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Defunct Community Model Project

  1. #4651
    Member ChickenNuggets's Avatar
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    No I want the pintle_gunner 01 for the stug 3, not the turret gunner ( I think turret gunner is just for tanks with turrets :P )

  2. #4652
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    The textured Mosin Nagant M30. Some of the edges and seems need adjustment and correction on the receiver and stock, lol but the rifle itself took shape already. The M39 Finnish version will have a different texture to stand apart better.
    I am almost finished with the PPSh41 but I decided to only showcase stuff that are textured already. The M39 and the Suomi guns are also getting their textures i will show them when ready.
    Hope you like it.
    Attached Images

  3. #4653
    Member Aidas2's Avatar
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    Looking nice.

  4. #4654
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    Mosin-Nagant variants

    The Russian issue Mosin-Nagant M30 and the Finn manufactured Mosin-Nagant M39 side-by-side, ready to go.
    I didnt realize until I modelled both how different they are. The M39 is a robust rifle while the M30 is a slim weapon.
    Attached Images

  5. #4655
    Member eliw00d's Avatar
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    Words cannot describe the awesomeness! Great job, inuk!

  6. #4656
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    thanks! simplicity was the name of the game so the models are crude compared to my previous works but with the textures i am content how they turned out.
    i go to hit the bed now, lol
    tomorrow is Suomi and PPSh day!

  7. Company of Heroes Senior Member  #4657
    Moderator Lethal Dosage's Avatar
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    The Mosins look great, both the models and the skins, you really did well on them. I really like how you chose to skin them different, so that they can easily be told apart, and i'm just loving the M1891/30 skin!

    The Mosin Nagant is quite a beautiful rifle (as far as i'm concerned, everyone else thinks i'm mad!), and one is on my top 3 list for when i eventually get around to getting my firearms license. It's wonderful to see it modelled and skinned so nicely for CoH, it's only a shame i can't personally find a use for it within my own mod.

  8. #4658
    Member Jagdpanther's Avatar
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    As a tribute for the CMP section I like to share my first custom skin for the StuG III.

    It's a rework of DMZ's dark yellow skin and I got the permission to release it.

    The skin can be used in any mod, but please give a little credit.

    Proper credits and description are in the download included.

    Attached Files

  9. #4659
    Member Gaius22's Avatar
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    Nice! They look pretty good!

  10. #4660
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    I proudly present you with the submachiegun the Russian developed the PPSh from - the Suomi. Designed, produced and used by the Finns against the Russians. It will come with states, drum or stick magazine, KP-31 and M31 versions.
    @Eli - this is for you
    Attached Images

  11. #4661
    Member eliw00d's Avatar
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    :o

  12. #4662
    Member ChickenNuggets's Avatar
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    Eliw00d could you please tell me if there is a pintle_gunner_01 on this forum? If not, where can I find it? Do I need it because I am not getting the Stug III package til' I can be sure, plus until I have this I am missing out from many of the custom assets you have provided for the community. I really don't want to upset you, and if pintle_gunner_01 turns out to be in the most obvious place but I've just been looking over it I'm really sorry for wasting your time.

  13. #4663
    Member eliw00d's Avatar
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    A new one hasn't been released. The default StuG gunner should suffice, you might have to edit the ABP to reflect it. An update is coming eventually.

  14. #4664
    Member ChickenNuggets's Avatar
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    Oh good, I have been holding off on getting the Stug III thinking if I didn't have the pintle_gunner it wouldn't work, thanks!

  15. #4665
    Member Mr.Mind's Avatar
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    OMGOMGOMG!!! That Suomi KP looks amazing! I can already see in my head a couple squads armed with Suomi KPs and supported with couple StuG 3s stopping those russkies wave afer wave. :P
    There are roads which must not be followed, armies which must not be attacked, towns which must not be besieged positions which must not be contested.

  16. #4666
    Member Aidas2's Avatar
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    Damn that looks good.

  17. #4667
    I have a question Ive wanted to model for coh for a while now and not till now have I had enough free time for my first model I thought I'd create a vehicle I thought was cool so I have started to model a vk4502(p)V but as of now im currently working in inventor software is it possible to port to game or 3DS max from this software?

