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Defunct Community Model Project

  1. #4301
    Member eliw00d's Avatar
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    I may have accidentally deleted a couple spoilers when updating, not really sure how that happened. Most of the Archived Stuff is going to be re-done at some point in the future.

  2. #4302
    Member Mirage Knight's Avatar
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    @inuk

    If it helps, I found this link ----> http://www.mg42.us/viewtopic.php?f=24&t=10597

    Someone restored a Lafette 42 to practically factory condition and took some very good close up, multiple angle shots of the mount. In particular, you can make out the knobs for the optics, the traverse handle and where the whole MG cradle actually pivots.

  3. #4303
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    @Mirage
    Very nice of you to help. The Yugo M53 éafette is exactly like the real thing, although post war production. It is what we need. Many Yugo built M53 lafette is weathered and repainted and are sold as the real thing, there are forums just on this topic all over the net. So it is exactly what it looks like. BUT!
    The problem here is not that we dont know how it looks like. The problem is that is has to animated and the Relic model has its bones where it does. I would have to build the new model around those bones but then i cannot build a model that looks like the lafette in real life. I can only build a model that looks like the one we have in game. On top of it it has parts with bones that are made up and the real lafette doesnt even have it. It has to be matched with the sync as well, so the whole thing is a great effort for minimum gain. The lafette looks like what I threw together from primitive shapes. The ingame lafette doesnt look like the real thing. It is a fantasy lafette. But the bones are matched to this fantasy model.
    I might be able to do something, I am not saying i wont try but it takes more than just sit down and model. It will have to be a very painstaking process which i dont have the time for right now.
    I started this by saying 'I will do a real one guys' but i tried and i had to relalize that there is much more to it then just make another one. The damn thing has to be animated at it presents me with a problem and certainly a great deal of limitations!

  4. #4304
    Member DMz's Avatar
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    Eli suggested you to use the 30 cal positioning,its A: higher and B: more forgiving from a syncpoint and animating point of view, plus you have a marginal movement on the bones anyway, its not a great deal, but should easily be enough for your needs.

  5. #4305
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    i will look into it. what i am saying is its much more work and tender care than i previously thought so I rather spend whatever little time I have got on making a G43 rifle with an optional ZF4. and a G41 if I am already at it. Then...I will attend to this pile of mess we call lafette, lol

  6. Company of Heroes Senior Member  #4306
    Moderator Lethal Dosage's Avatar
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    In the back of my mind.
    Inuk, While i am enthused about a more correct lafette, simply having correct MG34s and MG42s on the Relic Lafette is enough for me, i just can't wait till them, and the other small arms we've done and are working on, are ready.

    DMz, lovely, just lovely. And i love it when you think of me! lol. They look great, especially the tracks... it seems i have hat eating to do now... *wanders off in search of someone else's hat*

  7. #4307
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    having correct MG34s and MG42s on the Relic Lafette is enough for me
    I am glad you say that because for now that is the deal. A correct lafette built around the Relic bones need more tender loving care and time than i can afford right now. I will do it but not for awhile.

  8. #4308
    Member Adiya's Avatar
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    Spoiler


  9. #4309

  10. #4310
    Member Gurdy's Avatar
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    Looks really cool, adiya!

    PaK 40:



    Next up is the Jagdtiger!

  11. #4311
    Member Adiya's Avatar
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    Quote Originally Posted by Gurdy View Post
    Looks really cool, adiya!

    PaK 40:



    Next up is the Jagdtiger!
    How's the progress on pak43?

  12. #4312
    Member TigerTanker's Avatar
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    That Pak40 is wonderful. Good job, Gurdy!

  13. #4313
    Member Gurdy's Avatar
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    @Adiya

    High poly is about half way done, but it'll take a while--these AT guns take a while to work out. :X

  14. #4314
    Member Aidas2's Avatar
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    Quote Originally Posted by Adiya View Post

    Spoiler

    Looks great! Glad you changed the wheels. Also epic Pak, Gurdy.

  15. #4315
    Member Adiya's Avatar
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    Spoiler


    Sdkfz. 231 is done, approx. 2.7k Tris.

    231 - 2.25k
    232 attachment - 0.45k

    ----------

    ps. front hatch and engine hatch are open-able.

  16. #4316
    Member Jagdpanther's Avatar
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    Looks really cool. Excellent work. Hopefully we will see it working soon. I like to have some more stuff from the beginning of the war.

  17. #4317
    Member DMz's Avatar
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    Spoiler



    Spoiler


  18. #4318
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    i have only been gone for a few days and look at all these goodies!
    Nice Pak, nice Panzerspahwagen and looky this is my old friend the amphibious jeep! Keep it up guys! Nice work!

  19. #4319
    Its great looking at this forum daily, as you get to see lots of goodies from all the hard work that many of you are doing. Much respect

  20. #4320
    Member DMz's Avatar
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    Yes the pak is very nice, came out a lot nicer then i expected, i suspect more due to the skinner then me.

