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Defunct Community Model Project

  1. #101
    Member Aidas2's Avatar
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    There is for M4 Sherman, check Td's and Lorans latest Sherman modes.

  2. #102
    Member eliw00d's Avatar
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    Only for the M4A3(76)W, not all M4A3s.

    I would like to add a gunner/commander for the Pershing, but I can't figure out which bone to use.

    Also, I've been pretty busy, so a lot of this stuff has been put on hold.

  3. #103
    http://botb.fiffa.net Halftrack's Avatar
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    Hey, I dont know how far the process has come with your editings, but I have
    some stuff I could offer, it is also included in BotB..

    M3 Halftrack MG cuppola model for mixing





    Visible loaded squads for M3 and 251 knowledge...


    if I can help, pm me anytime.

  4. Modding Senior Member Company of Heroes Senior Member  #104
    Celéstial by heart Celution's Avatar
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    Did you fix them HT? : D

  5. #105
    Member eliw00d's Avatar
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    @halftrack
    Is that cupola a model with it's own UV and skin? I would love to use that. You wouldn't happen to take requests, would you?

    As for the visible passengers, I have it working with no lag. I remember the last time I played BotB, the passengers had lag.

    Also, your haltracks are canopy-less due to skin, correct? If so, I can provide you with my RGOs that simply deactivate the canopy meshes with a state. I'll release what I have publicly soon.

    As for my other edits, I was struggling with 3DS Max, so hopefully darkblade has time and hasn't tired of my questions, so I can try to get more done.

  6. #106
    Member Gamerisin's Avatar
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    @eli,I would like to congratulate you for this beautiful work you're making,I know it isn't perfect neither easy to do,really mate,making this will be very useful for modders,I'm looking forward for this!!!
    R.I.P.(Requiescat in pacem) loran korn & MrScruff
    Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)

  7. #107
    Member eliw00d's Avatar
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    Honestly, most of my edits are completely Object Editor (OE) based and are so easy, a caveman could do them. /geico

    But seriously, anyone who is familiar with Corsix Mod Studio will be at ease with the OE, and can make a lot of these edits. All you need is a custom model's RGA and RGM and an extracted Relic RGO and you can go to town.

    The more difficult edits, like the ones I'm currently struggling with, are with 3DS Max. I have very little modelling experience, which was nearly 7 years ago, so it's much harder than OE. However, it's still possible. With the help of darkblade, I was able to figure out how to get a rear gunner for the 250 and passengers for the 251.
    Last edited by eliw00d; 19th May 10 at 1:15 PM.

  8. #108
    http://botb.fiffa.net Halftrack's Avatar
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    @Elliwood.. sure I am happy to share.
    the cuppola has its own uvw and skin, but just a flipped M3 skin.
    I adapted it by the time i didnt know rgd export flips the uvws.
    the canopy is removed by skinning, thats right.
    How did you fix the lagging? I attempted with extra markers in its own model
    and model mixing.

  9. #109
    Member eliw00d's Avatar
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    @halftrack
    Great! That was the one piece missing for my M3 halftrack edit, so that should make things much better looking. Any thoughts on updating it now that you know it flips UVWs? Looks great either way.

    I'll upload my canopy-less versions soon, they are simple OE edits that just remove the mesh. No skinning required.

    I made a model with only markers and mixed it with my 251 and M3, with help from darkblade. Unfortunately, vehicles in tow still lag (even with a marker), and I'm unsure of how to solve that.

  10. #110
    Moderator Darkbladecr's Avatar
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    Unfortunately, vehicles in tow still lag (even with a marker), and I'm unsure of how to solve that.
    I may have a solution, you need to create a new animation setup, like the parachute file where you customly animate the AT gun to be attached to a bone, which is connected to another bone. That can be added to exsiting Relic models so that with a model mix and the proper OE setup it can be customly called up.

    I'll explain when I get back!

  11. #111
    Member eliw00d's Avatar
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    And it can be called when a vehicle is in the hold of another vehicle? As in, being transported? Or would it have to be more complex than that?

  12. #112
    Member eliw00d's Avatar
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    I FINALLY figured out how to replace weapons on vehicles, so stay tuned...

    Also, I will make a simplified version of the 251 passengers and revised 250 passengers and try to release them within a week. It's memorial weekend so I might not have much time.

  13. Modding Senior Member Company of Heroes Senior Member  #113
    Celéstial by heart Celution's Avatar
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    Frekkin awesome!!!! (what do you mean with simplified Sd.Kfz. 251?)
    Last edited by Celution; 28th May 10 at 9:57 AM.

  14. #114
    Just go ahead and torment us Eli!
    Dev-Team member of Normandy 44
    Dev-Team member of Eastern Front

  15. #115
    Member eliw00d's Avatar
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    @Celestial
    Simplified/abstracted; instead of 7 or 8 visible guys, I'll probably do 5 or 6 for the 251 and revise the 250 to only have 2.

    @Loran
    It's no different with your models, I've been tormented by those pictures of your early work months ago! I can't wait to see them realized.

    I'm having trouble with my M1919A4 gunner, when I assigned it a material in the editor (the gun), the skin is put on the gun in really weird ways. I don't have to UV map it or anything, do I? I just took the M1919A4 from the Jeep...

  16. Modding Senior Member Company of Heroes Senior Member  #116
    Celéstial by heart Celution's Avatar
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    I think 5 or 6 is better, since 7 or 8 looked really crowded in there, and the Grenadiers will start complaing it smells like Volksgrenadiers.

  17. #117
    Member eliw00d's Avatar
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    Any ideas?

