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Defunct Community Model Project

  1. #4051
    Member eliw00d's Avatar
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    @Halftrack
    A welcome addition! It is a nice Heer style pattern to complement Slayer's SS style pattern. I like the tracks and wheels, as well. Thank you for sharing! I could include that as well, if you don't mind.

    I've often thought about making states that are atmosphere dependent, possibly set through SCAR. Would be neat to see someday, but too much work for me.

  2. #4052
    Member Gurdy's Avatar
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    Ferdinand & Elefant


    I have a request: do you guys know of any vibrant, colorful historically-accurate camos for the Ferdinand and Elefant? I'm looking to including a good selection of skins on release, and I'm curious about what is out there for these monsters.

    e: credit to Adiya for his PaK 43 muzzlebreak!

  3. #4053
    Member DMz's Avatar
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    That's a nice looking Beast.

    Halftrack thank you looks excellent in game.

  4. #4054
    Member Mirage Knight's Avatar
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    I think I've found a good cammo scheme for that beast


  5. #4055
    Member eliw00d's Avatar
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    Also, another recent work by Gurdy:



    7,5cm PaK 97/38. Can be used by Finns, Germans, Hungarians and Romanians.

  6. #4056
    Member Mirage Knight's Avatar
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    Rebored French Canon mle 1897 on the PaK 38 carriage

    Nice job!
    Last edited by Mirage Knight; 20th Jan 12 at 10:35 AM.

  7. Modding Senior Member Company of Heroes Senior Member  #4057
    Celéstial by heart Celution's Avatar
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    That as well is a fantastic Möbelwagen skin, HT.

    And the Ferdinand is a tank I've always wanted to see in CoH, and your model is fantastic, Gurdy!

  8. #4058
    http://botb.fiffa.net Halftrack's Avatar
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    @Eli: Sure, feel free to include it.

    @Gurdy: Really nice model of the Elefant/Ferdinand. Personally, I tend to search for historical stuff,
    and the most popular camo scheme for Ferdinand may be the"netting" camo the 654th used widely by the time of "Operation Citadel"

    http://www.ww2incolor.com/d/219260-2/DPdO_13_3%23
    http://germandressdaggers.com/Panzer...20Elephant.jpg

    this is how it may look in color:
    http://www.panzer-modell.de/berichte...ferdinand4.jpg

    and for the Elefant, I quite like this scheme: ( not historically briefed, but nice anyway )

    http://www.panzer-modell.de/berichte...dr6126_42g.jpg

  9. #4059
    Member Aidas2's Avatar
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    Sweet skin for that Stug Slayer :O Nice to see some custom textures being released, they are much needed.

  10. #4060
    Member LloydyBoy's Avatar
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    In my Firefly shooting at Panzer IVs
    does anyone think its possible to move the 50.cal Gunner on a Sherman to the rear like in this picture

    http://imageshack.us/photo/my-images...snap12440.png/

    i would of thought that if you replaced the gunner model with the one from the 30.cal gunner on the Jeep it could work... but i'm not a modeller or anything and i wouldn't know

  11. #4061
    Member eliw00d's Avatar
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    Possibly, but not something I'm interested in "fixing". A lot of the American vehicles have the MG mounts in the wrong place and would never work the way they do in-game, but it's not really worth the effort to fix them all.

  12. #4062
    Member kapulA's Avatar
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    Quote Originally Posted by Halftrack
    this is how it may look in color:
    http://www.panzer-modell.de/berichte...ferdinand4.jpg

    and for the Elefant, I quite like this scheme: ( not historically briefe
    I'd have to agree, that's most likely how it would look. An old game, Blitzkrieg: Mission Kursk had Elefants that looked like that, even though their skins were pretty low-res.
    A good variation would be to make the same pattern, only with the chocolate brown camo colour they used instead of the existing green.
    And yet another cool one would be to make 2 line patterns, one green and one brown. Pretty historical too, methinks.

