this is how the CMP 251 looks

    Spoiler



    eliw00d do you have a team speak or xfire... or something i can use to get a hold of you?

  11. #4011
    Member eliw00d's Avatar
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    Not sure why your .abp has double the references, but you have to think of the "..\\" as folders going upwards. For example, "..\\..\\" from "data\art\models\races\german\vehicles\sdkfz_251\" means "data\art\models\races\german\", since you went up two. So, since you need to use the Relic gunners instead of the missing custom gunners, you would want to navigate to "data\art\models\races\axis\". This can be done by going up three folders and then adding "\Axis\" before the "\Soldiers\" part, like so:

    "..\\..\\..\\Axis\\Soldiers\\Vehicles\\Gunner_Pintle",
    "..\\..\\..\\Axis\\Soldiers\\Vehicles\\Gunner_Pintle_Rear",

    Sorry, I just noticed I left out an extra "..\\" in my post above.

  12. #4012
    i have no idea thats just how it came. any way thanks for that explanation it really helped..

    the gun is floating a little bit above the tank, but after what it took to get that to work i dont care. im just glad that missing RGM box is gone..

    thanks.

  13. #4013
    Member eliw00d's Avatar
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    Hmm, that is not how it comes, as far as I know. It should have been:

    Spoiler



    Which gun is floating?

  14. #4014
    k i corrected it according to that. and its the Mg 42.

    see.

    Spoiler



    but when the upgrade for the gunner comes up it looks fine. see

    edit: oops i guess i didnt take a pic of the gun up.

    if you know how to fix that cool. if not eh, doesn't bother me.

  15. #4015
    Member eliw00d's Avatar
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    That's a problem with the way Relic made all MG gunners. They were only meant to be upgrades; not toggled on or off. You could set pintle_mg42_visibility (I think) to off or pintle_mg42_state to invisible. That might fix it. But, it has been so long since I even looked at the Relic gunners that I have forgotten how they work.

  16. #4016
    Member ledecadent's Avatar
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    First of all, I want to say AWESOME WORK and thank you all for these great models. You are amazing.

    Although, I'm a little confused. Some of the german vehicles require this "Pintle Gunner, Version 1.0" (model, I presume), but I cannot find any link to it. I apologize, cause I havent got the time to read all the posts in this thread, in case anybody has already asked for it (I also tried the search tool but had no luck). So please, if anyone could point me in the right direction, I'd be very thankful.

    Congratulations again for this great work.

  17. #4017
    Member eliw00d's Avatar
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    It hasn't been released yet.

  18. #4018
    Member firefish's Avatar
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    I simply love this beauty... Thx a lot to all who make all those custom stuff possible!
    Attached Images

  19. Company of Heroes Senior Member  #4019
    Moderator Lethal Dosage's Avatar
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    You can get the shield up when the StuG III spawns by adding a animator_set_state to ebps with the childs filled in like this.

    visible
    pintle_mg42_visibility


    If your using Eli's pintle MGs, use this state instead.

    unarmed
    pintle_mg42_state

    If your looking for Eli's pintle MG34 and MG42, his stug_iv_v3 package has them included.

  20. #4020
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    Look what the cat brought in!

    Sturmi skin - hope you are happy Eli this is for you!

    I will have to adjust and work on it a little more of course (chipped paint, wear, weathering and especially matching the various parts so that the camo will be continuous - now some parts dont match) but as a sneak preview it is presentable. It doesnt have the cement reinforcement and the Sturmi tool box in the back but it will do for now. I will model and skin those and Eli can incorporate them as part of the sturmi_state or something.

    As a tribute to the heroic stand of the Finnish against the tzunami of the Russian invaders I gave this Sturmi the number Ps531-14 --- its name was "Vappu"...something (this is all we know). It destroyed 3+2 Russian T-34s on June 25th and 29th, 1944 at Leitimojarvi and Portinhoikka. Its gunner and commander was E. Paakkinen and A. Merivirta (found no data on the driver)! I salute them with this skin!
    Attached Images
    Last edited by inukshuk; 19th Jan 12 at 5:59 AM.

  21. #4021
    @LD thanks been wondering about that pintel stuff=P

  22. #4022
    Member Zupadupadude's Avatar
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    Quote Originally Posted by inukshuk View Post
    Look what the cat brought in!

    Sturmi skin - hope you are happy Eli this is for you!

