Page 102 of 107 FirstFirst ... 2529293949596979899100101102103104105106107 LastLast
Results 5,051 to 5,100 of 5309

Defunct Community Model Project

  1. #5051
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Ah, I figured out why. It will have to wait for a 1.2 release to be fixed.

  2. #5052
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    OK, nu hurry mate.

  3. #5053
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Version 1.2 has been uploaded. Hopefully, this is final for a time. I also changed the variety_name to a state and updated the readme for instructions.

  4. #5054
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    That was fast. Is the variety_name the same like a state, except their usage? Something like a model variable?

  5. #5055
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    It's a state like any other, but it is used by the weapon's anim_table directly. All I did was rename it to wheel_variation.

  6. #5056
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    I understand. The context of the variety pressed was not clear. Now it is. Thanks.

  7. #5057
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Bah, there was a typo in the .rgm for the wreck texture. Change the diffuse to "art\models\weapons\german\cannons\7,5cm_pak_40\textures\7,5cm_pak_40_wrecked_dif" in the "PaK_40_Wreck" material to fix that.

  8. #5058
    Member firefish's Avatar
    Join Date
    Oct 2010
    Location
    Berlin, Germany
    Sorry but 1.2 doesn't work either.

    - made 75mm_pak40_squad (copy of 50mm_pak38_squad)
    - made 75mm_pak40 (epbs, copy from 50mm_pak38)
    - made 75mm_pak40 (weapon, copy)
    - made 75mm_pak40_gun (projectile, copy)

    epbs entity_blueprint_ext animator IS Weapons\German\Cannons\7,5cm_Pak_40
    launcher_marker in projectile IS marker_pak_40_barrel_end

    Still the same probs as before - no animation for firing/moving

    Don't get it...

  9. #5059
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Something else must be wrong with your setup, then. I am not sure what it could be other than the antitank_guns file, as that is where the animations are from.

  10. #5060
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    @firefish: You have a pm.

  11. #5061
    Member Xalibur's Avatar
    Join Date
    Mar 2008
    Location
    Bremen, Germany
    The Pak40 is now working perfect; wreck show up! Thx to Eli and his team

  12. #5062
    Member firefish's Avatar
    Join Date
    Oct 2010
    Location
    Berlin, Germany
    Yezzz... Works now!

    Thx to JP for the files. Never figured out what went wrong with my files but it works! So I can live with that

    Thx to the team for that fine gun! Poor, poor allies...

  13. #5063
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Glad to hear it. Would have been nice to know what went wrong, but at least it's fixed.

  14. #5064
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    The Pak40 is now working perfect; wreck show up! Thx to Eli and his team
    Yepp, for me too.

    @Martinlegend and firefish
    I have forgotten to fix this typo in the rgm of the pak40.
    So if you want to see a wreck, you should change this as Eli described it. At the moment it uses "7,5cm_pak_40_wheels_wrecked_dif".

    Bah, there was a typo in the .rgm for the wreck texture. Change the diffuse to "art\models\weapons\german\cannons\7,5cm_pak_40\textures\7,5cm_pak_40_wrecked_dif" in the "PaK_40_Wreck" material to fix that.

  15. #5065
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    It is fixed if you have downloaded it after my post, though.

  16. #5066
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    Did you upload another version 1.2? In my version it is still unfixed.

  17. #5067
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    Yes, for those that have downloaded it since I posted about it.

  18. #5068
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    lol - then I was a little bit too fast and both have overwritten their versions. But if this is the only difference, then it is not that thing.

  19. #5069
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    The only change was the .rgm for the typo, so no harm done. I was just saying that any new downloads would have that fixed.

  20. #5070
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    Tja, if we do not have enough work, we obtain some ...

    Btw. do you have to do some for me?

  21. #5071
    Member
    Join Date
    Jul 2010
    Location
    Stuttgart, Germany

    ZB26 in action

    I have fiddled with the texture maps until I got this - ZB26 in the field of battle. It is fully set up and works like charm. Sending it to @Eli for an all around check up and release.

  22. #5072
    Member DMz's Avatar
    Join Date
    Feb 2009
    Location
    Colchester UK
    Are you sure you didnt work for relic lol very very nice m8.

  23. #5073
    Member Aidas2's Avatar
    Join Date
    Jun 2009
    Location
    Vilnius, Lithuania
    Looks really nice.

  24. #5074
    Member
    Join Date
    Jul 2010
    Location
    Stuttgart, Germany
    Thanks guys! I didnt know what I am getting into when started with all these, lol ! But I think I am at close to 30 weapons by now. A few more and I will start on the "Toldi" tank.

  25. #5075
    Member DMz's Avatar
    Join Date
    Feb 2009
    Location
    Colchester UK
    Cough A B CD F F8 Cough stug cough cough cough cough .

  26. #5076
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    Oh yeah the stugs ...

  27. #5077
    Member
    Join Date
    Jul 2010
    Location
    Stuttgart, Germany
    A B CD F F8
    ...and you have the face to call Eli a slave-runner, lol! I know...I have been sitting on those for ages...
    Oh yeah the stugs ...
    scheise! now everybody's gonna remember those!

  28. #5078
    Member VanAdrian's Avatar
    Join Date
    Jan 2012
    Location
    France
    scheise! now everybody's gonna remember those!
    haha yeah

    Realy nice work on your weapons by the way !