  18. #4668
    Member Gurdy's Avatar
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    What formats can it export/save to?

  19. #4669
    Member burtondrummerNY's Avatar
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    We use inventor at my school, and if I recall correctly they are made by the same company, so in theory it should be able to export to 3ds or obj.

  20. #4670
    This is welcome news as I didn't want to have to repeat my work if I could avoid it

  21. #4671
    Member eliw00d's Avatar
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    I ran into some issues with my new LMG setup, but I hope to have inuk's MG 34 and MG 42 as well as DMz's and Beefy's M1919A6 and Stinger released soon. I will also be releasing updated versions of inuk's Sten Mk. II and SMLE No. I Mk. III.

  22. #4672
    Member eliw00d's Avatar
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    inukshuk's MG 34 and MG 42 have been released. Check out German > Small Arms for the links! No screenshots yet, but they are pretty damn awesome! Also, due to the trouble I had with bipods, some imagination is required! I don't think I will ever find a solution to it, but if anyone is interested in trying I can provide the source files. Besides, even Relic's Bren has bipod issues.

    M1919A6/Stinger, M1941 and Bren to follow shortly. I am waiting on inukshuk to make some fixes to the 31.M LMG (aka Solothurn), which will also receive a future update (with removable magazine, folding bipod).

    Please let me know if there are any issues.

  23. #4673
    @ Eliw00d: Just checked the first post, your ability to nest posts is second to none! Looks tidy though, good work.

  24. #4674
    Member Mirage Knight's Avatar
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    MG34 and MG42 animate just fine and the models and skins are great! No issues when all the relevant files were dropped in and the necessary ABP's were edited. Good job!

    The only issue I noticed has to do with the shaders for the skins - they illuminate a bit strangely under different lighting conditions to the point where some parts are much brighter than others and give the parts a different hue it seems.

    Edit: I think I see the problem. The nrm's for the MG's are effectively blank (shouldn't they be green with white details?) and the compression for the diff's are set to DTX1 when everything else I've seen is normally set to DTX5.
    Last edited by Mirage Knight; 5th Apr 12 at 8:13 PM.

  25. #4675
    Member eliw00d's Avatar
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    @escforreality
    lol

    @Mirage Knight
    Good to know! If there are any other small issues, I am sure we can fix them up in future updates.

  26. #4676
    Member Mirage Knight's Avatar
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    Glad to help

    Btw, I see what you mean about using your imagination with regard to the bipod

  27. #4677
    Member DMz's Avatar
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    DIF= dxt5 interpolated alpha
    NRM=dxt5 interpolaped alpha
    SPC=dxt1 1 bit alpha
    GLS=dxt1 1 bit alpha

    DIF can be DXT1 on small arms as can the nrm. but you have to know what your doing with the alphas.

    Any lighting issues or colour issues your having are alphas on dif and nrm and the spc and gls, i can guarantee it without even looking.

  28. #4678
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    I havent checked the MGs out yet but I can second DMz, it is always the alpha and the nrm when a model has lighting issues.
    I must add however that every model has to have post processed skins - ALWAYS! The export process removes alphas, screwes everything up and the model ends up with a bunch of texture issues. It is my job to fix that afterwards. I will look into it and will post fixes for the skin whenever I get to it guys! I also made a fix for the MP40 (had too much hue and a "pink" tint to it, now it is fixed) and will post all of them together.

  29. #4679
    Member Mirage Knight's Avatar
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    Thanks Inuk, much appreciated

    For the MG42, all colour photos I've seen show the pressed-metal areas of the weapon to be consistent in terms of hue:

    http://upload.wikimedia.org/wikipedi.../ea/MG42-1.jpg

    However, with your texture, the cooling jacket and the rest of the weapon don't match. Any chance of sorting that? I think the receiver / trigger group housing is pretty much spot on. Oh and the detail for the entire weapon is fantastic

  30. #4680
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    the cooling jacket and the rest of the weapon don't match
    The texture is made of a real weapon's detailed photos so it was like that I reckon. I will check out the texture of the release and my own updated skins and will sort those out.
    I made some ingame screenshots of my version of the MG42 and MG34. I set them up so the bipods are at a different spot than on the new release but these are my textures on them. These are corrected, this is what I have. There is also a peak of the corrected MP40 skin on one of the screenies.
    Attached Images
    Last edited by inukshuk; 6th Apr 12 at 11:45 AM.

