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Defunct Community Model Project

  1. #2101
    Member eliw00d's Avatar
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    Looking good! You are the man.

  2. #2102
    Member DMz's Avatar
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    This is where i start preying i didnt screw the uvmap up lol.

  3. #2103
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    Far as I can tell it agrees with me so far. I am loosing my hair though. All those tiny little dicky parts.

  4. #2104
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    Okay, I found something.
    The little access hatches to the transmission on the frontal plate of the vehicle has the hinges come out shitty. The uv layout places the hinge/little whatever pieces behind the main uv map and it screwes it up a little. I will see what I can do to make it bearable coz I dont think re-uv mapping would be called for as just yet.
    There are some overlaps I hope nothing major, most of the stuff is superbly mapped.
    Attached Images

  5. #2105
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    Here, corrected. The simplest of solution didn't occur to me at first. I just edited the UV map and although there isn't all that much room to move around I managed to move the hinges to another spot, along with those...whatever they are.
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  6. #2106
    Member DMz's Avatar
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    well done , i left them there origionally because thats what relic did with most of theyre hinges on the pIV front hull. Hence relics tend to look a bit naff but youve done basically what i would have done anyway ,which is move them to a blank section of map . i will also add that the barrel looks impressive .

  7. #2107
    Member Aidas2's Avatar
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    Looks awesome, can't wait to see it finished

  8. Modding Senior Member Company of Heroes Senior Member  #2108
    Celéstial by heart Celution's Avatar
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    Agreed, you're making amazing progress.

  9. #2109
    Member Gurdy's Avatar
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    I don't post here very often, but I felt obligated to comment on this skin! I'm loving the texture of the metal-- very professional.

  10. #2110
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    Thank you guys. It means a lot to me as I am trying to do a good job and I certainly like the appreciation I am getting. I am nearly finished, putting up the finishing touches. I will post a screeny or two of the finished model when its totally done.
    I am also working on a camo version.

  11. #2111
    Member eliw00d's Avatar
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    Looks freaking fantastic! It means a lot to us that you offered to help, now we can get even more of DMz's work out to the public, coupled with your texture work.

  12. #2112
    Member Chopin's Avatar
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    it feels great that you have that shared with all of us .
    就是喜欢英雄连!

  13. #2113
    Member sweeten2213's Avatar
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    Nice work, inukshuk.

    With so few people that can texture from scratch, it most certainly does mean a lot
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
    RIP MrScruff - you were a true friend and a true talent
    Normandy 44 : European Theater - Project Leader
    N44 ModDB Site
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    CoH Mods - Waffen Mod
    Eastern Front - AI Coder/Asst Coder

  14. #2114
    Member eliw00d's Avatar
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    In other news, I had a streak of motivation today:







    Still a lot of work to do, but it's getting there.

    ----------

    Another teaser before I go to bed...


  15. #2115
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    Now that looks mean. I think it just looks like a box on a chassis and when the sides are lowered...here comes surprise !

    The PJ IV Alkett is basically done. With and without camo patterns. I am open to suggestions what insignia it should be getting and also, @Eli, I think I will have to match the rest of the body now dont I? Meaning the engine covers, wheels, tracks and panzershurzen. Is that just the ordinary PZIV stuff right? If its all done with the skirts and all, I will post the screenies of the finished product.
    If DMz has the wreck model, I will put together a wreck skin for this baby.
    Last edited by inukshuk; 15th Mar 11 at 2:11 AM.

  16. #2116
    Member eliw00d's Avatar
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    Yeah, the rest is just the standard Panzer IV stuff. Check your PMs for the wreck model.

  17. #2117
    Member DMz's Avatar
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    I think i gave a wreck to Eliw00d a few weeks back .Also dont forget the shields, the texture has the interiors of the hatches on it i think,to the right of the shield, But all the rest, Engine engine hatches suspension and hatches wheels are from the default panzer IV, if you use the panzer elite panzer IV it will give you a plain base you casn recolour easily. Ill send you a link for the model with the wreck. Check your PMs.


    @Eliw00d this is in your folder on ftp now.

    http://i239.photobucket.com/albums/f.../carriage1.jpg
    http://i239.photobucket.com/albums/f.../carriage2.jpg
    Last edited by DMz; 15th Mar 11 at 10:11 AM. Reason: adding

  18. Modding Senior Member Company of Heroes Senior Member  #2118
    Celéstial by heart Celution's Avatar
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    Nice progress eli, am looking forward to it.


    DMz & Eli, what do you have in mind for crew anims for that russian mg above?

  19. #2119
    Member eliw00d's Avatar
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    AT gun.

  20. #2120
    Member Martinlegend's Avatar
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    teh Möbelwagen looks cool!

    and the "Cannon thru the front plate" isnt so bad in my eyes

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  21. #2121
    To fix the barrel going through the front plate, why not just add a setup in OE so when the plates are up, the gun will have a new vertical variation setup? It wouldnt be too hard to do that!

  22. #2122
    Member eliw00d's Avatar
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    WIP, guys. WIP.

  23. #2123
    No probs. I figured that to be the case, anyway its looking great nevertheless

  24. #2124
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    hello iam having problems with the m8 scott

    the unit is working but it schows the missing rgm box in the middle of the tank

    pls help if you know what to do

    greetings nachocheese

  25. #2125
    Fixing the gun through the front plate is simple in RGD. Make a copy of the gun which has a limited vertical traverse, and swap between the regular gun and the copy when using the ability that changes the animator state. You would want this swap anyways, so that one gun can be fired on all targets but the other can only target airborne units.

