Okay, I reckon everybody is properly tired of my Stengun already. But this is different. I really started to take this seriously and figured I might as well bake all its maps. I used my Max2010 (at work) for this as I am more familiar with that than the Max8 we have to use for the CoH plugins, and because its tools are customized for myself.
The screenshots show all the maps applied in a DirectX Shader surface. The last shot is of the model itself. It is 454 triangles and you can see how the high poly model I used for the normals and AO maps is an added roughly 2300 triangles (it is hidden and is not part of the low poly model but the polygon-counter includes it in the overall budget! it will be of course deleted so the weapon will be altogether 454 tris).
Until now I was only making the essentials to have a decent low poly weapon with a decent skin and I know you liked it. But while I was making the Sten I decided to use it for my purposes as it is a simple enough weapon that I didnt have to keyframe and pull all the different meshes apart. So I made it as I do things normally and I wanted to show you what a low poly model can actually offer when handled with "loving care". All maps baked and applied and rendered out. The diffuse (or top hue) map is handpainted, there is not a single photo part on it in otherwords it is not a "photoskin".
The screenshots are real time in other words just screenshots of the max main grid and not screenies of the render (F9) yet the model with all the maps applied is crystal clear. I am pleased with the results, I think the Sten series will be more like an FPS weapon arsenal. But I enjoyed dicking around with it and I think it was worth the time. Hope you like it too.
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