    As for the gpa it was a nuisance, as i didnt have a clue what i was doing with it, and Beefy kept having to prod me, i had to increase the legnth and make the hull texture parts longer to match, in order to make the back bigger, so maybe we can fit the 30cal gunner in there,(If i can ever figure that much out). its not a mix its a full anim job as we used it for practice. For now the Johnson in the front will do as a state item. The johnsons basically a clone of the Brit bren carriers gun and gunner, just changed the gun, altered the sound text. and will probably boost the damage stats slightly in the ebps. Your skin for the GPA came out nice Inuk, even though i again had to remove a black background .

  21. #4321
    Member Pajeu's Avatar
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    Marvellous unit, Adiya!
    Thi's fantastic!
    P.

  22. #4322
    Member TigerTanker's Avatar
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    Hah! The GPA finally made it to CoH. Good work DMz, this was one of your first models shown if I'm not mistaken. I can't wait to test this beauty myself.

  23. #4323
    Member Jagdpanther's Avatar
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    sirpsychoj sayd it. Great progress in community development and last but not least much work for eliw00d to animate all this to get it ingame.

  24. #4324
    Member burtondrummerNY's Avatar
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    I'm sure PT will be excited to see the GPA, it looks fantastic!

  25. #4325
    Member eliw00d's Avatar
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    @Jagdpanther
    I hate to disappoint, but I am going to be animating less and less as the year goes on. I made some promises, so I will finish what I started, but the reality is that I just don't have the time anymore. School is taking up a lot more time than I originally anticipated and I have a mod to finish. However, Beefy^ and DMz are more than capable and they are learning how to animate on their own - about damn time!

    I am hoping to pass the torch on at some point this year.

  26. #4326
    Member Jagdpanther's Avatar
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    Oh mate this are very, very bad news. You know that I like your intension and of course your great work. But sometimes the real life is more important. We all have to thank you for your massive amount of work you done here.

    Good to know that there are still some experts like DMZ and Beefy, they can continue the work.

  27. #4327
    Member DMz's Avatar
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    Experts lol, novices more like hahaha, anyway he didnt say he was going to become invisible, just that hed be extreamly busy because of university, plus tbh he needs to start getting on with Fortress Europe aswell.

    Anyway. GPA ingame, took a halfdozen attempts at altering the alpha and lighting on the dif and nrm, but i think its somewhere near right now.

    Probebly let you have it tommorrow, after ive actually bothered to play a whole map using it .







    Updating with release.

    Read Me File As Below.


    Ford GPA Amphibious Jeep For Company Of Heroes Tales Of Valor.

    Model & UVMap - DMz.
    Skin Plus Small UV Edits - Inukshuk.
    Animation & OE Work - Beefy^ & DMz.
    Damage\Weapon\Bag Edits - Beefy^.
    Skin Edits Plus New Alphas - DMz.
    Johnson LMG Model & Skin - Relic Entertainment (Smoothing By Beefy^).
    Many Hours testing ect - DMz & Beefy^.

    We used Eliw00ds Fixed jeep Referance files to put this together.

    Installation.

    Just drop the relevant files into your mods folder.
    EBPs file and Weapon Stats are supplied.
    The new Weapon is called LMG_Pintle_Gunner.

    The Ebps Crew gunner uses the British Bren Carrier Gunners annimation & the US riflemans skin set, it is set to be created when the vehicle spawns.

    There is no 30 cal on the vehicle, only the Johnson LMG, the damage stats are based on somthing somewhere in between
    the 30 cal and the bar, i think its pretty reasonable, about inline with the origional jeep. The armour piercing state,
    can still be enabled as we left it on the animation and adjusted the muzzle flashes accordingly. You may need to alter the
    files in oe accordingly. The johnson LMG uses its own sounds and has had its burst rates and muzzle flashes set ect.

    If you want the jeep unarmed as a normal capture or recon unit, just add two dashes in front of the line that reads,

    "..\\..\\..\\allies\\soldiers\\vehicles\\LMG_Pintle_Gunner", in the abp, so it reads like below.

    --"..\\..\\..\\allies\\soldiers\\vehicles\\LMG_Pintle_Gunner",

    This is not a mixed model as we decided to use it for animation practice. We may at a later time add a BAR to the LMG_Pintle_Gunner files.
    Along with the liquid cooled 30 cal and a DP28, (for use with Russian Mods). but atm we think it unecessary.

    When the vehicle dies, you will see 2 dead figures lying flat under the wreck, they only remain for a few seconds.
    And i think thats acceptable as you have to look closley to spot them in the first place.

    Anyway we think the whole things somewhere near right, and we hope you like what we have done.

    Please give credit if you use this model in your mod, & dont go chopping it about without asking first
    (chopping as in physically altering the model, do as you wish with the animations attribs & feel free to re-skin).

    NOT TO BE USED FOR PROFIT. Its Free.

    DMz & Beefy^.

    Download Revision 13/02/12 - 06:15 GMT

    Gun position and various other bits are slightly tweaked compared to the ingame shots above.
    Plus sounds corrected to use Johnson lmg sounds not bren.
    Last edited by DMz; 18th Feb 12 at 11:53 AM.