  31. #4681
    Member eliw00d's Avatar
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    @inukshuk
    When you have a chance, try to hit me up on Skype this weekend.

    Which would you guys rather see: an animated bipod in the wrong place or a static bipod in the right place?
    Last edited by eliw00d; 6th Apr 12 at 6:45 PM.

  32. #4682
    Member Mirage Knight's Avatar
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    If you can move that little bit that the bipod is supposed to attach to, animate it. If not, static

    Interesting thing is that apparently the bipod on the MG42 could be repositioned further down the barrel via a lug point...

  33. #4683
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    @Eli
    I am working thru the entire Eastern actually but I will look you up mate

    And we only have the bipod misery because some genious originally had the idea to make "fire-from-the-hip" animation...
    In order to reposition the bipod - only so the gunner can grab it and fire away - means the bipod is in the wrong position. The MG34 has a place where the bipod can be attached right in the middle section or at the front - that is it. The MG42 bipod can be repositioned to just about anywhere but every gunner had it up front. The further away is the better if the gunner wanted to be stable for a good aim and a better arc of fire is available that way. So we wanna make all sorts of incorrect MGs for the sake of one particular animation! One has to zoom right in to see that the gunner is grabbing the air instead of one leg of the bipod? I think this whole thing is really out of proportion. I am already sorry I started getting into MGs. The rest of the weapons are causing less of a debate.

    Will those skins I showed you guys do for a skin fix? I havent got a feedback on that. Appearantly this skin issue is no biggy...

  34. #4684
    Member DMz's Avatar
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    The screenies of the skins are excellant mate, skins are fine.

    As for the bipod, its a necessarry evil, in transition, it will just have to move back towards the gun. All relics LMG anims are the same ,they all hold the bipod to fire apart from the BAR, the BAR anim would be your only alternative, and leave the bipods permanantly folded. I generally manipulate the model to fit the anim.

    Right or wrong deliberatly moving the verts and shortening parts here and there works, as long as you adjust the uv to match. Only draw back is your model is generally the same legnth as the default relic model.

  35. #4685
    Member eliw00d's Avatar
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    I think what I will do is a simple compromise: there won't be an animation, but I can toggle the bipod between either a folded or deployed state. That way, when the soldier is prone, the bipod is deployed. Otherwise, it is folded.

    @inuk
    Why do you regret making them? What debate? We are just discussing compromises.

  36. #4686
    Member kapulA's Avatar
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    That actually sounds like a pretty good compromise, as, from what I've heard, it's more controllable to hip-fire with the bipod folded and in hand.

    Edit: And great work on the skins & models, they look superb in the screens you provided. The MG42's greenish metal hue strikes me as a bit odd, did it really look like that?
    Last edited by kapulA; 7th Apr 12 at 8:58 AM.

  37. #4687
    Member DMz's Avatar
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    Inuk theres nothing to regret, the models are fine, were just trying to get a happy medium on the anims.

  38. #4688
    Member Mirage Knight's Avatar
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    @eli: Perfect suggestion if you ask me

    The MG42's greenish metal hue strikes me as a bit odd, did it really look like that?
    I guess it would depend on the quality of the metal used and how it was treated, the effects of normal usage and exposure to the environment, and how well the weapon was cared for. Most of the colour photos I've seen have the MG42's stamped metal housing, including the cooling jacket, all one hue...usually a blue-black hue.

    @inuk: The colours you used for the MG34 are perfect. I think those would look quite well on the MG42

    With regard to what you've done on the MG42, the difference between your work and Relic's is phenomenal and you should be damn proud. Like everything else you've done for us, the results are exemplary and your efforts really paid off. It's actually hard for me to look at Relic's MG42 now without cringing a bit and I mean that.