  13. #4063
    Member Mirage Knight's Avatar
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    As long as the camo scheme is suitable for French and Dutch countryside for late summer and fall. Keep in mind that camo patterns used on vehicles during Operation Citadel were more suited to the open Russian Steppe which was dominated by grassland plains and occasional shrubs and had very few trees except near lakes and rivers. Also, Citadel took place during the summer when it was quite hot and dry, so you had a lot of dry grass.

  14. #4064
    Member -250 wh div-'s Avatar
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    Different camo type used in Kursk
    [IMG][/IMG]
    Celeritas et subtilitas patrio (U.E.I)

  15. #4065
    http://botb.fiffa.net Halftrack's Avatar
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    well, maybe just skin it in base sand colour, as most modders/skinners like to do one on their own. and base colour always makes applying camo more easy.

  16. #4066
    Member kapulA's Avatar
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    All of that is true Mirage, but it's also prudent to keep in mind that there were only 91 of them built (according to Wiki), and almost half of them were lost at Kursk. The remainder mostly saw action in Italy and on the ever-shifting Eastern Front - I don't recall of them ever being used in France or Holland in '44. Of course, I might be wrong, and if so, would like to be made aware of such occurrences.

    Quote Originally Posted by Halftrack
    well, maybe just skin it in base sand colour, as most modders/skinners like to do one on their own. and base colour always makes applying camo more easy.
    And that too - I'm quite partial even to just a regular Dunkelgelb skin

  17. #4067
    Member Mirage Knight's Avatar
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    All of that is true Mirage, but it's also prudent to keep in mind that there were only 91 of them built (according to Wiki), and almost half of them were lost at Kursk.
    15 were listed as destroyed in action of unrecoverable due to mine damage and engine failure (most of the vehicles lost were in this category) after Operation Citadel was called off and the Soviets launched their counter-offensive. A number of others were lost in action or abandoned as the Germans were pushed back before the remainder were finally pulled from the front lines in late 1943 for overhaul. 49 vehicles were repaired and refitted with hull mg mounts, a cupola for the commander, and a shield for the 8.8cm PaK 43/2 and redeployed in the east and in Italy

    As far as I know, none of these vehicles ever served on the Western Front. Mind you, information is a bit scant.

  18. #4068
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    An MG34 we talked about the other day with Eli for his stuff. Will skin it this weekend. It will be like the Solothurn.
    polies:558 (a drum mag will add 30-40 more)
    didnt model the receiver because the drum mag will cover that part anyway. Tried giving it as many 3D details as possible (without getting carried away with polies, still a little on the border line) - the rest of the details will come with the texture and the nrm map.
    Attached Images

  19. #4069
    Member Mirage Knight's Avatar
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    Great job! Are you doing a pintle version as well or are you just doing the lMG?

  20. #4070
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    For the pintle, I was thinking about just folding up the legs but maybe the legs will have to be removed. I even thought about making a bell-fed version with the receiver properly modelled for the heavy MG version on the lafette. But first I wanna give it a good skin.

  21. #4071
    Member Xalibur's Avatar
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    Hi Eli,
    I`ve adaptet GnigruG`s skins to the 221 with PzB41:



    Maybe you want to include it additional as 2nd option besides your grey skin for you release . Lethal Dosage will be very pleased

    Greetings
    Xali

  22. Company of Heroes Senior Member  #4072
    Moderator Lethal Dosage's Avatar
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    lol, i'm always pleased when we get more skins for the community models. Variety is the spice of life, and we all like it very spicy, don't we guys?!

    Halftrack, your skill for vehicle skins is as good as ever! That Moebelwagen looks great, and i'd definately love to see any other pre-winterised skins you've made for the community models too!

    Inukshuk, i'm curious why you and Eli wanted the MG34 modelled again? What's wrong with Loran's MG34 model?

  23. #4073
    Member eliw00d's Avatar
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    @Xali
    That looks epic!

    @LD
    inuk just wanted to make his own for his own reasons.

  24. #4074
    Member DMz's Avatar
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    @Xali
    its excellant m8.