    I will have to adjust and work on it a little more of course (chipped paint, wear, weathering and especially matching the various parts so that the camo will be continuous - now some parts dont match) but as a sneak preview it is presentable. It doesnt have the cement reinforcement and the Sturmi tool box in the back but it will do for now. I will model and skin those and Eli can incorporate them as part of the sturmi_state or something.

    As a tribute to the heroic stand of the Finnish against the tzunami of the Russian invaders I gave this Sturmi the number Ps531-14 --- its name was "Vappu"...something (this is all we know). It destroyed 3+2 Russian T-34s on June 25th and 29th, 1944 at Leitimojarvi and Portinhoikka. Its gunner and commander was E. Paakkinen and A. Merivirta (found no data on the driver)! I salute them with this skin!
    Holy hell, this is paranoia! That skin looks almost similar to the one i made, are you physicic Inukshuk? (Btw, i'm not saying you stole the skin btw. It just looks really similar to the one i made.)

  23. #4023
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    lol, the reason probably is that there are not too many Sturmi pictures on the net and one is bound to make it look like the very few examples. Okay i admit, i hacked your computer and got the stuff off you, lol!
    If you have a Sturmi skin, why not share it? Or even offer it for download. I am very interested what the community will make of the original StuG skin I made. I think we will have some pretty good ones!

  24. #4024
    Member Zupadupadude's Avatar
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    Quote Originally Posted by inukshuk View Post
    lol, the reason probably is that there are not too many Sturmi pictures on the net and one is bound to make it look like the very few examples. Okay i admit, i hacked your computer and got the stuff off you, lol!
    If you have a Sturmi skin, why not share it? Or even offer it for download. I am very interested what the community will make of the original StuG skin I made. I think we will have some pretty good ones!
    Nah, i don't like mine myself, yours looks better. Maybe i'll do a beter one later. But i didn't really base the pattern on the Sturmi picture i used. I just randomly painted stuff on it and made it connect to eachother, so this is quite weird.

  25. #4025
    Member eliw00d's Avatar
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    Quote Originally Posted by inukshuk
    lol, the reason probably is that there are not too many Sturmi pictures on the net and one is bound to make it look like the very few examples.
    Here is a Finnish site with excellent reference pictures of all remaining Sturmi in Finland: http://www.andreaslarka.net/assaultguns.html

    He even has a drawing to better show the colors and camo layout.

    That said, however, yours is picture perfect! It is awesome!!!

    Now it just needs the concrete and stowage box plus a DT-28 machine-gun for the loader.

  26. #4026
    Member DMz's Avatar
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    Skin is excellant inuk, dont forget the wheels and suspension are on a seperate texture m8 . Does this mean i can ambush camo it now

  27. #4027
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    Knock yourself out!

    dont forget the wheels and suspension
    Havent got to it yet. I am almost finished though. The camo pattern runs across the loader's shield, the commander hatch and the engine compartment. It takes a lot of adjustment to match the camo outlines but almost done now.

  28. #4028
    Member DMz's Avatar
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    yes nightmare model to camo

  29. #4029
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    Finally!
    Took me almost a day to match every different part of the uv layout (which is all over the uv map) so that at the end the camo is continuous and runs down as one line. lol ! I had fun. Now I will have to match the tool box's different parts as well. I am soooo happy about it, lol!

    But I think at last it looks what I wanted. The Hakaristi (Finnish swastika) is added to the sides as well but are hidden now behind the logs. It is the same as on the front.
    Attached Images

  30. #4030
    Member eliw00d's Avatar
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    I think they also had the Hakaristi on the top of the boxy mantlets and the rear hull, like so:



    Not sure where they would have put it for the smoothed mantlets.

  31. #4031
    Member DMz's Avatar
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    skinners okay, but the modeller should be shot

  32. #4032
    Member eliw00d's Avatar
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    Or just fired.

  33. #4033
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    Okay as there have not been too many custom skins for some of the new models I decided to upload some of mine (those which I consider finished). Feel free to use them as you like to. If you want to edit them I can also upload my PSD files (You can simply paint a completely different camo on it while all weathering and details persist in the upper layers).
    Thanks to DMz, Beefy and inukshuk for their original textures, which were a great basis.

    Download FlaKpanzer IV Skin
    Download Jagdpanzer IV Skin
    Download Sd.Kfz. 250n Skin

    A zimmerited StuG III will follow, but it still needs some fine detail and a proper wreck.



    If it's okay for you I'll include the textures in my skin thread.

  34. Modding Senior Member Company of Heroes Senior Member  #4034
    CelƩstial by heart Celution's Avatar
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    Wow, amazing quality Slayer, especially love the StuG III!!

