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Defunct Community Model Project

  1. Modding Senior Member Company of Heroes Senior Member  #251

  2. #252
    Member Aidas2's Avatar
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    don't model, so these would have to be edits or mixes. The unfortunate thing about the Tiger (and some other models) is that a lot of its features are in one mesh, something "goblins". That means if I remove the smoke launchers, I also remove a lot of other details. It might still be possible if I can figure out how to detach things from a mesh and make them their own separate mesh, but my knowledge of that is limited.
    It's easier than you think
    Here's a little tutorial Ive made.
    I didnt have Tiger model so I used JagdPanther for example.







    Also forgot to mention if you want to detach that part, goto third pic step 2 and insted of Delete right click and sellect Detach on the left side :P

    Good work on M36B

  3. #253
    http://botb.fiffa.net Halftrack's Avatar
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    The M36 B1. Wanted to release that, too. But was too lazy...
    Nice to see someone else does.

  4. #254
    Member Aidas2's Avatar
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    You know what else would be cool? IF you could make flamethrowers for some tanks, like the Panzer 4 with flamethrower instead of normal firing. Or the Russian T34, other tanks.

  5. #255
    Member eliw00d's Avatar
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    @mig
    Yes, as mentioned a few posts back, you'll need to edit the coaxial weapon to have the right animations, coaxial_30cal_state.

    @arbituh
    What do you mean? Turret for what?

    @aidas
    That would require modeling. One thing I would like to see is the Wasp Carrier...

    Thanks for the mini tutorial, I'll look into it later. Again, I'm not a modeler, so these things are new to me.

    @Halftrack
    You did all the work, I just mixed them together.

    You wouldn't happen to have an M4A3 skin that would mix with your M36 skin, would you? Also, I'll have your half-track ready soon, I've just been having a headache with the cupola's texture.
    Last edited by eliw00d; 29th Jun 10 at 4:20 AM.

  6. #256
    http://botb.fiffa.net Halftrack's Avatar
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    that skin matching was exactly that what I was too lazy for.

    Whats the problem with the cuppolas texture ?
    I thought that I prepared everything ready-to-use.

  7. #257
    turret for m36b1 eliw00d
    "I can haz cheezburgerz?"
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  8. #258
    Member Aidas2's Avatar
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    It's already ingame on the Sherman and the turret is from Halftracks M36 Tank destroyer ( BotB mod ). Also whats the next surprise?

  9. #259
    Member Martinlegend's Avatar
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    maybe its the Panther withe the Turret of a Panzer IV?

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  10. #260
    Member eliw00d's Avatar
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    @arbituh
    The M36B1 was just the M36's turret mated with an M4A3's chassis and hull. The turret on both versions is identical. They were desperate for 90mm guns, so this was a stopgap variant of less than 200 units.

    @19PzGr
    It's another Allied vehicle, that's all I'll say at the moment.

  11. #261
    i mean like this eliw00d
    Attached Images

  12. #262
    Member eliw00d's Avatar
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    Yup, just like I said. Identical. I don't know what you're talking about.

    Wait, do you mean a rear gunner and M2HB? You keep saying turret, which is different.

  13. #263
    o sorry i meant rear gunner

  14. #264
    Member eliw00d's Avatar
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    Probably not.

    Released a few things and updated the first post with some basic instructions. I'll clean it up when I have more time. Enjoy!

    Anything I did not personally make, such as the M36, is not included in my downloads. This is so that the credit for the model stays where it belongs. All I take credit for is editing or mixing things, not creating them.

  15. #265
    Member eliw00d's Avatar
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    This came about as a result of Aidas' help, but isn't the surprise I mentioned:

    MGMC M13


    Bear in mind that Fortress Europe needs a lot of oddball units that vCOH mods may not use, but someone might find it handy elsewhere. There are a few quirks here and there to deal with, but otherwise it came together pretty nicely.

  16. #266
    Thanks eliw,In fact I had change the weapon anim_table from Coaxial_MG42_State to Coaxial_30cal_State to test yesterday.But in game the Coaxial still no work.No animations,sound and ammo trace.

  17. #267
    Member eliw00d's Avatar
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    @mig
    Whoops! I left out a bunch of things. Download from the first post again. My apologies.

    And here's the other surprise:

    Another one...?


  18. #268
    Quote Originally Posted by eliw00d
    @mig
    Whoops! I left out a bunch of things. Download from the first post again. My apologies.

    And here's the other surprise:

    Another one...?

    Well by better firepower he means "better than a regular Sherman". However the massive armour advantage on the Jumbo means that, in a stand up fight between an M4A3E2(76)W and a Tiger I E, a Jumbo with a 76mm would likely win.

  19. #269
    Member Aidas2's Avatar
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    That's so awesome, more gunners and commander for Shermans!