    @Inuk
    The mg34 is great m8

    @LD
    Seems you like veriety, although mines not in the same class, ive fixed all the underspray on these, made new skirt nrms ect sorted the naff wheels, and replaced the black backgrounds with matched colours, so even if the model slipped off the uv theres no more nasty black lines. I think Inuks camo one is best followed closley by the plain one, funny but i dont really like my ambush one compared to those two. May because they were a pain in the ass to fix the textures for lol.

    Spoiler

    Last edited by DMz; 21st Jan 12 at 2:44 AM.

  25. #4075
    Member Gurdy's Avatar
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    @inukshuk

    That MG34 is sweet! Very well made!

  26. #4076
    Member Thiky83's Avatar
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    Hi guys!
    Here are some idea to Ferdi/Elefant camo:

    Ferdinand/Elefant camos


  27. #4077
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    What's wrong with Loran's MG34 model?
    Nothing at all LD. I tried fixing the skin but that was a losing battle. So I decided to remodel the whole thing to be able to skin it properly. Thats the story behind it.

  28. Modding Senior Member Company of Heroes Senior Member  #4078
    Celéstial by heart Celution's Avatar
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    Awesome looking skins, Xali and DMz!

  29. Company of Heroes Senior Member  #4079
    Moderator Lethal Dosage's Avatar
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    Well the MG34 model is quite nice. I agree with the idea of one without the belt drum for the tripod, with a belt going from an ammo can into the reciever. If it can be managed, hopefully the MG30 can also get that treatment (did it use the lafette tipod too, or did the MG30 have it's own?).

    DMz, all 3 Jagdpanzers look great! The middle one caught me by surprise, i never noticed it was included in the Jagdpanzer_IV(A) package until your post got me thinking, and i checked the package just now. Now i feel like i've just gotten yet another new skin for it, thanks to your bringing it to my attention. Cheers!!!!

    I remember the Elefant tiger205 modelled and released here quite some time ago was quite good. It was a good model (his own, made before he started exporting from MoW), good skin, and even had a good wreck model and skin. All the animating he did on it was all great, except for the main gun anims. While i'd love a new model (especially one that could be toggled between Ferdinand and Elefant), wouldn't it be easier to just fix his model? Of course, with a new model, you could add a tank commander to the Ferdinand, and a working cupola with the option of a tank commander or roof MG for the Elefant!!!

  30. #4080
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    did it use the lafette tipod too, or did the MG30 have it's own?
    The MG30 (in Germany) or Solothurn (in various armed forces, most notibly Hungarians used it) was never really deployed in a heavy role from a lafette. It had a curved 30-round mag and was not belt-fed. The Hungarians took it as is but when the MG34 got in service the MG30 was simply pulled out but since there were so many of them they got modified to become the MG15 and MG17, both double-drum magged chiefly aircraft defense weapon.

    When I made the MG30 I didnt even have the Germans in mind, I made it as the principal lmg for the Hungarian models. It had long got out of German service for ground troops before the war started and was totally replaced by the MG34. (on a note: it is interesting that although the MG42 is still considered to be the best MG ever designed the MG34 served its purpose very well, had single-shot capabilities and was not an ammo gobbler, yet it was so expensive to manufacture that the "stamped metal parts" '42 came into service - and that was but the only reason for a new machinengewehr concept, Mauser could simply not make enough or fast enough or cheap enough, but the MG34 was a damn good weapon and would have probably never been replaced, even after 9 years in the service until the '42 got sucked into the system. It wasnt actually replaced either, just that the German troops needed something on the side, other then this beauty.)

    This may asnwer your question better: the MG34 is the most beautiful gun ever made in my opinion, and that is why I made a new one, not out of disrespect only for satisfying my own desire I had for a long time. I am almost done, made two versions: belt-fed with the reciver properly modelled - and a drum fed lmg version. I have three versions to chose from: folded up legs, no legs, open legs for lmg role. When the bipod is removed (in RL) - with a simple move, the whole assemly comes off, no hinges or anything of this sort remains. Just in front of the receiver assembly there is a place (I modelled it also) to put the bipod in the middle of the gun for better swivel. Changing or removing the bipod takes about 10 seconds if that. So I payed particular attention to the "bipod-issue".