  35. #4035
    Member Zupadupadude's Avatar
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    Quote Originally Posted by Slayerknecht View Post
    Okay as there have not been too many custom skins for some of the new models I decided to upload some of mine (those which I consider finished). Feel free to use them as you like to. If you want to edit them I can also upload my PSD files (You can simply paint a completely different camo on it while all weathering and details persist in the upper layers).
    Thanks to DMz, Beefy and inukshuk for their original textures, which were a great basis.

    Download FlaKpanzer IV Skin
    Download Jagdpanzer IV Skin
    Download Sd.Kfz. 250n Skin

    A zimmerited StuG III will follow, but it still needs some fine detail and a proper wreck.



    If it's okay for you I'll include the textures in my skin thread.
    Hey, you're back! Nice skins!

  36. #4036
    Member eliw00d's Avatar
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    @Slayerknecht
    Very nice! Amazing quality. I love the detail you gave to the Jagdpanzer's hull MG port. Also, I hope you like the Sd.Kfz. 250 Ausf. B! I remember you gave me the idea to make that series.

    If you don't mind, perhaps I could include them in the packages along with the defaults? Or at least provide links to them on the front page?

    It is totally fine for you to release them in your own thread, no problems there.

  37. #4037
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    Like? I think I love it, my favorite custom model

    And yeah feel free to include them, that's what they are made for.

  38. #4038
    Member eliw00d's Avatar
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    DMz did a great job on it. Ironically, he made it not knowing it was a different variant from the normal 250, and only after you mentioned anything did I realize he had made an entirely new hull. lol

    Does the 250 skin pack contain skins for all the extra variants as well, such as 250/9?

  39. #4039
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    No only the textures for the version shown in the pic are included. But I just took a look at the files and there are only 3 simple diffuse textures, which have to be adjusted. I've even got a suiting Sd.Kfz. 222 so it's not a big deal.

  40. #4040
    Member eliw00d's Avatar
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    Is the Sd.Kfz. 222 also a skin of yours? It would be nice to have a matching set for the 250/9 series. I will go check your thread.

  41. #4041
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    I never released it, it was part of a vehicle skin pack I started but never finished: Gallery Link

  42. Modding Senior Member Company of Heroes Senior Member  #4042
    CelƩstial by heart Celution's Avatar
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    Are you planning to finish the vehicle pack, slayer?

  43. #4043
    Member eliw00d's Avatar
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    Ah, okay. Very cool skins!

  44. #4044
    Member Jagdpanther's Avatar
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    Nice to see you back here Slay. Very amazing skins for the custom stuff. I like all of them.

  45. #4045
    Member Xalibur's Avatar
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    small hotfix for Stug III

    ...to everyone who experience some "black" errors within the Stug III“s right tracks: The stug_iii.rgm provided within Eli`s download package is missing an occlusiontex entry. Also replace all others occlusiontex enties with the correct path:

    Code:
    art\models\races\axis\vehicles\shared_textures\white
    This will fix the "black track"

  46. #4046
    Member DMz's Avatar
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    tex_ax_StugIIITreads_OCL.rgt & tex_ax_stuggiii_treads_OCL.rgt its my cock up i named each treads texture differently. but both are in the rar.

    And is the mg Emplacement better now ?

    Excellant skins btw.

  47. #4047
    Member eliw00d's Avatar
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    @Xalibur
    Thanks for spotting that! It wasn't really ready for release, so there were some things missing.

  48. #4048
    Member Jagdpanther's Avatar
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    It wasn't really ready for release, so there were some things missing.
    But it was time to release this beauty, even if she is in an alpha stadium. It's pure fun to play with.

  49. #4049
    http://botb.fiffa.net Halftrack's Avatar
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    thought I could as well publish some of my recent skins for the custom models, as long as I didnt completely winterize them...

    here is the first one: the Flakpanzer IV "Moebelwagen"



    I also added historical Panzer IV/Stug IV tracks to the download.


    download Flakpanzer IV Moebelwagen Skin
    Last edited by Halftrack; 20th Jan 12 at 9:55 AM.

  50. #4050
    Member Jagdpanther's Avatar
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    Good idea and welcome stuff. Looks also sexy. I had seen this in your own thread before and was thinking the same. When ever someone create a skin for the new custom models they are a nice addition. Good work man. Thanks for sharing.

    Edit: something seems to be wrong with the linking (maybe it's the missing URL-Tag?). The link is only usable as a direct copy.
    Last edited by Jagdpanther; 19th Jan 12 at 7:10 PM.

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