  20. Modding Senior Member Company of Heroes Senior Member  #270
    Celéstial by heart Celution's Avatar
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    Both looking great eli! By the way, any news on the passenger markers?

  21. #271
    eliw00d, I've added "King_Tiger_Fixes" to the kingtiger.abp and changed the state of my coaxial mg to coaxial_30cal_state, but it still doesn't show up. I do have the top gunner on, is that the problem???

  22. #272
    Member eliw00d's Avatar
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    @Fromage
    New download in first post. This one comes mixed already, and all you have to do is link to it in your EBP.

    @Celestial
    Patience, my friend. Did you get the interim version working?

    I'm having trouble with the M3A1's cupola, so that's why it's taking a while:

    Cupola Headache


    I can, however, package up the new Sd.Kfz. 251 with canopy states, but I was hoping to get the 251/2 and 251/10 variants done and package them all together. I've been having issues with those, but I think I resolved them when I fixed some issues I was having with the Universal Carrier.
    Last edited by eliw00d; 30th Jun 10 at 4:01 AM.

  23. #273
    Moderator Darkbladecr's Avatar
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    I'm having trouble with the M3A1's cupola
    Whats wrong? Other than the skin it seems almost done?

  24. #274
    Member Ninja117's Avatar
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    i don't come on these forums for ONE day and i see this much work done? Great job Eliwood, i love the M36B1.

  25. Modding Senior Member Company of Heroes Senior Member  #275
    Celéstial by heart Celution's Avatar
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    @DB: I think he means that the .30 cal is not in the pintle thing.

  26. #276
    Member eliw00d's Avatar
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    No, it's the texture. I'm having issues with the shader. The positioning seems off but it's the best I can do for it to look okay when being held by the gunner.

  27. Modding Senior Member Company of Heroes Senior Member  #277
    Celéstial by heart Celution's Avatar
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    Yes got them working, but would be nice to have a finished version. No rush though.

    Anyway, I know you will turn them to face forward, but can you also make it that the infantry can actually rotate in slot? right now they can't.

  28. #278
    Member eliw00d's Avatar
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    As mentioned when we first discussed it, there are other booleans in your EBP that you should turn on, such as "can_rotate_in_slot".

  29. Modding Senior Member Company of Heroes Senior Member  #279
    Celéstial by heart Celution's Avatar
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    Tried that, but did not work... Does it for you?

  30. #280
    Member eliw00d's Avatar
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    If that doesn't work, then I don't know what to tell you. Try looking at the Bren Carrier or Sd.Kfz. 250 for how to make use of combat slots in a vehicle.

  31. Modding Senior Member Company of Heroes Senior Member  #281
    Celéstial by heart Celution's Avatar
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    I actually made it identical to the Sd.Kfz. 250.

  32. #282
    Member eliw00d's Avatar
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    Then, I have no idea. All I can do is face them forward.

    Try adding the garrison_ext from the Bren Carrier.

    The cupola is a lost cause at the moment, until I figure out how to deal with shaders other than "dx9_unit_norm_spec_1bit.fx".

    Also, now I have this issue:

    Staghound I mount


    I'm not sure what the best approach for this would be...

  33. #283
    whats the situation with the jumbo pintle mount? it isn't on the first page? or did i misread?

  34. #284
    Member JungleGuerilla's Avatar
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    @Eliwood: have you tried making the Brit Gunner hold the MG like the MG Team? And is it rotatable?
    If they throw rocks at you, try throwing Panther shells at them would'ya?
    JungleGuerilla's Mini-Mods

  35. #285
    Member Blackw00lf's Avatar
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    I'm sorry but how do you use these edits?
    do you have to make a eps and squad for these?

  36. #286
    Thanks eliw,the coaxial is working now.

  37. #287
    Member eliw00d's Avatar
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    @Khorney
    Unreleased; still need to work on it a bit. I haven't been able to get access to the original Max file, so the method I used to get the barrel has stripped it of some of its quality.

    @Blackw00lf
    I release these edits under the assumption that the user will have some basic or advanced COH modding knowledge. You will have to make your own EBPs and SBPs.

    @mig
    You're welcome, thanks for pointing out my error.
    Last edited by eliw00d; 30th Jun 10 at 8:02 PM.

  38. Modding Senior Member Company of Heroes Senior Member  #288
    Celéstial by heart Celution's Avatar
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    Quote Originally Posted by Sturmhaubitze
    Well by better firepower he means "better than a regular Sherman". However the massive armour advantage on the Jumbo means that, in a stand up fight between an M4A3E2(76)W and a Tiger I E, a Jumbo with a 76mm would likely win.
    You have to be kidding.

  39. #289
    Member eliw00d's Avatar
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    Jumbos had more armor than a Tiger I. I think it would be a pretty even fight. A Tiger II would be a different story.
    Last edited by eliw00d; 1st Jul 10 at 4:03 AM.