  31. #4081
    Member DMz's Avatar
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    LD the one in the package is no good m8, it has the black edges with very little overspray plus the alpha is no good, the same went for the dunkel gelb one, plus niegther have a hull for the piv to match. I had to match a hull up, remove the black, and replace it with dg, remove the green lines where the uv ovelay wasnt quite spraed out and was showing through, and then make new nrms plus alphas for all 3. Even my ambush camo one, had an alpha cutout problem round the spare wheels. plus i changed a shader or 2, made new skirts for the ambush, and new skirt nrms spcs and gls for the grill skirts on all 3. Ill release it in a few minutes, just let me bundle it up for you.

    Anyways here it is.

    Going to post the credits because the whats been done part may be useful to people suffering from blotchy model syndrome or darkness issues.

    Jagdpanzer IV Alkett - Final Version.

    Whats been done.

    None of the older 3 versions on these skins work correctly. All had incorrect alphas, wrong occlusion maps, and incorrect skirt textures.

    Firstly all different skin textures have had the black removed from the background.
    Although this seems petty, black on a skins base causes a lot of problems if the skin slips during compile, as these did.
    It leave blacks lines on the model, as was very prominent on the barrels and on the surrounding area by the drivers view port.
    The green lines left behind by the uv overlay have also been removed from the dunklegelb and light camo versions.
    These caused unsightly marks down the sides of the mudguards, and along the rear of the engine housings and main superstructure.

    All alpha channels were removed from all 3. They were wrong, this was entirely my fault as i was hopeless with skins and hadnt a clue at the time.
    Although they were 8 bit interloped alpha, i have found out the hard way that the nvidia dds tools do not make the alpha for you correctly.
    You have to make your own alpha channel by duplicating eigther the green or the red channels and naming the duplicate "Alha". Then you add any black cutout
    masks to it, and save as 8bit interloped alpha with generate mip maps enabled. This gets rid of all dark patches and lighting issues on your models ingame.
    It works with anymodel that has lighting issues that are not related to smoothing or welding .

    You have to do the same to your nrms and gls spc. Occlusion channels are a pain. the relic tools do not render them correctly.
    The solution is to use a white texture, and duplicate the alpha from the relic tools made texture to that. Although the texture looks white
    to the eye, the lighting is still recognised correctly in game using this method.

    Anyway all that has been done, plus new dif gls spc and nrm textures have been made for the skirts and main models. The main models nrm is much less aggressive,
    i personally thought the embossing was too heavy so i altered it and added a few extra details where needed.

    The skirts textures are drastically different to the origionals, so dont try to use the origionals.although they will work,
    they will not give the same detail or effect ingame.

    The panzer iv textures included are rough, they are purly to make the alketts look correct ingame so they dont have unmatched wheels and engine covers.
    If you use them as a piv you probebly wont be impressed, they wernt made for that.

    Matching wreck textures were made for the skirs and the piv, again new alphas were applied to all textures, and the black background removed from the main wrecks texture.

    The exhaust textures have new alphas on.


    Installation.

    Delete your older versions. none of it will work, if you dont it will cause confussion and problems.

    All relevent textures are in the same folder as the model.

    There are 3 rgms & abps, one points to each vehicles textures.

    The 3 abp files point to "Panzer_IV_70(A)DG" "Panzer_IV_70(A)AB" & "Panzer_IV_70(A)" respectivly.

    "Panzer_IV_70(A)DG" is the plain dunkelgelb. (Inukshuks skin) .
    "Panzer_IV_70(A)AB" is the dark ambush camo by me .
    "Panzer_IV_70(A)" Is the light Ambush pattern (Inukshuks skin) . (Probebly my personal favourite).

    Ive included 3 seperate ebps files for these, you will have to edit these to your needs, as Eliwood made one for FE, and ive pinched it for this to save me time.

    If you alter the install folder order, things will screw up, so you will have to alter the rgm pathings accordingly, aswell as probebly the abp, depending on where you put the files.

    Finally the Credits.

    Jagdpanzer IV Alkett .