  39. #4689
    Member eliw00d's Avatar
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    If inuk wants his cooling jacket to be a different color, that is his artistic expression. If someone wants a different color, they can make a custom skin for it. So, let's leave it at that.

    /twocents

  40. #4690
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    I dont know when I will have time for texturing so I will show this,
    -Tokarev, SVT-40 automatic rifle (342 tris ... but it is an upgrade weapon, if you want I can shave of maybe 40)
    -PPSh-41 submachinegun (424 tris)

    I will come back with the PPs43 next time and with these babies hopefully textured.
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    Last edited by inukshuk; 10th Apr 12 at 9:22 PM.

  41. #4691
    Member eliw00d's Avatar
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    Awesome work as always! I should be able to release the No. I Mk. III and Sten Mk. II soonish.

  42. #4692
    Member DMz's Avatar
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    You dont need to shave off tris m8, theyre 10x better tri wise then most of the guns out.

  43. #4693
    Member TigerTanker's Avatar
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    Inuk, you're a true talent. The new models look great as well, each weapon I look at make me think you've improved a bit again. The MG34 is my personal favourite so far, it looks totally like a high poly weapon. Good job!

  44. #4694
    Member DMz's Avatar
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    I forgot i had this, till VanAdrian redid the enviromental model.

    Ill get it finished and ingame over the next 4-5 days, time permitting, will serve okay as an engineers car or a british utility car i think.

    Obviously ive added the engine interior doors and all the other rubbish needed to make it work, all i have to do really is texture and animate now.



    Oh the cargo in the back is a few ammo boxes and an oil drum.

    The version with the cargo is 1881 tri 1881 poly.

  45. #4695
    Member Jagdpanther's Avatar
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    As I have seen VanAdrians retextured environment car, I was thinking "shame that this model is not animated". And now you came with the solution. Can you read my mind? Nice idea and also a nice work you did here.

  46. #4696
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    SVT-40

    Proudly present you with the SVT-40 semiautomatic Russian rifle. The model didnt afford me with all the angles being low-poly but I think the skin did the trick. Hope you like it.
    Attached Images

  47. #4697
    Member VanAdrian's Avatar
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    Inuk.. your work is just fantastic !

    FPS weapon ? Nooooooooo, better than that haha ^^ Well i like your photo-realistic painting style aswell as all the details you gave on your weapons, very nice work !


    @DMZ

    Well i've not seen this before, maybe cause i've not read the last few post here since 2/3 days, and hell yeah, what a nice surprise ! Good job on the engi truck haha I wanted something like this for both environment and player use, but as i'm a rookie with 3dMax i had to do with what i have in the game

    Nicely done, not too much detailed so it fit well with the CoH world, a nice texture on it and it will be cool BTW, the door/engine will be visible when you'll release it ? (via state i believe )
    (just a though, may be used for Afrika mod if someone - or myself - create a proper texture for ^^)

  48. #4698
    Member DMz's Avatar
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    @VanAdrian - Yes mate, i initially pulled this apart well over a year ago when i thought i might want a chevvy pickup, but i forgot all about it, so all that time its been hiding in a folder on the hard drive lol. All i really had to do was figure out how on earth to make working doors suspension and an interior. Ill sort the texture before releasing it, i may even release it with parts of your texture on it if thats okay, and just colour match the rest of the new parts to that. Probebly release a Brit micky mouse, and a North Africa 2 tone Brit dazzle pattern, aswell as a standard European olive.

    @Inuk As always m8 fantastic job. My Hats Off to you. Looks far too good for coh lol .

  49. #4699
    Member eliw00d's Avatar
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    @inuk
    Wow! Above and beyond, my friend!

    I updated inuk's Rifle No. 1 Mk. III with proper animations and other subtle fixes. You can find it in the British > Small Arms section. Enjoy!

    At some point, I may look into modifying Relic's Rifle No. 4 Mk. I to give it similar animations.

    Sten coming soon.

  50. #4700
    Member ChickenNuggets's Avatar
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    Fantastic job you guys, the russian weapons look just amazing and I can't wait to be using the enfield rifle.

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