  40. Modding Senior Member Company of Heroes Senior Member  #290
    Celéstial by heart Celution's Avatar
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    Well the 88mm KwK36 could penetrate 110mm-171mm armour in a distance between 100m-2000m. So A Tiger still would win, primarily because of the better gun.

  41. #291
    Member eliw00d's Avatar
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    Incorrect. With APCBC ammunition, a Tiger could penetrate only 100mm of armor at 1km and a Jumbo could penetrate 81-88mm at the same range. With APCR ammunition, a Tiger could penetrate 138mm of armor at 1km and a Jumbo could penetrate 133mm at the same range. However, keep in mind that if a Tiger carried any APCR ammunition, they only carried 1 round.

  42. #292
    but US APCR(HVAP) rounds are similar rare like the German APCR(PzGr.40)

  43. #293
    Member Jes's Avatar
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    And still the Tiger leads with 7-19mm of additional penetration, generally more damage delivered WITH penetration, less chance for burnout per hit taken..

  44. #294
    Member Mirage Knight's Avatar
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    However, keep in mind that if a Tiger carried any APCR ammunition, they only carried 1 round
    From what I've read, more like 3-6 rounds at most. But yeah APCR rounds were exceedingly rare in Germany due to shortage of strategic raw materials (like tungsten) and usually the only tank crews that got them when they were made available were veterans that had a number of kills to their credit. In the case of American armoured divisions, tungsten shortages meant that HVAP rounds typically went to Tank Destroyer units with only a few Sherman units ever receiving them. As was the case with their German counterparts, Shermans typically carried only a few HVAP shells at most - if they had any.

    IIRC, German 88mm ammunition was typically shipped in crates that held 3 shells each, with each crate holding a specific type of ammunition (HE, AP, APCR, etc.)

    Edit: German APCR rounds typically had less explosive filler than regular AP rounds, meaning less potential damage done once the shell penetrates. Still, an 88mm APCR round is going to have more explosive filler than a U.S. 76mm / 3 inch HVAP round.

  45. #295
    At a typical combat range of 500m (Normandy engagements typically did not have broad fire lanes), a Tiger I E crew is not going to be able to tell that a particular Sherman is a Jumbo. The silhouette is roughly the same. So they'll load APCBC ammunition, fire that, and if they hit it will deflect off if it was a frontal impact. Meanwhile the Jumbo fires back, and it's APCBC does have a chance of penetrating the front of a Tiger I E at that distance. Though if they miss, and the Tiger I E reloads with APCR, then the window of opportunity closes. However we're assuming the crew will immediately figure out why their shot had no effect, rather than just load another APCBC and try again.

  46. #296
    the sherman jumbo had one major advantage over the armor of the tiger: the armor of the sherman jumbo was sloped, unlike that of the tiger.

    also, shermans usually received HVAP rounds at the rate of about 1 round a month, and usually averaged carrying 5 throughout the war.

    though i bet the sherman jumbo also suffered some breakdowns because of its weight just like the tiger did
    A jagdpanther has a litter of 33 hetzers. 17 hetzers are eaten by at guns. What percentage of hetzers were blown to bits by at guns?

  47. #297
    Member eliw00d's Avatar
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    @Hornisse
    There was an overall tungsten shortage, but the Americans had a substantially greater stockpile compared to the Germans.

    @Jes
    While that is true, bear in mind that the Jumbo had sloped armor, so the extra penetration doesn't mean as much.

    @Mirage Knight
    Actually, that figure is more likely for American units, not German. From everything I've been told, the only German units to get APCR were Panthers and Tigers. They usually received 1 - 2 rounds to be used against IS-2 or other heavily armored Soviet vehicles. Whether or not units on the Western Front were given this treatment is up for debate (most likely not).

    @robotnik
    The Jumbos were overloaded and were prone to breakdowns, but I'm sure it wasn't as big of a deal to the Americans because they were only once put on the defensive, so it was probably fixed pretty quickly.

    Anyways, I'll be taking a break from these edits for a bit as I just started my 4th of July weekend. When I get back from that, I will most likely be hammering away some stuff for Fortress Europe, so there won't be any new releases for a while. Let me know if there are any issues with the current ones and I'll try to fix them.

  48. #298
    Member LloydyBoy's Avatar
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    In my Firefly shooting at Panzer IVs
    any chance we'll see this?


    notice the Side skirts on the sides of the Sherman

  49. #299
    Member eliw00d's Avatar
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    If someone models them. Remember, I only edit models, not make them.

  50. #300
    Moderator Darkbladecr's Avatar
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    I'm not sure what the best approach for this would be...
    Do what I did and make a new pintle mount which you attach separately and mesh select the other one to hide.

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