  18. #118
    I thought the 7 dudes that where visible + rear gunner worked well in the 251/1. 3 + rear gunner in the 250/1 could work too, though with a squeeze.

  19. #119
    Member eliw00d's Avatar
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    Our internal ones are fine, but they feel a bit cramped. I'll take a look later and see what they look like in-game again.

  20. #120
    The 250/1 needs to loose the 4th dude as he is in the exact same position as the gunner, but the 251/1 looks sweet.

  21. #121
    Member eliw00d's Avatar
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    The skin is messed up (see above) and there is no sound. How do I attach sound to a new weapon or model? :/

  22. #122
    Member eliw00d's Avatar
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    And they said it could not be done...mwahahaha!



    I also fixed the coaxial MG, it now has a muzzle flash, tracers and sound. I just need to figure out how to get textures working and then I can release!

    If you can't tell, this is a Tiger II.

    First post updated with some download links and other status updates.

  23. #123
    That tank commander is trying to hide his face to avoid the shame of driving a pink panzer.

  24. #124
    Member Ninja117's Avatar
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    Lol @ Sturm

    Very nice progress Eli, do you have any more pictures?

  25. #125
    Member eliw00d's Avatar
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    In the picture above, I had not edited the RGO yet, so the loader's hatch is opening when the commander_upgrade is on. However, I just edited the RGO and the commander's hatch now opens instead.


  26. #126
    Member Angelic's Avatar
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    Lovely Eliwood, Thanks to The M4a3 and the Sherman VC aswell
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  27. #127
    Member Martinlegend's Avatar
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    can you post some pics please?

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  28. #128
    Member eliw00d's Avatar
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    Of what?

  29. #129
    Member Martinlegend's Avatar
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    from what you publish

  30. #130
    nice work eli...but quick question, whats the difference between the VC firefly and the regular?

  31. #131
    nice work eli...but quick question, whats the difference between the VC firefly and the regular?
    The correct name of the Firefly is either Firefly IC (if it's based off a Sherman I) or Firefly VC (if it's based off a Sherman V). Just to remove any confusion.

    Both had their hull MG and co-driver seat removed to make room for ammunition storage.

  32. #132
    Member Mirage Knight's Avatar
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    Basically Relic gave their Firefly a hull MG...even though it never had one in real life.

  33. #133
    Member eliw00d's Avatar
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    A lot of these edits are just waiting on me learning how to set up the textures correctly. Once I figure that out, I should be able to release nearly all of them.

    I would like to make an SdKfz251/2 and /10, but I'm having difficulty with the skin modifiers on the PaK36 and 8cm from the SdKfz250 not merging well with the 251. But hopefully I can get these working.

    Also, I've been toying with the idea of replacing the MG42 with an MG34 for vehicle gunners...

  34. #134
    Member Angelic's Avatar
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    I hope you can get it working will be lurking around your thread

  35. #135
    Member eliw00d's Avatar
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    M26 Pershing Gunner



    I can't animate, but I made a state that can be toggled to turn the hatch mesh on/off. Not sure if there's anything there skin-wise, since I still can't figure out how to fix the textures...

    Also, I'll be adding the pintle mount to this and some other custom vehicles.

  36. #136
    Member GzaDrunkGenius's Avatar
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    perhaps you could also do the Jagdpanther?
    "If everyone smoked a blunt, relieve the mind, the world could be a better place."

  37. #137
    Member eliw00d's Avatar
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    You mean, put a commander in it? Sure, that's a good idea. I had also given thought to the Puma.

  38. #138
    Member GzaDrunkGenius's Avatar
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    yeeeyyy , you really made my day now
    imo , the jagdpanther has some serious potential, it just needs a little tlc :P

  39. #139
    Member Mirage Knight's Avatar
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    I'd be more interested in a spotting scope upgrade for the Jagdpanther - but a commander would be nice too

  40. #140
    Member eliw00d's Avatar
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    Actually, a spotting scope is possible, as well. I have an idea for how to get that one working. However, where would it go? Can you provide me with a picture, either real or an in-game shot edited to show me?



    It may be hard to see because of the pink, but here is a fully-animated and working pintle that I stole from the Sherman (for the Pershing).

    Just needs some minor position tweaking on the gunner's part.

  41. #141
    Dude this stuff rocks!

  42. #142
    Moderator Darkbladecr's Avatar
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    looks great! Hatch animation will not be able to be added unless as a separate model and model mix.

    since you are retaining original .rga

  43. #143
    Member Mirage Knight's Avatar
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    However, where would it go? Can you provide me with a picture, either real or an in-game shot edited to show me?
    Shall send you info when I get home

  44. #144
    Member eliw00d's Avatar
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    Right, which is beyond my skill level.

    The only thing holding me back is the textures or UV map or whatever it is...

  45. #145

  46. #146
    Member eliw00d's Avatar
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    Followed instructions to the letter, got:

    You don't have all the base maps neccessary to generate a shader. Base Maps are Diffuse, Specular, Gloss, Alpha
    When trying to "Generate Shell Material".

  47. #147
    Moderator Darkbladecr's Avatar
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    are you using a .psd ? with layers:
    DIFFUSE
    ALPHA
    SPECULAR
    GLOSSINESS

    If so, what program are you using, there are issues known to be present with gimp.

  48. #148
    Member eliw00d's Avatar
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    I named them 12345678<layername>. I am using GIMP. I followed his instructions to the dot, trust me. Maybe he left out some steps?

  49. #149
    Moderator Darkbladecr's Avatar
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    no its just gimp....

  50. #150
    Member eliw00d's Avatar
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    Well, I dunno what else to use, then... :\

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