Thank you, I remade everything but its stil the same.
commonmeshes.abp in data\art\models\races\common\ :
Code:
model =
{
-- Allies Meshes for Slot Weapons
"..\\Allies\\Soldiers\\Weapons\\M18_57mm_Recoiless_Rifle",
"..\\Allies\\Soldiers\\Weapons\\BAR",
"..\\Allies\\Soldiers\\Weapons\\M9_Bazooka",
"..\\Allies\\Soldiers\\Weapons\\M1A1_Thompson",
"..\\Allies\\Soldiers\\Weapons\\60mmMortar_sync",
"..\\Allies\\Soldiers\\Weapons\\30cal_M1917_Browning_Sync",
-- Axis Meshes for Slot Weapons
"..\\Axis\\Soldiers\\Weapons\\MP40",
"..\\Axis\\Soldiers\\Weapons\\MP44",
"..\\Axis\\Soldiers\\Weapons\\Panzerschreck",
"..\\Axis\\Soldiers\\Weapons\\Granatwerfer_34_sync",
--"..\\Axis\\Soldiers\\Weapons\\MG42_Heavy_Tripod_Sync",
"..\\German\\Weapons\\MG42\\MG42_Lafette_Sync",
"..\\German\\Weapons\\MG34\\MG34_Lafette_Sync",
-- Allied Commonwealth for Slot Weapons
"..\\commonwealth\\Soldiers\\Weapons\\Piat_AT_Launcher",
"..\\commonwealth\\Soldiers\\Weapons\\light_MG",
"..\\commonwealth\\Soldiers\\Weapons\\vickers_HMG_sync",
"..\\commonwealth\\Soldiers\\Weapons\\Boys_AT_Rifle",
}
-- Intermediate ABP
simvis_attributes =
{
Intermediate_Model = 1
}
The MG is "present" and fires at enemys but still invisible once setup.
Its still an MG42 in "mobile" mode.