Ah, I figured out why. It will have to wait for a 1.2 release to be fixed.
Version 1.2 has been uploaded. Hopefully, this is final for a time. I also changed the variety_name to a state and updated the readme for instructions.
That was fast. Is the variety_name the same like a state, except their usage? Something like a model variable?
It's a state like any other, but it is used by the weapon's anim_table directly. All I did was rename it to wheel_variation.
I understand. The context of the variety pressed was not clear. Now it is. Thanks.
Bah, there was a typo in the .rgm for the wreck texture. Change the diffuse to "art\models\weapons\german\cannons\7,5cm_pak_40\textures\7,5cm_pak_40_wrecked_dif" in the "PaK_40_Wreck" material to fix that.
Sorry but 1.2 doesn't work either.
- made 75mm_pak40_squad (copy of 50mm_pak38_squad)
- made 75mm_pak40 (epbs, copy from 50mm_pak38)
- made 75mm_pak40 (weapon, copy)
- made 75mm_pak40_gun (projectile, copy)
epbs entity_blueprint_ext animator IS Weapons\German\Cannons\7,5cm_Pak_40
launcher_marker in projectile IS marker_pak_40_barrel_end
Still the same probs as before - no animation for firing/moving
Don't get it...
Something else must be wrong with your setup, then. I am not sure what it could be other than the antitank_guns file, as that is where the animations are from.
The Pak40 is now working perfect; wreck show up! Thx to Eli and his team![]()
BLITZKRIEG MOD -
FOUNDER & PROJECT LEADER
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http://forums.relicnews.com/showthread.php?t=209582
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Yezzz... Works now!
Thx to JP for the files. Never figured out what went wrong with my files but it works! So I can live with that
Thx to the team for that fine gun! Poor, poor allies...
Glad to hear it. Would have been nice to know what went wrong, but at least it's fixed.
Yepp, for me too.The Pak40 is now working perfect; wreck show up! Thx to Eli and his team
@Martinlegend and firefish
I have forgotten to fix this typo in the rgm of the pak40.
So if you want to see a wreck, you should change this as Eli described it. At the moment it uses "7,5cm_pak_40_wheels_wrecked_dif".
Bah, there was a typo in the .rgm for the wreck texture. Change the diffuse to "art\models\weapons\german\cannons\7,5cm_pak_40\textures\7,5cm_pak_40_wrecked_dif" in the "PaK_40_Wreck" material to fix that.
Did you upload another version 1.2? In my version it is still unfixed.
Yes, for those that have downloaded it since I posted about it.
lol - then I was a little bit too fast and both have overwritten their versions. But if this is the only difference, then it is not that thing.
The only change was the .rgm for the typo, so no harm done. I was just saying that any new downloads would have that fixed.
Tja, if we do not have enough work, we obtain some ...
Btw. do you have to do some for me?![]()
I have fiddled with the texture maps until I got this - ZB26 in the field of battle. It is fully set up and works like charm. Sending it to @Eli for an all around check up and release.
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Are you sure you didnt work for relic lolvery very nice m8.
Thanks guys! I didnt know what I am getting into when started with all these, lol ! But I think I am at close to 30 weapons by now. A few more and I will start on the "Toldi" tank.
Cough A B CD F F8 Cough stug cough cough cough cough .
...and you have the face to call Eli a slave-runner, lol! I know...I have been sitting on those for ages...A B CD F F8
scheise! now everybody's gonna remember those!Oh yeah the stugs ...
haha yeahscheise! now everybody's gonna remember those!
Realy nice work on your weapons by the way !
nice inuk.
guys, if someone wants the projectiles i made i attach them in this post.
the zip contains:
moltow cocktail (model files and projectile.rgd file)
gammon bomb (model files and projectile.rgd file)
HEAT shell (model files, projectile.rgd file and example weapon.rgd file.)
hope it helps.
projectiles.rar
I was wondering when you will release those! I want them! Definitely try them out!if someone wants the projectiles i made
Yeah really! The little hairy beast is running wild now. Actually it is about time I get those started, lol!the cat actually was out of the bag
yes yes yes :/ among the 400 other things youve asked for .......................
happy that eli hasnt enslaved me too![]()
I feel a bit rude and lazy asking, but will there be an all-integrated mod file including everything that has been produced (in this thread) up for download in the future?
Would be handy, having everything ordened and sorted out, not missing a file, as base for every new mod we guys make. :P
"If everyone smoked a blunt, relieve the mind, the world could be a better place."
L O L
Haha sorry mate but there is a lot of work already involved on this thread to create all those new things, wich are near all correctly setup for ingame use, with some files wich already have UI and even abilities/upgrades setup in their attribs so i don't think that somebody will do this... fool job
Hmm anyway i could be wrong and somebody could do it, but don't think it may be so interesting to download a full pack with all these release... it's better to download what you want, as single ZIP, and then set it up to fit accordingly to your taste![]()
The goal is to eventually migrate everything over to the new forum for easier access, but as I have been busy with school and other things I have not had time to handle such a large task. Soon, though, along with many unreleased projects.
I intend to but the rar / zip will be over 200mb, it will include every skin and model at final plus ui icon ever released in this thread, Beefy and I started trolling through the mess weeks ago atm we have all of it but have to sort it into something resembling an understandable download.
thats great!
http://hq-coh.com/forum/index.php/topic,20769.0.html
(if anybody interested to create a late Tiger I model try this:
http://www.cohmods.com/tiger-i-late-t167.html)
In the mean time, keep in mind that there is a spoiler at the bottom of the first page with links to most of last year's releases (and some of this year's). However, our really old stuff was completely taken down because all of it needs some major updating.
Yea this will take ages to do anyway, i do have a lot of the older stuff working properly now, as i said alphas gls ocl spc and nrm are intricatly connected when it comes to lighting and ambient light. Had i not learnt that most of them would never have got fixed. Anyway dont hold your breath for the download ass it will take ages to put together.
I forgot i had these, just finished the skins. They will have to do, theyre tiny ingame anyway. All 5 share the same 256x256 texture.
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yeah DMZ you're the man
thanks a lot for these ^^ TT will be more than happy haha
Good job on both textures and models mate, well done
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I definitely love this banana![]()
OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG
That's even better than I expected. Can they be put on soldier uniforms too? AWESOMENESS..
Cheers DM!![]()
I have finished the Sten texture. This is the Mk.II and the late variant just like the CoH stock model. The rest is easy from here, another Mk. II, Mk. III, Mk. V and Mk. VI
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