  26. #2126
    Member Martinlegend's Avatar
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    @nachocheese
    maybe you missed a skin for the crew?

  27. #2127
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    if i zoom into the box the tank is visible with its crew reloading and so on its driving too

  28. #2128
    Member eliw00d's Avatar
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    Missing RGM means that a model file being called by the ABP does not exist. If the tank is visible, then I would think the gunner file is missing. make sure you extract all the included files. I'll double check later to make sure I included the gunner, but if I didn't you can easily modify the ABP so that it calls the default gunner model instead.

  29. #2129
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    ill check the file maybe something is written wrong with the gunner

    oh and btw please read my pm

    edit: the box is here even if i turn off the crew

    the tank is fully visible i think cant look at all parts because of the box
    Last edited by nachocheese; 16th Mar 11 at 10:29 AM.

  30. #2130
    Member Martinlegend's Avatar
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    i have the same issue with teh american halftracks

  31. #2131
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    crew and vehicle visible and box in middle of the vehicle right ?

    eli ill give you information about the scotts look ingame :

    2 guys are visible inside the tank and the tank itself is visible too
    the animations are correct too but the box is in the middle of the vehicle and covers the turret and some other parts but if zoom inside the box i see the whole tank with crew and animations
    Last edited by nachocheese; 16th Mar 11 at 11:35 AM.

  32. #2132
    Member Martinlegend's Avatar
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    the vhicle and the driver is visible
    but at the place where the gunner and the weapon should id the RGM block

  33. #2133
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    i hope it will get fixed because i like the m8 and the other beautiful models

    maybe you should check the epbs file and remove the crew and look if the block is still there

  34. #2134
    Member Martinlegend's Avatar
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    i had to create a new ebps for it....

  35. #2135
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    are you sure you made all things correct ? maybe a path isnt correct written

  36. #2136
    Member eliw00d's Avatar
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    Change the line:

    "..\\..\\Soldiers\\Vehicle_Gunner",
    to

    "..\\..\\..\\Allies\\Soldiers\\Vehicles\\Gunner_50cal",
    Also, I mentioned this in my previous post:

    I'll double check later to make sure I included the gunner, but if I didn't you can easily modify the ABP so that it calls the default gunner model instead.

  37. #2137
    Member DMz's Avatar
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    -- Gunner
    "..\\..\\Soldiers\\Vehicle_Gunner",

    thats the problem in the abp , he doesnt exist . not included in the file.

  38. #2138
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    thx guys it works now but btw the 50. cal on the m8 is firing in the wrong direction but that was easy to change

    big thanks for making the model and sharing it





    can someone explain how to activate the gunner on the stuart isntead of commander please ?
    Last edited by nachocheese; 16th Mar 11 at 3:56 PM.

  39. #2139
    Member eliw00d's Avatar
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    Use the Staurt Variants for that.

  40. #2140
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    I consider this as final as I can get it. I have to finish up some small hatches and stuff and match the PZIV texture to it for the rest of the model...but...I think I am done.
    Attached Images

  41. #2141
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    sorry eliw00d but iam a little noob when it comes to these things maybe you can pm me about how to do that?

    oh and inukshuk the tank looks sweet

  42. #2142
    Member Xalibur's Avatar
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    wow inukshuk, your work looks really good! I`m looking forward to the release

    Greetings
    Xalibur

  43. #2143
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    The camo version. I didnt wanna go for a heavy pattern. This baby has 21 layers of paint on it.
    As for the skirts, I think we shoud add a mesh skirt as I found a number of archive photos of it. It would be more work on the alpha layer of the diffuse but would look cool!!!
    Attached Images

  44. #2144
    Member Martinlegend's Avatar
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    also a nice skin

  45. #2145
    Member Aidas2's Avatar
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    Looking nice.

  46. Modding Senior Member Company of Heroes Senior Member  #2146
    Celéstial by heart Celution's Avatar
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    Looks amazing inukshuk!

  47. #2147
    Member eliw00d's Avatar
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    @nachocheese
    Start a topic in The Armoury and I (and others) can answer your general modding questions there.

    @inukshuk
    Looks awesome! I agree with the mesh skirt. Can you share those archive pictures? Would be interesting to see. Also, skin the skirts for the Panzer IV, not the Jagdpanzer model. I forget if they were included or not with the JP model, but we won't be using them if they were.

  48. #2148
    Member DMz's Avatar
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    he will have a job because the skirts for the jp IV have the inner compartments on to the right of them. Inukshuk, the skirts you have the uvmap for please. They were in the link for the with wreck i sent you.

    http://i239.photobucket.com/albums/f..._shieldsBU.jpg

    if you want you can use the defaults but you must add what you see to the right side of them, which is where the turret shield would usually be.
    Last edited by DMz; 17th Mar 11 at 12:14 PM. Reason: attrocious typing

  49. #2149
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    Here is what I mean. The mesh skirts I only recolored for the sreenshot. I dont know who made that but we either ask for permission to use it or I make one. Either way.
    The baby is done finally. Tomorrow I make the wreck skin and its good to go.
    Attached Images

  50. #2150
    Member Martinlegend's Avatar
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    i forgot to say: Thanks for the "second choice" skin

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