    Annimation & Coding - My Friend "EliW00d" without who most of us would be crying in our milk on the models front.
    Alkett Model & UVMap - DMz . (Relic Panzer iv used as mix model for treads, running wheels and engine hatches) .
    Dunkelgelb And Light Cammo Skins Plus additional Edits to uvmap - Inukshuk .
    Skirt & Wreck Texture Edits Repairs - DMz .
    Origional Skirt Texture\Alpha work - GnigruHs .
    Lots of fixing of many textures, plus hair loss and greying . Me (DMz) .

    Anyways the credits are correct as far as i know.

    I listed what i did, because I have been having a lot of problems on my models with lighting and dark patches, i hope whats above will help anyone else
    having those or similar problems, to get round them, Its not a guaranteed fix, Nvidia and ATI graphics cards render differently. So it may or may
    not work for you, all pcs are different, people use different programs to skin and model, so again it may or may not work for you. But i hope it does,
    because i spent 10 months trying to figure out why every model i made looked terrible ingame, following various bits of advice and looking at tutorials.
    In the end i was kicking myself as it was such an easy fix & probebly should have been the first thing i should have checked.

    Download

    There are 2 fullsize 1920x1080 jpgs in the rar aswell, at least youll be able to see what your installing .
    Last edited by DMz; 21st Jan 12 at 10:51 AM.

  32. #4082
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    Progress on the MG34. I modelled the receiver and tried giving it the best skin I could put together. The drum fed version will not have the receiver. Work is slow but I will finish this weekends I am sure.
    Attached Images

  33. #4083
    Member DMz's Avatar
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    Thats grand m8, looks fantastic.

  34. #4084
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    Glad you like it. Here is another shot, but this is how far i will take it now, I have to call it a day.
    Attached Images

  35. #4085
    Member eliw00d's Avatar
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    Looks awesome! You can put the belt-fed version on the MG 42 import I sent you.

    Also, from what I understand, the bipod for MG34 and MG42 were the same. How will your MG34 scale to Relic's MG42?

  36. Company of Heroes Senior Member  #4086
    Moderator Lethal Dosage's Avatar
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    Great DMz!!!!! Quite a wall of text tho, lol, but i read all of it! (ok, i skimmed it just a little )

    And having screenshots included in the package is always handy. I try to add some to all the packages i download, it makes it so much easier when searching for a specific skin or model.

    Inuk, Cheers for the info on the MG30, i didn't know ANY of that, but now i'm certainly the wiser for it. It's pretty clear you love the MG34, i wouldn't be able to choose between the MG34 and MG42, i like them both and they both have their good and bad points. Personally i think that the MG42 is best suited for roles firing from the lafette and where there's plenty of ammo present, making good use of an accurate and stable firing platform, so that it can put most of it's many, many rounds fairly accurately on target. While the MG34 would be more suited to an LMG role where the ammo carried by the infantry won't get burned through too quickly, and mounted in vehicles, where it's fairly unique method of changing barrels allows the operation to be carried out quickly within the confines of the vehicle. Even judging purely on looks, i wouldn't be able to choose.

    Your MG34 model is absolutely great, and with the skinning underway, i can see just how good the model it. The skin itself is damn good to, appearing to be photorealistic, but without the strange blemishes and lighting issues you often get when trying to skin something from a photo. I'm so jealous of the Fallschirmjagers and Gebirgsjagers who'll eventually be running around with this model ingame. I think it's that good.

    Now... how do i make it shoot rainbows? :P

  37. #4087
    http://botb.fiffa.net Halftrack's Avatar
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    @Lethal Dosage: As you command , Sir!!

    This is my version of the M8 Scott, it also features correct running gear and highres stuart treads.
    btw: the normal map needed to edited, it might also be useful for the GniGruH/Xalibur Scott.



    Download Link for M8 Scott Textures



    .

  38. #4088
    Member DMz's Avatar
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    Thank you mate, and yes i was aware of the nrm problem on it, it was on my long long list lol. Excellant job.

    Pity my turret and gun mantlet suck, always been unhappy about keeping it that size to facilitate the crew, maybe ill remake them sometime.