  29. #5079
    Member
    Join Date
    May 2010
    Location
    Graz, Austria
    nice inuk.

    guys, if someone wants the projectiles i made i attach them in this post.

    the zip contains:

    moltow cocktail (model files and projectile.rgd file)
    gammon bomb (model files and projectile.rgd file)
    HEAT shell (model files, projectile.rgd file and example weapon.rgd file.)

    hope it helps.

    projectiles.rar

  30. #5080
    Member VanAdrian's Avatar
    Join Date
    Jan 2012
    Location
    France
    Thx a lot mate

    Good work !

  31. #5081
    Member firefish's Avatar
    Join Date
    Oct 2010
    Location
    Berlin, Germany
    Quote Originally Posted by inukshuk View Post
    ...scheise! now everybody's gonna remember those!
    Relax... What else than a StuG could hide below "F 8"? So the cat actually was out of the bag with that...

  32. #5082
    Member
    Join Date
    Jul 2010
    Location
    Stuttgart, Germany
    if someone wants the projectiles i made
    I was wondering when you will release those! I want them! Definitely try them out!
    the cat actually was out of the bag
    Yeah really! The little hairy beast is running wild now. Actually it is about time I get those started, lol!

  33. #5083
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    @DMz
    Don't forget the Sturmi stowage bin, concrete, etc.

  34. #5084
    Member DMz's Avatar
    Join Date
    Feb 2009
    Location
    Colchester UK
    yes yes yes :/ among the 400 other things youve asked for .......................

  35. #5085
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    393, but who's counting?

  36. #5086
    Member
    Join Date
    May 2010
    Location
    Graz, Austria
    happy that eli hasnt enslaved me too

  37. #5087
    Member GzaDrunkGenius's Avatar
    Join Date
    Jul 2009
    Location
    Nederland, Vlaanderen
    I feel a bit rude and lazy asking, but will there be an all-integrated mod file including everything that has been produced (in this thread) up for download in the future?
    Would be handy, having everything ordened and sorted out, not missing a file, as base for every new mod we guys make. :P
    "If everyone smoked a blunt, relieve the mind, the world could be a better place."

  38. #5088
    Member VanAdrian's Avatar
    Join Date
    Jan 2012
    Location
    France
    L O L

    Haha sorry mate but there is a lot of work already involved on this thread to create all those new things, wich are near all correctly setup for ingame use, with some files wich already have UI and even abilities/upgrades setup in their attribs so i don't think that somebody will do this... fool job

    Hmm anyway i could be wrong and somebody could do it, but don't think it may be so interesting to download a full pack with all these release... it's better to download what you want, as single ZIP, and then set it up to fit accordingly to your taste

  39. #5089
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    The goal is to eventually migrate everything over to the new forum for easier access, but as I have been busy with school and other things I have not had time to handle such a large task. Soon, though, along with many unreleased projects.

  40. #5090
    Member DMz's Avatar
    Join Date
    Feb 2009
    Location
    Colchester UK
    I intend to but the rar / zip will be over 200mb, it will include every skin and model at final plus ui icon ever released in this thread, Beefy and I started trolling through the mess weeks ago atm we have all of it but have to sort it into something resembling an understandable download.

  41. #5091
    Member Jagdpanther's Avatar
    Join Date
    Dec 2008
    Location
    Berlin
    This sounds great.

  42. #5092
    Member VanAdrian's Avatar
    Join Date
    Jan 2012
    Location
    France
    wow

    Huge work here, good luck then

  43. #5093
    Member Martinlegend's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    thats great!

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  44. #5094
    Member eliw00d's Avatar
    Join Date
    Jul 2008
    Location
    USA
    In the mean time, keep in mind that there is a spoiler at the bottom of the first page with links to most of last year's releases (and some of this year's). However, our really old stuff was completely taken down because all of it needs some major updating.

  45. #5095
    Member DMz's Avatar
    Join Date
    Feb 2009
    Location
    Colchester UK
    Yea this will take ages to do anyway, i do have a lot of the older stuff working properly now, as i said alphas gls ocl spc and nrm are intricatly connected when it comes to lighting and ambient light. Had i not learnt that most of them would never have got fixed. Anyway dont hold your breath for the download ass it will take ages to put together.

  46. #5096
    Member DMz's Avatar
    Join Date
    Feb 2009
    Location
    Colchester UK
    I forgot i had these, just finished the skins. They will have to do, theyre tiny ingame anyway. All 5 share the same 256x256 texture.

    Spoiler



    Spoiler


  47. #5097
    Member VanAdrian's Avatar
    Join Date
    Jan 2012
    Location
    France



    yeah DMZ you're the man thanks a lot for these ^^ TT will be more than happy haha

    Good job on both textures and models mate, well done


    ----------

    I definitely love this banana

  48. #5098
    Member TigerTanker's Avatar
    Join Date
    Dec 2009
    Location
    Budapest, Hungary
    OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG

    That's even better than I expected. Can they be put on soldier uniforms too? AWESOMENESS..

    Cheers DM!

  49. #5099
    Member
    Join Date
    Jul 2010
    Location
    Stuttgart, Germany

    Sten fully textured

    I have finished the Sten texture. This is the Mk.II and the late variant just like the CoH stock model. The rest is easy from here, another Mk. II, Mk. III, Mk. V and Mk. VI

    Spoiler


    Spoiler


    Spoiler


    Spoiler


    Spoiler


    Spoiler


  50. #5100
    Member DMz's Avatar
    Join Date
    Feb 2009
    Location
    Colchester UK
    Great work as always m8

Page 102 of 107 FirstFirst ... 2529293949596979899100101102103104105106107 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •