It's the M36 Slugger!!
It's the M36 Slugger!!
It's easier than you thinkdon't model, so these would have to be edits or mixes. The unfortunate thing about the Tiger (and some other models) is that a lot of its features are in one mesh, something "goblins". That means if I remove the smoke launchers, I also remove a lot of other details. It might still be possible if I can figure out how to detach things from a mesh and make them their own separate mesh, but my knowledge of that is limited.
Here's a little tutorial Ive made.
I didnt have Tiger model so I used JagdPanther for example.
Also forgot to mention if you want to detach that part, goto third pic step 2 and insted of Delete right click and sellect Detach on the left side :P
Good work on M36B
The M36 B1. Wanted to release that, too. But was too lazy...
Nice to see someone else does.
You know what else would be cool? IF you could make flamethrowers for some tanks, like the Panzer 4 with flamethrower instead of normal firing. Or the Russian T34, other tanks.
Yes, as mentioned a few posts back, you'll need to edit the coaxial weapon to have the right animations, coaxial_30cal_state.
What do you mean? Turret for what?
That would require modeling. One thing I would like to see is the Wasp Carrier...
Thanks for the mini tutorial, I'll look into it later. Again, I'm not a modeler, so these things are new to me.
You did all the work, I just mixed them together.
You wouldn't happen to have an M4A3 skin that would mix with your M36 skin, would you? Also, I'll have your half-track ready soon, I've just been having a headache with the cupola's texture.
that skin matching was exactly that what I was too lazy for.
Whats the problem with the cuppolas texture ?
I thought that I prepared everything ready-to-use.
turret for m36b1 eliw00d
"I can haz cheezburgerz?"
(='.'=) This is Bunny. Copy and paste Bunny into your
(")_(") signature to help him gain world domination.
It's already ingame on the Sherman and the turret is from Halftracks M36 Tank destroyer ( BotB mod ). Also whats the next surprise?
maybe its the Panther withe the Turret of a Panzer IV?
(if anybody interested to create a late Tiger I model try this:
The M36B1 was just the M36's turret mated with an M4A3's chassis and hull. The turret on both versions is identical. They were desperate for 90mm guns, so this was a stopgap variant of less than 200 units.
It's another Allied vehicle, that's all I'll say at the moment.
Yup, just like I said. Identical. I don't know what you're talking about.
Wait, do you mean a rear gunner and M2HB? You keep saying turret, which is different.
Released a few things and updated the first post with some basic instructions. I'll clean it up when I have more time. Enjoy!
Anything I did not personally make, such as the M36, is not included in my downloads. This is so that the credit for the model stays where it belongs. All I take credit for is editing or mixing things, not creating them.
This came about as a result of Aidas' help, but isn't the surprise I mentioned:
Bear in mind that Fortress Europe needs a lot of oddball units that vCOH mods may not use, but someone might find it handy elsewhere. There are a few quirks here and there to deal with, but otherwise it came together pretty nicely.
Thanks eliw,In fact I had change the weapon anim_table from Coaxial_MG42_State to Coaxial_30cal_State to test yesterday.But in game the Coaxial still no work.No animations,sound and ammo trace.
Whoops! I left out a bunch of things. Download from the first post again. My apologies.
And here's the other surprise:
An M4A3E2(76)W "Jumbo"! A handful of M4A3E2's were up-gunned in the field using 76mm guns from salvaged M4's. Now you'll have better armour than a Tiger I AND have better firepower.
Notice the pintle mount for the M2HB.
Only thing missing is an animated hatch..
Once again, credit goes to the original creators of the model and animation. I believe Loran and TD worked on this one, but correct me if I'm wrong.
Well by better firepower he means "better than a regular Sherman". However the massive armour advantage on the Jumbo means that, in a stand up fight between an M4A3E2(76)W and a Tiger I E, a Jumbo with a 76mm would likely win.Originally Posted by eliw00d
That's so awesome, more gunners and commander for Shermans!
Both looking great eli! By the way, any news on the passenger markers?
eliw00d, I've added "King_Tiger_Fixes" to the kingtiger.abp and changed the state of my coaxial mg to coaxial_30cal_state, but it still doesn't show up. I do have the top gunner on, is that the problem???
New download in first post. This one comes mixed already, and all you have to do is link to it in your EBP.
Patience, my friend. Did you get the interim version working?
I'm having trouble with the M3A1's cupola, so that's why it's taking a while:
I can, however, package up the new Sd.Kfz. 251 with canopy states, but I was hoping to get the 251/2 and 251/10 variants done and package them all together. I've been having issues with those, but I think I resolved them when I fixed some issues I was having with the Universal Carrier.
Last edited by eliw00d; 30th Jun 10 at 4:01 AM.
Whats wrong? Other than the skin it seems almost done?I'm having trouble with the M3A1's cupola
i don't come on these forums for ONE day and i see this much work done? Great job Eliwood, i love the M36B1.
@DB: I think he means that the .30 cal is not in the pintle thing.
No, it's the texture. I'm having issues with the shader. The positioning seems off but it's the best I can do for it to look okay when being held by the gunner.
Yes got them working, but would be nice to have a finished version. No rush though.
Anyway, I know you will turn them to face forward, but can you also make it that the infantry can actually rotate in slot? right now they can't.
As mentioned when we first discussed it, there are other booleans in your EBP that you should turn on, such as "can_rotate_in_slot".
Tried that, but did not work... Does it for you?
If that doesn't work, then I don't know what to tell you. Try looking at the Bren Carrier or Sd.Kfz. 250 for how to make use of combat slots in a vehicle.
I actually made it identical to the Sd.Kfz. 250.
Then, I have no idea. All I can do is face them forward.
Try adding the garrison_ext from the Bren Carrier.
The cupola is a lost cause at the moment, until I figure out how to deal with shaders other than "dx9_unit_norm_spec_1bit.fx".
Also, now I have this issue:
Staghound I mount
I'm not sure what the best approach for this would be...
@Eliwood: have you tried making the Brit Gunner hold the MG like the MG Team? And is it rotatable?
JungleGuerilla's Mini-ModsIf they throw rocks at you, try throwing Panther shells at them would'ya?
I'm sorry but how do you use these edits?
do you have to make a eps and squad for these?
Thanks eliw,the coaxial is working now.
Unreleased; still need to work on it a bit. I haven't been able to get access to the original Max file, so the method I used to get the barrel has stripped it of some of its quality.
I release these edits under the assumption that the user will have some basic or advanced COH modding knowledge. You will have to make your own EBPs and SBPs.
You're welcome, thanks for pointing out my error.
Last edited by eliw00d; 30th Jun 10 at 8:02 PM.
You have to be kidding.Originally Posted by Sturmhaubitze
Jumbos had more armor than a Tiger I. I think it would be a pretty even fight. A Tiger II would be a different story.
Last edited by eliw00d; 1st Jul 10 at 4:03 AM.
Well the 88mm KwK36 could penetrate 110mm-171mm armour in a distance between 100m-2000m. So A Tiger still would win, primarily because of the better gun.
Incorrect. With APCBC ammunition, a Tiger could penetrate only 100mm of armor at 1km and a Jumbo could penetrate 81-88mm at the same range. With APCR ammunition, a Tiger could penetrate 138mm of armor at 1km and a Jumbo could penetrate 133mm at the same range. However, keep in mind that if a Tiger carried any APCR ammunition, they only carried 1 round.
but US APCR(HVAP) rounds are similar rare like the German APCR(PzGr.40)
And still the Tiger leads with 7-19mm of additional penetration, generally more damage delivered WITH penetration, less chance for burnout per hit taken..
From what I've read, more like 3-6 rounds at most. But yeah APCR rounds were exceedingly rare in Germany due to shortage of strategic raw materials (like tungsten) and usually the only tank crews that got them when they were made available were veterans that had a number of kills to their credit. In the case of American armoured divisions, tungsten shortages meant that HVAP rounds typically went to Tank Destroyer units with only a few Sherman units ever receiving them. As was the case with their German counterparts, Shermans typically carried only a few HVAP shells at most - if they had any.However, keep in mind that if a Tiger carried any APCR ammunition, they only carried 1 round
IIRC, German 88mm ammunition was typically shipped in crates that held 3 shells each, with each crate holding a specific type of ammunition (HE, AP, APCR, etc.)
Edit: German APCR rounds typically had less explosive filler than regular AP rounds, meaning less potential damage done once the shell penetrates. Still, an 88mm APCR round is going to have more explosive filler than a U.S. 76mm / 3 inch HVAP round.
At a typical combat range of 500m (Normandy engagements typically did not have broad fire lanes), a Tiger I E crew is not going to be able to tell that a particular Sherman is a Jumbo. The silhouette is roughly the same. So they'll load APCBC ammunition, fire that, and if they hit it will deflect off if it was a frontal impact. Meanwhile the Jumbo fires back, and it's APCBC does have a chance of penetrating the front of a Tiger I E at that distance. Though if they miss, and the Tiger I E reloads with APCR, then the window of opportunity closes. However we're assuming the crew will immediately figure out why their shot had no effect, rather than just load another APCBC and try again.
the sherman jumbo had one major advantage over the armor of the tiger: the armor of the sherman jumbo was sloped, unlike that of the tiger.
also, shermans usually received HVAP rounds at the rate of about 1 round a month, and usually averaged carrying 5 throughout the war.
though i bet the sherman jumbo also suffered some breakdowns because of its weight just like the tiger did
A jagdpanther has a litter of 33 hetzers. 17 hetzers are eaten by at guns. What percentage of hetzers were blown to bits by at guns?
There was an overall tungsten shortage, but the Americans had a substantially greater stockpile compared to the Germans.
While that is true, bear in mind that the Jumbo had sloped armor, so the extra penetration doesn't mean as much.
Actually, that figure is more likely for American units, not German. From everything I've been told, the only German units to get APCR were Panthers and Tigers. They usually received 1 - 2 rounds to be used against IS-2 or other heavily armored Soviet vehicles. Whether or not units on the Western Front were given this treatment is up for debate (most likely not).
The Jumbos were overloaded and were prone to breakdowns, but I'm sure it wasn't as big of a deal to the Americans because they were only once put on the defensive, so it was probably fixed pretty quickly.
Anyways, I'll be taking a break from these edits for a bit as I just started my 4th of July weekend. When I get back from that, I will most likely be hammering away some stuff for Fortress Europe, so there won't be any new releases for a while. Let me know if there are any issues with the current ones and I'll try to fix them.
any chance we'll see this?
notice the Side skirts on the sides of the Sherman
If someone models them. Remember, I only edit models, not make them.
Do what I did and make a new pintle mount which you attach separately and mesh select the other one to hide.I'm not sure what the best approach for this would be...
There are currently 1 users browsing this thread. (0 members and 1 guests)