  39. #4089
    http://botb.fiffa.net Halftrack's Avatar
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    if you have other nrms on the list, i corrected quite a few...

    edit: gamefront sucks again, i removed the link and will repost a working link later.

  40. #4090
    Member DMz's Avatar
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    its ok m8 most ive done now, that and the stuart recce i think were the last two. i even fixed that old Airborne AA nest TD and me made. Looks fine now, As U.S and as Ruskie.



    Lol its not buried ingame . Heh also fixed my dhsk textures

  41. Company of Heroes Senior Member  #4091
    Moderator Lethal Dosage's Avatar
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    I thought that looked like a strange M2HB. lol. It looks really good, even with the gunner being up to his knees in mud, we can blame the autumn rains for that! It's great to see that model finally being fixed, especially with the smoothed sandbags.

    Halftrack, your Scott skin looks great, i can't wait to dowload it and give it a go.

    DMz, there's always Relic's M8 Scott, if your unhappy with the turret. I seem to remember the CoHO model was completely finished, except for the .50cal?

  42. #4092
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    How will your MG34 scale to Relic's MG42?
    The bipod and the drum mag is the same so that is the base for sizing. in RL the were roughly the same lenght, I will try to keep it that way. Or are you asking because the mg gunner's anim - and the fact that he cant really reach the bipod if its not in the same spot as on the MG42. I can almost guarantee you that it wont fit that way... So there is one option left: edit it so that the gunner can only fire from a prone position.
    photorealistic, but without the strange blemishes and lighting issues you often get when trying to skin something from a photo
    Thats the aim. I am using photo textures but first I have to process those.

    @HT
    That is one nice Scott! Love it.

  43. #4093
    Member NL123's Avatar
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    how they are unit by finns,hongrins,romnins? fortrees eruope still dint released.
    i have a problem.when i putting the models,i entering the game and they arent new units,WHAT DO? (i put it for EF mod and they arent germens or amercan
    they are alies and axis) sorry for bad english

  44. #4094
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    Done, ready to go!
    Hope you like it, i had fun making it! There are three option as the screenies show: 1, lmg - bipod set 2, lmg - bipod folded up 3, bipod removed, heavy role, belt fed.
    Some more new weapons are coming your way...
    Attached Images
    Last edited by inukshuk; 22nd Jan 12 at 5:08 AM.

  45. #4095
    Member Aidas2's Avatar
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    Looks great!

  46. #4096
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    I think for halftrack and SP, also BMW bike, Kübelwagon (when we gonna have it), Schwimmwagon I think the folded bipod version would be great. For tanks the removed bipod and for heavy role the belt fed. That is why I made two version, one with the receiver worked out to detail.

    @Eli
    I checked it out, I can easily size it to the MG42 (drum size should be the same, the bipod is so simple on the '42 that I cant match to that), but the bipod position is more towards front compared to the '42, as expected.

  47. #4097
    Member DMz's Avatar
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    Good i can retire now , Eli can nag you for Germans from now on

  48. #4098
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    Stuttgart, Germany
    lol,
    You cant retire! Sorry bud! The reason I am making weapon models is that we have a DMz, a Gurdy, an Aidas and an Adiya - so we have plenty of vehicle guys. As a fellow modeller I salute you all!

  49. Modding Senior Member Company of Heroes Senior Member  #4099
    Celéstial by heart Celution's Avatar
    Join Date
    Apr 2008
    Location
    Sweden
    Weren't you retired a few months ago?

    Anyway, thanks for all the effort you have done even after that mate, we'll surely miss your awesome talent! Though I doubt you'll be able to leave the forums even though you retire from modeling!

  50. #4100
    Member
    Join Date
    Jul 2010
    Location
    Stuttgart, Germany
    I am sure you will hang around - and there is no way you will keep your hands away from further stuff. I just cant see that from happening. I am on and off, I am not a steady contributor, I am sure we need people like you: just simply crazy, gone! lol
    You have modelled an entire German Panzerdivision, you cant just simply take your hat and leave, lol!

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