  28. #4328
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    looks nice.

    does the jonson use the same sound as the infantry version eli made?

  29. #4329
    Member DMz's Avatar
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    It should do, but atm its popping off with 30cal sounds i think, i will probebly add another two or three states anyway to change it for a BAR\LMG version of the 30 & a DP28 for a Russian vehical.

  30. #4330
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    sounds good. cant wait to use it.

  31. #4331
    Member Jagdpanther's Avatar
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    Experts lol, novices more like hahaha, anyway he didnt say he was going to become invisible, just that hed be extreamly busy because of university, plus tbh he needs to start getting on with Fortress Europe aswell.
    @DMZ: come on mate, you are an expert now. I've followed your footsteps since a while, and you'll get better and better. I know the most stuff is new for you or was it, but you really master each problem.

    I know, eli will not leaving the forum, but loosing an active animating expert is hard enough for the community.

    Btw. The GPA looks good. It's a nice target.

  32. #4332
    Member DMz's Avatar
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    Ford GPA Jeep Released In Post 4327.

  33. #4333
    Member Adiya's Avatar
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    slowly making progress on texturing....

    Spoiler



    while making normal maps, i found some more tiny details needed to be added

  34. #4334
    Member burtondrummerNY's Avatar
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    Adiya, I always get excited whenever I see that you posted. The detail on her is amazing! Can't wait to see it done

  35. #4335
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    This is a beauty!

  36. #4336
    Member kapulA's Avatar
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    Hrm. I always wonder what those tiny rivet-like holes on the top of German turrets are - I recall seeing them on Pz III turrets as well. Could you perhaps enlighten me Adiya, if you've come across such info during your research?
    Oh, and needless to say, the model is absolutely top-notch!

  37. #4337
    Awesome model

    Seeing this reminded me of the Sd.Kfz. 234/4, it would be an awesome reward unit and could borrow heavily from this model of yours. Anyway, great job!

  38. #4338
    Member eliw00d's Avatar
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    @Khannis
    The 231 and 234 series are nothing alike. DMz has already made a 234/4, though, so you will be seeing one of those sometime soon.

  39. #4339
    Member TigerTanker's Avatar
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    Guys, I have downloaded the MG30 Solothurn and it has no sound files. Ingame the shots are silent as well. Can anybody re-upload the package with the sound files included? Thanks..

  40. #4340
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    I fixed you up TT and sent you all relevant files. Check your skype.
    When you run into something like this: provided you have OE set up and running you can link another sound to it in its .rgo or at least check what you are missing in the same file.
    Last edited by inukshuk; 14th Feb 12 at 2:03 AM.

  41. #4341
    Member TigerTanker's Avatar
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    Cheers mate. Sure I will!

  42. #4342
    Member Mirage Knight's Avatar
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    I always wonder what those tiny rivet-like holes on the top of German turrets are - I recall seeing them on Pz III turrets as well.
    That was for attaching internal lights and mounting brackets for things like sighting equipment, map holders, and even the gun mount for the main armament to the turret roof and sides of the 231. Similar holes can be seen on the turret roof plating of most German tanks and were there for the same reason. The size, number of holes, and patterns they formed differed depending on the armour thickness and what needed to be attached to the interior surfaces of the turret. Most instances the factory workers could get away with quick, simple welds but heavier equipment that required removal for maintenance, repair and / or replacement would naturally necessitate heavy duty screws or bolts.

  43. #4343
    Member kapulA's Avatar
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    Another mystery solved. Thanks for the info Mirage!

  44. #4344
    SdKfz 251/17 Ausf. c

    what are the ani tables for the weapon?


    PS:Adiya that is a very nice tire

  45. #4345
    Member eliw00d's Avatar
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    @178thBG
    Since the 2cm FlaK 38 is mixed, use the anim_table from that in your weapon. If you already have a 2cm FlaK 38 weapon set up, just give that weapon to your 251/17C and it will work with no problems.

  46. #4346
    what do you mean?

    i tryed using the ones from the 251/17d readme, but it doesnt seem to work. theirs no barrel recoil and the turret doesn't turn or elevate.

    and i dont have a 2cm flack battery. i just have the half track that im trying to get to work.

  47. #4347
    Member eliw00d's Avatar
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    So, look up the readme for the 2cm FlaK 38, which you should have downloaded (as it is required for the 17C). Then:

    Quote Originally Posted by eliw00d
    use the anim_table from that in your weapon.

  48. #4348
    i am... how ever i just opened another mod with the same vehicle, and copied the exact same ani table, that i had from before.(same one from the read me). and magically it works.

    i have no idea what changed.. but im not going to ask questions.. ill just chawk it up to black magic.

  49. #4349
    Member eliw00d's Avatar
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    It usually is. Glad you got it working!

  50. #4350
    Member Adiya's Avatar
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    Spoiler


    still practicing and learning the texture pipeline, looks not bad, doesn't it? materials are not yet applied, but it's on the right track i think.

    here 2048x2048 textures are used, in CoH it's normally 1024, isn't it?

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